|
@@ -842,7 +842,8 @@ THREE.GLTF2Loader = ( function () {
|
|
|
var PATH_PROPERTIES = {
|
|
|
scale: 'scale',
|
|
|
translation: 'position',
|
|
|
- rotation: 'quaternion'
|
|
|
+ rotation: 'quaternion',
|
|
|
+ weights: 'morphTargetInfluences'
|
|
|
};
|
|
|
|
|
|
var INTERPOLATION = {
|
|
@@ -2155,6 +2156,104 @@ THREE.GLTF2Loader = ( function () {
|
|
|
meshNode = new THREE.Mesh( geometry, material );
|
|
|
meshNode.castShadow = true;
|
|
|
|
|
|
+ if ( primitive.targets !== undefined ) {
|
|
|
+
|
|
|
+ var targets = primitive.targets;
|
|
|
+ var morphAttributes = geometry.morphAttributes;
|
|
|
+
|
|
|
+ morphAttributes.position = [];
|
|
|
+ morphAttributes.normal = [];
|
|
|
+
|
|
|
+ material.morphTargets = true;
|
|
|
+
|
|
|
+ for ( var i = 0, il = targets.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ var target = targets[ i ];
|
|
|
+ var attributeName = 'morphTarget' + i;
|
|
|
+
|
|
|
+ var positionAttribute, normalAttribute;
|
|
|
+
|
|
|
+ if ( target.POSITION !== undefined ) {
|
|
|
+
|
|
|
+ // Three.js morph formula is
|
|
|
+ // position
|
|
|
+ // + weight0 * ( morphTarget0 - position )
|
|
|
+ // + weight1 * ( morphTarget1 - position )
|
|
|
+ // ...
|
|
|
+ // while the glTF one is
|
|
|
+ // position
|
|
|
+ // + weight0 * morphTarget0
|
|
|
+ // + weight1 * morphTarget1
|
|
|
+ // ...
|
|
|
+ // then adding position to morphTarget.
|
|
|
+ // So morphTarget value will depend on mesh's position, then cloning attribute
|
|
|
+ // for the case if attribute is shared among two or more meshes.
|
|
|
+
|
|
|
+ positionAttribute = dependencies.accessors[ target.POSITION ].clone();
|
|
|
+ var position = geometry.attributes.position;
|
|
|
+
|
|
|
+ for ( var j = 0, jl = positionAttribute.array.length; j < jl; j ++ ) {
|
|
|
+
|
|
|
+ positionAttribute.array[ j ] += position.array[ j ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // Copying the original position not to affect the final position.
|
|
|
+ // See the formula above.
|
|
|
+ positionAttribute = geometry.attributes.position.clone();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( target.NORMAL !== undefined ) {
|
|
|
+
|
|
|
+ material.morphNormals = true;
|
|
|
+
|
|
|
+ // see target.POSITION's comment
|
|
|
+
|
|
|
+ normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
|
|
|
+ var normal = geometry.attributes.normal;
|
|
|
+
|
|
|
+ for ( var j = 0, jl = normalAttribute.array.length; j < jl; j ++ ) {
|
|
|
+
|
|
|
+ normalAttribute.array[ j ] += normal.array[ j ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ normalAttribute = geometry.attributes.normal.clone();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // TODO: implement
|
|
|
+ if ( target.TANGENT !== undefined ) {
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ positionAttribute.name = attributeName;
|
|
|
+ normalAttribute.name = attributeName;
|
|
|
+
|
|
|
+ morphAttributes.position.push( positionAttribute );
|
|
|
+ morphAttributes.normal.push( normalAttribute );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ meshNode.updateMorphTargets();
|
|
|
+
|
|
|
+ if ( mesh.weights !== undefined ) {
|
|
|
+
|
|
|
+ for ( var i = 0, il = mesh.weights.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ meshNode.morphTargetInfluences[ i ] = mesh.weights[ i ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
|
|
|
|
|
|
geometry = new THREE.BufferGeometry();
|
|
@@ -2330,22 +2429,70 @@ THREE.GLTF2Loader = ( function () {
|
|
|
node.updateMatrix();
|
|
|
node.matrixAutoUpdate = true;
|
|
|
|
|
|
- var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
|
|
|
- ? THREE.QuaternionKeyframeTrack
|
|
|
- : THREE.VectorKeyframeTrack;
|
|
|
+ var TypedKeyframeTrack;
|
|
|
+
|
|
|
+ switch ( PATH_PROPERTIES[ target.path ] ) {
|
|
|
+
|
|
|
+ case PATH_PROPERTIES.weights:
|
|
|
+
|
|
|
+ TypedKeyframeTrack = THREE.NumberKeyframeTrack;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PATH_PROPERTIES.rotation:
|
|
|
+
|
|
|
+ TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PATH_PROPERTIES.position:
|
|
|
+ case PATH_PROPERTIES.scale:
|
|
|
+ default:
|
|
|
+
|
|
|
+ TypedKeyframeTrack = THREE.VectorKeyframeTrack;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
var targetName = node.name ? node.name : node.uuid;
|
|
|
var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
|
|
|
|
|
|
+ var targetNames = [];
|
|
|
+
|
|
|
+ if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
|
|
|
+
|
|
|
+ // node should be THREE.Group here but
|
|
|
+ // PATH_PROPERTIES.weights(morphTargetInfluences) should be
|
|
|
+ // the property of a mesh object under node.
|
|
|
+ // So finding targets here.
|
|
|
+
|
|
|
+ node.traverse( function ( object ) {
|
|
|
+
|
|
|
+ if ( object.isMesh === true && object.material.morphTargets === true ) {
|
|
|
+
|
|
|
+ targetNames.push( object.name ? object.name : object.uuid );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ targetNames.push( targetName );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
// KeyframeTrack.optimize() will modify given 'times' and 'values'
|
|
|
// buffers before creating a truncated copy to keep. Because buffers may
|
|
|
// be reused by other tracks, make copies here.
|
|
|
- tracks.push( new TypedKeyframeTrack(
|
|
|
- targetName + '.' + PATH_PROPERTIES[ target.path ],
|
|
|
- THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
|
|
|
- THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
|
|
|
- interpolation
|
|
|
- ) );
|
|
|
+ for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ tracks.push( new TypedKeyframeTrack(
|
|
|
+ targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
|
|
|
+ THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
|
|
|
+ THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
|
|
|
+ interpolation
|
|
|
+ ) );
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|