@@ -78,8 +78,6 @@ function AnimationAction( mixer, clip, localRoot ) {
Object.assign( AnimationAction.prototype, {
- constructor: AnimationAction,
-
// State & Scheduling
play: function() {
@@ -310,8 +310,6 @@ Object.assign( AnimationClip, {
Object.assign( AnimationClip.prototype, {
- constructor: AnimationClip,
resetDuration: function() {
var tracks = this.tracks,
@@ -29,8 +29,6 @@ function AnimationMixer( root ) {
Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, {
- constructor: AnimationMixer,
_bindAction: function ( action, prototypeAction ) {
var root = action._localRoot || this._root,
@@ -73,8 +73,6 @@ function AnimationObjectGroup( var_args ) {
Object.assign( AnimationObjectGroup.prototype, {
- constructor: AnimationObjectGroup,
isAnimationObjectGroup: true,
add: function( var_args ) {
@@ -19,8 +19,6 @@ function Composite ( targetGroup, path, optionalParsedPath ) {
Object.assign( Composite.prototype, {
- constructor: Composite,
getValue: function( array, offset ) {
this.bind(); // bind all binding
@@ -226,8 +224,6 @@ Object.assign( PropertyBinding, {
Object.assign( PropertyBinding.prototype, { // prototype, continued
- constructor: PropertyBinding,
// these are used to "bind" a nonexistent property
_getValue_unavailable: function() {},
_setValue_unavailable: function() {},
@@ -58,8 +58,6 @@ function PropertyMixer( binding, typeName, valueSize ) {
Object.assign( PropertyMixer.prototype, {
- constructor: PropertyMixer,
// accumulate data in the 'incoming' region into 'accu<i>'
accumulate: function( accuIndex, weight ) {
@@ -44,8 +44,6 @@ Object.defineProperty( BufferAttribute.prototype, "needsUpdate", {
Object.assign( BufferAttribute.prototype, {
- constructor: BufferAttribute,
isBufferAttribute: true,
setArray: function ( array ) {
@@ -43,8 +43,6 @@ BufferGeometry.MaxIndex = 65535;
Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
- constructor: BufferGeometry,
isBufferGeometry: true,
getIndex: function () {
@@ -16,8 +16,6 @@ function Clock( autoStart ) {
Object.assign( Clock.prototype, {
- constructor: Clock,
start: function () {
this.startTime = ( performance || Date ).now();
@@ -24,8 +24,6 @@ function Face3( a, b, c, normal, color, materialIndex ) {
Object.assign( Face3.prototype, {
- constructor: Face3,
clone: function () {
return new this.constructor().copy( this );
@@ -61,8 +61,6 @@ function Geometry() {
Object.assign( Geometry.prototype, EventDispatcher.prototype, {
- constructor: Geometry,
isGeometry: true,
applyMatrix: function ( matrix ) {
@@ -33,8 +33,6 @@ Object.defineProperty( InterleavedBuffer.prototype, "needsUpdate", {
Object.assign( InterleavedBuffer.prototype, {
- constructor: InterleavedBuffer,
isInterleavedBuffer: true,
@@ -42,8 +42,6 @@ Object.defineProperties( InterleavedBufferAttribute.prototype, {
Object.assign( InterleavedBufferAttribute.prototype, {
- constructor: InterleavedBufferAttribute,
isInterleavedBufferAttribute: true,
setX: function ( index, x ) {
@@ -10,8 +10,6 @@ function Layers() {
Object.assign( Layers.prototype, {
- constructor: Layers,
set: function ( channel ) {
this.mask = 1 << channel;
@@ -103,8 +103,6 @@ Object3D.DefaultMatrixAutoUpdate = true;
Object.assign( Object3D.prototype, EventDispatcher.prototype, {
- constructor: Object3D,
isObject3D: true,
@@ -61,8 +61,6 @@ function intersectObject( object, raycaster, intersects, recursive ) {
Object.assign( Raycaster.prototype, {
- constructor: Raycaster,
linePrecision: 1,
set: function ( origin, direction ) {
@@ -41,8 +41,6 @@ function Curve() {}
Object.assign( Curve.prototype, {
- constructor: Curve,
// Virtual base class method to overwrite and implement in subclasses
// - t [0 .. 1]
@@ -67,8 +67,6 @@ Loader.Handlers = {
Object.assign( Loader.prototype, {
- constructor: Loader,
crossOrigin: undefined,
extractUrlBase: function ( url ) {
@@ -82,8 +82,6 @@ Object.defineProperty( Material.prototype, "needsUpdate", {
Object.assign( Material.prototype, EventDispatcher.prototype, {
- constructor: Material,
isMaterial: true,
setValues: function ( values ) {
@@ -18,8 +18,6 @@ function MultiMaterial( materials ) {
Object.assign( MultiMaterial.prototype, {
- constructor: MultiMaterial,
isMultiMaterial: true,
toJSON: function ( meta ) {
@@ -13,8 +13,6 @@ function Box2( min, max ) {
Object.assign( Box2.prototype, {
- constructor: Box2,
set: function ( min, max ) {
this.min.copy( min );
@@ -15,8 +15,6 @@ function Box3( min, max ) {
Object.assign( Box3.prototype, {
- constructor: Box3,
isBox3: true,
@@ -44,8 +44,6 @@ function Color( r, g, b ) {
Object.assign( Color.prototype, {
- constructor: Color,
isColor: true,
r: 1, g: 1, b: 1,
@@ -17,8 +17,6 @@ function Cylindrical( radius, theta, y ) {
Object.assign( Cylindrical.prototype, {
- constructor: Cylindrical,
set: function ( radius, theta, y ) {
this.radius = radius;
@@ -96,8 +96,6 @@ Object.defineProperties( Euler.prototype, {
Object.assign( Euler.prototype, {
- constructor: Euler,
isEuler: true,
set: function ( x, y, z, order ) {
@@ -25,8 +25,6 @@ function Frustum( p0, p1, p2, p3, p4, p5 ) {
Object.assign( Frustum.prototype, {
- constructor: Frustum,
set: function ( p0, p1, p2, p3, p4, p5 ) {
var planes = this.planes;
@@ -34,8 +34,6 @@ function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer
Object.assign( Interpolant.prototype, {
- constructor: Interpolant,
evaluate: function( t ) {
var pp = this.parameterPositions,
@@ -14,8 +14,6 @@ function Line3( start, end ) {
Object.assign( Line3.prototype, {
- constructor: Line3,
set: function ( start, end ) {
this.start.copy( start );
@@ -27,8 +27,6 @@ function Matrix3() {
Object.assign( Matrix3.prototype, {
- constructor: Matrix3,
isMatrix3: true,
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
@@ -35,8 +35,6 @@ function Matrix4() {
Object.assign( Matrix4.prototype, {
- constructor: Matrix4,
isMatrix4: true,
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
@@ -14,8 +14,6 @@ function Plane( normal, constant ) {
Object.assign( Plane.prototype, {
- constructor: Plane,
set: function ( normal, constant ) {
this.normal.copy( normal );
@@ -163,8 +163,6 @@ Object.defineProperties( Quaternion.prototype, {
Object.assign( Quaternion.prototype, {
- constructor: Quaternion,
set: function ( x, y, z, w ) {
this._x = x;
@@ -13,8 +13,6 @@ function Ray( origin, direction ) {
Object.assign( Ray.prototype, {
- constructor: Ray,
this.origin.copy( origin );
@@ -15,8 +15,6 @@ function Sphere( center, radius ) {
Object.assign( Sphere.prototype, {
- constructor: Sphere,
set: function ( center, radius ) {
this.center.copy( center );
@@ -22,8 +22,6 @@ function Spherical( radius, phi, theta ) {
Object.assign( Spherical.prototype, {
- constructor: Spherical,
set: function ( radius, phi, theta ) {
@@ -104,8 +104,6 @@ Object.assign( Triangle, {
Object.assign( Triangle.prototype, {
- constructor: Triangle,
set: function ( a, b, c ) {
this.a.copy( a );
@@ -50,8 +50,6 @@ Object.defineProperties( Vector2.prototype, {
Object.assign( Vector2.prototype, {
- constructor: Vector2,
isVector2: true,
set: function ( x, y ) {
@@ -21,8 +21,6 @@ function Vector3( x, y, z ) {
Object.assign( Vector3.prototype, {
- constructor: Vector3,
isVector3: true,
set: function ( x, y, z ) {
@@ -17,8 +17,6 @@ function Vector4( x, y, z, w ) {
Object.assign( Vector4.prototype, {
- constructor: Vector4,
isVector4: true,
@@ -41,8 +41,6 @@ function WebGLRenderTarget( width, height, options ) {
Object.assign( WebGLRenderTarget.prototype, EventDispatcher.prototype, {
- constructor: WebGLRenderTarget,
isWebGLRenderTarget: true,
setSize: function ( width, height ) {