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@@ -1782,14 +1782,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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refreshUniformsPhong( m_uniforms, material );
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refreshUniformsPhong( m_uniforms, material );
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- } else if ( material instanceof THREE.MeshLambertMaterial ) {
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-
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- refreshUniformsLambert( m_uniforms, material );
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-
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- } else if ( material instanceof THREE.MeshBasicMaterial ) {
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-
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- refreshUniformsBasic( m_uniforms, material );
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-
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} else if ( material instanceof THREE.MeshDepthMaterial ) {
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} else if ( material instanceof THREE.MeshDepthMaterial ) {
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m_uniforms.mNear.value = camera.near;
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m_uniforms.mNear.value = camera.near;
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@@ -1834,29 +1826,20 @@ THREE.WebGLRenderer = function ( parameters ) {
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uniforms.diffuse.value = material.color;
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uniforms.diffuse.value = material.color;
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- uniforms.map.value = material.map;
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- uniforms.specularMap.value = material.specularMap;
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- uniforms.alphaMap.value = material.alphaMap;
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-
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- if ( material.bumpMap ) {
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+ if ( material.emissive ) {
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- uniforms.bumpMap.value = material.bumpMap;
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- uniforms.bumpScale.value = material.bumpScale;
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+ uniforms.emissive.value = material.emissive;
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}
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}
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- if ( material.normalMap ) {
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-
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- uniforms.normalMap.value = material.normalMap;
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- uniforms.normalScale.value.copy( material.normalScale );
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-
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- }
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+ uniforms.map.value = material.map;
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+ uniforms.specularMap.value = material.specularMap;
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+ uniforms.alphaMap.value = material.alphaMap;
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- if ( material.displacementMap ) {
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+ if ( material.aoMap ) {
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- uniforms.displacementMap.value = material.displacementMap;
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- uniforms.displacementScale.value = material.displacementScale;
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- uniforms.displacementBias.value = material.displacementBias;
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+ uniforms.aoMap.value = material.aoMap;
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+ uniforms.aoMapIntensity.value = material.aoMapIntensity;
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}
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}
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@@ -1971,31 +1954,43 @@ THREE.WebGLRenderer = function ( parameters ) {
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function refreshUniformsPhong ( uniforms, material ) {
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function refreshUniformsPhong ( uniforms, material ) {
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+ uniforms.specular.value = material.specular;
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uniforms.shininess.value = material.shininess;
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uniforms.shininess.value = material.shininess;
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- uniforms.emissive.value = material.emissive;
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- uniforms.specular.value = material.specular;
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+ if ( material.lightMap ) {
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+
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+ uniforms.lightMap.value = material.lightMap;
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+ uniforms.lightMapIntensity.value = material.lightMapIntensity;
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- uniforms.lightMap.value = material.lightMap;
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- uniforms.lightMapIntensity.value = material.lightMapIntensity;
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+ }
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- uniforms.aoMap.value = material.aoMap;
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- uniforms.aoMapIntensity.value = material.aoMapIntensity;
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+ if ( material.emissiveMap ) {
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- uniforms.emissiveMap.value = material.emissiveMap;
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+ uniforms.emissiveMap.value = material.emissiveMap;
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- }
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+ }
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- function refreshUniformsLambert ( uniforms, material ) {
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+ if ( material.bumpMap ) {
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+
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+ uniforms.bumpMap.value = material.bumpMap;
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+ uniforms.bumpScale.value = material.bumpScale;
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- uniforms.emissive.value = material.emissive;
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+ }
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- }
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+ if ( material.normalMap ) {
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+
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+ uniforms.normalMap.value = material.normalMap;
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+ uniforms.normalScale.value.copy( material.normalScale );
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+
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+ }
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- function refreshUniformsBasic ( uniforms, material ) {
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+ if ( material.displacementMap ) {
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+
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+ uniforms.displacementMap.value = material.displacementMap;
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+ uniforms.displacementScale.value = material.displacementScale;
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+ uniforms.displacementBias.value = material.displacementBias;
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- uniforms.aoMap.value = material.aoMap;
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- uniforms.aoMapIntensity.value = material.aoMapIntensity;
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+ }
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}
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}
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