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@@ -13,10 +13,23 @@
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but draws it using the (slower) <a href="http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/">Canvas 2D Context</a> API.</div>
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<div class="desc">This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:</div>
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<code>
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- if (window.WebGLRenderingContext)
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+ function webglAvailable() {
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+ try {
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+ var canvas = document.createElement( 'canvas' );
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+ return !!( window.WebGLRenderingContext && (
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+ canvas.getContext( 'webgl' ) ||
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+ canvas.getContext( 'experimental-webgl' ) )
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+ );
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+ } catch ( e ) {
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+ return false;
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+ }
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+ }
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+
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+ if ( webglAvailable() ) {
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renderer = new THREE.WebGLRenderer();
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- else
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+ } else {
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renderer = new THREE.CanvasRenderer();
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+ }
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</code>
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<div class="desc">
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Note: both WebGLRenderer and CanvasRenderer are embedded in the web page using an HTML5 <canvas> tag.
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