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@@ -178,26 +178,22 @@
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camera.lookAt( scene.position );
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- sphere.visible = false;
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-
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// pingpong
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if ( count % 2 === 0 ) {
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+ cubeCamera1.update( renderer, scene );
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material.envMap = cubeCamera1.renderTarget.texture;
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- cubeCamera2.update( renderer, scene );
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} else {
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+ cubeCamera2.update( renderer, scene );
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material.envMap = cubeCamera2.renderTarget.texture;
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- cubeCamera1.update( renderer, scene );
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}
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count ++;
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- sphere.visible = true;
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-
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renderer.render( scene, camera );
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}
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