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@@ -1,78 +0,0 @@
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-#define STANDARD
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-
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-uniform vec3 diffuse;
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-uniform vec3 emissive;
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-uniform float roughness;
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-uniform float metalness;
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-uniform float opacity;
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-
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-uniform float envMapIntensity; // temporary
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-
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-varying vec3 vViewPosition;
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-
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-#ifndef FLAT_SHADED
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-
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- varying vec3 vNormal;
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-
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-#endif
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-
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-#include <common>
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-#include <packing>
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-#include <color_pars_fragment>
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-#include <uv_pars_fragment>
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-#include <uv2_pars_fragment>
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-#include <map_pars_fragment>
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-#include <alphamap_pars_fragment>
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-#include <aomap_pars_fragment>
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-#include <lightmap_pars_fragment>
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-#include <emissivemap_pars_fragment>
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-#include <envmap_pars_fragment>
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-#include <fog_pars_fragment>
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-#include <bsdfs>
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-#include <cube_uv_reflection_fragment>
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-#include <lights_pars>
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-#include <lights_standard_pars_fragment>
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-#include <shadowmap_pars_fragment>
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-#include <bumpmap_pars_fragment>
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-#include <normalmap_pars_fragment>
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-#include <roughnessmap_pars_fragment>
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-#include <metalnessmap_pars_fragment>
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-#include <logdepthbuf_pars_fragment>
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-#include <clipping_planes_pars_fragment>
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-
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-void main() {
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-
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- #include <clipping_planes_fragment>
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-
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- vec4 diffuseColor = vec4( diffuse, opacity );
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- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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- vec3 totalEmissiveRadiance = emissive;
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-
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- #include <logdepthbuf_fragment>
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- #include <map_fragment>
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- #include <color_fragment>
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- #include <alphamap_fragment>
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- #include <alphatest_fragment>
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- #include <specularmap_fragment>
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- #include <roughnessmap_fragment>
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- #include <metalnessmap_fragment>
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- #include <normal_fragment>
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- #include <emissivemap_fragment>
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-
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- // accumulation
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- #include <lights_standard_fragment>
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- #include <lights_template>
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-
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- // modulation
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- #include <aomap_fragment>
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-
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- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
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-
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- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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-
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- #include <premultiplied_alpha_fragment>
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- #include <tonemapping_fragment>
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- #include <encodings_fragment>
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- #include <fog_fragment>
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-
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-}
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