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@@ -115,8 +115,8 @@
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}
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- addLabel( "-gradentMap", new THREE.Vector3( - 350, 0, 0 ) );
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- addLabel( "+gradentMap", new THREE.Vector3( 350, 0, 0 ) );
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+ addLabel( "-gradientMap", new THREE.Vector3( - 350, 0, 0 ) );
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+ addLabel( "+gradientMap", new THREE.Vector3( 350, 0, 0 ) );
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addLabel( "-diffuse", new THREE.Vector3( 0, 0, - 300 ) );
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addLabel( "+diffuse", new THREE.Vector3( 0, 0, 300 ) );
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@@ -131,11 +131,11 @@
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scene.add( new THREE.AmbientLight( 0x111111 ) );
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- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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+ var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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directionalLight.position.set( 1, 1, 1 ).normalize();
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scene.add( directionalLight );
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- var pointLight = new THREE.PointLight( 0xffffff, 1.25, 800 );
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+ var pointLight = new THREE.PointLight( 0xffffff, 1.75, 800 );
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particleLight.add( pointLight );
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//
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