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@@ -6477,18 +6477,18 @@ class Layers {
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let _object3DId = 0;
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-const _v1$4 = new /*@__PURE__*/ Vector3();
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-const _q1 = new /*@__PURE__*/ Quaternion();
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-const _m1$1 = new /*@__PURE__*/ Matrix4();
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-const _target = new /*@__PURE__*/ Vector3();
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+const _v1$4 = /*@__PURE__*/ new Vector3();
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+const _q1 = /*@__PURE__*/ new Quaternion();
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+const _m1$1 = /*@__PURE__*/ new Matrix4();
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+const _target = /*@__PURE__*/ new Vector3();
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-const _position$3 = new /*@__PURE__*/ Vector3();
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-const _scale$2 = new /*@__PURE__*/ Vector3();
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-const _quaternion$2 = new /*@__PURE__*/ Quaternion();
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+const _position$3 = /*@__PURE__*/ new Vector3();
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+const _scale$2 = /*@__PURE__*/ new Vector3();
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+const _quaternion$2 = /*@__PURE__*/ new Quaternion();
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-const _xAxis = new /*@__PURE__*/ Vector3( 1, 0, 0 );
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-const _yAxis = new /*@__PURE__*/ Vector3( 0, 1, 0 );
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-const _zAxis = new /*@__PURE__*/ Vector3( 0, 0, 1 );
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+const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
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+const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
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+const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
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const _addedEvent = { type: 'added' };
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const _removedEvent = { type: 'removed' };
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@@ -9096,8 +9096,8 @@ class MeshBasicMaterial extends Material {
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MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
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-const _vector$9 = new /*@__PURE__*/ Vector3();
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-const _vector2 = new /*@__PURE__*/ Vector2();
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+const _vector$9 = /*@__PURE__*/ new Vector3();
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+const _vector2 = /*@__PURE__*/ new Vector2();
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class BufferAttribute {
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@@ -9639,12 +9639,12 @@ function getTypedArray( type, buffer ) {
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let _id = 0;
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-const _m1 = new /*@__PURE__*/ Matrix4();
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-const _obj = new /*@__PURE__*/ Object3D();
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-const _offset = new /*@__PURE__*/ Vector3();
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-const _box$1 = new /*@__PURE__*/ Box3();
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-const _boxMorphTargets = new /*@__PURE__*/ Box3();
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-const _vector$8 = new /*@__PURE__*/ Vector3();
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+const _m1 = /*@__PURE__*/ new Matrix4();
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+const _obj = /*@__PURE__*/ new Object3D();
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+const _offset = /*@__PURE__*/ new Vector3();
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+const _box$1 = /*@__PURE__*/ new Box3();
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+const _boxMorphTargets = /*@__PURE__*/ new Box3();
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+const _vector$8 = /*@__PURE__*/ new Vector3();
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class BufferGeometry extends EventDispatcher {
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@@ -25638,7 +25638,7 @@ class InterleavedBuffer {
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InterleavedBuffer.prototype.isInterleavedBuffer = true;
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-const _vector$6 = new /*@__PURE__*/ Vector3();
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+const _vector$6 = /*@__PURE__*/ new Vector3();
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class InterleavedBufferAttribute {
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