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Editor: Simplified scale lock.
This way the panel illustrates the API better.
It's not too intuitive but eventually the (future) helper will probably make it uneeded.

Mr.doob 13 jaren geleden
bovenliggende
commit
096ead5e6f
1 gewijzigde bestanden met toevoegingen van 2 en 11 verwijderingen
  1. 2 11
      editor/js/ui/Sidebar.Object3D.js

+ 2 - 11
editor/js/ui/Sidebar.Object3D.js

@@ -59,24 +59,17 @@ Sidebar.Object3D = function ( signals ) {
 	// scale
 
 	var objectScaleRow = new UI.Panel();
+	var objectScaleLock = new UI.Checkbox( 'absolute' ).setLeft( '75px' ).onChange( updateScaleLock );
 	var objectScaleX = new UI.Number( 'absolute' ).setValue( 1 ).setLeft( '100px' ).setWidth( '50px' ).onChange( updateScaleX );
 	var objectScaleY = new UI.Number( 'absolute' ).setValue( 1 ).setLeft( '160px' ).setWidth( '50px' ).onChange( updateScaleY );
 	var objectScaleZ = new UI.Number( 'absolute' ).setValue( 1 ).setLeft( '220px' ).setWidth( '50px' ).onChange( updateScaleZ );
 
 	objectScaleRow.add( new UI.Text().setValue( 'Scale' ).setColor( '#666' ) );
+	objectScaleRow.add( objectScaleLock );
 	objectScaleRow.add( objectScaleX, objectScaleY, objectScaleZ );
 
 	container.add( objectScaleRow );
 
-	// uniform scale lock
-
-	var objectScaleLockRow = new UI.Panel();
-	var objectScaleLock = new UI.Checkbox( 'absolute' ).setLeft( '100px' ).onChange( updateScaleLock );
-
-	objectScaleLockRow.add( new UI.Text().setValue( 'Uniform scale' ).setColor( '#666' ) );
-	objectScaleLockRow.add( objectScaleLock );
-
-	container.add( objectScaleLockRow );
 
 	// visible
 
@@ -341,13 +334,11 @@ Sidebar.Object3D = function ( signals ) {
 
 			objectRotationRow.setDisplay( 'none' );
 			objectScaleRow.setDisplay( 'none' );
-			objectScaleLockRow.setDisplay( 'none' );
 
 		} else {
 
 			objectRotationRow.setDisplay( '' );
 			objectScaleRow.setDisplay( '' );
-			objectScaleLockRow.setDisplay( '' );
 
 		}