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WebGPURenderer: PMREMGenerator use `textureGrad` (#28181)

* Use textureGrad

* add note
sunag 1 year ago
parent
commit
09f9fff05d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/jsm/nodes/pmrem/PMREMUtils.js

+ 1 - 1
examples/jsm/nodes/pmrem/PMREMUtils.js

@@ -237,7 +237,7 @@ const bilinearCubeUV = tslFn( ( [ envMap, direction_immutable, mipInt_immutable,
 	uv.x.mulAssign( CUBEUV_TEXEL_WIDTH );
 	uv.x.mulAssign( CUBEUV_TEXEL_WIDTH );
 	uv.y.mulAssign( CUBEUV_TEXEL_HEIGHT );
 	uv.y.mulAssign( CUBEUV_TEXEL_HEIGHT );
 
 
-	return envMap.uv( uv );
+	return envMap.uv( uv ).grad( vec2(), vec2() ); // disable anisotropic filtering
 
 
 } );
 } );