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@@ -157,7 +157,7 @@
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var shadow = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ),
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new THREE.MeshBasicMaterial( {
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- map: texture, opacity: 0.4, transparent: true
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+ map: texture, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
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} )
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);
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shadow.rotation.x = - Math.PI / 2;
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