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@@ -16,7 +16,6 @@ import { UniformsUtils } from '../renderers/shaders/UniformsUtils';
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*
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* lights: <bool>,
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*
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- * skinning: <bool>,
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* morphTargets: <bool>,
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* morphNormals: <bool>
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* }
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@@ -43,7 +42,6 @@ function ShaderMaterial( parameters ) {
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this.lights = false; // set to use scene lights
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this.clipping = false; // set to use user-defined clipping planes
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- this.skinning = false; // set to use skinning attribute streams
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this.morphTargets = false; // set to use morph targets
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this.morphNormals = false; // set to use morph normals
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@@ -100,8 +98,6 @@ ShaderMaterial.prototype.copy = function ( source ) {
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this.lights = source.lights;
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this.clipping = source.clipping;
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- this.skinning = source.skinning;
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-
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this.morphTargets = source.morphTargets;
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this.morphNormals = source.morphNormals;
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