Fix bug in conversion of BufferedGeometry to Geometry.
@@ -312,7 +312,7 @@ THREE.Geometry.prototype = {
} else {
- for ( var i = 0; i < vertices.length / 3; i += 3 ) {
+ for ( var i = 0; i < vertices.length; i += 3 ) {
addFace( i, i + 1, i + 2 );