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@@ -34,6 +34,8 @@ THREE.CanvasRenderer = function ( parameters ) {
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_contextDashSize = null,
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_contextGapSize = 0,
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+ _camera,
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+
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_v1, _v2, _v3, _v4,
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_v5 = new THREE.RenderableVertex(),
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_v6 = new THREE.RenderableVertex(),
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@@ -264,6 +266,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
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_elements = _renderData.elements;
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_lights = _renderData.lights;
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+ _camera = camera;
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/* DEBUG
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setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
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@@ -781,8 +784,8 @@ THREE.CanvasRenderer = function ( parameters ) {
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} else if ( material instanceof THREE.MeshDepthMaterial ) {
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- _near = camera.near;
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- _far = camera.far;
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+ _near = _camera.near;
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+ _far = _camera.far;
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_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
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_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
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@@ -967,8 +970,8 @@ THREE.CanvasRenderer = function ( parameters ) {
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} else if ( material instanceof THREE.MeshDepthMaterial ) {
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- _near = camera.near;
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- _far = camera.far;
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+ _near = _camera.near;
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+ _far = _camera.far;
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_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
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_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
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