Fix missing scope in MMDLoader
@@ -858,8 +858,8 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
var initMaterials = function () {
var textures = [];
- var textureLoader = new THREE.TextureLoader( this.manager );
- var tgaLoader = new THREE.TGALoader( this.manager );
+ var textureLoader = new THREE.TextureLoader( scope.manager );
+ var tgaLoader = new THREE.TGALoader( scope.manager );
var offset = 0;
var materialParams = [];