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@@ -185,8 +185,8 @@
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"float viewDot = abs(dot( normal, viewPosition ));",
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"viewDot = clamp( pow( viewDot + 0.6, 10.0 ), 0.0, 1.0);",
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- "vec3 colour = vec3( 0.05, 0.09, 0.13 ) * dirDiffuse;",
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- "gl_FragColor = vec4( colour, viewDot );",
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+ "vec3 color = vec3( 0.05, 0.09, 0.13 ) * dirDiffuse;",
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+ "gl_FragColor = vec4( color, viewDot );",
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"}"
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@@ -272,9 +272,9 @@
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"void main() {",
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"vec2 sampleUV = vUv;",
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- "vec4 colour = texture2D( map, sampleUV, 0.0 );",
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+ "vec4 color = texture2D( map, sampleUV, 0.0 );",
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- "gl_FragColor = vec4( colour.xyz, 1.0 );",
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+ "gl_FragColor = vec4( color.xyz, 1.0 );",
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"}"
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