Bläddra i källkod

Update builds. (#21763)

Michael Herzog 4 år sedan
förälder
incheckning
08b9537acd
3 ändrade filer med 40 tillägg och 40 borttagningar
  1. 19 19
      build/three.js
  2. 19 19
      build/three.module.js
  3. 2 2
      examples/js/lines/LineSegments2.js

+ 19 - 19
build/three.js

@@ -4951,25 +4951,25 @@
 
 	let _object3DId = 0;
 
-	const _v1$4 = new /*@__PURE__*/Vector3();
+	const _v1$4 = /*@__PURE__*/new Vector3();
 
-	const _q1 = new /*@__PURE__*/Quaternion();
+	const _q1 = /*@__PURE__*/new Quaternion();
 
-	const _m1$1 = new /*@__PURE__*/Matrix4();
+	const _m1$1 = /*@__PURE__*/new Matrix4();
 
-	const _target = new /*@__PURE__*/Vector3();
+	const _target = /*@__PURE__*/new Vector3();
 
-	const _position$3 = new /*@__PURE__*/Vector3();
+	const _position$3 = /*@__PURE__*/new Vector3();
 
-	const _scale$2 = new /*@__PURE__*/Vector3();
+	const _scale$2 = /*@__PURE__*/new Vector3();
 
-	const _quaternion$2 = new /*@__PURE__*/Quaternion();
+	const _quaternion$2 = /*@__PURE__*/new Quaternion();
 
-	const _xAxis = new /*@__PURE__*/Vector3(1, 0, 0);
+	const _xAxis = /*@__PURE__*/new Vector3(1, 0, 0);
 
-	const _yAxis = new /*@__PURE__*/Vector3(0, 1, 0);
+	const _yAxis = /*@__PURE__*/new Vector3(0, 1, 0);
 
-	const _zAxis = new /*@__PURE__*/Vector3(0, 0, 1);
+	const _zAxis = /*@__PURE__*/new Vector3(0, 0, 1);
 
 	const _addedEvent = {
 		type: 'added'
@@ -7011,9 +7011,9 @@
 
 	MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
 
-	const _vector$9 = new /*@__PURE__*/Vector3();
+	const _vector$9 = /*@__PURE__*/new Vector3();
 
-	const _vector2 = new /*@__PURE__*/Vector2();
+	const _vector2 = /*@__PURE__*/new Vector2();
 
 	class BufferAttribute {
 		constructor(array, itemSize, normalized) {
@@ -7407,17 +7407,17 @@
 
 	let _id = 0;
 
-	const _m1 = new /*@__PURE__*/Matrix4();
+	const _m1 = /*@__PURE__*/new Matrix4();
 
-	const _obj = new /*@__PURE__*/Object3D();
+	const _obj = /*@__PURE__*/new Object3D();
 
-	const _offset = new /*@__PURE__*/Vector3();
+	const _offset = /*@__PURE__*/new Vector3();
 
-	const _box$1 = new /*@__PURE__*/Box3();
+	const _box$1 = /*@__PURE__*/new Box3();
 
-	const _boxMorphTargets = new /*@__PURE__*/Box3();
+	const _boxMorphTargets = /*@__PURE__*/new Box3();
 
-	const _vector$8 = new /*@__PURE__*/Vector3();
+	const _vector$8 = /*@__PURE__*/new Vector3();
 
 	class BufferGeometry extends EventDispatcher {
 		constructor() {
@@ -18822,7 +18822,7 @@
 
 	InterleavedBuffer.prototype.isInterleavedBuffer = true;
 
-	const _vector$6 = new /*@__PURE__*/Vector3();
+	const _vector$6 = /*@__PURE__*/new Vector3();
 
 	class InterleavedBufferAttribute {
 		constructor(interleavedBuffer, itemSize, offset, normalized) {

+ 19 - 19
build/three.module.js

@@ -6477,18 +6477,18 @@ class Layers {
 
 let _object3DId = 0;
 
-const _v1$4 = new /*@__PURE__*/ Vector3();
-const _q1 = new /*@__PURE__*/ Quaternion();
-const _m1$1 = new /*@__PURE__*/ Matrix4();
-const _target = new /*@__PURE__*/ Vector3();
+const _v1$4 = /*@__PURE__*/ new Vector3();
+const _q1 = /*@__PURE__*/ new Quaternion();
+const _m1$1 = /*@__PURE__*/ new Matrix4();
+const _target = /*@__PURE__*/ new Vector3();
 
-const _position$3 = new /*@__PURE__*/ Vector3();
-const _scale$2 = new /*@__PURE__*/ Vector3();
-const _quaternion$2 = new /*@__PURE__*/ Quaternion();
+const _position$3 = /*@__PURE__*/ new Vector3();
+const _scale$2 = /*@__PURE__*/ new Vector3();
+const _quaternion$2 = /*@__PURE__*/ new Quaternion();
 
-const _xAxis = new /*@__PURE__*/ Vector3( 1, 0, 0 );
-const _yAxis = new /*@__PURE__*/ Vector3( 0, 1, 0 );
-const _zAxis = new /*@__PURE__*/ Vector3( 0, 0, 1 );
+const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
+const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
+const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
 
 const _addedEvent = { type: 'added' };
 const _removedEvent = { type: 'removed' };
@@ -9096,8 +9096,8 @@ class MeshBasicMaterial extends Material {
 
 MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
 
-const _vector$9 = new /*@__PURE__*/ Vector3();
-const _vector2 = new /*@__PURE__*/ Vector2();
+const _vector$9 = /*@__PURE__*/ new Vector3();
+const _vector2 = /*@__PURE__*/ new Vector2();
 
 class BufferAttribute {
 
@@ -9639,12 +9639,12 @@ function getTypedArray( type, buffer ) {
 
 let _id = 0;
 
-const _m1 = new /*@__PURE__*/ Matrix4();
-const _obj = new /*@__PURE__*/ Object3D();
-const _offset = new /*@__PURE__*/ Vector3();
-const _box$1 = new /*@__PURE__*/ Box3();
-const _boxMorphTargets = new /*@__PURE__*/ Box3();
-const _vector$8 = new /*@__PURE__*/ Vector3();
+const _m1 = /*@__PURE__*/ new Matrix4();
+const _obj = /*@__PURE__*/ new Object3D();
+const _offset = /*@__PURE__*/ new Vector3();
+const _box$1 = /*@__PURE__*/ new Box3();
+const _boxMorphTargets = /*@__PURE__*/ new Box3();
+const _vector$8 = /*@__PURE__*/ new Vector3();
 
 class BufferGeometry extends EventDispatcher {
 
@@ -25638,7 +25638,7 @@ class InterleavedBuffer {
 
 InterleavedBuffer.prototype.isInterleavedBuffer = true;
 
-const _vector$6 = new /*@__PURE__*/ Vector3();
+const _vector$6 = /*@__PURE__*/ new Vector3();
 
 class InterleavedBufferAttribute {
 

+ 2 - 2
examples/js/lines/LineSegments2.js

@@ -178,8 +178,8 @@
 
 				_end4.fromBufferAttribute( instanceEnd, i );
 
-				_start.w = 1;
-				_end.w = 1; // camera space
+				_start4.w = 1;
+				_end4.w = 1; // camera space
 
 				_start4.applyMatrix4( _mvMatrix );