Browse Source

Merge pull request #17389 from gogoend/zh_doc

zh doc: Sync with en doc and remove some old links.
Mr.doob 6 years ago
parent
commit
095ff03333

+ 1 - 1
docs/api/zh/cameras/ArrayCamera.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		[page:PerspectiveCamera] &rarr;
+		[page:Object3D] &rarr; [page:Camera] &rarr; [page:PerspectiveCamera] &rarr;
 
 		<h1>摄像机阵列([name])</h1>
 

+ 0 - 1
docs/api/zh/cameras/OrthographicCamera.html

@@ -25,7 +25,6 @@
 
 		<h2>示例</h2>
 
-		<p>[example:canvas_camera_orthographic camera / orthographic ]</p>
 		<p>[example:webgl_camera camera ]</p>
 		<p>[example:webgl_interactive_cubes_ortho interactive / cubes / ortho ]</p>
 		<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>

+ 0 - 2
docs/api/zh/cameras/PerspectiveCamera.html

@@ -22,8 +22,6 @@
 
 		<h2>示例</h2>
 
-		<p>[example:canvas_geometry_birds geometry / birds ]</p>
-		<p>[example:canvas_geometry_cube geometry / cube ]</p>
 		<p>[example:webgl_animation_skinning_blending animation / skinning / blending ]</p>
 		<p>[example:webgl_animation_skinning_morph animation / skinning / blending ]</p>
 		<p>[example:webgl_effects_stereo effects / stereo ]</p>

+ 3 - 1
docs/api/zh/constants/Renderer.html

@@ -39,13 +39,15 @@
 		THREE.BasicShadowMap
 		THREE.PCFShadowMap
 		THREE.PCFSoftShadowMap
+		THREE.VSMShadowMap
 		</code>
 		<p>
 			这些常量定义了WebGLRenderer中[page:WebGLRenderer.shadowMap.type shadowMap.type]的属性。<br /><br />
 
 		[page:constant BasicShadowMap] 能够给出没有经过过滤的阴影映射 —— 速度最快,但质量最差。<br />
 		[page:constant PCFShadowMap] 为默认值,使用Percentage-Closer Filtering (PCF)算法来过滤阴影映射。<br />
-		[page:constant PCFSoftShadowMap] 使用Percentage-Closer Soft Shadows (PCSS) 算法来过滤阴影映射。
+		[page:constant PCFSoftShadowMap] 使用Percentage-Closer Soft Shadows (PCSS) 算法来过滤阴影映射。<br />
+		[page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm.
 		</p>
 
 		<h2>色调映射</h2>

+ 10 - 0
docs/api/zh/core/Layers.html

@@ -75,6 +75,16 @@
 			根据参数切换对象所属图层。
 		</p>
 
+		<h3>[method:null enableAll]()</h3>
+		<p>
+			Add membership to all layers.
+		</p>
+
+ 		<h3>[method:null disableAll]()</h3>
+		<p>
+			Remove membership from all layers.
+		</p>
+
 		<h2>源代码</h2>
 
 		<p>

+ 0 - 4
docs/api/zh/lights/AmbientLight.html

@@ -21,10 +21,6 @@
 
 		<h2>示例</h2>
 		<p>
-			[example:canvas_camera_orthographic camera / orthographic ]<br />
-		  [example:canvas_interactive_voxelpainter interactive / voxelpainter ]<br />
-		  [example:canvas_materials materials ]<br />
-		  [example:canvas_sandbox sandbox ]<br />
 		  [example:webgl_animation_cloth animation / cloth ]<br />
 		  [example:webgl_animation_skinning_blending animation / skinning / blending ]
 		</p>

+ 0 - 1
docs/api/zh/lights/DirectionalLight.html

@@ -36,7 +36,6 @@
 
 		<h2>示例</h2>
 		<p>
-			[example:canvas_morphtargets_horse morphtargets / horse ]<br />
 			[example:misc_controls_fly controls / fly ]<br />
 			[example:webvr_cubes cubes ]<br />
 			[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]<br />

+ 0 - 1
docs/api/zh/lights/PointLight.html

@@ -22,7 +22,6 @@
 		<h2>示例</h2>
 
 		<p>
-			[example:canvas_lights_pointlights lights / pointlights ]<br />
 			[example:webgl_lights_pointlights lights / pointlights ]<br />
 			[example:webgl_lights_pointlights2 lights / pointlights2 ]<br />
 			[example:webgldeferred_animation animation ]<br />

+ 36 - 46
docs/api/zh/lights/shadows/LightShadow.html

@@ -12,58 +12,17 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			这在 [page:PointLight PointLights] 内部用于计算阴影,也可用作其他阴影类的基类
+			该类作为其他阴影类的基类来使用
 		</p>
 
 
-		<h2>例子</h2>
-		<p>
-			<code>
-//Create a WebGLRenderer and turn on shadows in the renderer
-var renderer = new THREE.WebGLRenderer();
-renderer.shadowMap.enabled = true;
-renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
-
-//Create a PointLight and turn on shadows for the light
-var light = new THREE.PointLight( 0xffffff, 1, 100 );
-light.position.set( 0, 10, 0 );
-light.castShadow = true;            // default false
-scene.add( light );
-
-//Set up shadow properties for the light
-light.shadow.mapSize.width = 512;  // default
-light.shadow.mapSize.height = 512; // default
-light.shadow.camera.near = 0.5;       // default
-light.shadow.camera.far = 500      // default
-
-//Create a sphere that cast shadows (but does not receive them)
-var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
-var sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
-var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
-sphere.castShadow = true; //default is false
-sphere.receiveShadow = false; //default
-scene.add( sphere );
-
-//Create a plane that receives shadows (but does not cast them)
-var planeGeometry = new THREE.PlaneBufferGeometry( 20, 20, 32, 32 );
-var planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } )
-var plane = new THREE.Mesh( planeGeometry, planeMaterial );
-plane.receiveShadow = true;
-scene.add( plane );
-
-//Create a helper for the shadow camera (optional)
-var helper = new THREE.CameraHelper( light.shadow.camera );
-scene.add( helper );
-			</code>
-		</p>
-
 		<h2>构造函数</h2>
 
 		<h3>[name]( [param:Camera camera] )</h3>
 		<p>
 		[page:Camera camera] - 在光的世界里<br /><br />
 
-			创建一个新的[name]。这不能直接调用的 - 它由[page:PointLight]在内部调用,或者由其他阴影用作基类。
+			创建一个新的[name]。这不能直接调用的 - 它由其他阴影用作基类。
 		</p>
 
 		<h2>属性</h2>
@@ -84,6 +43,11 @@ scene.add( helper );
 			使用内置摄像头生成的深度图;超出像素深度的位置在阴影中。在渲染期间内部计算。
 		</p>
 
+		<h3>[property:WebGLRenderTarget mapPass]</h3>
+		<p>
+			The distribution map generated using the internal camera; an occlusion is calculated based 
+			on the distribution of depths. Computed internally during rendering.
+		</p>
 
 		<h3>[property:Vector2 mapSize]</h3>
 		<p>
@@ -113,9 +77,34 @@ scene.add( helper );
 
 
 		<h2>方法</h2>
+		
+		<h3>[method:Vector2 getFrameExtents]()</h3>
+		<p>
+		Used internally by the renderer to extend the shadow map to contain all viewports
+		</p>
+
+		<h3>[method:null updateMatrices]( [param:Light light], [param:Camera viewCamera], [param:number viewportIndex])</h3>
+		<p>
+		Update the matrices for the camera and shadow, used internally by the renderer.<br /><br />
+
+		light -- the light for which the shadow is being rendered.<br />
+		viewCamera -- the camera view for which the shadow is being rendered.<br />
+		viewportIndex -- calculates the matrix for this viewport
+		</p>
+
+		<h3>[method:Frustum getFrustum]()</h3>
+		<p>
+		Gets the shadow cameras frustum. Used internally by the renderer to cull objects.
+		</p>
+
+		<h3>[method:number getViewportCount]()</h3>
+		<p>
+		Used internally by the renderer to get the number of viewports that need to be rendered for this shadow.
+		</p>
+
 		<h3>[method:LightShadow copy]( [param:LightShadow source] )</h3>
 		<p>
-			将[page:LightShadow]中的所有属性的值复制到 SpotLight。
+			将[page:LightShadow source]中的所有属性的值复制到该Light。
 		</p>
 
 		<h3>[method:LightShadow clone]()</h3>
@@ -129,7 +118,8 @@ scene.add( helper );
 		</p>
 
 		<h2>源码</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/lights/[name].js src/lights/[name].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/lights/[name].js src/lights/[name].js]
+		</p>
 	</body>
 </html>

+ 82 - 0
docs/api/zh/lights/shadows/PointLightShadow.html

@@ -0,0 +1,82 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+
+		<h1>[name]</h1>
+
+		<p class="desc">
+			该类在内部由[page:PointLight PointLights]所使用,以用于计算阴影。
+		</p>
+
+
+		<h2>示例</h2>
+		<p>
+			<code>
+//Create a WebGLRenderer and turn on shadows in the renderer
+var renderer = new THREE.WebGLRenderer();
+renderer.shadowMap.enabled = true;
+renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
+
+//Create a PointLight and turn on shadows for the light
+var light = new THREE.PointLight( 0xffffff, 1, 100 );
+light.position.set( 0, 10, 0 );
+light.castShadow = true;            // default false
+scene.add( light );
+
+//Set up shadow properties for the light
+light.shadow.mapSize.width = 512;  // default
+light.shadow.mapSize.height = 512; // default
+light.shadow.camera.near = 0.5;       // default
+light.shadow.camera.far = 500      // default
+
+//Create a sphere that cast shadows (but does not receive them)
+var sphereGeometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
+var sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
+var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
+sphere.castShadow = true; //default is false
+sphere.receiveShadow = false; //default
+scene.add( sphere );
+
+//Create a plane that receives shadows (but does not cast them)
+var planeGeometry = new THREE.PlaneBufferGeometry( 20, 20, 32, 32 );
+var planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } )
+var plane = new THREE.Mesh( planeGeometry, planeMaterial );
+plane.receiveShadow = true;
+scene.add( plane );
+
+//Create a helper for the shadow camera (optional)
+var helper = new THREE.CameraHelper( light.shadow.camera );
+scene.add( helper );
+			</code>
+		</p>
+
+		<h2>构造函数</h2>
+		<h3>[name]( )</h3>
+		<p>
+			创建一个新的[name]。该方法不是直接调用的 —— 其在内部由[page:PointLight]调用。
+		</p>
+
+		<h2>属性</h2>
+		<p>
+			共有属性请参见其基类[page:LightShadow LightShadow]。
+		</p>
+
+		<h2>方法</h2>
+		<p>
+			共有方法请参见其基类[page:LightShadow LightShadow]。
+		</p>
+
+		<h2>源代码</h2>
+
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/lights/[name].js src/lights/[name].js]
+		</p>
+	</body>
+</html>

+ 2 - 2
docs/api/zh/loaders/AnimationLoader.html

@@ -55,10 +55,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/AudioLoader.html

@@ -72,10 +72,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/BufferGeometryLoader.html

@@ -60,10 +60,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/CubeTextureLoader.html

@@ -52,10 +52,10 @@ scene.background = new THREE.CubeTextureLoader()
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/DataTextureLoader.html

@@ -36,10 +36,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/FileLoader.html

@@ -66,7 +66,7 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h3>[property:String mimeType]</h3>
 		<p>
@@ -87,7 +87,7 @@
 		</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/FontLoader.html

@@ -59,10 +59,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/ImageBitmapLoader.html

@@ -70,7 +70,7 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 
 		<h3>[property:String options]</h3>
@@ -78,7 +78,7 @@
             默认为*undefined*.</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/ImageLoader.html

@@ -67,10 +67,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 3 - 3
docs/api/zh/loaders/Loader.html

@@ -8,12 +8,12 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>[name]</h1>
+		<h1>加载器([name]</h1>
 
-		<p class="desc">所有加载器的基类</p>
+		<p class="desc">用于实现加载器的基类。</p>
 
 
-		<h2>构造方法</h2>
+		<h2>构造函数</h2>
 
 
 		<h3>[name]( [param:LoadingManager manager] )</h3>

+ 2 - 2
docs/api/zh/loaders/MaterialLoader.html

@@ -56,14 +56,14 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h3>[property:Object textures]</h3>
 		<p>持有材质的任何纹理的对象,请参考 [page:.setTextures].</p>
 
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/ObjectLoader.html

@@ -69,10 +69,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 2 - 2
docs/api/zh/loaders/TextureLoader.html

@@ -69,10 +69,10 @@
 		</p>
 
 		<h2>属性</h2>
-		<p>See the base [page:Loader] class for common properties.</p>
+		<p>共有属性请参见其基类[page:Loader]。</p>
 
 		<h2>方法</h2>
-		<p>See the base [page:Loader] class for common methods.</p>
+		<p>共有方法请参见其基类[page:Loader]。</p>
 
 		<h3>[method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
 		<p>

+ 0 - 1
docs/api/zh/materials/LineDashedMaterial.html

@@ -18,7 +18,6 @@
 
 		<p>
 			[example:webgl_lines_dashed WebGL / lines / dashed]<br />
-			[example:canvas_lines_dashed Canvas / lines /dashed]
 		</p>
 
 		<code>

+ 5 - 0
docs/api/zh/materials/Material.html

@@ -232,6 +232,11 @@ Which stencil operation to perform when the comparison function returns true and
     默认为[page:Materials THREE.FrontSide]。其他选项有[page:Materials THREE.BackSide]和[page:Materials THREE.DoubleSide]。
 </p>
 
+<h3>[property:Boolean toneMapped]</h3>
+<p>
+Defines whether this material is tone mapped according to the renderer's [page:WebGLRenderer.toneMapping toneMapping] setting. Default is *true*.
+</p>
+
 <h3>[property:Boolean transparent]</h3>
 <p>
     定义此材质是否透明。这对渲染有影响,因为透明对象需要特殊处理,并在非透明对象之后渲染。

+ 1 - 1
docs/api/zh/renderers/WebGLRenderer.html

@@ -227,7 +227,7 @@
 
 		<h3>[property:Integer shadowMap.type]</h3>
 		<p>定义阴影贴图类型 (未过滤, 关闭部分过滤, 关闭部分双线性过滤)</p>
-		<p>可选值有THREE.BasicShadowMap, THREE.PCFShadowMap (默认)和 THREE.PCFSoftShadowMap。 详见[page:Renderer Renderer constants]</p>
+		<p>可选值有THREE.BasicShadowMap, THREE.PCFShadowMap (默认), THREE.PCFSoftShadowMap 和 THREE.VSMShadowMap。详见[page:Renderer Renderer constants]</p>
 
 		<h3>[property:Boolean sortObjects]</h3>
 		<p>

+ 9 - 5
docs/list.js

@@ -654,8 +654,9 @@ var list = {
 			},
 
 			"灯光 / 阴影": {
-				"DirectionalLightShadow": "api/zh/lights/shadows/DirectionalLightShadow",
 				"LightShadow": "api/zh/lights/shadows/LightShadow",
+				"PointLightShadow": "api/zh/lights/shadows/PointLightShadow",
+				"DirectionalLightShadow": "api/zh/lights/shadows/DirectionalLightShadow",
 				"SpotLightShadow": "api/zh/lights/shadows/SpotLightShadow"
 			},
 
@@ -801,6 +802,8 @@ var list = {
 
 			"加载器": {
 				"BabylonLoader": "examples/zh/loaders/BabylonLoader",
+				"BasisTextureLoader": "examples/zh/loaders/BasisTextureLoader",
+				"DRACOLoader": "examples/zh/loaders/DRACOLoader",
 				"GLTFLoader": "examples/zh/loaders/GLTFLoader",
 				"MMDLoader": "examples/zh/loaders/MMDLoader",
 				"MTLLoader": "examples/zh/loaders/MTLLoader",
@@ -818,13 +821,14 @@ var list = {
 				"Lensflare": "examples/zh/objects/Lensflare",
 			},
 
-			"Post-Processing": {
+			"后期处理": {
 				"EffectComposer": "examples/zh/postprocessing/EffectComposer"
 			},
 
 			"导出器": {
 				"GLTFExporter": "examples/zh/exporters/GLTFExporter",
-				"PLYExporter": "examples/zh/exporters/PLYExporter"
+				"PLYExporter": "examples/zh/exporters/PLYExporter",
+				"ColladaExporter": "examples/zh/exporters/ColladaExporter"
 			},
 
 			"插件": {
@@ -843,12 +847,12 @@ var list = {
 				"CSS2DRenderer": "examples/zh/renderers/CSS2DRenderer",
 				"CSS3DRenderer": "examples/zh/renderers/CSS3DRenderer",
 				"SVGRenderer": "examples/zh/renderers/SVGRenderer"
-
 			},
 
 			"实用工具": {
 				"BufferGeometryUtils": "examples/zh/utils/BufferGeometryUtils",
-				"SceneUtils": "examples/zh/utils/SceneUtils"
+				"SceneUtils": "examples/zh/utils/SceneUtils",
+				"SkeletonUtils": "examples/zh/utils/SkeletonUtils"
 			}
 
 		},