Browse Source

remove extra lines

Gregg Tavares 5 years ago
parent
commit
0c4969b330
41 changed files with 0 additions and 48 deletions
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      .github/ISSUE_TEMPLATE/bug-issue-report.md
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      .github/ISSUE_TEMPLATE/question.md
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      .github/ISSUE_TEMPLATE/request.md
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      .github/ISSUE_TEMPLATE/suggest-topic.md
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      .github/ISSUE_TEMPLATE/translation.md
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      contributors.md
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      threejs/3dlut-base-cube-maker.html
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      threejs/canvas-random-dots.html
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      threejs/gpw-data-viewer.html
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      threejs/lessons/index.md
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      threejs/lessons/ru/index.md
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      threejs/lessons/ru/threejs-materials.md
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      threejs/lessons/ru/threejs-primitives.md
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      threejs/lessons/threejs-custom-buffergeometry.md
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      threejs/lessons/threejs-debugging-glsl.md
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      threejs/lessons/threejs-materials.md
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      threejs/lessons/threejs-optimize-lots-of-objects-animated.md
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      threejs/lessons/threejs-primitives.md
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      threejs/lessons/threejs-shadows.md
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      threejs/lessons/threejs-voxel-geometry.md
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      threejs/lessons/tools/geo-picking/README.md
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      threejs/lessons/tools/geo-picking/make-geo-picking-texture-ogc.html
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      threejs/lessons/zh_cn/index.md
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      threejs/resources/data/world/license.md
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      threejs/threejs-cleanup-loaded-files.html
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      threejs/threejs-game-conga-line-w-notes.html
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      threejs/threejs-game-conga-line.html
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      threejs/threejs-offscreencanvas.html
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      threejs/threejs-primitives-text.html
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      threejs/threejs-primitives.html
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      threejs/threejs-scenegraph-car.html
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      threejs/threejs-scenegraph-sun-earth-moon-axes-grids.html
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      threejs/threejs-scenegraph-sun-earth-moon-axes.html
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      threejs/threejs-scenegraph-sun-earth-moon.html
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      threejs/threejs-scenegraph-sun-earth-orbit-fixed.html
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      threejs/threejs-scenegraph-sun-earth-orbit.html
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      threejs/threejs-scenegraph-sun-earth.html
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      threejs/threejs-scenegraph-sun.html
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      threejs/threejs-scenegraph-tank.html
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      threejs/threejs-tips-tabindex.html
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      todo.md

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.github/ISSUE_TEMPLATE/bug-issue-report.md

@@ -7,4 +7,3 @@ assignees: ''
 
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.github/ISSUE_TEMPLATE/question.md

@@ -7,4 +7,3 @@ assignees: ''
 
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.github/ISSUE_TEMPLATE/request.md

@@ -7,4 +7,3 @@ assignees: ''
 
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.github/ISSUE_TEMPLATE/suggest-topic.md

@@ -7,4 +7,3 @@ assignees: ''
 
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.github/ISSUE_TEMPLATE/translation.md

@@ -7,4 +7,3 @@ assignees: ''
 
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contributors.md

@@ -5,4 +5,3 @@ Threejsfundamentals is brought to you by:
 
 *    Gregg (Greggman) Tavares [games.greggman.com](http://games.greggman.com)
 
-

+ 0 - 1
threejs/3dlut-base-cube-maker.html

@@ -26,7 +26,6 @@ canvas {
 </body>
 <script type="module">
 
-
 const ctx = document.querySelector('canvas').getContext('2d');
 
 function drawColorCubeImage(ctx, size) {

+ 0 - 1
threejs/canvas-random-dots.html

@@ -10,7 +10,6 @@
   </body>
 <script type="module">
 
-
 function main() {
   const ctx = document.createElement('canvas').getContext('2d');
   document.body.appendChild(ctx.canvas);

+ 0 - 1
threejs/gpw-data-viewer.html

@@ -14,7 +14,6 @@ canvas {
 </body>
 <script type="module">
 
-
 async function loadFile(url) {
   const req = await fetch(url);
   return req.text();

+ 0 - 2
threejs/lessons/index.md

@@ -4,7 +4,6 @@ A set of articles to help learn Three.js.
 
 {{{include "threejs/lessons/toc.html"}}}
 
-
 <!--
 
 {{{table_of_contents}}}
@@ -12,4 +11,3 @@ A set of articles to help learn Three.js.
 -->
 
 
-

+ 0 - 2
threejs/lessons/ru/index.md

@@ -4,7 +4,6 @@ Title: Основы Three.js
 
 {{{include "threejs/lessons/ru/toc.html"}}}
 
-
 <!--
 
 {{{table_of_contents}}}
@@ -12,4 +11,3 @@ Title: Основы Three.js
 -->
 
 
-

+ 0 - 1
threejs/lessons/ru/threejs-materials.md

@@ -320,4 +320,3 @@ flat shaded
 <canvas id="c"></canvas>
 <script type="module" src="../resources/threejs-materials.js"></script>
 
-

+ 0 - 1
threejs/lessons/ru/threejs-primitives.md

@@ -247,7 +247,6 @@ function addSolidGeometry(x, y, geometry) {
 
 Если бы мы этого не делали, текст был бы оторван от центра.
 
-
 {{{example url="../threejs-primitives-text.html" }}}
 
 Обратите внимание, что то что слева не вращается вокруг своего центра, 

+ 0 - 1
threejs/lessons/threejs-custom-buffergeometry.md

@@ -463,4 +463,3 @@ depends on your needs.
 <canvas id="c"></canvas>
 <script type="module" src="resources/threejs-custom-buffergeometry.js"></script>
 
-

+ 0 - 1
threejs/lessons/threejs-debugging-glsl.md

@@ -110,4 +110,3 @@ live while the code is running.
 
 
 
-

+ 0 - 1
threejs/lessons/threejs-materials.md

@@ -306,4 +306,3 @@ switch from using one to using the other.
 <canvas id="c"></canvas>
 <script type="module" src="resources/threejs-materials.js"></script>
 
-

+ 0 - 2
threejs/lessons/threejs-optimize-lots-of-objects-animated.md

@@ -266,7 +266,6 @@ First let's change `addBoxes` to just make and return the merged geometry.
   
   ...
 
-
 -  const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries(
 -      geometries, false);
 -  const material = new THREE.MeshBasicMaterial({
@@ -725,4 +724,3 @@ not make a good visualization. Feel free to change the `amountGreaterThan` from
 `Math.max(a - b, 0)` to something like `(a - b)` "raw difference" or `a / (a +
 b)` "percent" and you'll see what I mean.
 
-

+ 0 - 1
threejs/lessons/threejs-primitives.md

@@ -352,4 +352,3 @@ to use it](threejs-scenegraph.html).
 <link rel="stylesheet" href="resources/threejs-primitives.css">
 <script type="module" src="resources/threejs-primitives.js"></script>
 
-

+ 0 - 3
threejs/lessons/threejs-shadows.md

@@ -129,7 +129,6 @@ The shadow is a `MeshBasicMaterial` because it doesn't need lighting.
 We make each sphere a different hue and then save off the base, the sphere mesh,
 the shadow mesh and the initial y position of each sphere.
 
-
 ```js
 const numSpheres = 15;
 for (let i = 0; i < numSpheres; ++i) {
@@ -434,7 +433,6 @@ from our [article about lights](threejs-lights.html).
 
 {{{example url="../threejs-shadows-spot-light-with-camera-gui.html" }}}
 
-
 <!--
 You can notice, just like the last example if we set the angle high
 then the shadow map, the texture is spread over a very large area and
@@ -449,7 +447,6 @@ also blur the result
 -->
 
 
-
 And finally there's shadows with a `PointLight`. Since a `PointLight`
 shines in all directions the only relevent settings are `near` and `far`.
 Otherwise the `PointLight` shadow is effectively 6 `SpotLight` shadows

+ 0 - 2
threejs/lessons/threejs-voxel-geometry.md

@@ -1068,7 +1068,6 @@ in the adjacent cell might need new geometry. This means
 we need to check the cell for the voxel we just edited
 as well as in all 6 directions from that cell.
 
-
 ```js
 const neighborOffsets = [
   [ 0,  0,  0], // self
@@ -1215,4 +1214,3 @@ to generate some what efficient geometry.
 <canvas id="c"></canvas>
 <script type="module" src="resources/threejs-voxel-geometry.js"></script>
 
-

+ 0 - 1
threejs/lessons/tools/geo-picking/README.md

@@ -24,4 +24,3 @@ export the table called `level1` to a json file called `level1.json`
 Then run a simple server like above and open `make-geo-picking-texture-ogc.html` in your browser.
 
 
-

+ 0 - 1
threejs/lessons/tools/geo-picking/make-geo-picking-texture-ogc.html

@@ -9,7 +9,6 @@ function wait(ms = 0) {
 
 // # need to draw to 2nd canvas, then shave off non perfect pixels
 
-
 async function main() {
   const ctx = document.querySelector('canvas').getContext('2d');
   ctx.canvas.width = 2048;

+ 0 - 2
threejs/lessons/zh_cn/index.md

@@ -4,7 +4,6 @@ Title: Three.js基础
 
 {{{include "threejs/lessons/toc.html"}}}
 
-
 <!--
 
 {{{table_of_contents}}}
@@ -12,4 +11,3 @@ Title: Three.js基础
 -->
 
 
-

+ 0 - 1
threejs/resources/data/world/license.md

@@ -8,4 +8,3 @@ The licence of that data is [CC-BY-SA](http://creativecommons.org/licenses/by-sa
 
 Which means this data is also [CC-BY-SA](http://creativecommons.org/licenses/by-sa/3.0/).
 
-

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threejs/threejs-cleanup-loaded-files.html

@@ -28,7 +28,6 @@
 import * as THREE from './resources/threejs/r108/build/three.module.js';
 import {GLTFLoader} from './resources/threejs/r108/examples/jsm/loaders/GLTFLoader.js';
 
-
 class ResourceTracker {
   constructor() {
     this.resources = new Set();

+ 0 - 1
threejs/threejs-game-conga-line-w-notes.html

@@ -104,7 +104,6 @@
       }
     }
 
-
     #labels {
       position: absolute;  /* let us position ourself inside the container */
       left: 0;             /* make our position the top left of the container */

+ 0 - 1
threejs/threejs-game-conga-line.html

@@ -104,7 +104,6 @@
       }
     }
 
-
     #labels {
       position: absolute;  /* let us position ourself inside the container */
       left: 0;             /* make our position the top left of the container */

+ 0 - 1
threejs/threejs-offscreencanvas.html

@@ -33,7 +33,6 @@
   </body>
 <script type="module">
 
-
 function main() {  /* eslint consistent-return: 0 */
   const canvas = document.querySelector('#c');
   if (!canvas.transferControlToOffscreen) {

+ 0 - 1
threejs/threejs-primitives-text.html

@@ -155,4 +155,3 @@ main();
 </script>
 </html>
 
-

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threejs/threejs-primitives.html

@@ -381,4 +381,3 @@ main();
 </script>
 </html>
 
-

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threejs/threejs-scenegraph-car.html

@@ -120,4 +120,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun-earth-moon-axes-grids.html

@@ -189,4 +189,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun-earth-moon-axes.html

@@ -127,4 +127,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun-earth-moon.html

@@ -119,4 +119,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun-earth-orbit-fixed.html

@@ -105,4 +105,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun-earth-orbit.html

@@ -101,4 +101,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun-earth.html

@@ -101,4 +101,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-sun.html

@@ -96,4 +96,3 @@ main();
 </html>
 
 
-

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threejs/threejs-scenegraph-tank.html

@@ -287,4 +287,3 @@ main();
 </html>
 
 
-

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threejs/threejs-tips-tabindex.html

@@ -38,7 +38,6 @@
   </body>
 <script type="module">
 
-
 document.querySelectorAll('canvas').forEach((canvas) => {
   const ctx = canvas.getContext('2d');
 

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todo.md

@@ -4,4 +4,3 @@ TO DO
 * Update first article with links to CDN?
 
 
-