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@@ -151,7 +151,7 @@
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depthMaterial.onBeforeCompile = function ( shader ) {
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shader.uniforms.darkness = depthMaterial.userData.darkness;
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- shader.fragmentShader = `
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+ shader.fragmentShader = /* glsl */`
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uniform float darkness;
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${shader.fragmentShader.replace(
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'gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );',
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@@ -160,6 +160,7 @@
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`;
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};
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+
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depthMaterial.depthTest = false;
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depthMaterial.depthWrite = false;
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