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@@ -103,6 +103,8 @@ THREE.Water = function ( geometry, options ) {
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' vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',
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' gl_Position = projectionMatrix * mvPosition;',
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+ '#include <beginnormal_vertex>',
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+ '#include <defaultnormal_vertex>',
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'#include <logdepthbuf_vertex>',
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'#include <fog_vertex>',
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'#include <shadowmap_vertex>',
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