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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - loaders - PRWM loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ html, body {
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+ padding:0;
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+ margin:0;
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+ background:#000000;
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+ }
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+
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+ .models {
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+ position:absolute;
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+ top:10px;
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+ left:12px;
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+ z-index:2;
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+ font-family: "Arial", "Helvetica Neue", "Helvetica", sans-serif;
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+ font-size:13px;
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+ }
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+
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+ .notes {
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+ position:absolute;
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+ left:12px;
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+ bottom:10px;
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+ z-index:2;
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+ font-family: "Arial", "Helvetica Neue", "Helvetica", sans-serif;
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+ font-size:13px;
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+ text-align:left;
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+ color:#FFFFFF;
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+ max-width:300px;
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+ }
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+
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+ .notes a, .notes a:visited {
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+ color:#FFFFFF;
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+ }
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+
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+ .models strong {
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+ color:#FFFFFF;
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+ text-transform: uppercase;
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+ display:inline-block;
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+ min-width:120px;
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+ }
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+
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+ .models a, .models a:visited {
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+ color:#FFFFFF;
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+ margin-right:12px;
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+ text-decoration: none;
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+ }
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+
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+ .models a:hover, .models a:focus {
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+ text-decoration: underline;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+
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+ <div class="models">
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+ <strong>Little-Endian</strong>
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+ <a class="model" href="./models/prwm/faceted-nefertiti-LE.prwm">Faceted Nefertiti</a>
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+ <a class="model" href="./models/prwm/smooth-suzanne-LE.prwm">Smooth Suzanne</a>
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+ <a class="model" href="./models/prwm/vive-controller-LE.prwm">Vive Controller</a><br>
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+ <strong>Big-Endian</strong>
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+ <a class="model" href="./models/prwm/faceted-nefertiti-BE.prwm">Faceted Nefertiti</a>
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+ <a class="model" href="./models/prwm/smooth-suzanne-BE.prwm">Smooth Suzanne</a>
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+ <a class="model" href="./models/prwm/vive-controller-BE.prwm">Vive Controller</a>
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+ </div>
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+ <div class="notes">
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+ The parsing of PRWM file is especially fast when the endianness of the file is the same as the endianness
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+ of the client platform. This platform endianness is <strong id="endianness"></strong>.<br><br>
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+ See your console for stats.<br><br>
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+ <a href="https://github.com/kchapelier/PRWM" target="_blank">Specifications and implementations</a>
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/loaders/PRWMLoader.js"></script>
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+
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+ <script>
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+
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+ var container;
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+
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+ var camera, scene, renderer;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+
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+ init();
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+ animate();
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+
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+
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+ function init() {
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+ document.getElementById('endianness').innerHTML = THREE.PRWMLoader.isBigEndianPlatform() ? 'big-endian' : 'little-endian';
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.z = 250;
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+
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+ // scene
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+
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+ scene = new THREE.Scene();
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+
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+ var ambient = new THREE.AmbientLight( 0x101030 );
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+ scene.add( ambient );
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xffeedd );
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+ directionalLight.position.set( 0, 0, 1 );
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+ scene.add( directionalLight );
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+
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+ // model
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+
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+ var loader = new THREE.PRWMLoader();
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+ var material = new THREE.MeshPhongMaterial({});
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+ var busy = false;
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+ var mesh = null;
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+
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+ var onProgress = function ( xhr ) {
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+ if ( xhr.lengthComputable ) {
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+ var percentComplete = xhr.loaded / xhr.total * 100;
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+ console.log( Math.round(percentComplete, 2) + '% downloaded' );
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+
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+ if (xhr.loaded === xhr.total) {
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+ console.log('File size: ' + (xhr.total / 1024).toFixed(2) + 'kB');
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+ console.timeEnd('Download');
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+ }
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+ }
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+ };
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+
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+ var onError = function ( xhr ) {
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+ busy = false;
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+ };
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+
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+ function loadGeometry (url) {
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+ if (busy) return;
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+
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+ busy = true;
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+
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+ if (mesh !== null) {
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+ scene.remove(mesh);
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+ mesh.geometry.dispose();
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+ }
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+
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+ console.log('-- Loading', url);
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+ console.time('Download');
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+ loader.load( url, function ( geometry ) {
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+ mesh = new THREE.Mesh(geometry, material);
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+ mesh.scale.set(50,50,50);
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+ scene.add( mesh );
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+
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+ console.log(geometry.index ? 'indexed geometry' : 'non-indexed geometry');
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+ console.log('# of vertices: ' + geometry.attributes.position.count);
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+ console.log('# of polygons: ' + (geometry.index ? geometry.index.count / 3 : geometry.attributes.position.count / 3));
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+ busy = false;
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+ }, onProgress, onError );
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+ }
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+
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer({ antialias: true });
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+ renderer.setPixelRatio( 1 );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ //
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+
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+ document.querySelectorAll('a.model').forEach(function (anchor) {
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+ anchor.addEventListener('click', function (e) {
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+ e.preventDefault();
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+
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+ loadGeometry(anchor.href);
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+ });
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+ });
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+
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+ //
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+
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+ loadGeometry('./models/prwm/smooth-suzanne-LE.prwm');
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = ( event.clientX - windowHalfX ) / 2;
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+ mouseY = ( event.clientY - windowHalfY ) / 2;
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+ render();
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+
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+ }
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+
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+ function render() {
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+
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+ camera.lookAt( scene.position );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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