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Эх сурвалжийг харах

point size attenuation fix

omgitsraven 9 жил өмнө
parent
commit
0baa0ed0b0

+ 1 - 2
examples/webgl_custom_attributes_points2.html

@@ -49,8 +49,7 @@
 
 				vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
 
-				//gl_PointSize = size;
-				gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );
+				gl_PointSize = size * ( 300.0 / -mvPosition.z );
 
 				gl_Position = projectionMatrix * mvPosition;