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Updated builds.

Mr.doob 11 ani în urmă
părinte
comite
0d522d83e7
2 a modificat fișierele cu 169 adăugiri și 177 ștergeri
  1. 24 31
      build/three.js
  2. 145 146
      build/three.min.js

+ 24 - 31
build/three.js

@@ -7023,6 +7023,7 @@ THREE.EventDispatcher.prototype = {
 		if ( object instanceof THREE.Sprite ) {
 
 			matrixPosition.setFromMatrixPosition( object.matrixWorld );
+			
 			var distance = raycaster.ray.distanceToPoint( matrixPosition );
 
 			if ( distance > object.scale.x ) {
@@ -7085,19 +7086,18 @@ THREE.EventDispatcher.prototype = {
 
 				if ( material === undefined ) return intersects;
 
+				var attributes = geometry.attributes;
+
 				var a, b, c;
 				var precision = raycaster.precision;
 
-				if ( geometry.attributes.index !== undefined ) {
+				if ( attributes.index !== undefined ) {
 
 					var offsets = geometry.offsets;
-					var indices = geometry.attributes.index.array;
-					var positions = geometry.attributes.position.array;
-					var offLength = geometry.offsets.length;
-
-					var fl = geometry.attributes.index.array.length / 3;
+					var indices = attributes.index.array;
+					var positions = attributes.position.array;
 
-					for ( var oi = 0; oi < offLength; ++oi ) {
+					for ( var oi = 0, ol = offsets.length; oi < ol; ++oi ) {
 
 						var start = offsets[ oi ].start;
 						var count = offsets[ oi ].count;
@@ -7162,12 +7162,9 @@ THREE.EventDispatcher.prototype = {
 				} else {
 
 					var offsets = geometry.offsets;
-					var positions = geometry.attributes.position.array;
-					var offLength = geometry.offsets.length;
-
-					var fl = geometry.attributes.position.array.length;
+					var positions = attributes.position.array;
 
-					for ( var i = 0; i < fl; i += 3 ) {
+					for ( var i = 0, il = attributes.position.array.length; i < il; i += 3 ) {
 
 						a = i;
 						b = i + 1;
@@ -9700,8 +9697,6 @@ THREE.BufferGeometry = function () {
 	this.boundingBox = null;
 	this.boundingSphere = null;
 
-	this.hasTangents = false;
-
 };
 
 THREE.BufferGeometry.prototype = {
@@ -9721,28 +9716,23 @@ THREE.BufferGeometry.prototype = {
 
 	applyMatrix: function ( matrix ) {
 
-		var positionArray;
-		var normalArray;
+		var position = this.attributes.position;
 
-		if ( this.attributes[ "position" ] ) positionArray = this.attributes[ "position" ].array;
-		if ( this.attributes[ "normal" ] ) normalArray = this.attributes[ "normal" ].array;
+		if ( position !== undefined ) {
 
-		if ( positionArray !== undefined ) {
-
-			matrix.multiplyVector3Array( positionArray );
-			this.verticesNeedUpdate = true;
+			matrix.multiplyVector3Array( position.array );
+			position.needsUpdate = true;
 
 		}
 
-		if ( normalArray !== undefined ) {
-
-			var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
+		var normal = this.attributes.normal;
 
-			normalMatrix.multiplyVector3Array( normalArray );
+		if ( normal !== undefined ) {
 
-			this.normalizeNormals();
+			var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 
-			this.normalsNeedUpdate = true;
+			normalMatrix.multiplyVector3Array( normal.array );
+			normal.needsUpdate = true;
 
 		}
 
@@ -10231,9 +10221,6 @@ THREE.BufferGeometry.prototype = {
 
 		}
 
-		this.hasTangents = true;
-		this.tangentsNeedUpdate = true;
-
 	},
 
 	/*
@@ -20921,6 +20908,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			_this.info.memory.geometries --;
 
+		} if ( geometry instanceof THREE.Geometry2 ) {
+
+			delete _buffers[ geometry.id ];
+
+			_this.info.memory.geometries --;
+
 		} else {
 
 			if ( geometry.geometryGroups !== undefined ) {

+ 145 - 146
build/three.min.js

@@ -96,7 +96,7 @@ f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-k,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(
 g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=l*e-k,b[2]=k*e-l,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,l=e+e;a=c*g;var k=c*
 h,c=c*l,n=d*h,d=d*l,e=e*l,g=f*g,h=f*h,f=f*l;b[0]=1-(n+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
 a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],l=c[12],k=c[1],n=c[5],q=c[9],s=c[13],u=c[2],t=c[6],p=c[10],v=c[14],w=c[3],r=c[7],x=c[11],
-c=c[15],z=d[0],F=d[4],P=d[8],B=d[12],C=d[1],A=d[5],I=d[9],H=d[13],N=d[2],y=d[6],K=d[10],E=d[14],D=d[3],G=d[7],T=d[11],d=d[15];e[0]=f*z+g*C+h*N+l*D;e[4]=f*F+g*A+h*y+l*G;e[8]=f*P+g*I+h*K+l*T;e[12]=f*B+g*H+h*E+l*d;e[1]=k*z+n*C+q*N+s*D;e[5]=k*F+n*A+q*y+s*G;e[9]=k*P+n*I+q*K+s*T;e[13]=k*B+n*H+q*E+s*d;e[2]=u*z+t*C+p*N+v*D;e[6]=u*F+t*A+p*y+v*G;e[10]=u*P+t*I+p*K+v*T;e[14]=u*B+t*H+p*E+v*d;e[3]=w*z+r*C+x*N+c*D;e[7]=w*F+r*A+x*y+c*G;e[11]=w*P+r*I+x*K+c*T;e[15]=w*B+r*H+x*E+c*d;return this},multiplyToArray:function(a,
+c=c[15],z=d[0],F=d[4],P=d[8],C=d[12],B=d[1],A=d[5],I=d[9],H=d[13],N=d[2],y=d[6],K=d[10],E=d[14],D=d[3],G=d[7],T=d[11],d=d[15];e[0]=f*z+g*B+h*N+l*D;e[4]=f*F+g*A+h*y+l*G;e[8]=f*P+g*I+h*K+l*T;e[12]=f*C+g*H+h*E+l*d;e[1]=k*z+n*B+q*N+s*D;e[5]=k*F+n*A+q*y+s*G;e[9]=k*P+n*I+q*K+s*T;e[13]=k*C+n*H+q*E+s*d;e[2]=u*z+t*B+p*N+v*D;e[6]=u*F+t*A+p*y+v*G;e[10]=u*P+t*I+p*K+v*T;e[14]=u*C+t*H+p*E+v*d;e[3]=w*z+r*B+x*N+c*D;e[7]=w*F+r*A+x*y+c*G;e[11]=w*P+r*I+x*K+c*T;e[15]=w*C+r*H+x*E+c*d;return this},multiplyToArray:function(a,
 b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
 a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],k=a[2],n=a[6],q=a[10],s=a[14];return a[3]*(+e*h*n-d*l*n-e*g*q+c*l*q+d*g*s-c*h*s)+a[7]*(+b*h*s-b*l*q+e*f*q-d*f*s+d*l*k-e*h*k)+a[11]*(+b*l*n-b*g*s-e*f*n+c*f*s+e*g*k-c*l*k)+a[15]*(-d*g*k-b*h*n+b*g*q+d*f*n-c*f*
@@ -147,13 +147,13 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
 c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
 b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,l=new a.Vector3,k=function(f,n,u){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=n.ray.distanceToPoint(d);if(t>f.scale.x)return u;u.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
 a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),k(f.getObjectForDistance(t),n,u);else if(f instanceof a.Mesh){var p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return u;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==p.boundingBox&&!1===c.isIntersectionBox(p.boundingBox))return u;if(p instanceof a.BufferGeometry){var v=f.material;if(void 0===
-v)return u;var w,r,x,z=n.precision;if(void 0!==p.attributes.index)for(var F=p.offsets,P=p.attributes.index.array,B=p.attributes.position.array,C=p.offsets.length,A=p.attributes.index.array.length/3,A=0;A<C;++A){w=F[A].start;for(var I=F[A].index,p=w,H=w+F[A].count;p<H;p+=3){w=I+P[p];r=I+P[p+1];x=I+P[p+2];g.set(B[3*w],B[3*w+1],B[3*w+2]);h.set(B[3*r],B[3*r+1],B[3*r+2]);l.set(B[3*x],B[3*x+1],B[3*x+2]);var N=v.side===a.BackSide?c.intersectTriangle(l,h,g,!0):c.intersectTriangle(g,h,l,v.side!==a.DoubleSide);
-null!==N&&(N.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(N),t<z||t<n.near||t>n.far||u.push({distance:t,point:N,indices:[w,r,x],face:null,faceIndex:null,object:f}))}}else for(B=p.attributes.position.array,A=p.attributes.position.array.length,p=0;p<A;p+=3)w=p,r=p+1,x=p+2,g.set(B[3*w],B[3*w+1],B[3*w+2]),h.set(B[3*r],B[3*r+1],B[3*r+2]),l.set(B[3*x],B[3*x+1],B[3*x+2]),N=v.side===a.BackSide?c.intersectTriangle(l,h,g,!0):c.intersectTriangle(g,h,l,v.side!==a.DoubleSide),null!==N&&(N.applyMatrix4(f.matrixWorld),
-t=n.ray.origin.distanceTo(N),t<z||t<n.near||t>n.far||u.push({distance:t,point:N,indices:[w,r,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(P=f.material instanceof a.MeshFaceMaterial,B=!0===P?f.material.materials:null,z=n.precision,F=p.vertices,C=0,A=p.faces.length;C<A;C++)if(I=p.faces[C],v=!0===P?B[I.materialIndex]:f.material,void 0!==v){w=F[I.a];r=F[I.b];x=F[I.c];if(!0===v.morphTargets){t=p.morphTargets;N=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);l.set(0,0,0);
-for(var H=0,y=t.length;H<y;H++){var K=N[H];if(0!==K){var E=t[H].vertices;g.x+=(E[I.a].x-w.x)*K;g.y+=(E[I.a].y-w.y)*K;g.z+=(E[I.a].z-w.z)*K;h.x+=(E[I.b].x-r.x)*K;h.y+=(E[I.b].y-r.y)*K;h.z+=(E[I.b].z-r.z)*K;l.x+=(E[I.c].x-x.x)*K;l.y+=(E[I.c].y-x.y)*K;l.z+=(E[I.c].z-x.z)*K}}g.add(w);h.add(r);l.add(x);w=g;r=h;x=l}N=v.side===a.BackSide?c.intersectTriangle(x,r,w,!0):c.intersectTriangle(w,r,x,v.side!==a.DoubleSide);null!==N&&(N.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(N),t<z||t<n.near||t>n.far||
-u.push({distance:t,point:N,face:I,faceIndex:C,object:f}))}}else if(f instanceof a.Line){z=n.linePrecision;v=z*z;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return u;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(F=p.vertices,z=F.length,w=new a.Vector3,r=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;p<z-1;p+=x)c.distanceSqToSegment(F[p],F[p+1],r,
-w)>v||(t=c.origin.distanceTo(r),t<n.near||t>n.far||u.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)k(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);k(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=
-function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)k(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
+v)return u;var w=p.attributes,r,x,z=n.precision;if(void 0!==w.index)for(var F=p.offsets,P=w.index.array,C=w.position.array,B=0,A=F.length;B<A;++B)for(var w=F[B].start,I=F[B].index,p=w,H=w+F[B].count;p<H;p+=3){w=I+P[p];r=I+P[p+1];x=I+P[p+2];g.set(C[3*w],C[3*w+1],C[3*w+2]);h.set(C[3*r],C[3*r+1],C[3*r+2]);l.set(C[3*x],C[3*x+1],C[3*x+2]);var N=v.side===a.BackSide?c.intersectTriangle(l,h,g,!0):c.intersectTriangle(g,h,l,v.side!==a.DoubleSide);null!==N&&(N.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(N),
+t<z||t<n.near||t>n.far||u.push({distance:t,point:N,indices:[w,r,x],face:null,faceIndex:null,object:f}))}else for(C=w.position.array,p=0,H=w.position.array.length;p<H;p+=3)w=p,r=p+1,x=p+2,g.set(C[3*w],C[3*w+1],C[3*w+2]),h.set(C[3*r],C[3*r+1],C[3*r+2]),l.set(C[3*x],C[3*x+1],C[3*x+2]),N=v.side===a.BackSide?c.intersectTriangle(l,h,g,!0):c.intersectTriangle(g,h,l,v.side!==a.DoubleSide),null!==N&&(N.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(N),t<z||t<n.near||t>n.far||u.push({distance:t,point:N,
+indices:[w,r,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(P=f.material instanceof a.MeshFaceMaterial,C=!0===P?f.material.materials:null,z=n.precision,F=p.vertices,B=0,A=p.faces.length;B<A;B++)if(I=p.faces[B],v=!0===P?C[I.materialIndex]:f.material,void 0!==v){w=F[I.a];r=F[I.b];x=F[I.c];if(!0===v.morphTargets){t=p.morphTargets;N=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);l.set(0,0,0);for(var H=0,y=t.length;H<y;H++){var K=N[H];if(0!==K){var E=t[H].vertices;g.x+=
+(E[I.a].x-w.x)*K;g.y+=(E[I.a].y-w.y)*K;g.z+=(E[I.a].z-w.z)*K;h.x+=(E[I.b].x-r.x)*K;h.y+=(E[I.b].y-r.y)*K;h.z+=(E[I.b].z-r.z)*K;l.x+=(E[I.c].x-x.x)*K;l.y+=(E[I.c].y-x.y)*K;l.z+=(E[I.c].z-x.z)*K}}g.add(w);h.add(r);l.add(x);w=g;r=h;x=l}N=v.side===a.BackSide?c.intersectTriangle(x,r,w,!0):c.intersectTriangle(w,r,x,v.side!==a.DoubleSide);null!==N&&(N.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(N),t<z||t<n.near||t>n.far||u.push({distance:t,point:N,face:I,faceIndex:B,object:f}))}}else if(f instanceof
+a.Line){z=n.linePrecision;v=z*z;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return u;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(F=p.vertices,z=F.length,w=new a.Vector3,r=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;p<z-1;p+=x)c.distanceSqToSegment(F[p],F[p+1],r,w)>v||(t=c.origin.distanceTo(r),t<n.near||t>n.far||u.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),
+face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)k(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);k(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)k(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);
+return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
 this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
 THREE.Object3D.prototype={constructor:THREE.Object3D,get rotation(){return this._rotation},set rotation(a){this._rotation=a;this._rotation._quaternion=this._quaternion;this._quaternion._euler=this._rotation;this._rotation._updateQuaternion()},get quaternion(){return this._quaternion},set quaternion(a){this._quaternion=a;this._quaternion._euler=this._rotation;this._rotation._quaternion=this._quaternion;this._quaternion._updateEuler()},get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");
 return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);
@@ -166,7 +166,7 @@ b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name=
 this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
 a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
 if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===s){var a=new THREE.RenderableVertex;q.push(a);s++;n++;return a}return q[n++]}function b(){if(t===v){var a=new THREE.RenderableFace;p.push(a);v++;t++;return a}return p[t++]}function c(){if(r===z){var a=new THREE.RenderableLine;x.push(a);z++;r++;return a}return x[r++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],l=0,k,n,q=[],s=0,u,t,p=[],v=0,w,r,x=[],z=0,F,P,B=[],C=0,A={objects:[],lights:[],elements:[]},I=new THREE.Vector3,H=new THREE.Vector3,N=new THREE.Vector3,y=new THREE.Vector3,K=new THREE.Vector4,E=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),D=new THREE.Box3,G=Array(3),T=new THREE.Matrix4,Z=
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],l=0,k,n,q=[],s=0,u,t,p=[],v=0,w,r,x=[],z=0,F,P,C=[],B=0,A={objects:[],lights:[],elements:[]},I=new THREE.Vector3,H=new THREE.Vector3,N=new THREE.Vector3,y=new THREE.Vector3,K=new THREE.Vector4,E=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),D=new THREE.Box3,G=Array(3),T=new THREE.Matrix4,Z=
 new THREE.Matrix4,V,ia=new THREE.Matrix4,Y=new THREE.Matrix3,ja=new THREE.Frustum,L=new THREE.Vector4,ka=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Z.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Z)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Z.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Z)}}();this.pickingRay=function(a,b){a.z=
 -1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var Q=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)A.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===ja.intersectsObject(a)){if(g===l){var b=new THREE.RenderableObject;h.push(b);l++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
 (y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(Z),f.z=y.z);A.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)Q(a.children[b])}},U=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(V);c.copy(b).applyMatrix4(Z);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){G[0]=a.positionScreen;G[1]=b.positionScreen;G[2]=c.positionScreen;return!0===
@@ -180,7 +180,7 @@ Sa.y)*Ca;H.z+=(Da[v.b].z-Sa.z)*Ca;N.x+=(Da[v.c].x-ma.x)*Ca;N.y+=(Da[v.c].y-ma.y)
 y=v.vertexNormals;ya=0;for(Sa=Math.min(y.length,3);ya<Sa;ya++)ma=u.vertexNormalsModel[ya],ma.copy(y[ya]),!1!==Aa||E!==THREE.BackSide&&E!==THREE.DoubleSide||ma.negate(),ma.applyMatrix3(Y).normalize();u.vertexNormalsLength=y.length;y=0;for(Aa=Math.min(z.length,3);y<Aa;y++)if(E=z[y][la],void 0!==E)for(ya=0,Sa=E.length;ya<Sa;ya++)u.uvs[y][ya]=E[ya];u.color=v.color;u.material=Pa;u.z=(qa.positionScreen.z+xa.positionScreen.z+Ka.positionScreen.z)/3;A.elements.push(u)}}}}}else if(p instanceof THREE.Line)if(s instanceof
 THREE.BufferGeometry){if(z=s.attributes,void 0!==z.position){G=z.position.array;p=0;for(s=G.length;p<s;p+=3)U.pushVertex(G[p],G[p+1],G[p+2]);if(void 0!==z.index)for(z=z.index.array,p=0,s=z.length;p<s;p+=2)U.pushLine(z[p],z[p+1]);else for(p=0,s=G.length/3-1;p<s;p++)U.pushLine(p,p+1)}}else{if(s instanceof THREE.Geometry&&(ia.multiplyMatrices(Z,V),v=p.geometry.vertices,0!==v.length))for(qa=a(),qa.positionScreen.copy(v[0]).applyMatrix4(ia),s=p.type===THREE.LinePieces?2:1,la=1,Ua=v.length;la<Ua;la++)qa=
 a(),qa.positionScreen.copy(v[la]).applyMatrix4(ia),0<(la+1)%s||(xa=q[n-2],L.copy(qa.positionScreen),ka.copy(xa.positionScreen),!0===e(L,ka)&&(L.multiplyScalar(1/L.w),ka.multiplyScalar(1/ka.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(L),w.v2.positionScreen.copy(ka),w.z=Math.max(L.z,ka.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[la]),w.vertexColors[1].copy(p.geometry.colors[la-1])),A.elements.push(w)))}else p instanceof THREE.Sprite&&
-(K.set(V.elements[12],V.elements[13],V.elements[14],1),K.applyMatrix4(Z),s=1/K.w,K.z*=s,-1<=K.z&&1>=K.z&&(P===C?(x=new THREE.RenderableSprite,B.push(x),C++,P++,F=x):F=B[P++],F.id=p.id,F.x=K.x*s,F.y=K.y*s,F.z=K.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(K.x+h.projectionMatrix.elements[0])/(K.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(K.y+h.projectionMatrix.elements[5])/(K.w+h.projectionMatrix.elements[13])),F.material=p.material,A.elements.push(F)));
+(K.set(V.elements[12],V.elements[13],V.elements[14],1),K.applyMatrix4(Z),s=1/K.w,K.z*=s,-1<=K.z&&1>=K.z&&(P===B?(x=new THREE.RenderableSprite,C.push(x),B++,P++,F=x):F=C[P++],F.id=p.id,F.x=K.x*s,F.y=K.y*s,F.z=K.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(K.x+h.projectionMatrix.elements[0])/(K.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(K.y+h.projectionMatrix.elements[5])/(K.w+h.projectionMatrix.elements[13])),F.material=p.material,A.elements.push(F)));
 !0===k&&A.elements.sort(d);return A}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
@@ -199,21 +199,20 @@ a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVer
 dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Geometry2=function(a){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=void 0!==a?new Float32Array(3*a):[];this.normals=void 0!==a?new Float32Array(3*a):[];this.uvs=void 0!==a?new Float32Array(2*a):[];this.boundingSphere=this.boundingBox=null};
 THREE.Geometry2.prototype={constructor:THREE.Geometry2,applyMatrix:function(a){a.multiplyVector3Array(this.vertices)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.vertices,b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&
 (b.max.z=g)}},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);a.makeEmpty();for(var c=this.vertices,d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}(),dispose:function(){this.dispatchEvent({type:"dispose"})}};
-THREE.EventDispatcher.prototype.apply(THREE.Geometry2.prototype);THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
-THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={itemSize:d,array:new b(c*d)}},applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===
-this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=
-new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,
-b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,l,k,n,q,s=new THREE.Vector3,u=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,r=this.offsets;c=0;for(d=
-r.length;c<d;++c){b=r[c].start;g=r[c].count;var x=r[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],l=x+w[a+2],k=e[3*g],n=e[3*g+1],q=e[3*g+2],s.set(k,n,q),k=e[3*h],n=e[3*h+1],q=e[3*h+2],u.set(k,n,q),k=e[3*l],n=e[3*l+1],q=e[3*l+2],t.set(k,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*l]+=p.x,f[3*l+1]+=p.y,f[3*l+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)k=e[a],n=e[a+1],q=e[a+2],s.set(k,n,q),k=e[a+3],n=e[a+4],
-q=e[a+5],u.set(k,n,q),k=e[a+6],n=e[a+7],q=e[a+8],t.set(k,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];s=d[3*a+1];
-u=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];r=d[3*c+1];x=d[3*c+2];z=f[2*a];F=f[2*a+1];P=f[2*b];B=f[2*b+1];C=f[2*c];A=f[2*c+1];I=t-q;H=w-q;N=p-s;y=r-s;K=v-u;E=x-u;D=P-z;G=C-z;T=B-F;Z=A-F;V=1/(D*Z-G*T);ia.set((Z*I-T*H)*V,(Z*N-T*y)*V,(Z*K-T*E)*V);Y.set((D*H-G*I)*V,(D*y-G*N)*V,(D*E-G*K)*V);l[a].add(ia);l[b].add(ia);l[c].add(ia);k[a].add(Y);k[b].add(Y);k[c].add(Y)}function b(a){ta.x=e[3*a];ta.y=e[3*a+1];ta.z=e[3*a+2];Fa.copy(ta);ua=l[a];Ja.copy(ua);Ja.sub(ta.multiplyScalar(ta.dot(ua))).normalize();
-Na.crossVectors(Fa,ua);ea=Na.dot(k[a]);pa=0>ea?-1:1;h[4*a]=Ja.x;h[4*a+1]=Ja.y;h[4*a+2]=Ja.z;h[4*a+3]=pa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
-(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,l=[],k=[],n=0;n<g;n++)l[n]=new THREE.Vector3,k[n]=new THREE.Vector3;var q,s,u,t,p,v,w,r,x,z,F,P,B,C,A,I,H,N,y,K,E,D,G,T,Z,V,ia=new THREE.Vector3,Y=new THREE.Vector3,ja,L,ka,Q,U,O=this.offsets,n=0;for(L=O.length;n<L;++n){ja=O[n].start;ka=O[n].count;var S=O[n].index,g=ja;for(ja+=ka;g<ja;g+=3)ka=S+c[g],Q=S+c[g+1],U=S+c[g+2],a(ka,Q,U)}var Ja=new THREE.Vector3,Na=new THREE.Vector3,ta=new THREE.Vector3,
-Fa=new THREE.Vector3,pa,ua,ea,n=0;for(L=O.length;n<L;++n)for(ja=O[n].start,ka=O[n].count,S=O[n].index,g=ja,ja+=ka;g<ja;g+=3)ka=S+c[g],Q=S+c[g+1],U=S+c[g+2],b(ka),b(Q),b(U);this.tangentsNeedUpdate=this.hasTangents=!0}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],l=h[0],k=0,n=0,q=new Int32Array(6),s=new Int32Array(c.length),u=new Int32Array(c.length),
-t=0;t<c.length;t++)s[t]=-1,u[t]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)t=a[3*c+p],-1==s[t]?(q[2*p]=t,q[2*p+1]=-1,n++):s[t]<l.index?(q[2*p]=t,q[2*p+1]=-1,k++):(q[2*p]=t,q[2*p+1]=s[t]);if(g+n>l.index+b)for(l={start:f,count:0,index:g},h.push(l),n=0;6>n;n+=2)p=q[n+1],-1<p&&p<l.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)t=q[n],p=q[n+1],-1===p&&(p=g++),s[t]=p,u[p]=t,e[f++]=p-l.index,l.count++}this.reorderBuffers(e,u,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,
-Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,l=e.length;h<l;h++){var k=e[h];if(g instanceof k){d[f]=new k(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,l=this.attributes[f].itemSize,k=d[f],n=0;n<l;n++)k[e*l+n]=h[g*l+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=
-d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,
-index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
+THREE.EventDispatcher.prototype.apply(THREE.Geometry2.prototype);THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null};
+THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={itemSize:d,array:new b(c*d)}},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.multiplyVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;
+if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&
+(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal=
+{itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,l,k,n,q,s=new THREE.Vector3,u=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,r=this.offsets;c=0;for(d=r.length;c<d;++c){b=r[c].start;g=r[c].count;var x=r[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],l=
+x+w[a+2],k=e[3*g],n=e[3*g+1],q=e[3*g+2],s.set(k,n,q),k=e[3*h],n=e[3*h+1],q=e[3*h+2],u.set(k,n,q),k=e[3*l],n=e[3*l+1],q=e[3*l+2],t.set(k,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*l]+=p.x,f[3*l+1]+=p.y,f[3*l+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)k=e[a],n=e[a+1],q=e[a+2],s.set(k,n,q),k=e[a+3],n=e[a+4],q=e[a+5],u.set(k,n,q),k=e[a+6],n=e[a+7],q=e[a+8],t.set(k,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),
+f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];s=d[3*a+1];u=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];r=d[3*c+1];x=d[3*c+2];z=f[2*a];F=f[2*a+1];P=f[2*b];C=f[2*b+
+1];B=f[2*c];A=f[2*c+1];I=t-q;H=w-q;N=p-s;y=r-s;K=v-u;E=x-u;D=P-z;G=B-z;T=C-F;Z=A-F;V=1/(D*Z-G*T);ia.set((Z*I-T*H)*V,(Z*N-T*y)*V,(Z*K-T*E)*V);Y.set((D*H-G*I)*V,(D*y-G*N)*V,(D*E-G*K)*V);l[a].add(ia);l[b].add(ia);l[c].add(ia);k[a].add(Y);k[b].add(Y);k[c].add(Y)}function b(a){ta.x=e[3*a];ta.y=e[3*a+1];ta.z=e[3*a+2];Fa.copy(ta);ua=l[a];Ja.copy(ua);Ja.sub(ta.multiplyScalar(ta.dot(ua))).normalize();Na.crossVectors(Fa,ua);ea=Na.dot(k[a]);pa=0>ea?-1:1;h[4*a]=Ja.x;h[4*a+1]=Ja.y;h[4*a+2]=Ja.z;h[4*a+3]=pa}if(void 0===
+this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,
+l=[],k=[],n=0;n<g;n++)l[n]=new THREE.Vector3,k[n]=new THREE.Vector3;var q,s,u,t,p,v,w,r,x,z,F,P,C,B,A,I,H,N,y,K,E,D,G,T,Z,V,ia=new THREE.Vector3,Y=new THREE.Vector3,ja,L,ka,Q,U,O=this.offsets,n=0;for(L=O.length;n<L;++n){ja=O[n].start;ka=O[n].count;var S=O[n].index,g=ja;for(ja+=ka;g<ja;g+=3)ka=S+c[g],Q=S+c[g+1],U=S+c[g+2],a(ka,Q,U)}var Ja=new THREE.Vector3,Na=new THREE.Vector3,ta=new THREE.Vector3,Fa=new THREE.Vector3,pa,ua,ea,n=0;for(L=O.length;n<L;++n)for(ja=O[n].start,ka=O[n].count,S=O[n].index,
+g=ja,ja+=ka;g<ja;g+=3)ka=S+c[g],Q=S+c[g+1],U=S+c[g+2],b(ka),b(Q),b(U)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],l=h[0],k=0,n=0,q=new Int32Array(6),s=new Int32Array(c.length),u=new Int32Array(c.length),t=0;t<c.length;t++)s[t]=-1,u[t]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)t=a[3*c+p],-1==s[t]?(q[2*p]=t,q[2*p+1]=-1,n++):s[t]<
+l.index?(q[2*p]=t,q[2*p+1]=-1,k++):(q[2*p]=t,q[2*p+1]=s[t]);if(g+n>l.index+b)for(l={start:f,count:0,index:g},h.push(l),n=0;6>n;n+=2)p=q[n+1],-1<p&&p<l.index&&(q[n+1]=-1);for(n=0;6>n;n+=2)t=q[n],p=q[n+1],-1===p&&(p=g++),s[t]=p,u[p]=t,e[f++]=p-l.index,l.count++}this.reorderBuffers(e,u,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=
+f)for(var g=this.attributes[f].array,h=0,l=e.length;h<l;h++){var k=e[h];if(g instanceof k){d[f]=new k(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,l=this.attributes[f].itemSize,k=d[f],n=0;n<l;n++)k[e*l+n]=h[g*l+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,
+b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
 THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
 THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
@@ -253,29 +252,29 @@ d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;v
 b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
 b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?
 (a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
-THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:u+"/"+a}function e(){f(C.scene,
-I.objects)}function f(a,b){var c,e,g,h,k,n;for(n in b){var q=C.objects[n],r=b[n];if(void 0===q){if(r.type&&r.type in s.hierarchyHandlers){if(void 0===r.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in r)w in c||(u[w]=r[w]);p=C.materials[r.material];r.loading=!0;c=s.hierarchyHandlers[r.type].loaderObject;c.options?c.load(d(r.url,I.urlBaseType),l(n,a,p,r)):c.load(d(r.url,I.urlBaseType),l(n,
-a,p,r),u)}}else if(void 0!==r.geometry){if(t=C.geometries[r.geometry]){q=!1;p=C.materials[r.material];q=p instanceof THREE.ShaderMaterial;e=r.position;g=r.rotation;h=r.scale;c=r.matrix;k=r.quaternion;r.material||(p=new THREE.MeshFaceMaterial(C.face_materials[r.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(C.face_materials[r.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(u=0;u<p.materials.length;u++)q=q||p.materials[u]instanceof THREE.ShaderMaterial;
+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:u+"/"+a}function e(){f(B.scene,
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-a[1],a[2]),C.fogs[N]=w;for(var y in I.geometries)w=I.geometries[y],w.type in this.geometryHandlers&&(z+=1,s.onLoadStart());for(var K in I.objects)q(I.objects[K],function(a){a.type&&a.type in s.hierarchyHandlers&&(z+=1,s.onLoadStart())});P=z;for(y in I.geometries)if(w=I.geometries[y],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=y,C.geometries[y]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
-w.heightSegments),t.name=y,C.geometries[y]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=y,C.geometries[y]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=y,C.geometries[y]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=y,C.geometries[y]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
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-B=F;for(E in I.textures){y=I.textures[E];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){K=y.url.length;w=[];for(r=0;r<K;r++)w[r]=d(y.url[r],I.urlBaseType);r=(r=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,y.mapping,H(K)):THREE.ImageUtils.loadTextureCube(w,y.mapping,H(K))}else r=/\.dds$/i.test(y.url),K=d(y.url,I.urlBaseType),w=H(1),r=r?THREE.ImageUtils.loadCompressedTexture(K,y.mapping,w):THREE.ImageUtils.loadTexture(K,
+r.size_y}a.add(x);x.name=n;B.lights[n]=x;B.objects[n]=x}else"PerspectiveCamera"===r.type||"OrthographicCamera"===r.type?(e=r.position,g=r.rotation,k=r.quaternion,"PerspectiveCamera"===r.type?v=new THREE.PerspectiveCamera(r.fov,r.aspect,r.near,r.far):"OrthographicCamera"===r.type&&(v=new THREE.OrthographicCamera(r.left,r.right,r.top,r.bottom,r.near,r.far)),v.name=n,v.position.fromArray(e),void 0!==k?v.quaternion.fromArray(k):void 0!==g&&v.rotation.fromArray(g),a.add(v),B.cameras[n]=v,B.objects[n]=
+v):(e=r.position,g=r.rotation,h=r.scale,k=r.quaternion,q=new THREE.Object3D,q.name=n,q.position.fromArray(e),k?q.quaternion.fromArray(k):q.rotation.fromArray(g),q.scale.fromArray(h),q.visible=void 0!==r.visible?r.visible:!1,a.add(q),B.objects[n]=q,B.empties[n]=q);if(q){if(void 0!==r.userData)for(var z in r.userData)q.userData[z]=r.userData[z];if(void 0!==r.groups)for(u=0;u<r.groups.length;u++)c=r.groups[u],void 0===B.groups[c]&&(B.groups[c]=[]),B.groups[c].push(n)}}void 0!==q&&void 0!==r.children&&
+f(q,r.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,l=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(l);d&&a.traverse(function(a){a.material=d});var k=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=k});c.add(a);a.name=b;B.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c;e();z-=1;s.onLoadComplete();n()}}function l(a,b,c,d){return function(e){g(e.content?
+e.content:e.dae?e.scene:e,a,b,c,d);z-=1;s.onLoadComplete();n()}}function k(a){return function(b,c){b.name=a;B.geometries[a]=b;B.face_materials[a]=c}}function n(){s.callbackProgress({totalModels:P,totalTextures:C,loadedModels:P-z,loadedTextures:C-F},B);s.onLoadProgress();if(0===z&&0===F){for(var a=0;a<A.length;a++){var c=A[a],d=B.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,B.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(B)}}function q(a,
+b){b(a);if(void 0!==a.children)for(var c in a.children)q(a.children[c],b)}var s=this,u=THREE.Loader.prototype.extractUrlBase(c),t,p,v,w,r,x,z,F,P,C,B,A=[],I=a,H;for(H in this.geometryHandlers)a=this.geometryHandlers[H].loaderClass,this.geometryHandlers[H].loaderObject=new a;for(H in this.hierarchyHandlers)a=this.hierarchyHandlers[H].loaderClass,this.hierarchyHandlers[H].loaderObject=new a;F=z=0;B={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{},empties:{},groups:{}};I.transform&&(H=I.transform.position,a=I.transform.rotation,c=I.transform.scale,H&&B.scene.position.fromArray(H),a&&B.scene.rotation.fromArray(a),c&&B.scene.scale.fromArray(c),H||a||c)&&(B.scene.updateMatrix(),B.scene.updateMatrixWorld());H=function(a){return function(){F-=a;n();s.onLoadComplete()}};for(var N in I.fogs)a=I.fogs[N],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
+a[1],a[2]),B.fogs[N]=w;for(var y in I.geometries)w=I.geometries[y],w.type in this.geometryHandlers&&(z+=1,s.onLoadStart());for(var K in I.objects)q(I.objects[K],function(a){a.type&&a.type in s.hierarchyHandlers&&(z+=1,s.onLoadStart())});P=z;for(y in I.geometries)if(w=I.geometries[y],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=y,B.geometries[y]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
+w.heightSegments),t.name=y,B.geometries[y]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=y,B.geometries[y]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=y,B.geometries[y]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=y,B.geometries[y]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
+t.name=y,B.geometries[y]=t;else if(w.type in this.geometryHandlers){K={};for(r in w)"type"!==r&&"url"!==r&&(K[r]=w[r]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,I.urlBaseType),h(y),K)}else"embedded"===w.type&&(K=I.embeds[w.id],K.metadata=I.metadata,K&&(K=this.geometryHandlers.ascii.loaderObject.parse(K,""),k(y)(K.geometry,K.materials)));for(var E in I.textures)if(y=I.textures[E],y.url instanceof Array)for(F+=y.url.length,r=0;r<y.url.length;r++)s.onLoadStart();else F+=1,s.onLoadStart();
+C=F;for(E in I.textures){y=I.textures[E];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){K=y.url.length;w=[];for(r=0;r<K;r++)w[r]=d(y.url[r],I.urlBaseType);r=(r=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,y.mapping,H(K)):THREE.ImageUtils.loadTextureCube(w,y.mapping,H(K))}else r=/\.dds$/i.test(y.url),K=d(y.url,I.urlBaseType),w=H(1),r=r?THREE.ImageUtils.loadCompressedTexture(K,y.mapping,w):THREE.ImageUtils.loadTexture(K,
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-K[y.wrap[1]]&&(r.wrapT=K[y.wrap[1]]));C.textures[E]=r}var D,G;for(D in I.materials){E=I.materials[D];for(G in E.parameters)"envMap"===G||"map"===G||"lightMap"===G||"bumpMap"===G?E.parameters[G]=C.textures[E.parameters[G]]:"shading"===G?E.parameters[G]="flat"===E.parameters[G]?THREE.FlatShading:THREE.SmoothShading:"side"===G?E.parameters[G]="double"==E.parameters[G]?THREE.DoubleSide:"back"==E.parameters[G]?THREE.BackSide:THREE.FrontSide:"blending"===G?E.parameters[G]=E.parameters[G]in THREE?THREE[E.parameters[G]]:
+K[y.wrap[1]]&&(r.wrapT=K[y.wrap[1]]));B.textures[E]=r}var D,G;for(D in I.materials){E=I.materials[D];for(G in E.parameters)"envMap"===G||"map"===G||"lightMap"===G||"bumpMap"===G?E.parameters[G]=B.textures[E.parameters[G]]:"shading"===G?E.parameters[G]="flat"===E.parameters[G]?THREE.FlatShading:THREE.SmoothShading:"side"===G?E.parameters[G]="double"==E.parameters[G]?THREE.DoubleSide:"back"==E.parameters[G]?THREE.BackSide:THREE.FrontSide:"blending"===G?E.parameters[G]=E.parameters[G]in THREE?THREE[E.parameters[G]]:
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-r=E.parameters.color,K=E.parameters.specular,w=E.parameters.ambient,N=E.parameters.shininess,y.tNormal.value=C.textures[E.parameters.normalMap],E.parameters.normalScale&&y.uNormalScale.value.set(E.parameters.normalScale[0],E.parameters.normalScale[1]),E.parameters.map&&(y.tDiffuse.value=E.parameters.map,y.enableDiffuse.value=!0),E.parameters.envMap&&(y.tCube.value=E.parameters.envMap,y.enableReflection.value=!0,y.reflectivity.value=E.parameters.reflectivity),E.parameters.lightMap&&(y.tAO.value=E.parameters.lightMap,
-y.enableAO.value=!0),E.parameters.specularMap&&(y.tSpecular.value=C.textures[E.parameters.specularMap],y.enableSpecular.value=!0),E.parameters.displacementMap&&(y.tDisplacement.value=C.textures[E.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=E.parameters.displacementBias,y.uDisplacementScale.value=E.parameters.displacementScale),y.diffuse.value.setHex(r),y.specular.value.setHex(K),y.ambient.value.setHex(w),y.shininess.value=N,E.parameters.opacity&&(y.opacity.value=
-E.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:y,lights:!0,fog:!0})):p=new THREE[E.type](E.parameters);p.name=D;C.materials[D]=p}for(D in I.materials)if(E=I.materials[D],E.parameters.materials){G=[];for(r=0;r<E.parameters.materials.length;r++)G.push(C.materials[E.parameters.materials[r]]);C.materials[D].materials=G}e();C.cameras&&I.defaults.camera&&(C.currentCamera=C.cameras[I.defaults.camera]);C.fogs&&I.defaults.fog&&(C.scene.fog=
-C.fogs[I.defaults.fog]);s.callbackSync(C);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
+r=E.parameters.color,K=E.parameters.specular,w=E.parameters.ambient,N=E.parameters.shininess,y.tNormal.value=B.textures[E.parameters.normalMap],E.parameters.normalScale&&y.uNormalScale.value.set(E.parameters.normalScale[0],E.parameters.normalScale[1]),E.parameters.map&&(y.tDiffuse.value=E.parameters.map,y.enableDiffuse.value=!0),E.parameters.envMap&&(y.tCube.value=E.parameters.envMap,y.enableReflection.value=!0,y.reflectivity.value=E.parameters.reflectivity),E.parameters.lightMap&&(y.tAO.value=E.parameters.lightMap,
+y.enableAO.value=!0),E.parameters.specularMap&&(y.tSpecular.value=B.textures[E.parameters.specularMap],y.enableSpecular.value=!0),E.parameters.displacementMap&&(y.tDisplacement.value=B.textures[E.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=E.parameters.displacementBias,y.uDisplacementScale.value=E.parameters.displacementScale),y.diffuse.value.setHex(r),y.specular.value.setHex(K),y.ambient.value.setHex(w),y.shininess.value=N,E.parameters.opacity&&(y.opacity.value=
+E.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:y,lights:!0,fog:!0})):p=new THREE[E.type](E.parameters);p.name=D;B.materials[D]=p}for(D in I.materials)if(E=I.materials[D],E.parameters.materials){G=[];for(r=0;r<E.parameters.materials.length;r++)G.push(B.materials[E.parameters.materials[r]]);B.materials[D].materials=G}e();B.cameras&&I.defaults.camera&&(B.currentCamera=B.cameras[I.defaults.camera]);B.fogs&&I.defaults.fog&&(B.scene.fog=
+B.fogs[I.defaults.fog]);s.callbackSync(B);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
 a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
 THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
@@ -321,14 +320,14 @@ function c(a,b,c,d){s(b);u(c);t(d);p(a.getStyle());y.stroke();Ia.expandByScalar(
 function g(a,b,c,d,g,h,m,l,k,p,n,q,r){if(!(r instanceof THREE.DataTexture)){!1===r.hasEventListener("update",e)&&(void 0!==r.image&&0<r.image.width&&f(r),r.addEventListener("update",e));var s=qa[r.id];if(void 0!==s){v(s);var s=r.offset.x/r.repeat.x,u=r.offset.y/r.repeat.y,t=r.image.width*r.repeat.x;r=r.image.height*r.repeat.y;m=(m+s)*t;l=(l+u)*r;c-=a;d-=b;g-=a;h-=b;k=(k+s)*t-m;p=(p+u)*r-l;n=(n+s)*t-m;q=(q+u)*r-l;r=k*q-n*p;0!==r&&(s=1/r,r=(q*c-p*g)*s,p=(q*d-p*h)*s,c=(k*g-n*c)*s,d=(k*h-n*d)*s,a=a-r*
 m-c*l,b=b-p*m-d*l,y.save(),y.transform(r,p,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,m,l,k,p,n){var r,q;r=n.width-1;q=n.height-1;g*=r;h*=q;c-=a;d-=b;e-=a;f-=b;m=m*r-g;l=l*q-h;k=k*r-g;p=p*q-h;q=1/(m*p-k*l);r=(p*c-l*e)*q;l=(p*d-l*f)*q;c=(m*e-k*c)*q;d=(m*f-k*d)*q;a=a-r*g-c*h;b=b-l*g-d*h;y.save();y.transform(r,l,c,d,a,b);y.clip();y.drawImage(n,0,0);y.restore()}function l(a,b,c,d){Oa[0]=255*a.r|0;Oa[1]=255*a.g|0;Oa[2]=255*a.b|0;Oa[4]=255*b.r|0;Oa[5]=255*
 b.g|0;Oa[6]=255*b.b|0;Oa[8]=255*c.r|0;Oa[9]=255*c.g|0;Oa[10]=255*c.b|0;Oa[12]=255*d.r|0;Oa[13]=255*d.g|0;Oa[14]=255*d.b|0;m.putImageData(Va,0,0);Qa.drawImage(hb,0,0);return Ea}function k(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){D!==a&&(D=y.globalAlpha=a)}function q(a){G!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
-(y.globalCompositeOperation="darker"),G=a)}function s(a){V!==a&&(V=y.lineWidth=a)}function u(a){ia!==a&&(ia=y.lineCap=a)}function t(a){Y!==a&&(Y=y.lineJoin=a)}function p(a){T!==a&&(T=y.strokeStyle=a)}function v(a){Z!==a&&(Z=y.fillStyle=a)}function w(a,b){if(ja!==a||L!==b)y.setLineDash([a,b]),ja=a,L=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep;a=a||{};var x=this,z,F,P,B=new THREE.Projector,C=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=C.width,I=
-C.height,H=Math.floor(A/2),N=Math.floor(I/2),y=C.getContext("2d"),K=new THREE.Color(0),E=0,D=1,G=0,T=null,Z=null,V=null,ia=null,Y=null,ja=null,L=0,ka,Q,U,O;new THREE.RenderableVertex;new THREE.RenderableVertex;var S,Ja,Na,ta,Fa,pa,ua=new THREE.Color,ea=new THREE.Color,za=new THREE.Color,wa=new THREE.Color,Ga=new THREE.Color,Ha=new THREE.Color,la=new THREE.Color,Ua=new THREE.Color,qa={},Pa,xa,Ka,Aa,ya,Sa,ma,Ba,$a,Ca,Da=new THREE.Box2,na=new THREE.Box2,Ia=new THREE.Box2,Wa=new THREE.Color,xb=new THREE.Color,
+(y.globalCompositeOperation="darker"),G=a)}function s(a){V!==a&&(V=y.lineWidth=a)}function u(a){ia!==a&&(ia=y.lineCap=a)}function t(a){Y!==a&&(Y=y.lineJoin=a)}function p(a){T!==a&&(T=y.strokeStyle=a)}function v(a){Z!==a&&(Z=y.fillStyle=a)}function w(a,b){if(ja!==a||L!==b)y.setLineDash([a,b]),ja=a,L=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep;a=a||{};var x=this,z,F,P,C=new THREE.Projector,B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=B.width,I=
+B.height,H=Math.floor(A/2),N=Math.floor(I/2),y=B.getContext("2d"),K=new THREE.Color(0),E=0,D=1,G=0,T=null,Z=null,V=null,ia=null,Y=null,ja=null,L=0,ka,Q,U,O;new THREE.RenderableVertex;new THREE.RenderableVertex;var S,Ja,Na,ta,Fa,pa,ua=new THREE.Color,ea=new THREE.Color,za=new THREE.Color,wa=new THREE.Color,Ga=new THREE.Color,Ha=new THREE.Color,la=new THREE.Color,Ua=new THREE.Color,qa={},Pa,xa,Ka,Aa,ya,Sa,ma,Ba,$a,Ca,Da=new THREE.Box2,na=new THREE.Box2,Ia=new THREE.Box2,Wa=new THREE.Color,xb=new THREE.Color,
 Eb=new THREE.Color,ga=new THREE.Vector3,$=new THREE.Vector3,Ta=new THREE.Matrix3,hb,m,Va,Oa,Ea,Qa,ab=16;hb=document.createElement("canvas");hb.width=hb.height=2;m=hb.getContext("2d");m.fillStyle="rgba(0,0,0,1)";m.fillRect(0,0,2,2);Va=m.getImageData(0,0,2,2);Oa=Va.data;Ea=document.createElement("canvas");Ea.width=Ea.height=ab;Qa=Ea.getContext("2d");Qa.translate(-ab/2,-ab/2);Qa.scale(ab,ab);ab--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});
-this.domElement=C;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){A=a*this.devicePixelRatio;I=b*this.devicePixelRatio;H=Math.floor(A/2);N=Math.floor(I/2);C.width=A;C.height=I;1!==this.devicePixelRatio&&!1!==c&&(C.style.width=a+"px",
-C.style.height=b+"px");Da.min.set(-H,-N);Da.max.set(H,N);na.min.set(-H,-N);na.max.set(H,N);D=1;G=0;Y=ia=V=Z=T=null};this.setClearColor=function(a,b){K.set(a);E=void 0!==b?b:1;na.min.set(-H,-N);na.max.set(H,N)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,N);!1===na.empty()&&(na.intersect(Da),na.expandByScalar(2),
+this.domElement=B;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){A=a*this.devicePixelRatio;I=b*this.devicePixelRatio;H=Math.floor(A/2);N=Math.floor(I/2);B.width=A;B.height=I;1!==this.devicePixelRatio&&!1!==c&&(B.style.width=a+"px",
+B.style.height=b+"px");Da.min.set(-H,-N);Da.max.set(H,N);na.min.set(-H,-N);na.max.set(H,N);D=1;G=0;Y=ia=V=Z=T=null};this.setClearColor=function(a,b){K.set(a);E=void 0!==b?b:1;na.min.set(-H,-N);na.max.set(H,N)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,N);!1===na.empty()&&(na.intersect(Da),na.expandByScalar(2),
 1>E&&y.clearRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<E&&(q(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*K.r)+","+Math.floor(255*K.g)+","+Math.floor(255*K.b)+","+E+")"),y.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,m){if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,H,N);x.info.render.vertices=0;x.info.render.faces=0;z=B.projectScene(a,m,this.sortObjects,this.sortElements);F=z.elements;P=z.lights;ka=m;Ta.getNormalMatrix(m.matrixWorldInverse);Wa.setRGB(0,0,0);xb.setRGB(0,0,0);Eb.setRGB(0,0,0);for(var C=0,I=P.length;C<I;C++){var G=P[C],E=G.color;G instanceof THREE.AmbientLight?Wa.add(E):G instanceof THREE.DirectionalLight?xb.add(E):G instanceof THREE.PointLight&&Eb.add(E)}C=0;for(I=F.length;C<I;C++){var A=
-F[C],D=A.material;if(void 0!==D&&!1!==D.visible){Ia.makeEmpty();if(A instanceof THREE.RenderableSprite){Q=A;Q.x*=H;Q.y*=N;G=Q;E=D;n(E.opacity);q(E.blending);var K=A.scale.x*H,A=A.scale.y*N,D=0.5*Math.sqrt(K*K+A*A);Ia.min.set(G.x-D,G.y-D);Ia.max.set(G.x+D,G.y+D);if(E instanceof THREE.SpriteMaterial||E instanceof THREE.ParticleSystemMaterial){var L=E.map;if(null!==L){!1===L.hasEventListener("update",e)&&(void 0!==L.image&&0<L.image.width&&f(L),L.addEventListener("update",e));D=qa[L.id];void 0!==D?v(D):
+else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,H,N);x.info.render.vertices=0;x.info.render.faces=0;z=C.projectScene(a,m,this.sortObjects,this.sortElements);F=z.elements;P=z.lights;ka=m;Ta.getNormalMatrix(m.matrixWorldInverse);Wa.setRGB(0,0,0);xb.setRGB(0,0,0);Eb.setRGB(0,0,0);for(var B=0,I=P.length;B<I;B++){var G=P[B],E=G.color;G instanceof THREE.AmbientLight?Wa.add(E):G instanceof THREE.DirectionalLight?xb.add(E):G instanceof THREE.PointLight&&Eb.add(E)}B=0;for(I=F.length;B<I;B++){var A=
+F[B],D=A.material;if(void 0!==D&&!1!==D.visible){Ia.makeEmpty();if(A instanceof THREE.RenderableSprite){Q=A;Q.x*=H;Q.y*=N;G=Q;E=D;n(E.opacity);q(E.blending);var K=A.scale.x*H,A=A.scale.y*N,D=0.5*Math.sqrt(K*K+A*A);Ia.min.set(G.x-D,G.y-D);Ia.max.set(G.x+D,G.y+D);if(E instanceof THREE.SpriteMaterial||E instanceof THREE.ParticleSystemMaterial){var L=E.map;if(null!==L){!1===L.hasEventListener("update",e)&&(void 0!==L.image&&0<L.image.width&&f(L),L.addEventListener("update",e));D=qa[L.id];void 0!==D?v(D):
 v("rgba( 0, 0, 0, 1 )");var T=L.image,D=T.width*L.offset.x,V=T.height*L.offset.y,Z=T.width*L.repeat.x,L=T.height*L.repeat.y,T=K/Z,Y=A/L;y.save();y.translate(G.x,G.y);0!==E.rotation&&y.rotate(E.rotation);y.translate(-K/2,-A/2);y.scale(T,Y);y.translate(-D,-V);y.fillRect(D,V,Z,L)}else v(E.color.getStyle()),y.save(),y.translate(G.x,G.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(K,-A),y.fillRect(-0.5,-0.5,1,1);y.restore()}else E instanceof THREE.SpriteCanvasMaterial&&(p(E.color.getStyle()),v(E.color.getStyle()),
 y.save(),y.translate(G.x,G.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(K,A),E.program(y),y.restore())}else if(A instanceof THREE.RenderableLine){if(Q=A.v1,U=A.v2,Q.positionScreen.x*=H,Q.positionScreen.y*=N,U.positionScreen.x*=H,U.positionScreen.y*=N,Ia.setFromPoints([Q.positionScreen,U.positionScreen]),!0===Da.isIntersectionBox(Ia))if(G=Q,E=U,K=A,A=D,n(A.opacity),q(A.blending),y.beginPath(),y.moveTo(G.positionScreen.x,G.positionScreen.y),y.lineTo(E.positionScreen.x,E.positionScreen.y),A instanceof
 THREE.LineBasicMaterial){s(A.linewidth);u(A.linecap);t(A.linejoin);if(A.vertexColors!==THREE.VertexColors)p(A.color.getStyle());else if(D=K.vertexColors[0].getStyle(),K=K.vertexColors[1].getStyle(),D===K)p(D);else{try{var ga=y.createLinearGradient(G.positionScreen.x,G.positionScreen.y,E.positionScreen.x,E.positionScreen.y);ga.addColorStop(0,D);ga.addColorStop(1,K)}catch(ia){ga=D}p(ga)}y.stroke();Ia.expandByScalar(2*A.linewidth)}else A instanceof THREE.LineDashedMaterial&&(s(A.linewidth),u(A.linecap),
@@ -405,8 +404,8 @@ x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=
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 if(f){c&&d.fog&&(l.fogColor.value=c.color,c instanceof THREE.Fog?(l.fogNear.value=c.near,l.fogFar.value=c.far):c instanceof THREE.FogExp2&&(l.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ta){var p,n=k=0,r=0,q,s,u,t=hb,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,z=t.point.positions,A=t.point.distances,F=t.spot.colors,E=t.spot.positions,I=t.spot.distances,H=t.spot.directions,K=t.spot.anglesCos,L=t.spot.exponents,
 N=t.hemi.skyColors,T=t.hemi.groundColors,R=t.hemi.positions,V=0,Z=0,U=0,Q=0,S=0,ta=0,Ja=0,pa=0,Y=p=0;c=u=Y=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(q=p.color,s=p.intensity,u=p.distance,p instanceof THREE.AmbientLight)p.visible&&(O.gammaInput?(k+=q.r*q.r,n+=q.g*q.g,r+=q.b*q.b):(k+=q.r,n+=q.g,r+=q.b));else if(p instanceof THREE.DirectionalLight){if(S+=1,p.visible&&($.setFromMatrixPosition(p.matrixWorld),ga.setFromMatrixPosition(p.target.matrixWorld),$.sub(ga),$.normalize(),0!==$.x||0!==$.y||
-0!==$.z))p=3*V,w[p]=$.x,w[p+1]=$.y,w[p+2]=$.z,O.gammaInput?B(v,p,q,s*s):C(v,p,q,s),V+=1}else p instanceof THREE.PointLight?(ta+=1,p.visible&&(Y=3*Z,O.gammaInput?B(x,Y,q,s*s):C(x,Y,q,s),ga.setFromMatrixPosition(p.matrixWorld),z[Y]=ga.x,z[Y+1]=ga.y,z[Y+2]=ga.z,A[Z]=u,Z+=1)):p instanceof THREE.SpotLight?(Ja+=1,p.visible&&(Y=3*U,O.gammaInput?B(F,Y,q,s*s):C(F,Y,q,s),ga.setFromMatrixPosition(p.matrixWorld),E[Y]=ga.x,E[Y+1]=ga.y,E[Y+2]=ga.z,I[U]=u,$.copy(ga),ga.setFromMatrixPosition(p.target.matrixWorld),
-$.sub(ga),$.normalize(),H[Y]=$.x,H[Y+1]=$.y,H[Y+2]=$.z,K[U]=Math.cos(p.angle),L[U]=p.exponent,U+=1)):p instanceof THREE.HemisphereLight&&(pa+=1,p.visible&&($.setFromMatrixPosition(p.matrixWorld),$.normalize(),0!==$.x||0!==$.y||0!==$.z))&&(u=3*Q,R[u]=$.x,R[u+1]=$.y,R[u+2]=$.z,q=p.color,p=p.groundColor,O.gammaInput?(s*=s,B(N,u,q,s),B(T,u,p,s)):(C(N,u,q,s),C(T,u,p,s)),Q+=1);c=3*V;for(f=Math.max(v.length,3*S);c<f;c++)v[c]=0;c=3*Z;for(f=Math.max(x.length,3*ta);c<f;c++)x[c]=0;c=3*U;for(f=Math.max(F.length,
+0!==$.z))p=3*V,w[p]=$.x,w[p+1]=$.y,w[p+2]=$.z,O.gammaInput?C(v,p,q,s*s):B(v,p,q,s),V+=1}else p instanceof THREE.PointLight?(ta+=1,p.visible&&(Y=3*Z,O.gammaInput?C(x,Y,q,s*s):B(x,Y,q,s),ga.setFromMatrixPosition(p.matrixWorld),z[Y]=ga.x,z[Y+1]=ga.y,z[Y+2]=ga.z,A[Z]=u,Z+=1)):p instanceof THREE.SpotLight?(Ja+=1,p.visible&&(Y=3*U,O.gammaInput?C(F,Y,q,s*s):B(F,Y,q,s),ga.setFromMatrixPosition(p.matrixWorld),E[Y]=ga.x,E[Y+1]=ga.y,E[Y+2]=ga.z,I[U]=u,$.copy(ga),ga.setFromMatrixPosition(p.target.matrixWorld),
+$.sub(ga),$.normalize(),H[Y]=$.x,H[Y+1]=$.y,H[Y+2]=$.z,K[U]=Math.cos(p.angle),L[U]=p.exponent,U+=1)):p instanceof THREE.HemisphereLight&&(pa+=1,p.visible&&($.setFromMatrixPosition(p.matrixWorld),$.normalize(),0!==$.x||0!==$.y||0!==$.z))&&(u=3*Q,R[u]=$.x,R[u+1]=$.y,R[u+2]=$.z,q=p.color,p=p.groundColor,O.gammaInput?(s*=s,C(N,u,q,s),C(T,u,p,s)):(B(N,u,q,s),B(T,u,p,s)),Q+=1);c=3*V;for(f=Math.max(v.length,3*S);c<f;c++)v[c]=0;c=3*Z;for(f=Math.max(x.length,3*ta);c<f;c++)x[c]=0;c=3*U;for(f=Math.max(F.length,
 3*Ja);c<f;c++)F[c]=0;c=3*Q;for(f=Math.max(N.length,3*pa);c<f;c++)N[c]=0;c=3*Q;for(f=Math.max(T.length,3*pa);c<f;c++)T[c]=0;t.directional.length=V;t.point.length=Z;t.spot.length=U;t.hemi.length=Q;t.ambient[0]=k;t.ambient[1]=n;t.ambient[2]=r;Ta=!1}c=hb;l.ambientLightColor.value=c.ambient;l.directionalLightColor.value=c.directional.colors;l.directionalLightDirection.value=c.directional.positions;l.pointLightColor.value=c.point.colors;l.pointLightPosition.value=c.point.positions;l.pointLightDistance.value=
 c.point.distances;l.spotLightColor.value=c.spot.colors;l.spotLightPosition.value=c.spot.positions;l.spotLightDistance.value=c.spot.distances;l.spotLightDirection.value=c.spot.directions;l.spotLightAngleCos.value=c.spot.anglesCos;l.spotLightExponent.value=c.spot.exponents;l.hemisphereLightSkyColor.value=c.hemi.skyColors;l.hemisphereLightGroundColor.value=c.hemi.groundColors;l.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
 d instanceof THREE.MeshPhongMaterial){l.opacity.value=d.opacity;O.gammaInput?l.diffuse.value.copyGammaToLinear(d.color):l.diffuse.value=d.color;l.map.value=d.map;l.lightMap.value=d.lightMap;l.specularMap.value=d.specularMap;d.bumpMap&&(l.bumpMap.value=d.bumpMap,l.bumpScale.value=d.bumpScale);d.normalMap&&(l.normalMap.value=d.normalMap,l.normalScale.value.copy(d.normalScale));var ea;d.map?ea=d.map:d.specularMap?ea=d.specularMap:d.normalMap?ea=d.normalMap:d.bumpMap&&(ea=d.bumpMap);void 0!==ea&&(c=ea.offset,
@@ -421,7 +420,7 @@ O.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_
 r[t]=v):k[n]=c.image[n];n=k[0];r=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);t=D(c.format);v=D(c.type);y(m.TEXTURE_CUBE_MAP,c,r);for(n=0;6>n;n++)if(f)for(x=k[n].mipmaps,z=0,A=x.length;z<A;z++)w=x[z],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,z,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,z,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,t,t,v,k[n]);c.generateMipmaps&&r&&
 m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+k),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):O.setTexture(t,k)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(r=c.value.length;n<r;n++)c._array[n]=P();m.uniform1iv(f,c._array);n=0;for(r=c.value.length;n<r;n++)t=c.value[n],k=
 c._array[n],t&&O.setTexture(t,k)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ga.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ga.x,ga.y,ga.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,
-!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function P(){var a=za;a>=ab&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ab);za+=1;return a}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function C(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Sa&&(m.lineWidth(a),
+!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function P(){var a=za;a>=ab&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ab);za+=1;return a}function C(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function B(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Sa&&(m.lineWidth(a),
 Sa=a)}function I(a,b,c){Ka!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),Ka=a);!a||Aa===b&&ya===c||(m.polygonOffset(b,c),Aa=b,ya=c)}function H(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function N(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),
 console.error(H(b)),null)}function y(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,D(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,D(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,D(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,D(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,E(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,E(b.minFilter)));Ea&&b.type!==THREE.FloatType&&(1<
 b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,Ea.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Nb)),b.__oldAnisotropy=b.anisotropy)}function K(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
@@ -442,72 +441,72 @@ m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var yc=0<d
 this.supportsFloatTextures=function(){return Va};this.supportsStandardDerivatives=function(){return Oa};this.supportsCompressedTextureS3TC=function(){return Qa};this.getMaxAnisotropy=function(){return Nb};this.getPrecision=function(){return Z};this.setSize=function(a,b,c){G.width=a*this.devicePixelRatio;G.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ma=a*this.devicePixelRatio;
 Ba=b*this.devicePixelRatio;$a=c*this.devicePixelRatio;Ca=d*this.devicePixelRatio;m.viewport(ma,Ba,$a,Ca)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){Q.set(a);U=void 0!==b?b:1;m.clearColor(Q.r,Q.g,Q.b,U)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
 this.setClearColor(a,b)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
-this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Na=null;Fa=pa=xa=Pa=Ha=-1;Ta=!0;Ga=wa=-1;this.shadowMapPlugin.update(a,b)};var Ob=function(a){a=a.target;a.removeEventListener("dispose",Ob);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);O.info.memory.geometries--}else if(void 0!==
-a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Rb(c)}else Rb(a)},Db=function(a){a=a.target;a.removeEventListener("dispose",Db);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));
-O.info.memory.textures--},Pb=function(a){a=a.target;a.removeEventListener("dispose",Pb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);O.info.memory.textures--},Qb=function(a){a=a.target;a.removeEventListener("dispose",Qb);Ib(a)},Rb=function(a){void 0!==
-a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&
-m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);O.info.memory.geometries--},Ib=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;
-a=0;for(c=S.length;a<c;a++)if(d=S[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=S.length;a<c;a++)d=S[a],d.program!==b&&e.push(d);S=e;m.deleteProgram(b);O.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&
-!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,l,k,n,p,r,q,s=3*a.count;for(q=0;q<s;q+=9)r=a.normalArray,d=r[q],e=r[q+1],f=r[q+2],
-g=r[q+3],l=r[q+4],n=r[q+5],h=r[q+6],k=r[q+7],p=r[q+8],d=(d+g+h)/3,e=(e+l+k)/3,f=(f+n+p)/3,r[q]=d,r[q+1]=e,r[q+2]=f,r[q+3]=d,r[q+4]=e,r[q+5]=f,r[q+6]=d,r[q+7]=e,r[q+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,
-2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferGeometry2=function(a,b,c,d,e,f){a=F(a,b,c,d,f).attributes;b={position:"vertices",normal:"normals",uv:"uvs"};c={position:3,normal:3,uv:2};d=V[e.id];l();for(var g in a)if(f=
-a[g],0<=f){var k=e[b[g]];void 0!==k&&0<k.length?(m.bindBuffer(m.ARRAY_BUFFER,d[b[g]]),h(f),m.vertexAttribPointer(f,c[g],m.FLOAT,!1,0,0)):3===c[g]?m.vertexAttrib3fv(f,[0,0,0]):2===c[g]&&m.vertexAttrib2fv(f,[0,0])}m.drawArrays(m.TRIANGLES,0,e.vertices.length/3)};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k,n,p,r;k=F(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==pa&&(pa=k,c=!0);c&&l();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;
-1<e.length&&(c=!0);for(var q=0,s=e.length;q<s;q++){var t=e[q].index;if(c){for(n in a)p=a[n],k=b[n],0<=p&&(k?(r=k.itemSize,m.bindBuffer(m.ARRAY_BUFFER,k.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,t*r*4)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)}m.drawElements(m.TRIANGLES,e[q].count,
-m.UNSIGNED_SHORT,2*e[q].start);O.info.render.calls++;O.info.render.vertices+=e[q].count;O.info.render.faces+=e[q].count/3}}else{if(c)for(n in a)"index"!==n&&(p=a[n],k=b[n],0<=p&&(k?(r=k.itemSize,m.bindBuffer(m.ARRAY_BUFFER,k.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n]))));
-d=e.attributes.position;m.drawArrays(m.TRIANGLES,0,d.array.length/3);O.info.render.calls++;O.info.render.vertices+=d.array.length/3;O.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(n in a)p=a[n],k=b[n],0<=p&&(k?(r=k.itemSize,m.bindBuffer(m.ARRAY_BUFFER,k.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===
-d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));d=b.position;m.drawArrays(m.POINTS,0,d.array.length/3);O.info.render.calls++;O.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(n=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),f=b.index)for(e=e.offsets,1<e.length&&(c=!0),q=0,s=e.length;q<s;q++)t=e[q].index,c&&(g(d,a,b,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[q].count,m.UNSIGNED_SHORT,2*e[q].start),
-O.info.render.calls++,O.info.render.vertices+=e[q].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(n,0,d.array.length/3),O.info.render.calls++,O.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,k;c=F(a,b,c,d,f);a=c.attributes;b=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==pa&&(pa=c,b=!0);b&&l();if(!d.morphTargets&&0<=a.position)b&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),m.vertexAttribPointer(a.position,3,m.FLOAT,
-!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;k=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&
-p<k.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[k[p]],p++}else{k=[];g=f.morphTargetInfluences;var r,q=g.length;for(r=0;r<q;r++)p=g[r],0<p&&k.push([p,
-r]);k.length>d.numSupportedMorphTargets?(k.sort(n),k.length=d.numSupportedMorphTargets):k.length>d.numSupportedMorphNormals?k.sort(n):0===k.length&&k.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)k[p]?(r=k[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),h(c["morphNormal"+
-p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[r]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList)for(g=0,k=e.__webglCustomAttributesList.length;g<k;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),
-m.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),m.vertexAttribPointer(a.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(a.color,d.defaultAttributeValues.color));0<=a.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),m.vertexAttribPointer(a.normal,3,m.FLOAT,!1,0,0));0<=a.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,
-e.__webglTangentBuffer),h(a.tangent),m.vertexAttribPointer(a.tangent,4,m.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),m.vertexAttribPointer(a.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),m.vertexAttribPointer(a.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv2,
-d.defaultAttributeValues.uv2));d.skinning&&0<=a.skinIndex&&0<=a.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0));0<=a.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),m.vertexAttribPointer(a.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?
-(d.wireframe?(A(d.wireframeLinewidth),b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,m.UNSIGNED_SHORT,0)):(b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,m.UNSIGNED_SHORT,0)),O.info.render.calls++,O.info.render.vertices+=e.__webglFaceCount,O.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),m.drawArrays(f,0,
-e.__webglLineCount),O.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),O.info.render.calls++,O.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,l=a.__lights,n=a.fog;Fa=-1;Ta=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
-xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Wa.setFromMatrix(xb);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof
-THREE.ParticleSystem)||!g.frustumCulled||Wa.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,r=p.object,t=p.buffer,v=r.geometry,r=r.material;r instanceof THREE.MeshFaceMaterial?(r=r.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null)):r&&(r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=
-null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ga.setFromMatrixPosition(g.matrixWorld),ga.applyProjection(xb),f.z=ga.z))}this.sortObjects&&h.sort(k);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?
-(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,l,n,!0,d),u(a.__webglObjectsImmediate,"",b,l,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,l,n,!1,d),u(a.__webglObjectsImmediate,"opaque",b,l,n,!1,d),s(a.__webglObjects,!1,"transparent",b,l,n,!0,d),u(a.__webglObjectsImmediate,
-"transparent",b,l,n,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=
-function(a,b,c,d,e){var f=F(a,b,c,d,e);pa=-1;O.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Wa):e.render(function(a){O.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)r(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=
-0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&r(h,a),t(h,a));var l=h,k=l.geometry,p=void 0,q=void 0,s=void 0;if(k instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,x=k.attributes,z=void 0,y=void 0;for(z in x)y=x[z],y.needsUpdate&&("index"===z?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,y.array,u)),y.needsUpdate=
-!1)}else if(k instanceof THREE.Geometry2){var A=k,F=m.DYNAMIC_DRAW;if(!1!==A.needsUpdate){var C=["vertices","normals","uvs"],D=V[A.id],E=void 0;for(E in C){var G=A[C[E]];m.bindBuffer(m.ARRAY_BUFFER,D[C[E]]);m.bufferData(m.ARRAY_BUFFER,G,F)}A.needsUpdate=!1}}else if(l instanceof THREE.Mesh){for(var I=0,O=k.geometryGroupsList.length;I<O;I++)if(p=k.geometryGroupsList[I],s=d(l,p),k.buffersNeedUpdate&&c(p,l),q=s.attributes&&v(s),k.verticesNeedUpdate||k.morphTargetsNeedUpdate||k.elementsNeedUpdate||k.uvsNeedUpdate||
-k.normalsNeedUpdate||k.colorsNeedUpdate||k.tangentsNeedUpdate||q){var B=p,H=l,P=m.DYNAMIC_DRAW,K=!k.dynamic,L=s;if(B.__inittedArrays){var N=e(L),T=L.vertexColors?L.vertexColors:!1,Z=f(L),U=N===THREE.SmoothShading,R=void 0,Q=void 0,ea=void 0,S=void 0,Y=void 0,$=void 0,ta=void 0,Ja=void 0,pa=void 0,ua=void 0,Na=void 0,ba=void 0,ca=void 0,da=void 0,Fa=void 0,la=void 0,za=void 0,ia=void 0,ja=void 0,ka=void 0,na=void 0,qa=void 0,wa=void 0,xa=void 0,ya=void 0,Aa=void 0,Ca=void 0,Da=void 0,Ia=void 0,Ra=
-void 0,Oa=void 0,Ka=void 0,Ua=void 0,Pa=void 0,ma=void 0,Ta=void 0,Ga=void 0,Ha=void 0,Qa=void 0,Sa=void 0,Ba=0,Ea=0,Wa=0,$a=0,ab=0,lb=0,cb=0,Va=0,ib=0,va=0,La=0,M=0,bb=void 0,mb=B.__vertexArray,hb=B.__uvArray,wb=B.__uv2Array,yb=B.__normalArray,db=B.__tangentArray,nb=B.__colorArray,eb=B.__skinIndexArray,fb=B.__skinWeightArray,Cb=B.__morphTargetsArrays,Db=B.__morphNormalsArrays,gc=B.__webglCustomAttributesList,J=void 0,Sb=B.__faceArray,zb=B.__lineArray,Xa=H.geometry,Nb=Xa.elementsNeedUpdate,Hb=Xa.uvsNeedUpdate,
-Ob=Xa.normalsNeedUpdate,Pb=Xa.tangentsNeedUpdate,Qb=Xa.colorsNeedUpdate,Rb=Xa.morphTargetsNeedUpdate,hc=Xa.vertices,fa=B.faces3,ob=Xa.faces,Ib=Xa.faceVertexUvs[0],nc=Xa.faceVertexUvs[1],ic=Xa.skinIndices,Tb=Xa.skinWeights,Ub=Xa.morphTargets,oc=Xa.morphNormals;if(Xa.verticesNeedUpdate){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=hc[S.a],ca=hc[S.b],da=hc[S.c],mb[Ea]=ba.x,mb[Ea+1]=ba.y,mb[Ea+2]=ba.z,mb[Ea+3]=ca.x,mb[Ea+4]=ca.y,mb[Ea+5]=ca.z,mb[Ea+6]=da.x,mb[Ea+7]=da.y,mb[Ea+8]=da.z,Ea+=9;m.bindBuffer(m.ARRAY_BUFFER,
-B.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,mb,P)}if(Rb)for(ma=0,Ta=Ub.length;ma<Ta;ma++){R=La=0;for(Q=fa.length;R<Q;R++)Qa=fa[R],S=ob[Qa],ba=Ub[ma].vertices[S.a],ca=Ub[ma].vertices[S.b],da=Ub[ma].vertices[S.c],Ga=Cb[ma],Ga[La]=ba.x,Ga[La+1]=ba.y,Ga[La+2]=ba.z,Ga[La+3]=ca.x,Ga[La+4]=ca.y,Ga[La+5]=ca.z,Ga[La+6]=da.x,Ga[La+7]=da.y,Ga[La+8]=da.z,L.morphNormals&&(U?(Sa=oc[ma].vertexNormals[Qa],ia=Sa.a,ja=Sa.b,ka=Sa.c):ka=ja=ia=oc[ma].faceNormals[Qa],Ha=Db[ma],Ha[La]=ia.x,Ha[La+1]=ia.y,Ha[La+2]=
-ia.z,Ha[La+3]=ja.x,Ha[La+4]=ja.y,Ha[La+5]=ja.z,Ha[La+6]=ka.x,Ha[La+7]=ka.y,Ha[La+8]=ka.z),La+=9;m.bindBuffer(m.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,Cb[ma],P);L.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,B.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,Db[ma],P))}if(Tb.length){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],xa=Tb[S.a],ya=Tb[S.b],Aa=Tb[S.c],fb[va]=xa.x,fb[va+1]=xa.y,fb[va+2]=xa.z,fb[va+3]=xa.w,fb[va+4]=ya.x,fb[va+5]=ya.y,fb[va+6]=ya.z,fb[va+
-7]=ya.w,fb[va+8]=Aa.x,fb[va+9]=Aa.y,fb[va+10]=Aa.z,fb[va+11]=Aa.w,Ca=ic[S.a],Da=ic[S.b],Ia=ic[S.c],eb[va]=Ca.x,eb[va+1]=Ca.y,eb[va+2]=Ca.z,eb[va+3]=Ca.w,eb[va+4]=Da.x,eb[va+5]=Da.y,eb[va+6]=Da.z,eb[va+7]=Da.w,eb[va+8]=Ia.x,eb[va+9]=Ia.y,eb[va+10]=Ia.z,eb[va+11]=Ia.w,va+=12;0<va&&(m.bindBuffer(m.ARRAY_BUFFER,B.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,eb,P),m.bindBuffer(m.ARRAY_BUFFER,B.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,fb,P))}if(Qb&&T){R=0;for(Q=fa.length;R<Q;R++)S=
-ob[fa[R]],ta=S.vertexColors,Ja=S.color,3===ta.length&&T===THREE.VertexColors?(na=ta[0],qa=ta[1],wa=ta[2]):wa=qa=na=Ja,nb[ib]=na.r,nb[ib+1]=na.g,nb[ib+2]=na.b,nb[ib+3]=qa.r,nb[ib+4]=qa.g,nb[ib+5]=qa.b,nb[ib+6]=wa.r,nb[ib+7]=wa.g,nb[ib+8]=wa.b,ib+=9;0<ib&&(m.bindBuffer(m.ARRAY_BUFFER,B.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,nb,P))}if(Pb&&Xa.hasTangents){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],pa=S.vertexTangents,Fa=pa[0],la=pa[1],za=pa[2],db[cb]=Fa.x,db[cb+1]=Fa.y,db[cb+2]=Fa.z,db[cb+3]=Fa.w,
-db[cb+4]=la.x,db[cb+5]=la.y,db[cb+6]=la.z,db[cb+7]=la.w,db[cb+8]=za.x,db[cb+9]=za.y,db[cb+10]=za.z,db[cb+11]=za.w,cb+=12;m.bindBuffer(m.ARRAY_BUFFER,B.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,db,P)}if(Ob&&N){R=0;for(Q=fa.length;R<Q;R++)if(S=ob[fa[R]],Y=S.vertexNormals,$=S.normal,3===Y.length&&U)for(Ra=0;3>Ra;Ra++)Ka=Y[Ra],yb[lb]=Ka.x,yb[lb+1]=Ka.y,yb[lb+2]=Ka.z,lb+=3;else for(Ra=0;3>Ra;Ra++)yb[lb]=$.x,yb[lb+1]=$.y,yb[lb+2]=$.z,lb+=3;m.bindBuffer(m.ARRAY_BUFFER,B.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,
-yb,P)}if(Hb&&Ib&&Z){R=0;for(Q=fa.length;R<Q;R++)if(ea=fa[R],ua=Ib[ea],void 0!==ua)for(Ra=0;3>Ra;Ra++)Ua=ua[Ra],hb[Wa]=Ua.x,hb[Wa+1]=Ua.y,Wa+=2;0<Wa&&(m.bindBuffer(m.ARRAY_BUFFER,B.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,hb,P))}if(Hb&&nc&&Z){R=0;for(Q=fa.length;R<Q;R++)if(ea=fa[R],Na=nc[ea],void 0!==Na)for(Ra=0;3>Ra;Ra++)Pa=Na[Ra],wb[$a]=Pa.x,wb[$a+1]=Pa.y,$a+=2;0<$a&&(m.bindBuffer(m.ARRAY_BUFFER,B.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,wb,P))}if(Nb){R=0;for(Q=fa.length;R<Q;R++)Sb[ab]=
-Ba,Sb[ab+1]=Ba+1,Sb[ab+2]=Ba+2,ab+=3,zb[Va]=Ba,zb[Va+1]=Ba+1,zb[Va+2]=Ba,zb[Va+3]=Ba+2,zb[Va+4]=Ba+1,zb[Va+5]=Ba+2,Va+=6,Ba+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Sb,P);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,zb,P)}if(gc)for(Ra=0,Oa=gc.length;Ra<Oa;Ra++)if(J=gc[Ra],J.__original.needsUpdate){M=0;if(1===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],
-J.array[M]=J.value[S.a],J.array[M+1]=J.value[S.b],J.array[M+2]=J.value[S.c],M+=3;else{if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)bb=J.value[fa[R]],J.array[M]=bb,J.array[M+1]=bb,J.array[M+2]=bb,M+=3}else if(2===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=J.value[S.a],ca=J.value[S.b],da=J.value[S.c],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ca.x,J.array[M+3]=ca.y,J.array[M+4]=da.x,J.array[M+5]=da.y,M+=6;else{if("faces"===J.boundTo)for(R=
-0,Q=fa.length;R<Q;R++)da=ca=ba=bb=J.value[fa[R]],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ca.x,J.array[M+3]=ca.y,J.array[M+4]=da.x,J.array[M+5]=da.y,M+=6}else if(3===J.size){var sa;sa="c"===J.type?["r","g","b"]:["x","y","z"];if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=J.value[S.a],ca=J.value[S.b],da=J.value[S.c],J.array[M]=ba[sa[0]],J.array[M+1]=ba[sa[1]],J.array[M+2]=ba[sa[2]],J.array[M+3]=ca[sa[0]],J.array[M+4]=ca[sa[1]],J.array[M+5]=ca[sa[2]],
-J.array[M+6]=da[sa[0]],J.array[M+7]=da[sa[1]],J.array[M+8]=da[sa[2]],M+=9;else if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)da=ca=ba=bb=J.value[fa[R]],J.array[M]=ba[sa[0]],J.array[M+1]=ba[sa[1]],J.array[M+2]=ba[sa[2]],J.array[M+3]=ca[sa[0]],J.array[M+4]=ca[sa[1]],J.array[M+5]=ca[sa[2]],J.array[M+6]=da[sa[0]],J.array[M+7]=da[sa[1]],J.array[M+8]=da[sa[2]],M+=9;else if("faceVertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)bb=J.value[fa[R]],ba=bb[0],ca=bb[1],da=bb[2],J.array[M]=ba[sa[0]],J.array[M+
-1]=ba[sa[1]],J.array[M+2]=ba[sa[2]],J.array[M+3]=ca[sa[0]],J.array[M+4]=ca[sa[1]],J.array[M+5]=ca[sa[2]],J.array[M+6]=da[sa[0]],J.array[M+7]=da[sa[1]],J.array[M+8]=da[sa[2]],M+=9}else if(4===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=J.value[S.a],ca=J.value[S.b],da=J.value[S.c],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ba.z,J.array[M+3]=ba.w,J.array[M+4]=ca.x,J.array[M+5]=ca.y,J.array[M+6]=ca.z,J.array[M+7]=ca.w,J.array[M+8]=da.x,J.array[M+
-9]=da.y,J.array[M+10]=da.z,J.array[M+11]=da.w,M+=12;else if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)da=ca=ba=bb=J.value[fa[R]],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ba.z,J.array[M+3]=ba.w,J.array[M+4]=ca.x,J.array[M+5]=ca.y,J.array[M+6]=ca.z,J.array[M+7]=ca.w,J.array[M+8]=da.x,J.array[M+9]=da.y,J.array[M+10]=da.z,J.array[M+11]=da.w,M+=12;else if("faceVertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)bb=J.value[fa[R]],ba=bb[0],ca=bb[1],da=bb[2],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+
-2]=ba.z,J.array[M+3]=ba.w,J.array[M+4]=ca.x,J.array[M+5]=ca.y,J.array[M+6]=ca.z,J.array[M+7]=ca.w,J.array[M+8]=da.x,J.array[M+9]=da.y,J.array[M+10]=da.z,J.array[M+11]=da.w,M+=12;m.bindBuffer(m.ARRAY_BUFFER,J.buffer);m.bufferData(m.ARRAY_BUFFER,J.array,P)}K&&(delete B.__inittedArrays,delete B.__colorArray,delete B.__normalArray,delete B.__tangentArray,delete B.__uvArray,delete B.__uv2Array,delete B.__faceArray,delete B.__vertexArray,delete B.__lineArray,delete B.__skinIndexArray,delete B.__skinWeightArray)}}k.verticesNeedUpdate=
-!1;k.morphTargetsNeedUpdate=!1;k.elementsNeedUpdate=!1;k.uvsNeedUpdate=!1;k.normalsNeedUpdate=!1;k.colorsNeedUpdate=!1;k.tangentsNeedUpdate=!1;k.buffersNeedUpdate=!1;s.attributes&&w(s)}else if(l instanceof THREE.Line){s=d(l,k);q=s.attributes&&v(s);if(k.verticesNeedUpdate||k.colorsNeedUpdate||k.lineDistancesNeedUpdate||q){var gb=k,Vb=m.DYNAMIC_DRAW,Jb=void 0,Kb=void 0,Lb=void 0,Wb=void 0,ra=void 0,Xb=void 0,pc=gb.vertices,qc=gb.colors,rc=gb.lineDistances,bc=pc.length,cc=qc.length,dc=rc.length,Yb=gb.__vertexArray,
-Zb=gb.__colorArray,sc=gb.__lineDistanceArray,ec=gb.colorsNeedUpdate,fc=gb.lineDistancesNeedUpdate,jc=gb.__webglCustomAttributesList,$b=void 0,tc=void 0,Ma=void 0,Fb=void 0,Ya=void 0,oa=void 0;if(gb.verticesNeedUpdate){for(Jb=0;Jb<bc;Jb++)Wb=pc[Jb],ra=3*Jb,Yb[ra]=Wb.x,Yb[ra+1]=Wb.y,Yb[ra+2]=Wb.z;m.bindBuffer(m.ARRAY_BUFFER,gb.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Yb,Vb)}if(ec){for(Kb=0;Kb<cc;Kb++)Xb=qc[Kb],ra=3*Kb,Zb[ra]=Xb.r,Zb[ra+1]=Xb.g,Zb[ra+2]=Xb.b;m.bindBuffer(m.ARRAY_BUFFER,gb.__webglColorBuffer);
-m.bufferData(m.ARRAY_BUFFER,Zb,Vb)}if(fc){for(Lb=0;Lb<dc;Lb++)sc[Lb]=rc[Lb];m.bindBuffer(m.ARRAY_BUFFER,gb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,sc,Vb)}if(jc)for($b=0,tc=jc.length;$b<tc;$b++)if(oa=jc[$b],oa.needsUpdate&&(void 0===oa.boundTo||"vertices"===oa.boundTo)){ra=0;Fb=oa.value.length;if(1===oa.size)for(Ma=0;Ma<Fb;Ma++)oa.array[Ma]=oa.value[Ma];else if(2===oa.size)for(Ma=0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.x,oa.array[ra+1]=Ya.y,ra+=2;else if(3===oa.size)if("c"===oa.type)for(Ma=
-0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.r,oa.array[ra+1]=Ya.g,oa.array[ra+2]=Ya.b,ra+=3;else for(Ma=0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.x,oa.array[ra+1]=Ya.y,oa.array[ra+2]=Ya.z,ra+=3;else if(4===oa.size)for(Ma=0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.x,oa.array[ra+1]=Ya.y,oa.array[ra+2]=Ya.z,oa.array[ra+3]=Ya.w,ra+=4;m.bindBuffer(m.ARRAY_BUFFER,oa.buffer);m.bufferData(m.ARRAY_BUFFER,oa.array,Vb)}}k.verticesNeedUpdate=!1;k.colorsNeedUpdate=!1;k.lineDistancesNeedUpdate=!1;s.attributes&&
-w(s)}else if(l instanceof THREE.ParticleSystem){s=d(l,k);q=s.attributes&&v(s);if(k.verticesNeedUpdate||k.colorsNeedUpdate||l.sortParticles||q){var pb=k,kc=m.DYNAMIC_DRAW,Mb=l,Za=void 0,qb=void 0,rb=void 0,X=void 0,sb=void 0,vb=void 0,ac=pb.vertices,lc=ac.length,mc=pb.colors,uc=mc.length,Ab=pb.__vertexArray,Bb=pb.__colorArray,tb=pb.__sortArray,vc=pb.verticesNeedUpdate,wc=pb.colorsNeedUpdate,ub=pb.__webglCustomAttributesList,jb=void 0,Gb=void 0,aa=void 0,kb=void 0,ha=void 0,W=void 0;if(Mb.sortParticles){Eb.copy(xb);
-Eb.multiply(Mb.matrixWorld);for(Za=0;Za<lc;Za++)rb=ac[Za],ga.copy(rb),ga.applyProjection(Eb),tb[Za]=[ga.z,Za];tb.sort(n);for(Za=0;Za<lc;Za++)rb=ac[tb[Za][1]],X=3*Za,Ab[X]=rb.x,Ab[X+1]=rb.y,Ab[X+2]=rb.z;for(qb=0;qb<uc;qb++)X=3*qb,vb=mc[tb[qb][1]],Bb[X]=vb.r,Bb[X+1]=vb.g,Bb[X+2]=vb.b;if(ub)for(jb=0,Gb=ub.length;jb<Gb;jb++)if(W=ub[jb],void 0===W.boundTo||"vertices"===W.boundTo)if(X=0,kb=W.value.length,1===W.size)for(aa=0;aa<kb;aa++)sb=tb[aa][1],W.array[aa]=W.value[sb];else if(2===W.size)for(aa=0;aa<
-kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.x,W.array[X+1]=ha.y,X+=2;else if(3===W.size)if("c"===W.type)for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.r,W.array[X+1]=ha.g,W.array[X+2]=ha.b,X+=3;else for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,X+=3;else if(4===W.size)for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,W.array[X+3]=ha.w,X+=4}else{if(vc)for(Za=0;Za<lc;Za++)rb=
-ac[Za],X=3*Za,Ab[X]=rb.x,Ab[X+1]=rb.y,Ab[X+2]=rb.z;if(wc)for(qb=0;qb<uc;qb++)vb=mc[qb],X=3*qb,Bb[X]=vb.r,Bb[X+1]=vb.g,Bb[X+2]=vb.b;if(ub)for(jb=0,Gb=ub.length;jb<Gb;jb++)if(W=ub[jb],W.needsUpdate&&(void 0===W.boundTo||"vertices"===W.boundTo))if(kb=W.value.length,X=0,1===W.size)for(aa=0;aa<kb;aa++)W.array[aa]=W.value[aa];else if(2===W.size)for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.x,W.array[X+1]=ha.y,X+=2;else if(3===W.size)if("c"===W.type)for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.r,
-W.array[X+1]=ha.g,W.array[X+2]=ha.b,X+=3;else for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,X+=3;else if(4===W.size)for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,W.array[X+3]=ha.w,X+=4}if(vc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,kc);if(wc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,Bb,kc);if(ub)for(jb=
-0,Gb=ub.length;jb<Gb;jb++)if(W=ub[jb],W.needsUpdate||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,W.buffer),m.bufferData(m.ARRAY_BUFFER,W.array,kc)}k.verticesNeedUpdate=!1;k.colorsNeedUpdate=!1;s.attributes&&w(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Qb);var l,k,p,n,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?r="normal":a instanceof THREE.MeshBasicMaterial?r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":
-a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof
-THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);n=q;Cb&&d&&d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+
-b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,useVertexTexture:Cb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,
-maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),
-e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=S.length;v<w;v++)if(e=S[v],e.code===r){e.usedTimes++;k=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+Z+" float;","precision "+Z+" int;",e,wb?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":
-"",O.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
-"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?
-"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Na=null;Fa=pa=xa=Pa=Ha=-1;Ta=!0;Ga=wa=-1;this.shadowMapPlugin.update(a,b)};var Ob=function(a){a=a.target;a.removeEventListener("dispose",Ob);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);O.info.memory.geometries--}if(a instanceof
+THREE.Geometry2)delete V[a.id],O.info.memory.geometries--;else if(void 0!==a.geometryGroups)for(var d in a.geometryGroups){c=a.geometryGroups[d];if(void 0!==c.numMorphTargets)for(var b=0,e=c.numMorphTargets;b<e;b++)m.deleteBuffer(c.__webglMorphTargetsBuffers[b]);if(void 0!==c.numMorphNormals)for(b=0,e=c.numMorphNormals;b<e;b++)m.deleteBuffer(c.__webglMorphNormalsBuffers[b]);Rb(c)}else Rb(a)},Db=function(a){a=a.target;a.removeEventListener("dispose",Db);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):
+a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));O.info.memory.textures--},Pb=function(a){a=a.target;a.removeEventListener("dispose",Pb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);O.info.memory.textures--},Qb=function(a){a=
+a.target;a.removeEventListener("dispose",Qb);Ib(a)},Rb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&
+m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);O.info.memory.geometries--},
+Ib=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=S.length;a<c;a++)if(d=S[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=S.length;a<c;a++)d=S[a],d.program!==b&&e.push(d);S=e;m.deleteProgram(b);O.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());
+a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,l,
+k,n,p,r,q,s=3*a.count;for(q=0;q<s;q+=9)r=a.normalArray,d=r[q],e=r[q+1],f=r[q+2],g=r[q+3],l=r[q+4],n=r[q+5],h=r[q+6],k=r[q+7],p=r[q+8],d=(d+g+h)/3,e=(e+l+k)/3,f=(f+n+p)/3,r[q]=d,r[q+1]=e,r[q+2]=f,r[q+3]=d,r[q+4]=e,r[q+5]=f,r[q+6]=d,r[q+7]=e,r[q+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
+a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferGeometry2=function(a,b,c,d,e,f){a=F(a,b,c,d,f).attributes;
+b={position:"vertices",normal:"normals",uv:"uvs"};c={position:3,normal:3,uv:2};d=V[e.id];l();for(var g in a)if(f=a[g],0<=f){var k=e[b[g]];void 0!==k&&0<k.length?(m.bindBuffer(m.ARRAY_BUFFER,d[b[g]]),h(f),m.vertexAttribPointer(f,c[g],m.FLOAT,!1,0,0)):3===c[g]?m.vertexAttrib3fv(f,[0,0,0]):2===c[g]&&m.vertexAttrib2fv(f,[0,0])}m.drawArrays(m.TRIANGLES,0,e.vertices.length/3)};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k,n,p,r;k=F(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;
+k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==pa&&(pa=k,c=!0);c&&l();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;1<e.length&&(c=!0);for(var q=0,s=e.length;q<s;q++){var t=e[q].index;if(c){for(n in a)p=a[n],k=b[n],0<=p&&(k?(r=k.itemSize,m.bindBuffer(m.ARRAY_BUFFER,k.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,t*r*4)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,
+d.defaultAttributeValues[n])));m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)}m.drawElements(m.TRIANGLES,e[q].count,m.UNSIGNED_SHORT,2*e[q].start);O.info.render.calls++;O.info.render.vertices+=e[q].count;O.info.render.faces+=e[q].count/3}}else{if(c)for(n in a)"index"!==n&&(p=a[n],k=b[n],0<=p&&(k?(r=k.itemSize,m.bindBuffer(m.ARRAY_BUFFER,k.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,
+d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n]))));d=e.attributes.position;m.drawArrays(m.TRIANGLES,0,d.array.length/3);O.info.render.calls++;O.info.render.vertices+=d.array.length/3;O.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(n in a)p=a[n],k=b[n],0<=p&&(k?(r=k.itemSize,m.bindBuffer(m.ARRAY_BUFFER,k.buffer),h(p),m.vertexAttribPointer(p,r,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&
+d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));d=b.position;m.drawArrays(m.POINTS,0,d.array.length/3);O.info.render.calls++;O.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(n=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),f=b.index)for(e=e.offsets,1<e.length&&(c=!0),q=0,s=e.length;q<s;q++)t=e[q].index,
+c&&(g(d,a,b,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[q].count,m.UNSIGNED_SHORT,2*e[q].start),O.info.render.calls++,O.info.render.vertices+=e[q].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(n,0,d.array.length/3),O.info.render.calls++,O.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,k;c=F(a,b,c,d,f);a=c.attributes;b=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==pa&&(pa=c,b=!0);b&&l();if(!d.morphTargets&&
+0<=a.position)b&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),m.vertexAttribPointer(a.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=
+0;k=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<k.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[k[p]],p++}else{k=
+[];g=f.morphTargetInfluences;var r,q=g.length;for(r=0;r<q;r++)p=g[r],0<p&&k.push([p,r]);k.length>d.numSupportedMorphTargets?(k.sort(n),k.length=d.numSupportedMorphTargets):k.length>d.numSupportedMorphNormals?k.sort(n):0===k.length&&k.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)k[p]?(r=k[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[r]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList)for(g=0,k=e.__webglCustomAttributesList.length;g<k;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&
+(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),m.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),m.vertexAttribPointer(a.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(a.color,d.defaultAttributeValues.color));0<=a.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),m.vertexAttribPointer(a.normal,
+3,m.FLOAT,!1,0,0));0<=a.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),m.vertexAttribPointer(a.tangent,4,m.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),m.vertexAttribPointer(a.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),m.vertexAttribPointer(a.uv2,2,m.FLOAT,
+!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=a.skinIndex&&0<=a.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0));0<=a.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),m.vertexAttribPointer(a.lineDistance,
+1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(A(d.wireframeLinewidth),b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,m.UNSIGNED_SHORT,0)):(b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,m.UNSIGNED_SHORT,0)),O.info.render.calls++,O.info.render.vertices+=e.__webglFaceCount,O.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:
+m.LINES,A(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),O.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),O.info.render.calls++,O.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,l=a.__lights,n=a.fog;Fa=-1;Ta=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
+b.matrixWorldInverse.getInverse(b.matrixWorld);xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Wa.setFromMatrix(xb);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=
+!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Wa.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,r=p.object,t=p.buffer,v=r.geometry,r=r.material;r instanceof THREE.MeshFaceMaterial?(r=r.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],r.transparent?(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null)):r&&(r.transparent?
+(p.transparent=r,p.opaque=null):(p.opaque=r,p.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ga.setFromMatrixPosition(g.matrixWorld),ga.applyProjection(xb),f.z=ga.z))}this.sortObjects&&h.sort(k);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=
+g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,l,n,!0,d),u(a.__webglObjectsImmediate,"",b,l,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,l,n,!1,d),u(a.__webglObjectsImmediate,"opaque",b,l,n,!1,d),s(a.__webglObjects,
+!1,"transparent",b,l,n,!0,d),u(a.__webglObjectsImmediate,"transparent",b,l,n,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);
+this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);pa=-1;O.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Wa):e.render(function(a){O.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)r(a.__objectsRemoved[0],
+a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&r(h,a),t(h,a));var l=h,k=l.geometry,p=void 0,q=void 0,s=void 0;if(k instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,x=k.attributes,z=void 0,y=void 0;for(z in x)y=x[z],y.needsUpdate&&("index"===z?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,
+y.array,u)),y.needsUpdate=!1)}else if(k instanceof THREE.Geometry2){var A=k,F=m.DYNAMIC_DRAW;if(!1!==A.needsUpdate){var B=["vertices","normals","uvs"],D=V[A.id],E=void 0;for(E in B){var G=A[B[E]];m.bindBuffer(m.ARRAY_BUFFER,D[B[E]]);m.bufferData(m.ARRAY_BUFFER,G,F)}A.needsUpdate=!1}}else if(l instanceof THREE.Mesh){for(var I=0,O=k.geometryGroupsList.length;I<O;I++)if(p=k.geometryGroupsList[I],s=d(l,p),k.buffersNeedUpdate&&c(p,l),q=s.attributes&&v(s),k.verticesNeedUpdate||k.morphTargetsNeedUpdate||
+k.elementsNeedUpdate||k.uvsNeedUpdate||k.normalsNeedUpdate||k.colorsNeedUpdate||k.tangentsNeedUpdate||q){var C=p,H=l,P=m.DYNAMIC_DRAW,K=!k.dynamic,L=s;if(C.__inittedArrays){var N=e(L),T=L.vertexColors?L.vertexColors:!1,Z=f(L),U=N===THREE.SmoothShading,R=void 0,Q=void 0,ea=void 0,S=void 0,Y=void 0,$=void 0,ta=void 0,Ja=void 0,pa=void 0,ua=void 0,Na=void 0,ba=void 0,ca=void 0,da=void 0,Fa=void 0,la=void 0,za=void 0,ia=void 0,ja=void 0,ka=void 0,na=void 0,qa=void 0,wa=void 0,xa=void 0,ya=void 0,Aa=void 0,
+Ca=void 0,Da=void 0,Ia=void 0,Ra=void 0,Oa=void 0,Ka=void 0,Ua=void 0,Pa=void 0,ma=void 0,Ta=void 0,Ga=void 0,Ha=void 0,Qa=void 0,Sa=void 0,Ba=0,Ea=0,Wa=0,$a=0,ab=0,lb=0,cb=0,Va=0,ib=0,va=0,La=0,M=0,bb=void 0,mb=C.__vertexArray,hb=C.__uvArray,wb=C.__uv2Array,yb=C.__normalArray,db=C.__tangentArray,nb=C.__colorArray,eb=C.__skinIndexArray,fb=C.__skinWeightArray,Cb=C.__morphTargetsArrays,Db=C.__morphNormalsArrays,gc=C.__webglCustomAttributesList,J=void 0,Sb=C.__faceArray,zb=C.__lineArray,Xa=H.geometry,
+Nb=Xa.elementsNeedUpdate,Hb=Xa.uvsNeedUpdate,Ob=Xa.normalsNeedUpdate,Pb=Xa.tangentsNeedUpdate,Qb=Xa.colorsNeedUpdate,Rb=Xa.morphTargetsNeedUpdate,hc=Xa.vertices,fa=C.faces3,ob=Xa.faces,Ib=Xa.faceVertexUvs[0],nc=Xa.faceVertexUvs[1],ic=Xa.skinIndices,Tb=Xa.skinWeights,Ub=Xa.morphTargets,oc=Xa.morphNormals;if(Xa.verticesNeedUpdate){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=hc[S.a],ca=hc[S.b],da=hc[S.c],mb[Ea]=ba.x,mb[Ea+1]=ba.y,mb[Ea+2]=ba.z,mb[Ea+3]=ca.x,mb[Ea+4]=ca.y,mb[Ea+5]=ca.z,mb[Ea+6]=da.x,mb[Ea+
+7]=da.y,mb[Ea+8]=da.z,Ea+=9;m.bindBuffer(m.ARRAY_BUFFER,C.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,mb,P)}if(Rb)for(ma=0,Ta=Ub.length;ma<Ta;ma++){R=La=0;for(Q=fa.length;R<Q;R++)Qa=fa[R],S=ob[Qa],ba=Ub[ma].vertices[S.a],ca=Ub[ma].vertices[S.b],da=Ub[ma].vertices[S.c],Ga=Cb[ma],Ga[La]=ba.x,Ga[La+1]=ba.y,Ga[La+2]=ba.z,Ga[La+3]=ca.x,Ga[La+4]=ca.y,Ga[La+5]=ca.z,Ga[La+6]=da.x,Ga[La+7]=da.y,Ga[La+8]=da.z,L.morphNormals&&(U?(Sa=oc[ma].vertexNormals[Qa],ia=Sa.a,ja=Sa.b,ka=Sa.c):ka=ja=ia=oc[ma].faceNormals[Qa],
+Ha=Db[ma],Ha[La]=ia.x,Ha[La+1]=ia.y,Ha[La+2]=ia.z,Ha[La+3]=ja.x,Ha[La+4]=ja.y,Ha[La+5]=ja.z,Ha[La+6]=ka.x,Ha[La+7]=ka.y,Ha[La+8]=ka.z),La+=9;m.bindBuffer(m.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,Cb[ma],P);L.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,Db[ma],P))}if(Tb.length){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],xa=Tb[S.a],ya=Tb[S.b],Aa=Tb[S.c],fb[va]=xa.x,fb[va+1]=xa.y,fb[va+2]=xa.z,fb[va+3]=xa.w,fb[va+
+4]=ya.x,fb[va+5]=ya.y,fb[va+6]=ya.z,fb[va+7]=ya.w,fb[va+8]=Aa.x,fb[va+9]=Aa.y,fb[va+10]=Aa.z,fb[va+11]=Aa.w,Ca=ic[S.a],Da=ic[S.b],Ia=ic[S.c],eb[va]=Ca.x,eb[va+1]=Ca.y,eb[va+2]=Ca.z,eb[va+3]=Ca.w,eb[va+4]=Da.x,eb[va+5]=Da.y,eb[va+6]=Da.z,eb[va+7]=Da.w,eb[va+8]=Ia.x,eb[va+9]=Ia.y,eb[va+10]=Ia.z,eb[va+11]=Ia.w,va+=12;0<va&&(m.bindBuffer(m.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,eb,P),m.bindBuffer(m.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,fb,P))}if(Qb&&
+T){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],ta=S.vertexColors,Ja=S.color,3===ta.length&&T===THREE.VertexColors?(na=ta[0],qa=ta[1],wa=ta[2]):wa=qa=na=Ja,nb[ib]=na.r,nb[ib+1]=na.g,nb[ib+2]=na.b,nb[ib+3]=qa.r,nb[ib+4]=qa.g,nb[ib+5]=qa.b,nb[ib+6]=wa.r,nb[ib+7]=wa.g,nb[ib+8]=wa.b,ib+=9;0<ib&&(m.bindBuffer(m.ARRAY_BUFFER,C.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,nb,P))}if(Pb&&Xa.hasTangents){R=0;for(Q=fa.length;R<Q;R++)S=ob[fa[R]],pa=S.vertexTangents,Fa=pa[0],la=pa[1],za=pa[2],db[cb]=Fa.x,db[cb+
+1]=Fa.y,db[cb+2]=Fa.z,db[cb+3]=Fa.w,db[cb+4]=la.x,db[cb+5]=la.y,db[cb+6]=la.z,db[cb+7]=la.w,db[cb+8]=za.x,db[cb+9]=za.y,db[cb+10]=za.z,db[cb+11]=za.w,cb+=12;m.bindBuffer(m.ARRAY_BUFFER,C.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,db,P)}if(Ob&&N){R=0;for(Q=fa.length;R<Q;R++)if(S=ob[fa[R]],Y=S.vertexNormals,$=S.normal,3===Y.length&&U)for(Ra=0;3>Ra;Ra++)Ka=Y[Ra],yb[lb]=Ka.x,yb[lb+1]=Ka.y,yb[lb+2]=Ka.z,lb+=3;else for(Ra=0;3>Ra;Ra++)yb[lb]=$.x,yb[lb+1]=$.y,yb[lb+2]=$.z,lb+=3;m.bindBuffer(m.ARRAY_BUFFER,
+C.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,yb,P)}if(Hb&&Ib&&Z){R=0;for(Q=fa.length;R<Q;R++)if(ea=fa[R],ua=Ib[ea],void 0!==ua)for(Ra=0;3>Ra;Ra++)Ua=ua[Ra],hb[Wa]=Ua.x,hb[Wa+1]=Ua.y,Wa+=2;0<Wa&&(m.bindBuffer(m.ARRAY_BUFFER,C.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,hb,P))}if(Hb&&nc&&Z){R=0;for(Q=fa.length;R<Q;R++)if(ea=fa[R],Na=nc[ea],void 0!==Na)for(Ra=0;3>Ra;Ra++)Pa=Na[Ra],wb[$a]=Pa.x,wb[$a+1]=Pa.y,$a+=2;0<$a&&(m.bindBuffer(m.ARRAY_BUFFER,C.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,
+wb,P))}if(Nb){R=0;for(Q=fa.length;R<Q;R++)Sb[ab]=Ba,Sb[ab+1]=Ba+1,Sb[ab+2]=Ba+2,ab+=3,zb[Va]=Ba,zb[Va+1]=Ba+1,zb[Va+2]=Ba,zb[Va+3]=Ba+2,zb[Va+4]=Ba+1,zb[Va+5]=Ba+2,Va+=6,Ba+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Sb,P);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,zb,P)}if(gc)for(Ra=0,Oa=gc.length;Ra<Oa;Ra++)if(J=gc[Ra],J.__original.needsUpdate){M=0;if(1===J.size)if(void 0===J.boundTo||"vertices"===
+J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],J.array[M]=J.value[S.a],J.array[M+1]=J.value[S.b],J.array[M+2]=J.value[S.c],M+=3;else{if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)bb=J.value[fa[R]],J.array[M]=bb,J.array[M+1]=bb,J.array[M+2]=bb,M+=3}else if(2===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=J.value[S.a],ca=J.value[S.b],da=J.value[S.c],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ca.x,J.array[M+3]=ca.y,J.array[M+4]=da.x,J.array[M+
+5]=da.y,M+=6;else{if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)da=ca=ba=bb=J.value[fa[R]],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ca.x,J.array[M+3]=ca.y,J.array[M+4]=da.x,J.array[M+5]=da.y,M+=6}else if(3===J.size){var sa;sa="c"===J.type?["r","g","b"]:["x","y","z"];if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=J.value[S.a],ca=J.value[S.b],da=J.value[S.c],J.array[M]=ba[sa[0]],J.array[M+1]=ba[sa[1]],J.array[M+2]=ba[sa[2]],J.array[M+3]=ca[sa[0]],
+J.array[M+4]=ca[sa[1]],J.array[M+5]=ca[sa[2]],J.array[M+6]=da[sa[0]],J.array[M+7]=da[sa[1]],J.array[M+8]=da[sa[2]],M+=9;else if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)da=ca=ba=bb=J.value[fa[R]],J.array[M]=ba[sa[0]],J.array[M+1]=ba[sa[1]],J.array[M+2]=ba[sa[2]],J.array[M+3]=ca[sa[0]],J.array[M+4]=ca[sa[1]],J.array[M+5]=ca[sa[2]],J.array[M+6]=da[sa[0]],J.array[M+7]=da[sa[1]],J.array[M+8]=da[sa[2]],M+=9;else if("faceVertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)bb=J.value[fa[R]],ba=bb[0],
+ca=bb[1],da=bb[2],J.array[M]=ba[sa[0]],J.array[M+1]=ba[sa[1]],J.array[M+2]=ba[sa[2]],J.array[M+3]=ca[sa[0]],J.array[M+4]=ca[sa[1]],J.array[M+5]=ca[sa[2]],J.array[M+6]=da[sa[0]],J.array[M+7]=da[sa[1]],J.array[M+8]=da[sa[2]],M+=9}else if(4===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)S=ob[fa[R]],ba=J.value[S.a],ca=J.value[S.b],da=J.value[S.c],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ba.z,J.array[M+3]=ba.w,J.array[M+4]=ca.x,J.array[M+5]=ca.y,J.array[M+6]=ca.z,
+J.array[M+7]=ca.w,J.array[M+8]=da.x,J.array[M+9]=da.y,J.array[M+10]=da.z,J.array[M+11]=da.w,M+=12;else if("faces"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)da=ca=ba=bb=J.value[fa[R]],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ba.z,J.array[M+3]=ba.w,J.array[M+4]=ca.x,J.array[M+5]=ca.y,J.array[M+6]=ca.z,J.array[M+7]=ca.w,J.array[M+8]=da.x,J.array[M+9]=da.y,J.array[M+10]=da.z,J.array[M+11]=da.w,M+=12;else if("faceVertices"===J.boundTo)for(R=0,Q=fa.length;R<Q;R++)bb=J.value[fa[R]],ba=bb[0],ca=bb[1],
+da=bb[2],J.array[M]=ba.x,J.array[M+1]=ba.y,J.array[M+2]=ba.z,J.array[M+3]=ba.w,J.array[M+4]=ca.x,J.array[M+5]=ca.y,J.array[M+6]=ca.z,J.array[M+7]=ca.w,J.array[M+8]=da.x,J.array[M+9]=da.y,J.array[M+10]=da.z,J.array[M+11]=da.w,M+=12;m.bindBuffer(m.ARRAY_BUFFER,J.buffer);m.bufferData(m.ARRAY_BUFFER,J.array,P)}K&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,
+delete C.__skinIndexArray,delete C.__skinWeightArray)}}k.verticesNeedUpdate=!1;k.morphTargetsNeedUpdate=!1;k.elementsNeedUpdate=!1;k.uvsNeedUpdate=!1;k.normalsNeedUpdate=!1;k.colorsNeedUpdate=!1;k.tangentsNeedUpdate=!1;k.buffersNeedUpdate=!1;s.attributes&&w(s)}else if(l instanceof THREE.Line){s=d(l,k);q=s.attributes&&v(s);if(k.verticesNeedUpdate||k.colorsNeedUpdate||k.lineDistancesNeedUpdate||q){var gb=k,Vb=m.DYNAMIC_DRAW,Jb=void 0,Kb=void 0,Lb=void 0,Wb=void 0,ra=void 0,Xb=void 0,pc=gb.vertices,
+qc=gb.colors,rc=gb.lineDistances,bc=pc.length,cc=qc.length,dc=rc.length,Yb=gb.__vertexArray,Zb=gb.__colorArray,sc=gb.__lineDistanceArray,ec=gb.colorsNeedUpdate,fc=gb.lineDistancesNeedUpdate,jc=gb.__webglCustomAttributesList,$b=void 0,tc=void 0,Ma=void 0,Fb=void 0,Ya=void 0,oa=void 0;if(gb.verticesNeedUpdate){for(Jb=0;Jb<bc;Jb++)Wb=pc[Jb],ra=3*Jb,Yb[ra]=Wb.x,Yb[ra+1]=Wb.y,Yb[ra+2]=Wb.z;m.bindBuffer(m.ARRAY_BUFFER,gb.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Yb,Vb)}if(ec){for(Kb=0;Kb<cc;Kb++)Xb=
+qc[Kb],ra=3*Kb,Zb[ra]=Xb.r,Zb[ra+1]=Xb.g,Zb[ra+2]=Xb.b;m.bindBuffer(m.ARRAY_BUFFER,gb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Vb)}if(fc){for(Lb=0;Lb<dc;Lb++)sc[Lb]=rc[Lb];m.bindBuffer(m.ARRAY_BUFFER,gb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,sc,Vb)}if(jc)for($b=0,tc=jc.length;$b<tc;$b++)if(oa=jc[$b],oa.needsUpdate&&(void 0===oa.boundTo||"vertices"===oa.boundTo)){ra=0;Fb=oa.value.length;if(1===oa.size)for(Ma=0;Ma<Fb;Ma++)oa.array[Ma]=oa.value[Ma];else if(2===oa.size)for(Ma=
+0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.x,oa.array[ra+1]=Ya.y,ra+=2;else if(3===oa.size)if("c"===oa.type)for(Ma=0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.r,oa.array[ra+1]=Ya.g,oa.array[ra+2]=Ya.b,ra+=3;else for(Ma=0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.x,oa.array[ra+1]=Ya.y,oa.array[ra+2]=Ya.z,ra+=3;else if(4===oa.size)for(Ma=0;Ma<Fb;Ma++)Ya=oa.value[Ma],oa.array[ra]=Ya.x,oa.array[ra+1]=Ya.y,oa.array[ra+2]=Ya.z,oa.array[ra+3]=Ya.w,ra+=4;m.bindBuffer(m.ARRAY_BUFFER,oa.buffer);m.bufferData(m.ARRAY_BUFFER,
+oa.array,Vb)}}k.verticesNeedUpdate=!1;k.colorsNeedUpdate=!1;k.lineDistancesNeedUpdate=!1;s.attributes&&w(s)}else if(l instanceof THREE.ParticleSystem){s=d(l,k);q=s.attributes&&v(s);if(k.verticesNeedUpdate||k.colorsNeedUpdate||l.sortParticles||q){var pb=k,kc=m.DYNAMIC_DRAW,Mb=l,Za=void 0,qb=void 0,rb=void 0,X=void 0,sb=void 0,vb=void 0,ac=pb.vertices,lc=ac.length,mc=pb.colors,uc=mc.length,Ab=pb.__vertexArray,Bb=pb.__colorArray,tb=pb.__sortArray,vc=pb.verticesNeedUpdate,wc=pb.colorsNeedUpdate,ub=pb.__webglCustomAttributesList,
+jb=void 0,Gb=void 0,aa=void 0,kb=void 0,ha=void 0,W=void 0;if(Mb.sortParticles){Eb.copy(xb);Eb.multiply(Mb.matrixWorld);for(Za=0;Za<lc;Za++)rb=ac[Za],ga.copy(rb),ga.applyProjection(Eb),tb[Za]=[ga.z,Za];tb.sort(n);for(Za=0;Za<lc;Za++)rb=ac[tb[Za][1]],X=3*Za,Ab[X]=rb.x,Ab[X+1]=rb.y,Ab[X+2]=rb.z;for(qb=0;qb<uc;qb++)X=3*qb,vb=mc[tb[qb][1]],Bb[X]=vb.r,Bb[X+1]=vb.g,Bb[X+2]=vb.b;if(ub)for(jb=0,Gb=ub.length;jb<Gb;jb++)if(W=ub[jb],void 0===W.boundTo||"vertices"===W.boundTo)if(X=0,kb=W.value.length,1===W.size)for(aa=
+0;aa<kb;aa++)sb=tb[aa][1],W.array[aa]=W.value[sb];else if(2===W.size)for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.x,W.array[X+1]=ha.y,X+=2;else if(3===W.size)if("c"===W.type)for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.r,W.array[X+1]=ha.g,W.array[X+2]=ha.b,X+=3;else for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,X+=3;else if(4===W.size)for(aa=0;aa<kb;aa++)sb=tb[aa][1],ha=W.value[sb],W.array[X]=ha.x,W.array[X+1]=
+ha.y,W.array[X+2]=ha.z,W.array[X+3]=ha.w,X+=4}else{if(vc)for(Za=0;Za<lc;Za++)rb=ac[Za],X=3*Za,Ab[X]=rb.x,Ab[X+1]=rb.y,Ab[X+2]=rb.z;if(wc)for(qb=0;qb<uc;qb++)vb=mc[qb],X=3*qb,Bb[X]=vb.r,Bb[X+1]=vb.g,Bb[X+2]=vb.b;if(ub)for(jb=0,Gb=ub.length;jb<Gb;jb++)if(W=ub[jb],W.needsUpdate&&(void 0===W.boundTo||"vertices"===W.boundTo))if(kb=W.value.length,X=0,1===W.size)for(aa=0;aa<kb;aa++)W.array[aa]=W.value[aa];else if(2===W.size)for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.x,W.array[X+1]=ha.y,X+=2;else if(3===
+W.size)if("c"===W.type)for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.r,W.array[X+1]=ha.g,W.array[X+2]=ha.b,X+=3;else for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,X+=3;else if(4===W.size)for(aa=0;aa<kb;aa++)ha=W.value[aa],W.array[X]=ha.x,W.array[X+1]=ha.y,W.array[X+2]=ha.z,W.array[X+3]=ha.w,X+=4}if(vc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,kc);if(wc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,
+pb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,Bb,kc);if(ub)for(jb=0,Gb=ub.length;jb<Gb;jb++)if(W=ub[jb],W.needsUpdate||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,W.buffer),m.bufferData(m.ARRAY_BUFFER,W.array,kc)}k.verticesNeedUpdate=!1;k.colorsNeedUpdate=!1;s.attributes&&w(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Qb);var l,k,p,n,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?r="normal":a instanceof THREE.MeshBasicMaterial?
+r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||(g instanceof THREE.DirectionalLight&&
+e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);n=q;Cb&&d&&d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,useVertexTexture:Cb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,
+morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,
+w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=S.length;v<w;v++)if(e=S[v],e.code===r){e.usedTimes++;k=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+Z+" float;","precision "+
+Z+" int;",e,wb?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?
+"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
+"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 v=["precision "+Z+" float;","precision "+Z+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
 c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:
 "",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=N("vertex",w+s);v=N("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d?m.bindAttribLocation(x,0,d):m.bindAttribLocation(x,0,"position");m.linkProgram(x);m.getProgramParameter(x,m.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(x,m.VALIDATE_STATUS)+", gl error ["+
@@ -547,7 +546,7 @@ String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this
 c+d;n=b[a++]*c;u=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(u,t,l,n);if(g=f[f.length-1])for(q=g.x,s=g.y,g=1,h=this.divisions;g<=h;g++){var r=g/h;THREE.Shape.Utils.b2(r,q,u,l);THREE.Shape.Utils.b2(r,s,t,n)}break;case "b":if(l=b[a++]*c+d,n=b[a++]*c,u=b[a++]*c+d,t=b[a++]*-c,p=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(l,n,u,t,p,v),g=f[f.length-1])for(q=g.x,s=g.y,g=1,h=this.divisions;g<=h;g++)r=g/h,THREE.Shape.Utils.b3(r,q,u,p,l),THREE.Shape.Utils.b3(r,s,t,v,n)}return{offset:w.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],l,k,n;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var q=2*e;for(k=e-1;2<e;){if(0>=q--){console.log("Warning, unable to triangulate polygon!");break}l=k;e<=l&&(l=0);k=l+1;e<=k&&(k=0);n=k+1;e<=n&&(n=0);var s;a:{var u=s=void 0,t=void 0,p=void 0,v=void 0,w=void 0,r=void 0,x=void 0,z=
-void 0,u=a[g[l]].x,t=a[g[l]].y,p=a[g[k]].x,v=a[g[k]].y,w=a[g[n]].x,r=a[g[n]].y;if(1E-10>(p-u)*(r-t)-(v-t)*(w-u))s=!1;else{var F=void 0,P=void 0,B=void 0,C=void 0,A=void 0,I=void 0,H=void 0,N=void 0,y=void 0,K=void 0,y=N=H=z=x=void 0,F=w-p,P=r-v,B=u-w,C=t-r,A=p-u,I=v-t;for(s=0;s<e;s++)if(x=a[g[s]].x,z=a[g[s]].y,!(x===u&&z===t||x===p&&z===v||x===w&&z===r)&&(H=x-u,N=z-t,y=x-p,K=z-v,x-=w,z-=r,y=F*K-P*y,H=A*N-I*H,N=B*z-C*x,-1E-10<=y&&-1E-10<=N&&-1E-10<=H)){s=!1;break a}s=!0}}if(s){f.push([a[g[l]],a[g[k]],
+void 0,u=a[g[l]].x,t=a[g[l]].y,p=a[g[k]].x,v=a[g[k]].y,w=a[g[n]].x,r=a[g[n]].y;if(1E-10>(p-u)*(r-t)-(v-t)*(w-u))s=!1;else{var F=void 0,P=void 0,C=void 0,B=void 0,A=void 0,I=void 0,H=void 0,N=void 0,y=void 0,K=void 0,y=N=H=z=x=void 0,F=w-p,P=r-v,C=u-w,B=t-r,A=p-u,I=v-t;for(s=0;s<e;s++)if(x=a[g[s]].x,z=a[g[s]].y,!(x===u&&z===t||x===p&&z===v||x===w&&z===r)&&(H=x-u,N=z-t,y=x-p,K=z-v,x-=w,z-=r,y=F*K-P*y,H=A*N-I*H,N=C*z-B*x,-1E-10<=y&&-1E-10<=N&&-1E-10<=H)){s=!1;break a}s=!0}}if(s){f.push([a[g[l]],a[g[k]],
 a[g[n]]]);h.push([g[l],g[k],g[n]]);l=k;for(n=k+1;n<e;l++,n++)g[l]=g[n];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
 THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,l;g<=h;)if(d=Math.floor(g+(h-g)/2),l=c[d]-f,0>l)g=d+1;else if(0<l)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
@@ -577,11 +576,11 @@ THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e
 p:u},h[s].s.actions=k.actions,h[s].s.curves=k.curves,q&&s++,e[s]=[]):e[s].push({h:k,p:u[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(k=e[a],l=0;l<k.length;l++){q=k[l];s=!0;for(u=0;u<h.length;u++)b(q.p,h[u].p)&&(a!=u&&d.push({froms:a,tos:u,hole:l}),s?(s=!1,n[u].push(q)):c=!0);s&&n[a].push(q)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,k=a.length;g<k;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
 THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,q=a.y-d.y,B=h*k-g*l,C=h*n-g*q;if(1E-10<Math.abs(B)){if(0<B){if(0>C||C>B)return[];k=l*n-k*q;if(0>k||k>B)return[]}else{if(0<C||C<B)return[];k=l*n-k*q;if(0<k||k<B)return[]}if(0==k)return!f||0!=C&&C!=B?[a]:[];if(k==B)return!f||0!=C&&C!=B?[b]:[];if(0==C)return[d];
-if(C==B)return[e];f=k/B;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=C||l*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,B=d.x,l=e,d=e.x):(b=e,B=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,B=d.y,l=e,d=e.y):(b=e,B=e.y,l=d,d=d.y));return k<=B?a<B?[]:a==B?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,q=a.y-d.y,C=h*k-g*l,B=h*n-g*q;if(1E-10<Math.abs(C)){if(0<C){if(0>B||B>C)return[];k=l*n-k*q;if(0>k||k>C)return[]}else{if(0<B||B<C)return[];k=l*n-k*q;if(0<k||k<C)return[]}if(0==k)return!f||0!=B&&B!=C?[a]:[];if(k==C)return!f||0!=B&&B!=C?[b]:[];if(0==B)return[d];
+if(B==C)return[e];f=k/C;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=B||l*n!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,C=d.x,l=e,d=e.x):(b=e,C=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,C=d.y,l=e,d=e.y):(b=e,C=e.y,l=d,d=d.y));return k<=C?a<C?[]:a==C?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
 [g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,l,k,n={};h=a.concat();for(f in b)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)k=h[f].x+":"+h[f].y,void 0!==n[k]&&console.log("Duplicate point",k),n[k]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;
-f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,q,P,B,C,A,I,H=[],N,y;for(B in b)l.push(B);for(var K=2*l.length;0<l.length;){K--;if(0>K){console.log("Infinite Loop! Holes left:"+
-l.length+", Probably Hole outside Shape!");break}for(q=0;q<h.length;q++){P=h[q];n=-1;for(B=0;B<l.length;B++)if(C=l[B],I=P.x+":"+P.y+":"+C,void 0===H[I]){k=b[C];for(C=0;C<k.length;C++)if(A=k[C],c(q,C)&&!f(P,A)&&!g(P,A)){n=C;l.splice(B,1);C=h.slice(0,q+1);A=h.slice(q);N=k.slice(n);y=k.slice(0,n+1);h=C.concat(N).concat(y).concat(A);break}if(0<=n)break;H[I]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(l=q[f],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=
+f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,q,P,C,B,A,I,H=[],N,y;for(C in b)l.push(C);for(var K=2*l.length;0<l.length;){K--;if(0>K){console.log("Infinite Loop! Holes left:"+
+l.length+", Probably Hole outside Shape!");break}for(q=0;q<h.length;q++){P=h[q];n=-1;for(C=0;C<l.length;C++)if(B=l[C],I=P.x+":"+P.y+":"+B,void 0===H[I]){k=b[B];for(B=0;B<k.length;B++)if(A=k[B],c(q,B)&&!f(P,A)&&!g(P,A)){n=B;l.splice(C,1);B=h.slice(0,q+1);A=h.slice(q);N=k.slice(n);y=k.slice(0,n+1);h=B.concat(N).concat(y).concat(A);break}if(0<=n)break;H[I]=!0}if(0<=n)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(l=q[f],h=0;3>h;h++)k=l[h].x+":"+l[h].y,k=
 n[k],void 0!==k&&(l[h]=k);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
 b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
 THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
@@ -617,22 +616,22 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
 THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
 THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,r=h.heightSegments,x=e/2,z=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",r=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var P=w+1,B=r+1,C=e/w,A=f/r,I=new THREE.Vector3;I[v]=0<g?1:-1;for(e=0;e<B;e++)for(f=0;f<P;f++){var H=new THREE.Vector3;H[a]=(f*C-x)*c;H[b]=(e*A-z)*d;H[v]=g;h.vertices.push(H)}for(e=
+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,r=h.heightSegments,x=e/2,z=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",r=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var P=w+1,C=r+1,B=e/w,A=f/r,I=new THREE.Vector3;I[v]=0<g?1:-1;for(e=0;e<C;e++)for(f=0;f<P;f++){var H=new THREE.Vector3;H[a]=(f*B-x)*c;H[b]=(e*A-z)*d;H[v]=g;h.vertices.push(H)}for(e=
 0;e<r;e++)for(f=0;f<w;f++)z=f+P*e,a=f+P*(e+1),b=f+1+P*(e+1),c=f+1+P*e,d=new THREE.Vector2(f/w,1-e/r),g=new THREE.Vector2(f/w,1-(e+1)/r),v=new THREE.Vector2((f+1)/w,1-(e+1)/r),x=new THREE.Vector2((f+1)/w,1-e/r),z=new THREE.Face3(z+F,a+F,c+F),z.normal.copy(I),z.vertexNormals.push(I.clone(),I.clone(),I.clone()),z.materialIndex=p,h.faces.push(z),h.faceVertexUvs[0].push([d,g,x]),z=new THREE.Face3(a+F,b+F,c+F),z.normal.copy(I),z.vertexNormals.push(I.clone(),I.clone(),I.clone()),z.materialIndex=p,h.faces.push(z),
 h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
 5);this.computeCentroids();this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,l=c+e/b*d;h.x=a*Math.cos(l);h.y=a*Math.sin(l);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
 e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=THREE.BoxGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,l,k=[],n=[];for(l=0;l<=e;l++){var q=[],s=[],u=l/e,t=u*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,v=new THREE.Vector3;v.x=t*Math.sin(p*Math.PI*2);v.y=-u*c+g;v.z=t*Math.cos(p*Math.PI*2);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(p,
-1-u))}k.push(q);n.push(s)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[k[0][h]].clone(),s=this.vertices[k[0][h+1]].clone()):(q=this.vertices[k[1][h]].clone(),s=this.vertices[k[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),l=0;l<e;l++){var u=k[l][h],t=k[l+1][h],p=k[l+1][h+1],v=k[l][h+1],w=q.clone(),r=q.clone(),x=s.clone(),z=s.clone(),F=n[l][h].clone(),P=n[l+1][h].clone(),B=n[l+1][h+1].clone(),C=n[l][h+1].clone();this.faces.push(new THREE.Face3(u,
-t,v,[w,r,z]));this.faceVertexUvs[0].push([F,P,C]);this.faces.push(new THREE.Face3(t,p,v,[r.clone(),x,z.clone()]));this.faceVertexUvs[0].push([P.clone(),B,C.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)u=k[0][h],t=k[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=n[0][h].clone(),P=n[0][h+1].clone(),B=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,
-P,B]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)u=k[l][h+1],t=k[l][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=n[l][h+1].clone(),P=n[l][h].clone(),B=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,P,B]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+1-u))}k.push(q);n.push(s)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(q=this.vertices[k[0][h]].clone(),s=this.vertices[k[0][h+1]].clone()):(q=this.vertices[k[1][h]].clone(),s=this.vertices[k[1][h+1]].clone()),q.setY(Math.sqrt(q.x*q.x+q.z*q.z)*c).normalize(),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),l=0;l<e;l++){var u=k[l][h],t=k[l+1][h],p=k[l+1][h+1],v=k[l][h+1],w=q.clone(),r=q.clone(),x=s.clone(),z=s.clone(),F=n[l][h].clone(),P=n[l+1][h].clone(),C=n[l+1][h+1].clone(),B=n[l][h+1].clone();this.faces.push(new THREE.Face3(u,
+t,v,[w,r,z]));this.faceVertexUvs[0].push([F,P,B]);this.faces.push(new THREE.Face3(t,p,v,[r.clone(),x,z.clone()]));this.faceVertexUvs[0].push([P.clone(),C,B.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)u=k[0][h],t=k[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=n[0][h].clone(),P=n[0][h+1].clone(),C=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,
+P,C]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)u=k[l][h+1],t=k[l][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=n[l][h+1].clone(),P=n[l][h].clone(),C=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,P,C]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
 (a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(L=c.length;0<=--L;){e=L;f=L-1;0>f&&(f=c.length-1);for(var g=0,h=u+2*n,g=0;g<h;g++){var k=ia*g,l=ia*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,s=c,t=g,v=h,w=e,y=f,p=p+N,k=k+N,q=q+N,l=l+N;H.faces.push(new THREE.Face3(p,k,l,null,null,r));H.faces.push(new THREE.Face3(k,q,l,null,null,r));p=x.generateSideWallUV(H,a,s,b,p,k,q,l,t,v,w,y);H.faceVertexUvs[0].push([p[0],p[1],
 p[3]]);H.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=N;d+=N;e+=N;H.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(H,a,b,c,d,e):x.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,l=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:l-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,s=
-void 0!==b.curveSegments?b.curveSegments:12,u=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,r=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,z,F,P,B;t&&(p=t.getSpacedPoints(u),v=!0,q=!1,z=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,u,!1),F=new THREE.Vector3,P=new THREE.Vector3,B=new THREE.Vector3);q||(k=l=n=0);var C,A,I,H=this,N=this.vertices.length,t=a.extractPoints(s),s=t.shape,y=t.holes;if(t=!THREE.Shape.Utils.isClockWise(s)){s=
-s.reverse();A=0;for(I=y.length;A<I;A++)C=y[A],THREE.Shape.Utils.isClockWise(C)&&(y[A]=C.reverse());t=!1}var K=THREE.Shape.Utils.triangulateShape(s,y),E=s;A=0;for(I=y.length;A<I;A++)C=y[A],s=s.concat(C);var D,G,T,Z,V,ia=s.length,Y,ja=K.length,t=[],L=0;T=E.length;D=T-1;for(G=L+1;L<T;L++,D++,G++)D===T&&(D=0),G===T&&(G=0),t[L]=d(E[L],E[D],E[G]);var ka=[],Q,U=t.concat();A=0;for(I=y.length;A<I;A++){C=y[A];Q=[];L=0;T=C.length;D=T-1;for(G=L+1;L<T;L++,D++,G++)D===T&&(D=0),G===T&&(G=0),Q[L]=d(C[L],C[D],C[G]);
-ka.push(Q);U=U.concat(Q)}for(D=0;D<n;D++){T=D/n;Z=l*(1-T);G=k*Math.sin(T*Math.PI/2);L=0;for(T=E.length;L<T;L++)V=c(E[L],t[L],G),f(V.x,V.y,-Z);A=0;for(I=y.length;A<I;A++)for(C=y[A],Q=ka[A],L=0,T=C.length;L<T;L++)V=c(C[L],Q[L],G),f(V.x,V.y,-Z)}G=k;for(L=0;L<ia;L++)V=q?c(s[L],U[L],G):s[L],v?(P.copy(z.normals[0]).multiplyScalar(V.x),F.copy(z.binormals[0]).multiplyScalar(V.y),B.copy(p[0]).add(P).add(F),f(B.x,B.y,B.z)):f(V.x,V.y,0);for(T=1;T<=u;T++)for(L=0;L<ia;L++)V=q?c(s[L],U[L],G):s[L],v?(P.copy(z.normals[T]).multiplyScalar(V.x),
-F.copy(z.binormals[T]).multiplyScalar(V.y),B.copy(p[T]).add(P).add(F),f(B.x,B.y,B.z)):f(V.x,V.y,h/u*T);for(D=n-1;0<=D;D--){T=D/n;Z=l*(1-T);G=k*Math.sin(T*Math.PI/2);L=0;for(T=E.length;L<T;L++)V=c(E[L],t[L],G),f(V.x,V.y,h+Z);A=0;for(I=y.length;A<I;A++)for(C=y[A],Q=ka[A],L=0,T=C.length;L<T;L++)V=c(C[L],Q[L],G),v?f(V.x,V.y+p[u-1].y,p[u-1].x+Z):f(V.x,V.y,h+Z)}(function(){if(q){var a;a=0*ia;for(L=0;L<ja;L++)Y=K[L],g(Y[2]+a,Y[1]+a,Y[0]+a,!0);a=u+2*n;a*=ia;for(L=0;L<ja;L++)Y=K[L],g(Y[0]+a,Y[1]+a,Y[2]+a,
-!1)}else{for(L=0;L<ja;L++)Y=K[L],g(Y[2],Y[1],Y[0],!0);for(L=0;L<ja;L++)Y=K[L],g(Y[0]+ia*u,Y[1]+ia*u,Y[2]+ia*u,!1)}})();(function(){var a=0;e(E,a);a+=E.length;A=0;for(I=y.length;A<I;A++)C=y[A],e(C,a),a+=C.length})()};
+void 0!==b.curveSegments?b.curveSegments:12,u=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,r=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,z,F,P,C;t&&(p=t.getSpacedPoints(u),v=!0,q=!1,z=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,u,!1),F=new THREE.Vector3,P=new THREE.Vector3,C=new THREE.Vector3);q||(k=l=n=0);var B,A,I,H=this,N=this.vertices.length,t=a.extractPoints(s),s=t.shape,y=t.holes;if(t=!THREE.Shape.Utils.isClockWise(s)){s=
+s.reverse();A=0;for(I=y.length;A<I;A++)B=y[A],THREE.Shape.Utils.isClockWise(B)&&(y[A]=B.reverse());t=!1}var K=THREE.Shape.Utils.triangulateShape(s,y),E=s;A=0;for(I=y.length;A<I;A++)B=y[A],s=s.concat(B);var D,G,T,Z,V,ia=s.length,Y,ja=K.length,t=[],L=0;T=E.length;D=T-1;for(G=L+1;L<T;L++,D++,G++)D===T&&(D=0),G===T&&(G=0),t[L]=d(E[L],E[D],E[G]);var ka=[],Q,U=t.concat();A=0;for(I=y.length;A<I;A++){B=y[A];Q=[];L=0;T=B.length;D=T-1;for(G=L+1;L<T;L++,D++,G++)D===T&&(D=0),G===T&&(G=0),Q[L]=d(B[L],B[D],B[G]);
+ka.push(Q);U=U.concat(Q)}for(D=0;D<n;D++){T=D/n;Z=l*(1-T);G=k*Math.sin(T*Math.PI/2);L=0;for(T=E.length;L<T;L++)V=c(E[L],t[L],G),f(V.x,V.y,-Z);A=0;for(I=y.length;A<I;A++)for(B=y[A],Q=ka[A],L=0,T=B.length;L<T;L++)V=c(B[L],Q[L],G),f(V.x,V.y,-Z)}G=k;for(L=0;L<ia;L++)V=q?c(s[L],U[L],G):s[L],v?(P.copy(z.normals[0]).multiplyScalar(V.x),F.copy(z.binormals[0]).multiplyScalar(V.y),C.copy(p[0]).add(P).add(F),f(C.x,C.y,C.z)):f(V.x,V.y,0);for(T=1;T<=u;T++)for(L=0;L<ia;L++)V=q?c(s[L],U[L],G):s[L],v?(P.copy(z.normals[T]).multiplyScalar(V.x),
+F.copy(z.binormals[T]).multiplyScalar(V.y),C.copy(p[T]).add(P).add(F),f(C.x,C.y,C.z)):f(V.x,V.y,h/u*T);for(D=n-1;0<=D;D--){T=D/n;Z=l*(1-T);G=k*Math.sin(T*Math.PI/2);L=0;for(T=E.length;L<T;L++)V=c(E[L],t[L],G),f(V.x,V.y,h+Z);A=0;for(I=y.length;A<I;A++)for(B=y[A],Q=ka[A],L=0,T=B.length;L<T;L++)V=c(B[L],Q[L],G),v?f(V.x,V.y+p[u-1].y,p[u-1].x+Z):f(V.x,V.y,h+Z)}(function(){if(q){var a;a=0*ia;for(L=0;L<ja;L++)Y=K[L],g(Y[2]+a,Y[1]+a,Y[0]+a,!0);a=u+2*n;a*=ia;for(L=0;L<ja;L++)Y=K[L],g(Y[0]+a,Y[1]+a,Y[2]+a,
+!1)}else{for(L=0;L<ja;L++)Y=K[L],g(Y[2],Y[1],Y[0],!0);for(L=0;L<ja;L++)Y=K[L],g(Y[0]+ia*u,Y[1]+ia*u,Y[2]+ia*u,!1)}})();(function(){var a=0;e(E,a);a+=E.length;A=0;for(I=y.length;A<I;A++)B=y[A],e(B,a),a+=B.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,l,k,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;l=a.vertices[f].y;f=a.vertices[f].z;k=a.vertices[g].x;
 n=a.vertices[g].y;g=a.vertices[g].z;q=a.vertices[h].x;var s=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-l)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(l,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(s,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -697,27 +696,27 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
 e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);l=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,q=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,q=a(THREE.ShaderFlares.lensFlareVertexTexture,d));s={};u={};s.vertex=b.getAttribLocation(q,"position");s.uv=b.getAttribLocation(q,"uv");u.renderType=b.getUniformLocation(q,"renderType");u.map=b.getUniformLocation(q,"map");u.occlusionMap=b.getUniformLocation(q,"occlusionMap");u.opacity=
-b.getUniformLocation(q,"opacity");u.color=b.getUniformLocation(q,"color");u.scale=b.getUniformLocation(q,"scale");u.rotation=b.getUniformLocation(q,"rotation");u.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var r=a.length;if(r){var x=new THREE.Vector3,z=f/e,F=0.5*e,P=0.5*f,B=16/f,C=new THREE.Vector2(B*z,B),A=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),H=u,B=s;b.useProgram(q);b.enableVertexAttribArray(s.vertex);b.enableVertexAttribArray(s.uv);
-b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(B.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var N,y,K,E,D;for(N=0;N<r;N++)if(B=16/f,C.set(B*z,B),E=a[N],x.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),A.copy(x),I.x=A.x*F+F,
-I.y=A.y*P+P,n||0<I.x&&I.x<e&&0<I.y&&I.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,I.x-8,I.y-8,16,16,0),b.uniform1i(H.renderType,0),b.uniform2f(H.scale,C.x,C.y),b.uniform3f(H.screenPosition,A.x,A.y,A.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,I.x-8,I.y-8,16,16,0),b.uniform1i(H.renderType,1),b.disable(b.DEPTH_TEST),
-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,l),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),E.positionScreen.copy(A),E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares(),b.uniform1i(H.renderType,2),b.enable(b.BLEND),y=0,K=E.lensFlares.length;y<K;y++)D=E.lensFlares[y],0.001<D.opacity&&0.001<D.scale&&(A.x=D.x,A.y=D.y,A.z=D.z,B=D.size*D.scale/f,C.x=B*z,C.y=B,b.uniform3f(H.screenPosition,A.x,A.y,A.z),b.uniform2f(H.scale,C.x,C.y),b.uniform1f(H.rotation,D.rotation),b.uniform1f(H.opacity,
+b.getUniformLocation(q,"opacity");u.color=b.getUniformLocation(q,"color");u.scale=b.getUniformLocation(q,"scale");u.rotation=b.getUniformLocation(q,"rotation");u.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var r=a.length;if(r){var x=new THREE.Vector3,z=f/e,F=0.5*e,P=0.5*f,C=16/f,B=new THREE.Vector2(C*z,C),A=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),H=u,C=s;b.useProgram(q);b.enableVertexAttribArray(s.vertex);b.enableVertexAttribArray(s.uv);
+b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var N,y,K,E,D;for(N=0;N<r;N++)if(C=16/f,B.set(C*z,C),E=a[N],x.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),A.copy(x),I.x=A.x*F+F,
+I.y=A.y*P+P,n||0<I.x&&I.x<e&&0<I.y&&I.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,I.x-8,I.y-8,16,16,0),b.uniform1i(H.renderType,0),b.uniform2f(H.scale,B.x,B.y),b.uniform3f(H.screenPosition,A.x,A.y,A.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,I.x-8,I.y-8,16,16,0),b.uniform1i(H.renderType,1),b.disable(b.DEPTH_TEST),
+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,l),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),E.positionScreen.copy(A),E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares(),b.uniform1i(H.renderType,2),b.enable(b.BLEND),y=0,K=E.lensFlares.length;y<K;y++)D=E.lensFlares[y],0.001<D.opacity&&0.001<D.scale&&(A.x=D.x,A.y=D.y,A.z=D.z,C=D.size*D.scale/f,B.x=C*z,B.y=C,b.uniform3f(H.screenPosition,A.x,A.y,A.z),b.uniform2f(H.scale,B.x,B.y),b.uniform1f(H.rotation,D.rotation),b.uniform1f(H.opacity,
 D.opacity),b.uniform3f(H.color,D.color.r,D.color.g,D.color.b),c.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst),c.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,l=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(q,s){var u,t,p,v,w,r,x,z,F,P=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);u=0;for(t=q.__lights.length;u<t;u++)if(p=q.__lights[u],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var B;if(p.shadowCascadeArray[w])B=p.shadowCascadeArray[w];else{F=p;x=w;B=new THREE.DirectionalLight;B.isVirtual=!0;B.onlyShadow=!0;B.castShadow=!0;B.shadowCameraNear=F.shadowCameraNear;B.shadowCameraFar=F.shadowCameraFar;B.shadowCameraLeft=F.shadowCameraLeft;B.shadowCameraRight=F.shadowCameraRight;
-B.shadowCameraBottom=F.shadowCameraBottom;B.shadowCameraTop=F.shadowCameraTop;B.shadowCameraVisible=F.shadowCameraVisible;B.shadowDarkness=F.shadowDarkness;B.shadowBias=F.shadowCascadeBias[x];B.shadowMapWidth=F.shadowCascadeWidth[x];B.shadowMapHeight=F.shadowCascadeHeight[x];B.pointsWorld=[];B.pointsFrustum=[];z=B.pointsWorld;r=B.pointsFrustum;for(var C=0;8>C;C++)z[C]=new THREE.Vector3,r[C]=new THREE.Vector3;z=F.shadowCascadeNearZ[x];F=F.shadowCascadeFarZ[x];r[0].set(-1,-1,z);r[1].set(1,-1,z);r[2].set(-1,
-1,z);r[3].set(1,1,z);r[4].set(-1,-1,F);r[5].set(1,-1,F);r[6].set(-1,1,F);r[7].set(1,1,F);B.originalCamera=s;r=new THREE.Gyroscope;r.position=p.shadowCascadeOffset;r.add(B);r.add(B.target);s.add(r);p.shadowCascadeArray[w]=B;console.log("Created virtualLight",B)}x=p;z=w;F=x.shadowCascadeArray[z];F.position.copy(x.position);F.target.position.copy(x.target.position);F.lookAt(F.target);F.shadowCameraVisible=x.shadowCameraVisible;F.shadowDarkness=x.shadowDarkness;F.shadowBias=x.shadowCascadeBias[z];r=x.shadowCascadeNearZ[z];
-x=x.shadowCascadeFarZ[z];F=F.pointsFrustum;F[0].z=r;F[1].z=r;F[2].z=r;F[3].z=r;F[4].z=x;F[5].z=x;F[6].z=x;F[7].z=x;P[v]=B;v++}else P[v]=p,v++;u=0;for(t=P.length;u<t;u++){p=P[u];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);u=0;for(t=q.__lights.length;u<t;u++)if(p=q.__lights[u],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var C;if(p.shadowCascadeArray[w])C=p.shadowCascadeArray[w];else{F=p;x=w;C=new THREE.DirectionalLight;C.isVirtual=!0;C.onlyShadow=!0;C.castShadow=!0;C.shadowCameraNear=F.shadowCameraNear;C.shadowCameraFar=F.shadowCameraFar;C.shadowCameraLeft=F.shadowCameraLeft;C.shadowCameraRight=F.shadowCameraRight;
+C.shadowCameraBottom=F.shadowCameraBottom;C.shadowCameraTop=F.shadowCameraTop;C.shadowCameraVisible=F.shadowCameraVisible;C.shadowDarkness=F.shadowDarkness;C.shadowBias=F.shadowCascadeBias[x];C.shadowMapWidth=F.shadowCascadeWidth[x];C.shadowMapHeight=F.shadowCascadeHeight[x];C.pointsWorld=[];C.pointsFrustum=[];z=C.pointsWorld;r=C.pointsFrustum;for(var B=0;8>B;B++)z[B]=new THREE.Vector3,r[B]=new THREE.Vector3;z=F.shadowCascadeNearZ[x];F=F.shadowCascadeFarZ[x];r[0].set(-1,-1,z);r[1].set(1,-1,z);r[2].set(-1,
+1,z);r[3].set(1,1,z);r[4].set(-1,-1,F);r[5].set(1,-1,F);r[6].set(-1,1,F);r[7].set(1,1,F);C.originalCamera=s;r=new THREE.Gyroscope;r.position=p.shadowCascadeOffset;r.add(C);r.add(C.target);s.add(r);p.shadowCascadeArray[w]=C;console.log("Created virtualLight",C)}x=p;z=w;F=x.shadowCascadeArray[z];F.position.copy(x.position);F.target.position.copy(x.target.position);F.lookAt(F.target);F.shadowCameraVisible=x.shadowCameraVisible;F.shadowDarkness=x.shadowDarkness;F.shadowBias=x.shadowCascadeBias[z];r=x.shadowCascadeNearZ[z];
+x=x.shadowCascadeFarZ[z];F=F.pointsFrustum;F[0].z=r;F[1].z=r;F[2].z=r;F[3].z=r;F[4].z=x;F[5].z=x;F[6].z=x;F[7].z=x;P[v]=C;v++}else P[v]=p,v++;u=0;for(t=P.length;u<t;u++){p=P[u];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
 if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}q.add(p.shadowCamera);!0===q.autoUpdate&&q.updateMatrixWorld()}p.shadowCameraVisible&&
-!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&B.originalCamera==s){w=s;v=p.shadowCamera;r=p.pointsFrustum;F=p.pointsWorld;l.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)z=F[x],z.copy(r[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,w),z.applyMatrix4(v.matrixWorldInverse),z.x<l.x&&(l.x=z.x),z.x>k.x&&(k.x=z.x),z.y<l.y&&(l.y=z.y),z.y>k.y&&(k.y=z.y),z.z<l.z&&(l.z=z.z),z.z>k.z&&
+!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&C.originalCamera==s){w=s;v=p.shadowCamera;r=p.pointsFrustum;F=p.pointsWorld;l.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)z=F[x],z.copy(r[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,w),z.applyMatrix4(v.matrixWorldInverse),z.x<l.x&&(l.x=z.x),z.x>k.x&&(k.x=z.x),z.y<l.y&&(l.y=z.y),z.y>k.y&&(k.y=z.y),z.z<l.z&&(l.z=z.z),z.z>k.z&&
 (k.z=z.z);v.left=l.x;v.right=k.x;v.top=k.y;v.bottom=l.y;v.updateProjectionMatrix()}v=p.shadowMap;r=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiply(w.projectionMatrix);r.multiply(w.matrixWorldInverse);
-h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();F=q.__webglObjects;p=0;for(v=F.length;p<v;p++)x=F[p],r=x.object,x.render=!1,!r.visible||!r.castShadow||(r instanceof THREE.Mesh||r instanceof THREE.ParticleSystem)&&r.frustumCulled&&!g.intersectsObject(r)||(r._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,r.matrixWorld),x.render=!0);p=0;for(v=F.length;p<v;p++)x=F[p],x.render&&(r=x.object,x=x.buffer,C=r.material instanceof THREE.MeshFaceMaterial?
-r.material.materials[0]:r.material,z=void 0!==r.geometry.morphTargets&&0<r.geometry.morphTargets.length&&C.morphTargets,C=r instanceof THREE.SkinnedMesh&&C.skinning,z=r.customDepthMaterial?r.customDepthMaterial:C?z?f:e:z?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,q.__lights,null,z,x,r):b.renderBuffer(w,q.__lights,null,z,x,r));F=q.__webglObjectsImmediate;p=0;for(v=F.length;p<v;p++)x=F[p],r=x.object,r.visible&&r.castShadow&&(r._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
-r.matrixWorld),b.renderImmediateObject(w,q.__lights,null,c,r))}u=b.getClearColor();t=b.getClearAlpha();a.clearColor(u.r,u.g,u.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,l,k,n,q,s,u,t,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var r,x,z,F,P,B,C,A;this.init=function(w){r=w.context;x=w;F=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);P=new Uint16Array([0,1,2,0,2,3]);B=r.createBuffer();C=r.createBuffer();r.bindBuffer(r.ARRAY_BUFFER,B);r.bufferData(r.ARRAY_BUFFER,F,r.STATIC_DRAW);r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,C);r.bufferData(r.ELEMENT_ARRAY_BUFFER,P,r.STATIC_DRAW);w=r.createProgram();
+h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();F=q.__webglObjects;p=0;for(v=F.length;p<v;p++)x=F[p],r=x.object,x.render=!1,!r.visible||!r.castShadow||(r instanceof THREE.Mesh||r instanceof THREE.ParticleSystem)&&r.frustumCulled&&!g.intersectsObject(r)||(r._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,r.matrixWorld),x.render=!0);p=0;for(v=F.length;p<v;p++)x=F[p],x.render&&(r=x.object,x=x.buffer,B=r.material instanceof THREE.MeshFaceMaterial?
+r.material.materials[0]:r.material,z=void 0!==r.geometry.morphTargets&&0<r.geometry.morphTargets.length&&B.morphTargets,B=r instanceof THREE.SkinnedMesh&&B.skinning,z=r.customDepthMaterial?r.customDepthMaterial:B?z?f:e:z?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,q.__lights,null,z,x,r):b.renderBuffer(w,q.__lights,null,z,x,r));F=q.__webglObjectsImmediate;p=0;for(v=F.length;p<v;p++)x=F[p],r=x.object,r.visible&&r.castShadow&&(r._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
+r.matrixWorld),b.renderImmediateObject(w,q.__lights,null,c,r))}u=b.getClearColor();t=b.getClearAlpha();a.clearColor(u.r,u.g,u.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,l,k,n,q,s,u,t,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var r,x,z,F,P,C,B,A;this.init=function(w){r=w.context;x=w;F=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);P=new Uint16Array([0,1,2,0,2,3]);C=r.createBuffer();B=r.createBuffer();r.bindBuffer(r.ARRAY_BUFFER,C);r.bufferData(r.ARRAY_BUFFER,F,r.STATIC_DRAW);r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,B);r.bufferData(r.ELEMENT_ARRAY_BUFFER,P,r.STATIC_DRAW);w=r.createProgram();
 var H=r.createShader(r.VERTEX_SHADER),N=r.createShader(r.FRAGMENT_SHADER);r.shaderSource(H,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 r.shaderSource(N,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
 r.compileShader(H);r.compileShader(N);r.attachShader(w,H);r.attachShader(w,N);r.linkProgram(w);A=w;p=r.getAttribLocation(A,"position");v=r.getAttribLocation(A,"uv");a=r.getUniformLocation(A,"uvOffset");b=r.getUniformLocation(A,"uvScale");c=r.getUniformLocation(A,"rotation");d=r.getUniformLocation(A,"scale");e=r.getUniformLocation(A,"color");f=r.getUniformLocation(A,"map");g=r.getUniformLocation(A,"opacity");h=r.getUniformLocation(A,"modelViewMatrix");l=r.getUniformLocation(A,"projectionMatrix");k=
 r.getUniformLocation(A,"fogType");n=r.getUniformLocation(A,"fogDensity");q=r.getUniformLocation(A,"fogNear");s=r.getUniformLocation(A,"fogFar");u=r.getUniformLocation(A,"fogColor");t=r.getUniformLocation(A,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;H=w.getContext("2d");H.fillStyle="#ffffff";H.fillRect(0,0,w.width,w.height);z=new THREE.Texture(w);z.needsUpdate=!0};this.render=function(F,H,N,y){N=F.__webglSprites;if(y=N.length){r.useProgram(A);r.enableVertexAttribArray(p);
-r.enableVertexAttribArray(v);r.disable(r.CULL_FACE);r.enable(r.BLEND);r.bindBuffer(r.ARRAY_BUFFER,B);r.vertexAttribPointer(p,2,r.FLOAT,!1,16,0);r.vertexAttribPointer(v,2,r.FLOAT,!1,16,8);r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,C);r.uniformMatrix4fv(l,!1,H.projectionMatrix.elements);r.activeTexture(r.TEXTURE0);r.uniform1i(f,0);var K=0,E=0,D=F.fog;D?(r.uniform3f(u,D.color.r,D.color.g,D.color.b),D instanceof THREE.Fog?(r.uniform1f(q,D.near),r.uniform1f(s,D.far),r.uniform1i(k,1),E=K=1):D instanceof THREE.FogExp2&&
+r.enableVertexAttribArray(v);r.disable(r.CULL_FACE);r.enable(r.BLEND);r.bindBuffer(r.ARRAY_BUFFER,C);r.vertexAttribPointer(p,2,r.FLOAT,!1,16,0);r.vertexAttribPointer(v,2,r.FLOAT,!1,16,8);r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,B);r.uniformMatrix4fv(l,!1,H.projectionMatrix.elements);r.activeTexture(r.TEXTURE0);r.uniform1i(f,0);var K=0,E=0,D=F.fog;D?(r.uniform3f(u,D.color.r,D.color.g,D.color.b),D instanceof THREE.Fog?(r.uniform1f(q,D.near),r.uniform1f(s,D.far),r.uniform1i(k,1),E=K=1):D instanceof THREE.FogExp2&&
 (r.uniform1f(n,D.density),r.uniform1i(k,2),E=K=2)):(r.uniform1i(k,0),E=K=0);for(var G,P=[],D=0;D<y;D++)G=N[D],!1!==G.visible&&(G._modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,G.matrixWorld),G.z=-G._modelViewMatrix.elements[14]);N.sort(w);for(D=0;D<y;D++)G=N[D],!1!==G.visible&&(H=G.material,r.uniform1f(t,H.alphaTest),r.uniformMatrix4fv(h,!1,G._modelViewMatrix.elements),P[0]=G.scale.x,P[1]=G.scale.y,G=F.fog&&H.fog?E:0,K!==G&&(r.uniform1i(k,G),K=G),null!==H.map?(r.uniform2f(a,H.map.offset.x,
 H.map.offset.y),r.uniform2f(b,H.map.repeat.x,H.map.repeat.y)):(r.uniform2f(a,0,0),r.uniform2f(b,1,1)),r.uniform1f(g,H.opacity),r.uniform3f(e,H.color.r,H.color.g,H.color.b),r.uniform1f(c,H.rotation),r.uniform2fv(d,P),x.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),x.setDepthTest(H.depthTest),x.setDepthWrite(H.depthWrite),H.map&&H.map.image&&H.map.image.width?x.setTexture(H.map,0):x.setTexture(z,0),r.drawElements(r.TRIANGLES,6,r.UNSIGNED_SHORT,0));r.enable(r.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(l,k){var n,q,s,u,t,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===l.autoUpdate&&l.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);h.multiplyMatrices(k.projectionMatrix,