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Blender exporter normal bug fix

Global rotation is not taken into account for normals in loader.
This leads to all objects/cameras/lights in the scene being rotated correctly,
but with normals pointing into the wrong direction.

Not applying rotation at all fixes this problem
j.faassen 11 anos atrás
pai
commit
0d3bd8b69b

+ 1 - 1
utils/exporters/blender/2.65/scripts/addons/io_mesh_threejs/export_threejs.py

@@ -42,7 +42,7 @@ DEFAULTS = {
 "bgalpha" : 1.0,
 
 "position" : [0, 0, 0],
-"rotation" : [-math.pi/2, 0, 0],
+"rotation" : [0, 0, 0],
 "scale"    : [1, 1, 1],
 
 "camera"  :