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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - animation - keyframes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #fff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ background-color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+ a {
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+ color: #2983ff;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+ <div id="container"></div>
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+
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes<br />
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+ <a href="https://sketchfab.com/models/d3f50a66fee74c6588dd9bc92f7fe7b3" target="_blank" rel="noopener">Primary Ion Drive</a> by
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+ <a href="https://sketchfab.com/indierocktopus" target="_blank" rel="noopener">indierocktopus</a>, CC Attribution.<br/>
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+ <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Art Spotlight</a> blog post.
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/GLTFLoader.js"></script>
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+
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+ <script src="js/shaders/CopyShader.js"></script>
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+ <script src="js/shaders/LuminosityHighPassShader.js"></script>
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+ <script src="js/postprocessing/UnrealBloomPass.js"></script>
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+
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+ <script>
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+
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+ let scene, camera, controls, pointLight, stats;
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+ let composer, renderer, mixer;
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+
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+ const params = {
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+ projection: 'normal',
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+ background: false,
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+ exposure: 1,
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+ bloomStrength: 1.5,
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+ bloomThreshold: 0.2,
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+ bloomRadius: 0
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+ };
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+
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+ const clock = new THREE.Clock();
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+ const container = document.getElementById( 'container' );
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.toneMapping = THREE.CineonToneMapping;
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+ container.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
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+ camera.position.set( - 2.5, 1.5, 6 );
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+ camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
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+
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.maxPolarAngle = Math.PI * 0.5;
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+ controls.minDistance = 0.2;
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+ controls.maxDistance = 20;
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+ controls.autoRotate = true;
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+
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+ scene.add( new THREE.AmbientLight( 0x404040 ) );
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+
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+ pointLight = new THREE.PointLight( 0xffffff, 1 );
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+ pointLight.position.copy( camera.position );
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+ scene.add( pointLight );
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+
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+ const renderScene = new THREE.RenderPass( scene, camera );
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+
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+ const bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 ); //1.0, 9, 0.5, 512);
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+ bloomPass.renderToScreen = true;
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+ bloomPass.threshold = params.bloomThreshold;
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+ bloomPass.strength = params.bloomStrength;
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+ bloomPass.radius = params.bloomRadius;
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+
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+ composer = new THREE.EffectComposer( renderer );
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+ composer.setSize( window.innerWidth, window.innerHeight );
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+ composer.addPass( renderScene );
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+ composer.addPass( bloomPass );
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+
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+ new THREE.GLTFLoader().load( 'models/gltf/PrimaryIonDrive.glb', function ( gltf ) {
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+
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+ const model = gltf.scene;
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+
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+ scene.add( model );
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+
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+ // Mesh contains self-intersecting semi-transparent faces, which display
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+ // z-fighting unless depthWrite is disabled.
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+ const core = model.getObjectByName( 'geo1_HoloFillDark_0' );
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+ core.material.depthWrite = false;
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+
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+ mixer = new THREE.AnimationMixer( model );
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+ const clip = gltf.animations[ 0 ];
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+ mixer.clipAction( clip.optimize() ).play();
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+
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+ animate();
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+
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+ } );
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+
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+ const gui = new dat.GUI();
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+
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+ gui.add( params, 'exposure', 0.1, 2 );
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+
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+ gui.add( params, 'bloomThreshold', 0.0, 1.0 ).onChange( function ( value ) {
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+
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+ bloomPass.threshold = Number( value );
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+
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+ } );
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+
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+ gui.add( params, 'bloomStrength', 0.0, 3.0 ).onChange( function ( value ) {
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+
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+ bloomPass.strength = Number( value );
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+
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+ } );
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+
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+ gui.add( params, 'bloomRadius', 0.0, 1.0 ).onChange( function ( value ) {
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+
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+ bloomPass.radius = Number( value );
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+
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+ } );
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+
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+ gui.close();
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+
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+ window.onresize = function () {
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+
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+ const width = window.innerWidth;
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+ const height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( width, height );
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+ composer.setSize( width, height );
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+
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+ };
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+
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ const delta = clock.getDelta();
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+
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+ mixer.update( delta );
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+ controls.update( delta );
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+
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+ pointLight.position.copy( camera.position );
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+
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+ stats.update();
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+
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+ renderer.toneMappingExposure = Math.pow( params.exposure, 4.0 );
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+
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+ composer.render();
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+
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+ }
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+
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+
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+ </script>
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+
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+ </body>
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+
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+</html>
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