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Blender Exporter: Avoid using MorphAnimMesh

Mugen87 8 jaren geleden
bovenliggende
commit
0961c519ab
1 gewijzigde bestanden met toevoegingen van 3 en 2 verwijderingen
  1. 3 2
      utils/exporters/blender/tests/scripts/js/review.js

+ 3 - 2
utils/exporters/blender/tests/scripts/js/review.js

@@ -147,13 +147,14 @@ function loadGeometry( data, url ) {
 
 
     } else {
     } else {
 
 
+        mesh = new THREE.Mesh( data.geometry, material );
+
         if ( data.geometry.morphTargets.length > 0 ) {
         if ( data.geometry.morphTargets.length > 0 ) {
 
 
             console.log( 'loading morph targets' );
             console.log( 'loading morph targets' );
             data.materials[ 0 ].morphTargets = true;
             data.materials[ 0 ].morphTargets = true;
-            mesh = new THREE.MorphAnimMesh( data.geometry, material );
 
 
-            mixer = mesh.mixer;
+            mixer = new THREE.AnimationMixer( mesh );
             animation = mixer.clipAction( mesh.geometry.animations[ 0 ] );
             animation = mixer.clipAction( mesh.geometry.animations[ 0 ] );
             hasMorph = true;
             hasMorph = true;