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Adding line breaks to FaceNormalsHelper docs

Adding line breaks to FaceNormalsHelper docs for readability and consistency with other docs.
Zack Urben hace 10 años
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Se han modificado 1 ficheros con 61 adiciones y 60 borrados
  1. 61 60
      docs/api/extras/helpers/FaceNormalsHelper.html

+ 61 - 60
docs/api/extras/helpers/FaceNormalsHelper.html

@@ -1,61 +1,62 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
 		<meta charset="utf-8" />
-		<base href="../../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		[page:Line] &rarr;
-
-		<h1>[name]</h1>
-
-		<div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals. Requires that the object's geometry be an instance of [page:Geometry] (does not work with [page:BufferGeometry]), and that face normals have been specified on all [page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div>
-
-		<h2>Example</h2>
-
-		<code>
-		geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
-		material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
-		object = new THREE.Mesh( geometry, material );
-
-		edges = new THREE.FaceNormalsHelper( object, 2, 0x00ff00, 1 );
-
-		scene.add( object );
-		scene.add( edges );
-		</code>
-		[example:webgl_helpers Example using various helpers]
-
-		<h2>Constructor</h2>
-
-
-		<h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
-		<div>object -- object for which to render face normals
-		size -- size (length) of the arrows
-		color -- color of the arrows
-		linewidth -- width of the arrow lines
-		</div>
-
-
-		<h2>Properties</h2>
-
-		<h3>[property:Object3D object]</h3>
-		<div>
-		The attached object
-		</div>
-
-
-		<h2>Methods</h2>
-
-
-		<h3>[method:null update]()</h3>
-		<div>Updates the face normal preview based on movement of the object.</div>
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+		<base href="../../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:Line] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals. Requires that the object's geometry be an instance of [page:Geometry] (does not work with [page:BufferGeometry]), and that face normals have been specified on all [page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div>
+
+		<h2>Example</h2>
+
+		<code>
+		geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
+		material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
+		object = new THREE.Mesh( geometry, material );
+
+		edges = new THREE.FaceNormalsHelper( object, 2, 0x00ff00, 1 );
+
+		scene.add( object );
+		scene.add( edges );
+		</code>
+		[example:webgl_helpers Example using various helpers]
+
+		<h2>Constructor</h2>
+
+
+		<h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
+		<div>
+		object -- object for which to render face normals<br />
+		size -- size (length) of the arrows<br />
+		color -- color of the arrows<br />
+		linewidth -- width of the arrow lines
+		</div>
+
+
+		<h2>Properties</h2>
+
+		<h3>[property:Object3D object]</h3>
+		<div>
+		The attached object
+		</div>
+
+
+		<h2>Methods</h2>
+
+
+		<h3>[method:null update]()</h3>
+		<div>Updates the face normal preview based on movement of the object.</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>