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@@ -115,10 +115,10 @@
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scene.add( hand1 );
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handModels.left = [
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- handModelFactory.createHandModel( hand1, "oculus", { model: "lowpoly" } ),
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- handModelFactory.createHandModel( hand1, "oculus" ),
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+ handModelFactory.createHandModel( hand1, "boxes" ),
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handModelFactory.createHandModel( hand1, "spheres" ),
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- handModelFactory.createHandModel( hand1, "boxes" )
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+ handModelFactory.createHandModel( hand1, "oculus", { model: "lowpoly" } ),
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+ handModelFactory.createHandModel( hand1, "oculus" )
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];
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handModels.left.forEach( model => {
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@@ -154,10 +154,10 @@
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scene.add( hand2 );
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handModels.right = [
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- handModelFactory.createHandModel( hand2, "oculus", { model: "lowpoly" } ),
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- handModelFactory.createHandModel( hand2, "oculus" ),
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+ handModelFactory.createHandModel( hand2, "boxes" ),
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handModelFactory.createHandModel( hand2, "spheres" ),
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- handModelFactory.createHandModel( hand2, "boxes" )
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+ handModelFactory.createHandModel( hand2, "oculus", { model: "lowpoly" } ),
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+ handModelFactory.createHandModel( hand2, "oculus" )
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];
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handModels.right.forEach( model => {
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