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@@ -39,7 +39,6 @@
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[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
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See [page:Textures type constants] for other choices.<br />
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-
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</p>
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@@ -49,10 +48,15 @@
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<h3>[property:number wrapR]</h3>
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<p>
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- This defines how the texture is wrapped in the depth direction.<br />
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- The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
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- The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
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- See the [page:Textures texture constants] page for details.
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+ This defines how the texture is wrapped in the depth direction.<br />
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+ The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
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+ The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
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+ See the [page:Textures texture constants] page for details.
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+ </p>
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+
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+ <h3>[property:Object image]</h3>
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+ <p>
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+ Overridden with a object containing width, height, and depth.
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</p>
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<h3>[property:Boolean isCompressedArrayTexture]</h3>
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@@ -63,7 +67,7 @@
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<h2>Methods</h2>
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<p>
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- See the base [page:CompressedTexture CompressedTexture] class for common methods.
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+ See the base [page:CompressedTexture CompressedTexture] class for common methods.
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</p>
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<h2>Source</h2>
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