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<!DOCTYPE html>
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<!DOCTYPE html>
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-<html lang="en">
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+<html lang="zh">
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<head>
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<head>
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<meta charset="utf-8" />
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<meta charset="utf-8" />
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<base href="../../../" />
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<base href="../../../" />
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@@ -12,16 +12,16 @@
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<h1>[name]</h1>
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<h1>[name]</h1>
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- <p class="desc">This displays a cone shaped helper object for a [page:SpotLight].</p>
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+ <p class="desc">用于模拟聚光灯 [page:SpotLight] 的锥形辅助对象.</p>
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- <h2>Example</h2>
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+ <h2>例子</h2>
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<iframe src='../examples/webgl_lights_spotlight.html'></iframe>
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<iframe src='../examples/webgl_lights_spotlight.html'></iframe>
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<a target="THREE_Examples" href="../examples/#webgl_lights_spotlight">View in Examples</a><br />
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<a target="THREE_Examples" href="../examples/#webgl_lights_spotlight">View in Examples</a><br />
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- <h2>Other Examples</h2>
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+ <h2>其他例子</h2>
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<div>[example:webgl_lights_spotlights lights / spotlights ]</div>
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<div>[example:webgl_lights_spotlights lights / spotlights ]</div>
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- <h2>Code Example</h2>
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+ <h2>代码示例</h2>
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<code>
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<code>
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var spotLight = new THREE.SpotLight( 0xffffff );
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var spotLight = new THREE.SpotLight( 0xffffff );
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spotLight.position.set( 10, 10, 10 );
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spotLight.position.set( 10, 10, 10 );
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@@ -32,51 +32,51 @@
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</code>
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</code>
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- <h2>Constructor</h2>
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+ <h2>构造函数</h2>
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<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
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<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
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<p>
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<p>
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- [page:SpotLight light] -- The [page:SpotLight] to be visualized. <br /><br/>
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+ [page:SpotLight light] -- 被模拟的聚光灯 [page:SpotLight] . <br /><br/>
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- [page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
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+ [page:Hex color] -- (可选的) 如果没有赋值辅助对象将使用光源的颜色.
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</p>
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</p>
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- <h2>Properties</h2>
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- <p>See the base [page:Object3D] class for common properties.</p>
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+ <h2>属性</h2>
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+ <p>请到基类 [page:Object3D] 页面查看公共属性.</p>
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<h3>[property:LineSegments cone]</h3>
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<h3>[property:LineSegments cone]</h3>
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- <p>[page:LineSegments] used to visualize the light.</p>
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+ <p>用于模拟光源的 [page:LineSegments] 类型对象.</p>
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<h3>[property:SpotLight light]</h3>
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<h3>[property:SpotLight light]</h3>
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- <p>Reference to the [page:SpotLight] being visualized.</p>
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+ <p>被模拟的聚光灯 [page:SpotLight] .</p>
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<h3>[property:object matrix]</h3>
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<h3>[property:object matrix]</h3>
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- <p>Reference to the spotLight's [page:Object3D.matrixWorld matrixWorld].</p>
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+ <p>请参考聚光灯的世界矩阵 [page:Object3D.matrixWorld matrixWorld].</p>
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<h3>[property:object matrixAutoUpdate]</h3>
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<h3>[property:object matrixAutoUpdate]</h3>
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<p>
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<p>
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- See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
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- spotLight's [page:Object3D.matrixWorld matrixWorld].
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+ 请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
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+ 使用聚光灯的 [page:Object3D.matrixWorld matrixWorld].
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</p>
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</p>
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<h3>[property:hex color]</h3>
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<h3>[property:hex color]</h3>
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<p>
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<p>
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- The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
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- the next time [page:.update update] is called.
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+ 构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
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+ 辅助对象的颜色将在下一次 [page:.update update] 被调用时更新.
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</p>
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</p>
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- <h2>Methods</h2>
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- <p>See the base [page:Object3D] class for common methods.</p>
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+ <h2>方法</h2>
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+ <p>请到基类 [page:Object3D] 页面查看公共属性.</p>
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<h3>[method:null dispose]()</h3>
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<h3>[method:null dispose]()</h3>
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- <p>Disposes of the light helper.</p>
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+ <p>销毁该聚光灯辅助对象.</p>
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<h3>[method:null update]()</h3>
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<h3>[method:null update]()</h3>
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- <p>Updates the light helper.</p>
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+ <p>更新聚光灯辅助对象.</p>
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- <h2>Source</h2>
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+ <h2>源码</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</body>
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