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@@ -444,9 +444,9 @@ class OutlinePass extends Pass {
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <project_vertex>
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+ #include <worldpos_vertex>
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vPosition = mvPosition;
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- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
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projTexCoord = textureMatrix * worldPosition;
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}`,
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