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@@ -2,317 +2,315 @@ import { UIPanel } from './libs/ui.js';
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import * as THREE from '../../build/three.module.js';
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-function ViewHelper( editorCamera, container ) {
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+class ViewHelper extends THREE.Object3D {
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- THREE.Object3D.call( this );
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+ constructor( editorCamera, container ) {
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- this.animating = false;
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- this.controls = null;
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+ super();
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- var panel = new UIPanel();
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- panel.setId( 'viewHelper' );
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- panel.setPosition( 'absolute' );
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- panel.setRight( '0px' );
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- panel.setBottom( '0px' );
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- panel.setHeight( '128px' );
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- panel.setWidth( '128px' );
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+ this.animating = false;
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+ this.controls = null;
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- var scope = this;
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+ const panel = new UIPanel();
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+ panel.setId( 'viewHelper' );
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+ panel.setPosition( 'absolute' );
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+ panel.setRight( '0px' );
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+ panel.setBottom( '0px' );
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+ panel.setHeight( '128px' );
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+ panel.setWidth( '128px' );
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- panel.dom.addEventListener( 'mouseup', function ( event ) {
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+ const scope = this;
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- event.stopPropagation();
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+ panel.dom.addEventListener( 'mouseup', function ( event ) {
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- scope.handleClick( event );
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+ event.stopPropagation();
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- } );
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+ scope.handleClick( event );
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- panel.dom.addEventListener( 'mousedown', function ( event ) {
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+ } );
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- event.stopPropagation();
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+ panel.dom.addEventListener( 'mousedown', function ( event ) {
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- } );
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+ event.stopPropagation();
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- container.add( panel );
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+ } );
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- var color1 = new THREE.Color( '#ff3653' );
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- var color2 = new THREE.Color( '#8adb00' );
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- var color3 = new THREE.Color( '#2c8fff' );
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+ container.add( panel );
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- var interactiveObjects = [];
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- var raycaster = new THREE.Raycaster();
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- var mouse = new THREE.Vector2();
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- var dummy = new THREE.Object3D();
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+ const color1 = new THREE.Color( '#ff3653' );
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+ const color2 = new THREE.Color( '#8adb00' );
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+ const color3 = new THREE.Color( '#2c8fff' );
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- var camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
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- camera.position.set( 0, 0, 2 );
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+ const interactiveObjects = [];
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+ const raycaster = new THREE.Raycaster();
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+ const mouse = new THREE.Vector2();
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+ const dummy = new THREE.Object3D();
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- var geometry = new THREE.BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
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+ const camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
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+ camera.position.set( 0, 0, 2 );
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- var xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
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- var yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
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- var zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
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+ const geometry = new THREE.BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
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- yAxis.rotation.z = Math.PI / 2;
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- zAxis.rotation.y = - Math.PI / 2;
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+ const xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
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+ const yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
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+ const zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
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- this.add( xAxis );
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- this.add( zAxis );
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- this.add( yAxis );
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+ yAxis.rotation.z = Math.PI / 2;
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+ zAxis.rotation.y = - Math.PI / 2;
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- var posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
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- posXAxisHelper.userData.type = 'posX';
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- var posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
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- posYAxisHelper.userData.type = 'posY';
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- var posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
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- posZAxisHelper.userData.type = 'posZ';
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- var negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
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- negXAxisHelper.userData.type = 'negX';
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- var negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
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- negYAxisHelper.userData.type = 'negY';
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- var negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
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- negZAxisHelper.userData.type = 'negZ';
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+ this.add( xAxis );
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+ this.add( zAxis );
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+ this.add( yAxis );
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- posXAxisHelper.position.x = 1;
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- posYAxisHelper.position.y = 1;
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- posZAxisHelper.position.z = 1;
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- negXAxisHelper.position.x = - 1;
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- negXAxisHelper.scale.setScalar( 0.8 );
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- negYAxisHelper.position.y = - 1;
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- negYAxisHelper.scale.setScalar( 0.8 );
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- negZAxisHelper.position.z = - 1;
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- negZAxisHelper.scale.setScalar( 0.8 );
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+ const posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
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+ posXAxisHelper.userData.type = 'posX';
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+ const posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
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+ posYAxisHelper.userData.type = 'posY';
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+ const posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
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+ posZAxisHelper.userData.type = 'posZ';
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+ const negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
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+ negXAxisHelper.userData.type = 'negX';
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+ const negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
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+ negYAxisHelper.userData.type = 'negY';
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+ const negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
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+ negZAxisHelper.userData.type = 'negZ';
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- this.add( posXAxisHelper );
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- this.add( posYAxisHelper );
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- this.add( posZAxisHelper );
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- this.add( negXAxisHelper );
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- this.add( negYAxisHelper );
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- this.add( negZAxisHelper );
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+ posXAxisHelper.position.x = 1;
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+ posYAxisHelper.position.y = 1;
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+ posZAxisHelper.position.z = 1;
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+ negXAxisHelper.position.x = - 1;
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+ negXAxisHelper.scale.setScalar( 0.8 );
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+ negYAxisHelper.position.y = - 1;
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+ negYAxisHelper.scale.setScalar( 0.8 );
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+ negZAxisHelper.position.z = - 1;
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+ negZAxisHelper.scale.setScalar( 0.8 );
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- interactiveObjects.push( posXAxisHelper );
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- interactiveObjects.push( posYAxisHelper );
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- interactiveObjects.push( posZAxisHelper );
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- interactiveObjects.push( negXAxisHelper );
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- interactiveObjects.push( negYAxisHelper );
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- interactiveObjects.push( negZAxisHelper );
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+ this.add( posXAxisHelper );
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+ this.add( posYAxisHelper );
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+ this.add( posZAxisHelper );
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+ this.add( negXAxisHelper );
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+ this.add( negYAxisHelper );
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+ this.add( negZAxisHelper );
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- var point = new THREE.Vector3();
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- var dim = 128;
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- var turnRate = 2 * Math.PI; // turn rate in angles per second
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+ interactiveObjects.push( posXAxisHelper );
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+ interactiveObjects.push( posYAxisHelper );
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+ interactiveObjects.push( posZAxisHelper );
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+ interactiveObjects.push( negXAxisHelper );
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+ interactiveObjects.push( negYAxisHelper );
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+ interactiveObjects.push( negZAxisHelper );
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- this.render = function ( renderer ) {
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+ const point = new THREE.Vector3();
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+ const dim = 128;
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+ const turnRate = 2 * Math.PI; // turn rate in angles per second
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- this.quaternion.copy( editorCamera.quaternion ).invert();
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- this.updateMatrixWorld();
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+ this.render = function ( renderer ) {
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- point.set( 0, 0, 1 );
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- point.applyQuaternion( editorCamera.quaternion );
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+ this.quaternion.copy( editorCamera.quaternion ).invert();
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+ this.updateMatrixWorld();
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- if ( point.x >= 0 ) {
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+ point.set( 0, 0, 1 );
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+ point.applyQuaternion( editorCamera.quaternion );
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- posXAxisHelper.material.opacity = 1;
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- negXAxisHelper.material.opacity = 0.5;
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+ if ( point.x >= 0 ) {
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- } else {
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+ posXAxisHelper.material.opacity = 1;
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+ negXAxisHelper.material.opacity = 0.5;
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- posXAxisHelper.material.opacity = 0.5;
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- negXAxisHelper.material.opacity = 1;
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+ } else {
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- }
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+ posXAxisHelper.material.opacity = 0.5;
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+ negXAxisHelper.material.opacity = 1;
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- if ( point.y >= 0 ) {
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+ }
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- posYAxisHelper.material.opacity = 1;
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- negYAxisHelper.material.opacity = 0.5;
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+ if ( point.y >= 0 ) {
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- } else {
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+ posYAxisHelper.material.opacity = 1;
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+ negYAxisHelper.material.opacity = 0.5;
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- posYAxisHelper.material.opacity = 0.5;
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- negYAxisHelper.material.opacity = 1;
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+ } else {
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- }
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+ posYAxisHelper.material.opacity = 0.5;
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+ negYAxisHelper.material.opacity = 1;
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- if ( point.z >= 0 ) {
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+ }
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- posZAxisHelper.material.opacity = 1;
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- negZAxisHelper.material.opacity = 0.5;
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+ if ( point.z >= 0 ) {
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- } else {
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+ posZAxisHelper.material.opacity = 1;
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+ negZAxisHelper.material.opacity = 0.5;
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- posZAxisHelper.material.opacity = 0.5;
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- negZAxisHelper.material.opacity = 1;
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+ } else {
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- }
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+ posZAxisHelper.material.opacity = 0.5;
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+ negZAxisHelper.material.opacity = 1;
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- //
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+ }
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- var x = container.dom.offsetWidth - dim;
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+ //
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- renderer.clearDepth();
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- renderer.setViewport( x, 0, dim, dim );
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- renderer.render( this, camera );
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+ const x = container.dom.offsetWidth - dim;
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- };
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+ renderer.clearDepth();
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+ renderer.setViewport( x, 0, dim, dim );
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+ renderer.render( this, camera );
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- var targetPosition = new THREE.Vector3();
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- var targetQuaternion = new THREE.Quaternion();
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+ };
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- var q1 = new THREE.Quaternion();
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- var q2 = new THREE.Quaternion();
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- var radius = 0;
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+ const targetPosition = new THREE.Vector3();
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+ const targetQuaternion = new THREE.Quaternion();
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- this.handleClick = function ( event ) {
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+ const q1 = new THREE.Quaternion();
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+ const q2 = new THREE.Quaternion();
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+ let radius = 0;
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- if ( this.animating === true ) return false;
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+ this.handleClick = function ( event ) {
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- var rect = container.dom.getBoundingClientRect();
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- var offsetX = rect.left + ( container.dom.offsetWidth - dim );
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- var offsetY = rect.top + ( container.dom.offsetHeight - dim );
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- mouse.x = ( ( event.clientX - offsetX ) / ( rect.width - offsetX ) ) * 2 - 1;
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- mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
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+ if ( this.animating === true ) return false;
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- raycaster.setFromCamera( mouse, camera );
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+ const rect = container.dom.getBoundingClientRect();
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+ const offsetX = rect.left + ( container.dom.offsetWidth - dim );
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+ const offsetY = rect.top + ( container.dom.offsetHeight - dim );
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+ mouse.x = ( ( event.clientX - offsetX ) / ( rect.width - offsetX ) ) * 2 - 1;
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+ mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
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- var intersects = raycaster.intersectObjects( interactiveObjects );
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+ raycaster.setFromCamera( mouse, camera );
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- if ( intersects.length > 0 ) {
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+ const intersects = raycaster.intersectObjects( interactiveObjects );
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- var intersection = intersects[ 0 ];
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- var object = intersection.object;
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+ if ( intersects.length > 0 ) {
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- prepareAnimationData( object, this.controls.center );
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+ const intersection = intersects[ 0 ];
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+ const object = intersection.object;
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- this.animating = true;
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+ prepareAnimationData( object, this.controls.center );
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- return true;
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+ this.animating = true;
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- } else {
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+ return true;
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- return false;
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+ } else {
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- }
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+ return false;
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- };
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+ }
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- this.update = function ( delta ) {
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+ };
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- var step = delta * turnRate;
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- var focusPoint = this.controls.center;
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+ this.update = function ( delta ) {
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- // animate position by doing a slerp and then scaling the position on the unit sphere
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+ const step = delta * turnRate;
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+ const focusPoint = this.controls.center;
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- q1.rotateTowards( q2, step );
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- editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( focusPoint );
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+ // animate position by doing a slerp and then scaling the position on the unit sphere
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- // animate orientation
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+ q1.rotateTowards( q2, step );
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+ editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( focusPoint );
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- editorCamera.quaternion.rotateTowards( targetQuaternion, step );
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+ // animate orientation
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- if ( q1.angleTo( q2 ) === 0 ) {
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+ editorCamera.quaternion.rotateTowards( targetQuaternion, step );
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- this.animating = false;
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+ if ( q1.angleTo( q2 ) === 0 ) {
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- }
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+ this.animating = false;
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- };
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+ }
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- function prepareAnimationData( object, focusPoint ) {
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+ };
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- switch ( object.userData.type ) {
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+ function prepareAnimationData( object, focusPoint ) {
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- case 'posX':
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- targetPosition.set( 1, 0, 0 );
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- targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
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- break;
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+ switch ( object.userData.type ) {
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- case 'posY':
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- targetPosition.set( 0, 1, 0 );
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- targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
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- break;
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+ case 'posX':
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+ targetPosition.set( 1, 0, 0 );
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+ targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
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+ break;
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- case 'posZ':
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- targetPosition.set( 0, 0, 1 );
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- targetQuaternion.setFromEuler( new THREE.Euler() );
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- break;
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+ case 'posY':
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+ targetPosition.set( 0, 1, 0 );
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+ targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
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+ break;
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- case 'negX':
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- targetPosition.set( - 1, 0, 0 );
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- targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
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- break;
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+ case 'posZ':
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+ targetPosition.set( 0, 0, 1 );
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+ targetQuaternion.setFromEuler( new THREE.Euler() );
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+ break;
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- case 'negY':
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- targetPosition.set( 0, - 1, 0 );
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- targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
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|
- break;
|
|
|
+ case 'negX':
|
|
|
+ targetPosition.set( - 1, 0, 0 );
|
|
|
+ targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
|
|
|
+ break;
|
|
|
|
|
|
- case 'negZ':
|
|
|
- targetPosition.set( 0, 0, - 1 );
|
|
|
- targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
|
|
|
- break;
|
|
|
+ case 'negY':
|
|
|
+ targetPosition.set( 0, - 1, 0 );
|
|
|
+ targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
|
|
|
+ break;
|
|
|
|
|
|
- default:
|
|
|
- console.error( 'ViewHelper: Invalid axis.' );
|
|
|
+ case 'negZ':
|
|
|
+ targetPosition.set( 0, 0, - 1 );
|
|
|
+ targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
|
|
|
+ break;
|
|
|
|
|
|
- }
|
|
|
+ default:
|
|
|
+ console.error( 'ViewHelper: Invalid axis.' );
|
|
|
|
|
|
- //
|
|
|
+ }
|
|
|
|
|
|
- radius = editorCamera.position.distanceTo( focusPoint );
|
|
|
- targetPosition.multiplyScalar( radius ).add( focusPoint );
|
|
|
+ //
|
|
|
|
|
|
- dummy.position.copy( focusPoint );
|
|
|
+ radius = editorCamera.position.distanceTo( focusPoint );
|
|
|
+ targetPosition.multiplyScalar( radius ).add( focusPoint );
|
|
|
|
|
|
- dummy.lookAt( editorCamera.position );
|
|
|
- q1.copy( dummy.quaternion );
|
|
|
+ dummy.position.copy( focusPoint );
|
|
|
|
|
|
- dummy.lookAt( targetPosition );
|
|
|
- q2.copy( dummy.quaternion );
|
|
|
+ dummy.lookAt( editorCamera.position );
|
|
|
+ q1.copy( dummy.quaternion );
|
|
|
|
|
|
- }
|
|
|
+ dummy.lookAt( targetPosition );
|
|
|
+ q2.copy( dummy.quaternion );
|
|
|
|
|
|
- function getAxisMaterial( color ) {
|
|
|
+ }
|
|
|
|
|
|
- return new THREE.MeshBasicMaterial( { color: color, toneMapped: false } );
|
|
|
+ function getAxisMaterial( color ) {
|
|
|
|
|
|
- }
|
|
|
+ return new THREE.MeshBasicMaterial( { color: color, toneMapped: false } );
|
|
|
|
|
|
- function getSpriteMaterial( color, text = null ) {
|
|
|
-
|
|
|
- var canvas = document.createElement( 'canvas' );
|
|
|
- canvas.width = 64;
|
|
|
- canvas.height = 64;
|
|
|
+ }
|
|
|
|
|
|
- var context = canvas.getContext( '2d' );
|
|
|
- context.beginPath();
|
|
|
- context.arc( 32, 32, 16, 0, 2 * Math.PI );
|
|
|
- context.closePath();
|
|
|
- context.fillStyle = color.getStyle();
|
|
|
- context.fill();
|
|
|
+ function getSpriteMaterial( color, text = null ) {
|
|
|
|
|
|
- if ( text !== null ) {
|
|
|
+ const canvas = document.createElement( 'canvas' );
|
|
|
+ canvas.width = 64;
|
|
|
+ canvas.height = 64;
|
|
|
|
|
|
- context.font = '24px Arial';
|
|
|
- context.textAlign = 'center';
|
|
|
- context.fillStyle = '#000000';
|
|
|
- context.fillText( text, 32, 41 );
|
|
|
+ const context = canvas.getContext( '2d' );
|
|
|
+ context.beginPath();
|
|
|
+ context.arc( 32, 32, 16, 0, 2 * Math.PI );
|
|
|
+ context.closePath();
|
|
|
+ context.fillStyle = color.getStyle();
|
|
|
+ context.fill();
|
|
|
|
|
|
- }
|
|
|
+ if ( text !== null ) {
|
|
|
|
|
|
- var texture = new THREE.CanvasTexture( canvas );
|
|
|
+ context.font = '24px Arial';
|
|
|
+ context.textAlign = 'center';
|
|
|
+ context.fillStyle = '#000000';
|
|
|
+ context.fillText( text, 32, 41 );
|
|
|
|
|
|
- return new THREE.SpriteMaterial( { map: texture, toneMapped: false } );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ const texture = new THREE.CanvasTexture( canvas );
|
|
|
|
|
|
-}
|
|
|
+ return new THREE.SpriteMaterial( { map: texture, toneMapped: false } );
|
|
|
|
|
|
-ViewHelper.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
|
|
|
+ }
|
|
|
|
|
|
- constructor: ViewHelper,
|
|
|
+ }
|
|
|
|
|
|
- isViewHelper: true
|
|
|
+}
|
|
|
|
|
|
-} );
|
|
|
+ViewHelper.prototype.isViewHelper = true;
|
|
|
|
|
|
export { ViewHelper };
|