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Updated Frustum doc

looeee 8 years ago
parent
commit
0c8cc33f88
1 changed files with 63 additions and 46 deletions
  1. 63 46
      docs/api/math/Frustum.html

+ 63 - 46
docs/api/math/Frustum.html

@@ -10,7 +10,14 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div>
+		<div class="desc">
+			[link:http://en.wikipedia.org/wiki/Frustum Frustums] are used to determine what is
+			inside the camera's field of view. They help speed up the rendering process - object which lie
+			outside a camera's frustum can safely be excluded from rendering.<br /><br />
+
+			This class is mainly intended for use internally by a renderer for calculating
+			a [page:Camera camera] or [page:LightShadow.camera shadowCamera]'s frustum.
+		</div>
 
 
 		<h2>Constructor</h2>
@@ -18,85 +25,95 @@
 
 		<h3>[name]([page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5])</h3>
 		<div>
-		p0 -- [page:Plane] <br />
-		p1 -- [page:Plane] <br />
-		p2 -- [page:Plane] <br />
-		p3 -- [page:Plane] <br />
-		p4 -- [page:Plane] <br />
-		p5 -- [page:Plane]
-		</div>
-		<div>
-		Creates a frustum from the designated planes.
+			[page:Plane p0] - (optional) defaults to a new [page:Plane].<br />
+			[page:Plane p1] - (optional) defaults to a new [page:Plane].<br />
+			[page:Plane p2] - (optional) defaults to a new [page:Plane].<br />
+			[page:Plane p3] - (optional) defaults to a new [page:Plane].<br />
+			[page:Plane p4] - (optional) defaults to a new [page:Plane].<br />
+			[page:Plane p5] - (optional) defaults to a new [page:Plane].<br /><br />
+
+			Creates a new [name].
 		</div>
 
 
 		<h2>Properties</h2>
 
 		<h3>[property:Array planes]</h3>
-		<div>
-		Array of 6 [page:Plane planes].
-		</div>
+		<div>Array of 6 [page:Plane planes].</div>
 
 
 		<h2>Methods</h2>
 
-		<h3>[method:Frustum setFromMatrix]( [page:Matrix4 matrix] )</h3>
+		<h3>[method:Frustum clone]()</h3>
+		<div>Return a new Frustum with the same parameters as this one.</div>
 
-		<h3>[method:Boolean intersectsObject]( [page:Object3D object] )</h3>
-		<div>
-		Checks whether the object's bounding sphere is intersecting the Frustum.
-		</div>
 
-		<h3>[method:Frustum clone]()</h3>
+		<h3>[method:Boolean containsPoint]( [page:Vector3 point] )</h3>
 		<div>
-		Return a copy of this Frustum
-		</div>
+		[page:Vector3 point] - [page:Vector3] to test.<br /><br />
 
-		<h3>[method:Frustum set]( [page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5] )</h3>
-		<div>
-		p0 -- [page:Plane] <br />
-		p1 -- [page:Plane] <br />
-		p2 -- [page:Plane] <br />
-		p3 -- [page:Plane] <br />
-		p4 -- [page:Plane] <br />
-		p5 -- [page:Plane]
-		</div>
-		<div>
-		Sets the current frustum from the passed planes. No plane order is implicitely implied.
+		Checks to see if the frustum contains the [page:Vector3 point].
 		</div>
 
-		<h3>[method:Frustum copy]( [page:Frustum frustum] ) [page:Frustum this]</h3>
+		<h3>[method:Frustum copy]( [page:Frustum frustum] )</h3>
 		<div>
-		frustum -- The frustum to copy
-		</div>
-		<div>
-		Copies the values of the passed frustum.
+		[page:Frustum frustum] - The frustum to copy<br /><br />
+
+		Copies the properties of the passed [page:Frustum frustum] into this one.
 		</div>
 
-		<h3>[method:Boolean containsPoint]( [page:Vector3 point] )</h3>
+		<h3>[method:Boolean intersectsBox]( [page:Box3 box] )</h3>
 		<div>
-		point -- [page:Vector3] to test
+		[page:Box3 box] - [page:Box3] to check for intersection.<br /><br />
+
+	 	Return true if [page:Box3 box] intersects with this frustum.
 		</div>
+
+		<h3>[method:Boolean intersectsObject]( [page:Object3D object] )</h3>
 		<div>
-		Checks to see if the frustum contains the point.
+			Checks whether the [page:Object3D object]'s [page:Geometry.boundingSphere bounding sphere] is intersecting the Frustum.<br /><br />
+
+			Note that the object must have a [page:Geometry] or [page:BufferGeometry] so that the bounding sphere
+			can be calculated.
 		</div>
 
-		<h3>[method:Boolean intersectsBox]( [page:Box3 box] )</h3>
+		<h3>[method:Boolean intersectsSphere]( [page:Sphere sphere] )</h3>
 		<div>
-		box -- [page:Box3]
+		[page:Sphere sphere] - [page:Sphere] to check for intersection.<br /><br />
+
+	 	Return true if [page:Sphere sphere] intersects with this frustum.
 		</div>
+
+		<h3>[method:Boolean intersectsSprite]( [page:Sprite sprite] )</h3>
 		<div>
-		Check to see if the box intersects with the frustum.
+			Checks whether the [page:Sprite sprite] is intersecting the Frustum.<br /><br />
 		</div>
 
-		<h3>[method:Boolean intersectsSphere]( [page:Sphere sphere] )</h3>
+		<h3>[method:Frustum set]( [page:Plane p0], [page:Plane p1], [page:Plane p2], [page:Plane p3], [page:Plane p4], [page:Plane p5] )</h3>
 		<div>
-		sphere -- [page:Sphere]
+		Sets the current frustum from the passed planes. No plane order is implicitely implied.
 		</div>
+
+		<h3>[method:Frustum setFromMatrix]( [page:Matrix4 matrix] )</h3>
 		<div>
-		Check to see if the sphere intersects with the frustum.
+			[page:Matrix4 matrix] - [page:Matrix4] used to set the [page:.planes planes]<br /><br />
+
+			This is used by the [page:WebGLRenderer] to set up the Frustum from a [page:Camera Camera's]
+			[page:Camera.projectionMatrix projectionMatrix] and [page:Camera.matrixWorldInverse matrixWorldInverse].
 		</div>
 
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 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]