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@@ -7961,27 +7961,6 @@ THREE.Projector = function () {
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};
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- var projectVertex = function ( vertex ) {
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-
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- var position = vertex.position;
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- var positionWorld = vertex.positionWorld;
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- var positionScreen = vertex.positionScreen;
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-
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- positionWorld.copy( position ).applyMatrix4( _modelMatrix );
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- positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
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-
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- var invW = 1 / positionScreen.w;
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-
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- positionScreen.x *= invW;
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- positionScreen.y *= invW;
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- positionScreen.z *= invW;
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-
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- vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
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- positionScreen.y >= -1 && positionScreen.y <= 1 &&
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- positionScreen.z >= -1 && positionScreen.z <= 1;
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-
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- };
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-
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var projectObject = function ( object ) {
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if ( object.visible === false ) return;
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@@ -8030,11 +8009,105 @@ THREE.Projector = function () {
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};
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+ var RenderState = function () {
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+
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+ var object = null;
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+
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+ var setObject = function ( value ) {
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+
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+ object = value;
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+
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+ };
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+
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+ var projectVertex = function ( vertex ) {
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+
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+ var position = vertex.position;
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+ var positionWorld = vertex.positionWorld;
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+ var positionScreen = vertex.positionScreen;
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+
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+ positionWorld.copy( position ).applyMatrix4( _modelMatrix );
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+ positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
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+
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+ var invW = 1 / positionScreen.w;
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+
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+ positionScreen.x *= invW;
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+ positionScreen.y *= invW;
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+ positionScreen.z *= invW;
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+
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+ vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
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+ positionScreen.y >= -1 && positionScreen.y <= 1 &&
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+ positionScreen.z >= -1 && positionScreen.z <= 1;
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+
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+ };
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+
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+ var handleVertex = function ( x, y, z ) {
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+
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+ _vertex = getNextVertexInPool();
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+ _vertex.position.set( x, y, z );
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+
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+ projectVertex( _vertex );
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+
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+ };
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+
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+ var checkTriangleVisibility = function ( v1, v2, v3 ) {
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+
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+ _points3[ 0 ] = v1.positionScreen;
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+ _points3[ 1 ] = v2.positionScreen;
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+ _points3[ 2 ] = v3.positionScreen;
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+
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+ if ( v1.visible === true || v2.visible === true || v3.visible === true ||
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+ _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
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+
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+ return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
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+ ( v2.positionScreen.y - v1.positionScreen.y ) -
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+ ( v3.positionScreen.y - v1.positionScreen.y ) *
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+ ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
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+
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+ }
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+
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+ return false;
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+
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+ };
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+
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+ var handleTriangle = function ( a, b, c ) {
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+
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+ var v1 = _vertexPool[ a ];
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+ var v2 = _vertexPool[ b ];
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+ var v3 = _vertexPool[ c ];
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+
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+ if ( checkTriangleVisibility( v1, v2, v3 ) === true ) {
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+
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+ _face = getNextFace3InPool();
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+
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+ _face.id = object.id;
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+ _face.v1.copy( v1 );
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+ _face.v2.copy( v2 );
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+ _face.v3.copy( v3 );
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+
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+ _face.material = object.material;
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+
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+ _renderData.elements.push( _face );
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+
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+ }
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+
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+ };
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+
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+ return {
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+ setObject: setObject,
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+ projectVertex: projectVertex,
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+ checkTriangleVisibility: checkTriangleVisibility,
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+ handleVertex: handleVertex,
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+ handleTriangle: handleTriangle
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+ }
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+
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+ };
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+
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+ var renderState = new RenderState();
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+
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this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
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- var visible = false,
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- object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
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- v1, v2, v3, v4, isFaceMaterial, objectMaterials;
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+ var object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
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+ isFaceMaterial, objectMaterials;
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_face3Count = 0;
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_lineCount = 0;
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@@ -8058,6 +8131,8 @@ THREE.Projector = function () {
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object = _renderData.objects[ o ].object;
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+ renderState.setObject( object );
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+
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_modelMatrix = object.matrixWorld;
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_vertexCount = 0;
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@@ -8066,176 +8141,192 @@ THREE.Projector = function () {
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geometry = object.geometry;
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- vertices = geometry.vertices;
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- faces = geometry.faces;
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- faceVertexUvs = geometry.faceVertexUvs;
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+ if ( geometry instanceof THREE.BufferGeometry ) {
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- _normalMatrix.getNormalMatrix( _modelMatrix );
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+ var attributes = geometry.attributes;
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- isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
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- objectMaterials = isFaceMaterial === true ? object.material : null;
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+ if ( attributes.position !== undefined ) {
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- for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
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+ var positions = attributes.position.array;
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- _vertex = getNextVertexInPool();
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- _vertex.position.copy( vertices[ v ] );
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+ for ( var i = 0, l = positions.length; i < l; i += 3 ) {
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- projectVertex( _vertex );
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+ renderState.handleVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
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- }
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+ }
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- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
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+ if ( attributes.index !== undefined ) {
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- face = faces[ f ];
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+ var indices = attributes.index.array;
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- var material = isFaceMaterial === true
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- ? objectMaterials.materials[ face.materialIndex ]
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- : object.material;
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+ for ( var i = 0, l = indices.length; i < l; i += 3 ) {
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- if ( material === undefined ) continue;
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+ renderState.handleTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
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- var side = material.side;
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+ }
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- v1 = _vertexPool[ face.a ];
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- v2 = _vertexPool[ face.b ];
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- v3 = _vertexPool[ face.c ];
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+ } else {
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- if ( material.morphTargets === true ) {
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+ for ( var i = 0, l = positions.length; i < l; i += 3 ) {
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- var morphTargets = geometry.morphTargets;
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- var morphInfluences = object.morphTargetInfluences;
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+ renderState.handleTriangle( i, i + 1, i + 2 );
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- var v1p = v1.position;
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- var v2p = v2.position;
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- var v3p = v3.position;
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+ }
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- _vA.set( 0, 0, 0 );
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- _vB.set( 0, 0, 0 );
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- _vC.set( 0, 0, 0 );
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+ }
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- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
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+ }
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- var influence = morphInfluences[ t ];
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+ } else if ( geometry instanceof THREE.Geometry ) {
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- if ( influence === 0 ) continue;
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+ vertices = geometry.vertices;
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+ faces = geometry.faces;
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+ faceVertexUvs = geometry.faceVertexUvs;
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- var targets = morphTargets[ t ].vertices;
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+ _normalMatrix.getNormalMatrix( _modelMatrix );
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- _vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
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- _vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
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- _vA.z += ( targets[ face.a ].z - v1p.z ) * influence;
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+ isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
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+ objectMaterials = isFaceMaterial === true ? object.material : null;
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- _vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
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- _vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
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- _vB.z += ( targets[ face.b ].z - v2p.z ) * influence;
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+ for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
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- _vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
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- _vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
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- _vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
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+ var vertex = vertices[ v ];
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+ renderState.handleVertex( vertex.x, vertex.y, vertex.z );
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- }
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+ }
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- v1.position.add( _vA );
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- v2.position.add( _vB );
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- v3.position.add( _vC );
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+ for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
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- projectVertex( v1 );
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- projectVertex( v2 );
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- projectVertex( v3 );
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+ face = faces[ f ];
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- }
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+ var material = isFaceMaterial === true
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+ ? objectMaterials.materials[ face.materialIndex ]
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+ : object.material;
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- _points3[ 0 ] = v1.positionScreen;
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- _points3[ 1 ] = v2.positionScreen;
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- _points3[ 2 ] = v3.positionScreen;
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+ if ( material === undefined ) continue;
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- if ( v1.visible === true || v2.visible === true || v3.visible === true ||
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- _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
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+ var side = material.side;
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- visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) *
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- ( v2.positionScreen.y - v1.positionScreen.y ) -
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- ( v3.positionScreen.y - v1.positionScreen.y ) *
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- ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
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+ var v1 = _vertexPool[ face.a ];
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+ var v2 = _vertexPool[ face.b ];
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+ var v3 = _vertexPool[ face.c ];
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- if ( side === THREE.DoubleSide || visible === ( side === THREE.FrontSide ) ) {
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+ if ( material.morphTargets === true ) {
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- _face = getNextFace3InPool();
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+ var morphTargets = geometry.morphTargets;
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+ var morphInfluences = object.morphTargetInfluences;
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- _face.id = object.id;
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- _face.v1.copy( v1 );
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- _face.v2.copy( v2 );
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- _face.v3.copy( v3 );
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+ var v1p = v1.position;
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+ var v2p = v2.position;
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+ var v3p = v3.position;
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- } else {
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+ _vA.set( 0, 0, 0 );
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+ _vB.set( 0, 0, 0 );
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+ _vC.set( 0, 0, 0 );
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- continue;
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+ for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
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- }
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+ var influence = morphInfluences[ t ];
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- } else {
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+ if ( influence === 0 ) continue;
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- continue;
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+ var targets = morphTargets[ t ].vertices;
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- }
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+ _vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
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+ _vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
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+ _vA.z += ( targets[ face.a ].z - v1p.z ) * influence;
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- _face.normalModel.copy( face.normal );
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+ _vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
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+ _vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
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+ _vB.z += ( targets[ face.b ].z - v2p.z ) * influence;
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- if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
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+ _vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
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+ _vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
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+ _vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
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- _face.normalModel.negate();
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+ }
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- }
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+ v1.position.add( _vA );
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+ v2.position.add( _vB );
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+ v3.position.add( _vC );
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- _face.normalModel.applyMatrix3( _normalMatrix ).normalize();
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+ renderState.projectVertex( v1 );
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+ renderState.projectVertex( v2 );
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+ renderState.projectVertex( v3 );
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- _face.normalModelView.copy( _face.normalModel ).applyMatrix3( _normalViewMatrix );
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+ }
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+
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+ var visible = renderState.checkTriangleVisibility( v1, v2, v3 );
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- _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix );
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+ if ( visible === ( side === THREE.BackSide ) ) continue;
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- faceVertexNormals = face.vertexNormals;
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+ _face = getNextFace3InPool();
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- for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
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+ _face.id = object.id;
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+ _face.v1.copy( v1 );
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+ _face.v2.copy( v2 );
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+ _face.v3.copy( v3 );
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- var normalModel = _face.vertexNormalsModel[ n ];
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- normalModel.copy( faceVertexNormals[ n ] );
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+ _face.normalModel.copy( face.normal );
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if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
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- normalModel.negate();
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+ _face.normalModel.negate();
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}
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- normalModel.applyMatrix3( _normalMatrix ).normalize();
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+ _face.normalModel.applyMatrix3( _normalMatrix ).normalize();
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- var normalModelView = _face.vertexNormalsModelView[ n ];
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- normalModelView.copy( normalModel ).applyMatrix3( _normalViewMatrix );
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+ _face.normalModelView.copy( _face.normalModel ).applyMatrix3( _normalViewMatrix );
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- }
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+ _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix );
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+
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+ faceVertexNormals = face.vertexNormals;
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+
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+ for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
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+
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+ var normalModel = _face.vertexNormalsModel[ n ];
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+ normalModel.copy( faceVertexNormals[ n ] );
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- _face.vertexNormalsLength = faceVertexNormals.length;
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+ if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
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- for ( var c = 0, cl = Math.min( faceVertexUvs.length, 3 ); c < cl; c ++ ) {
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+ normalModel.negate();
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- uvs = faceVertexUvs[ c ][ f ];
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+ }
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+
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+ normalModel.applyMatrix3( _normalMatrix ).normalize();
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+
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+ var normalModelView = _face.vertexNormalsModelView[ n ];
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+ normalModelView.copy( normalModel ).applyMatrix3( _normalViewMatrix );
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+
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+ }
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+
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+ _face.vertexNormalsLength = faceVertexNormals.length;
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- if ( uvs === undefined ) continue;
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+ for ( var c = 0, cl = Math.min( faceVertexUvs.length, 3 ); c < cl; c ++ ) {
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- for ( var u = 0, ul = uvs.length; u < ul; u ++ ) {
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+ uvs = faceVertexUvs[ c ][ f ];
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- _face.uvs[ c ][ u ] = uvs[ u ];
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+ if ( uvs === undefined ) continue;
|
|
|
+
|
|
|
+ for ( var u = 0, ul = uvs.length; u < ul; u ++ ) {
|
|
|
+
|
|
|
+ _face.uvs[ c ][ u ] = uvs[ u ];
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|
|
|
- }
|
|
|
+ _face.color = face.color;
|
|
|
+ _face.material = material;
|
|
|
|
|
|
- _face.color = face.color;
|
|
|
- _face.material = material;
|
|
|
+ _centroid.copy( _face.centroidModel ).applyProjection( _viewProjectionMatrix );
|
|
|
|
|
|
- _centroid.copy( _face.centroidModel ).applyProjection( _viewProjectionMatrix );
|
|
|
+ _face.z = _centroid.z;
|
|
|
|
|
|
- _face.z = _centroid.z;
|
|
|
+ _renderData.elements.push( _face );
|
|
|
|
|
|
- _renderData.elements.push( _face );
|
|
|
+ }
|
|
|
|
|
|
}
|
|
|
|