فهرست منبع

Examples: Removed webgl_multiple_canvases_*.

Mr.doob 2 سال پیش
والد
کامیت
0db73837f2

+ 0 - 3
examples/files.json

@@ -180,9 +180,6 @@
 		"webgl_morphtargets_horse",
 		"webgl_morphtargets_sphere",
 		"webgl_morphtargets_webcam",
-		"webgl_multiple_canvases_circle",
-		"webgl_multiple_canvases_complex",
-		"webgl_multiple_canvases_grid",
 		"webgl_multiple_elements",
 		"webgl_multiple_elements_text",
 		"webgl_multiple_renderers",

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examples/screenshots/webgl_multiple_canvases_circle.jpg


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examples/screenshots/webgl_multiple_canvases_complex.jpg


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examples/screenshots/webgl_multiple_canvases_grid.jpg


+ 0 - 324
examples/webgl_multiple_canvases_circle.html

@@ -1,324 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-<head>
-	<title>three.js webgl - multiple canvases - circle</title>
-	<meta charset="utf-8">
-	<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-	<link type="text/css" rel="stylesheet" href="main.css">
-	<style>
-		body {
-			background-color: #555;
-		}
-
-		#container {
-			width: 100%;
-			height: 700px;
-			-webkit-perspective: 800px;
-			-webkit-perspective-origin: 50% 225px;
-			-moz-perspective: 800px;
-			-moz-perspective-origin: 50% 225px;
-			perspective: 800px;
-			perspective-origin: 50% 225px;
-		}
-
-		#stage {
-			width: 100%;
-			height: 100%;
-			-webkit-transform-style: preserve-3d;
-			-moz-transform-style: preserve-3d;
-			transform-style: preserve-3d;
-		}
-
-		#shape {
-			position: relative;
-			top: 160px;
-			margin: 0 auto;
-			height: 200px;
-			width: 200px;
-			-webkit-transform: translateZ(-0px);
-			-webkit-transform-style: preserve-3d;
-			-moz-transform: translateZ(-0px);
-			-moz-transform-style: preserve-3d;
-			transform: translateZ(-0px);
-			transform-style: preserve-3d;
-		}
-
-		.ring {
-			position: absolute;
-			display: block;
-			height: 300px;
-			width: 200px;
-			text-align: center;
-			font-family: Times, serif;
-			font-size: 124pt;
-			color: black;
-			background-color: #fff;
-		}
-
-		#shape {
-			border: 0px;
-			background-color: rgba(255, 255, 255, 0);
-		}
-
-		.ring > .r1 {
-			-webkit-transform: rotateY(300deg) translateZ(-380px);
-			-moz-transform: rotateY(300deg) translateZ(-380px);
-			transform: rotateY(300deg) translateZ(-380px);
-		}
-
-		.ring > .r2 {
-			-webkit-transform: rotateY(330deg) translateZ(-380px);
-			-moz-transform: rotateY(330deg) translateZ(-380px);
-			transform: rotateY(330deg) translateZ(-380px);
-		}
-
-		.ring > .r3 {
-			-webkit-transform: rotateY(0deg) translateZ(-380px);
-			-moz-transform: rotateY(0deg) translateZ(-380px);
-			transform: rotateY(0deg) translateZ(-380px);
-		}
-
-		.ring > .r4 {
-			-webkit-transform: rotateY(30deg) translateZ(-380px);
-			-moz-transform: rotateY(30deg) translateZ(-380px);
-			transform: rotateY(30deg) translateZ(-380px);
-		}
-
-		.ring > .r5 {
-			-webkit-transform: rotateY(60deg) translateZ(-380px);
-			-moz-transform: rotateY(60deg) translateZ(-380px);
-			transform: rotateY(60deg) translateZ(-380px);
-		}
-
-		#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				padding: 5px;
-		}
-
-		#help {
-				position: absolute;
-				top: 50px; width: 100%;
-				text-align: center;
-		}
-		#help>div {
-				margin: auto;
-				padding: 1em;
-				background-color: rgba(0,0,0,0.3);
-				width: 50%;
-		}
-	</style>
-</head>
-<body>
-
-	<div id="container">
-		<div id="stage">
-			<div id="shape" class="ring backfaces">
-				<canvas id="canvas1" class="ring r1"></canvas>
-				<canvas id="canvas2" class="ring r2"></canvas>
-				<canvas id="canvas3" class="ring r3"></canvas>
-				<canvas id="canvas4" class="ring r4"></canvas>
-				<canvas id="canvas5" class="ring r5"></canvas>
-			</div>
-		</div>
-	</div>
-
-	<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple canvases - circle</div>
-	<div id="help" gstyle="display: none">
-		<div>
-		<a href="https://www.google.com/earth/explore/showcase/liquidgalaxy.html">Google's Liquid Galaxy</a> simulator.<br/>
-		Here 5 monitors are simulated using 3d css. WebGL is then rendered onto each one.
-		</div>
-	</div>
-
-	<!-- Import maps polyfill -->
-	<!-- Remove this when import maps will be widely supported -->
-	<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
-
-	<script type="importmap">
-		{
-			"imports": {
-				"three": "../build/three.module.js",
-				"three/addons/": "./jsm/"
-			}
-		}
-	</script>
-
-	<script type="module">
-		import * as THREE from 'three';
-
-		const views = [];
-
-		let scene, renderer;
-
-		let mouseX = 0, mouseY = 0;
-
-		const windowHalfX = window.innerWidth / 2;
-		const windowHalfY = window.innerHeight / 2;
-
-		init();
-		animate();
-
-		//
-
-		function View( canvas, rotateY ) {
-
-			canvas.width = canvas.clientWidth * window.devicePixelRatio;
-			canvas.height = canvas.clientHeight * window.devicePixelRatio;
-
-			const context = canvas.getContext( '2d' );
-
-			const camera = new THREE.PerspectiveCamera( 20, canvas.clientWidth / canvas.clientHeight, 1, 20000 );
-			camera.rotation.y = rotateY;
-
-			// Think of the virtual camera as a post with 5 cameras on it (even though those cameras happen to live in difference scenes)
-			// You need to move the post (ie, the virtualCamera) to move all 5 cameras together.
-
-			const virtualCamera = new THREE.Camera();
-			virtualCamera.add( camera );
-
-			this.render = function () {
-
-				virtualCamera.position.x = - mouseX * 4;
-				virtualCamera.position.y = - mouseY * 4;
-				virtualCamera.position.z = 1800;
-
-				virtualCamera.lookAt( scene.position );
-				virtualCamera.updateMatrixWorld( true );
-
-				renderer.render( scene, camera );
-
-				context.drawImage( renderer.domElement, 0, 0 );
-
-			};
-
-		}
-
-		function init() {
-
-			const canvas1 = document.getElementById( 'canvas1' );
-			const canvas2 = document.getElementById( 'canvas2' );
-			const canvas3 = document.getElementById( 'canvas3' );
-			const canvas4 = document.getElementById( 'canvas4' );
-			const canvas5 = document.getElementById( 'canvas5' );
-
-			const fudge = 0.45; // I don't know why this is needed :-(
-			const rot = 30 * THREE.MathUtils.DEG2RAD;
-
-			views.push( new View( canvas1, rot * - 2 * fudge ) );
-			views.push( new View( canvas2, rot * - 1 * fudge ) );
-			views.push( new View( canvas3, rot *	0 * fudge ) );
-			views.push( new View( canvas4, rot *	1 * fudge ) );
-			views.push( new View( canvas5, rot *	2 * fudge ) );
-
-			//
-
-			scene = new THREE.Scene();
-			scene.background = new THREE.Color( 0xffffff );
-
-			const light = new THREE.DirectionalLight( 0xffffff );
-			light.position.set( 0, 0, 1 ).normalize();
-			scene.add( light );
-
-			const noof_balls = 51;
-
-			// shadow
-
-			const canvas = document.createElement( 'canvas' );
-			canvas.width = 128;
-			canvas.height = 128;
-
-			const context = canvas.getContext( '2d' );
-			const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
-			gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
-			gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
-
-			context.fillStyle = gradient;
-			context.fillRect( 0, 0, canvas.width, canvas.height );
-
-			const shadowTexture = new THREE.CanvasTexture( canvas );
-			shadowTexture.colorSpace = THREE.SRGBColorSpace;
-
-			const shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
-			const shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
-
-			for ( let i = 0; i < noof_balls; i ++ ) { // create shadows
-
-				const shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.x = - ( noof_balls - 1 ) / 2 * 400 + i * 400;
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-			}
-
-			const radius = 200;
-
-			const geometry1 = new THREE.IcosahedronGeometry( radius, 1 );
-
-			const count = geometry1.attributes.position.count;
-			geometry1.setAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
-
-			const color = new THREE.Color();
-			const positions = geometry1.attributes.position;
-			const colors = geometry1.attributes.color;
-
-			for ( let i = 0; i < count; i ++ ) {
-
-				color.setHSL( ( positions.getY( i ) / radius + 1 ) / 2, 1.0, 0.5, THREE.SRGBColorSpace );
-
-				colors.setXYZ( i, color.r, color.g, color.b );
-
-			}
-
-			const material = new THREE.MeshPhongMaterial( {
-				color: 0xffffff,
-				flatShading: true,
-				vertexColors: true,
-				shininess: 0
-			} );
-
-			const wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
-
-			for ( let i = 0; i < noof_balls; i ++ ) { // create balls
-
-				const mesh = new THREE.Mesh( geometry1, material );
-				const wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
-				mesh.add( wireframe );
-
-				mesh.position.x = - ( noof_balls - 1 ) / 2 * 400 + i * 400;
-				mesh.rotation.x = i * 0.5;
-				scene.add( mesh );
-
-			}
-
-			renderer = new THREE.WebGLRenderer( { antialias: true } );
-			renderer.setPixelRatio( window.devicePixelRatio );
-			renderer.setSize( 200, 300 );
-
-			document.addEventListener( 'mousemove', onDocumentMouseMove );
-
-		}
-
-		function onDocumentMouseMove( event ) {
-
-			mouseX = event.clientX - windowHalfX;
-			mouseY = event.clientY - windowHalfY;
-
-		}
-
-		function animate() {
-
-			for ( let i = 0; i < views.length; ++ i ) {
-
-				views[ i ].render();
-
-			}
-
-			requestAnimationFrame( animate );
-
-		}
-
-		</script>
-</body>
-</html>

+ 0 - 258
examples/webgl_multiple_canvases_complex.html

@@ -1,258 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - multiple canvases - complex</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			body {
-				background-color: #fff;
-				color: #444;
-			}
-
-			a {
-				color: #08f;
-			}
-
-			#canvas1, #canvas2, #canvas3 {
-				position: relative;
-				display: block;
-				outline: 1px solid red;
-			}
-
-			#canvas1 {
-				width: 300px;
-				height: 200px;
-			}
-
-			#canvas2 {
-				width: 400px;
-				height: 100px;
-				left: 150px;
-			}
-
-			#canvas3 {
-				width: 200px;
-				height: 300px;
-				left: 75px;
-			}
-		</style>
-	</head>
-	<body>
-
-		<div id="container">
-			<canvas id="canvas1"></canvas>
-			<canvas id="canvas2"></canvas>
-			<canvas id="canvas3"></canvas>
-		</div>
-		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple canvases - complex</div>
-
-		<!-- Import maps polyfill -->
-		<!-- Remove this when import maps will be widely supported -->
-		<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			const views = [];
-
-			let scene, renderer;
-
-			let mouseX = 0, mouseY = 0;
-
-			const windowHalfX = window.innerWidth / 2;
-			const windowHalfY = window.innerHeight / 2;
-
-			init();
-			animate();
-
-			//
-
-			function View( canvas, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
-
-				canvas.width = viewWidth * window.devicePixelRatio;
-				canvas.height = viewHeight * window.devicePixelRatio;
-
-				const context = canvas.getContext( '2d' );
-
-				const camera = new THREE.PerspectiveCamera( 20, viewWidth / viewHeight, 1, 10000 );
-				camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
-				camera.position.z = 1800;
-
-				this.render = function () {
-
-					camera.position.x += ( mouseX - camera.position.x ) * 0.05;
-					camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
-					camera.lookAt( scene.position );
-
-					renderer.setViewport( 0, fullHeight - viewHeight, viewWidth, viewHeight );
-					renderer.render( scene, camera );
-
-					context.drawImage( renderer.domElement, 0, 0 );
-
-				};
-
-			}
-
-			//
-
-			function init() {
-
-				const canvas1 = document.getElementById( 'canvas1' );
-				const canvas2 = document.getElementById( 'canvas2' );
-				const canvas3 = document.getElementById( 'canvas3' );
-
-				const fullWidth = 550;
-				const fullHeight = 600;
-
-				views.push( new View( canvas1, fullWidth, fullHeight, 0, 0, canvas1.clientWidth, canvas1.clientHeight ) );
-				views.push( new View( canvas2, fullWidth, fullHeight, 150, 200, canvas2.clientWidth, canvas2.clientHeight ) );
-				views.push( new View( canvas3, fullWidth, fullHeight, 75, 300, canvas3.clientWidth, canvas3.clientHeight ) );
-
-				//
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0xffffff );
-
-				const light = new THREE.DirectionalLight( 0xffffff );
-				light.position.set( 0, 0, 1 ).normalize();
-				scene.add( light );
-
-				// shadow
-
-				const canvas = document.createElement( 'canvas' );
-				canvas.width = 128;
-				canvas.height = 128;
-
-				const context = canvas.getContext( '2d' );
-				const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
-				gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
-				gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
-
-				context.fillStyle = gradient;
-				context.fillRect( 0, 0, canvas.width, canvas.height );
-
-				const shadowTexture = new THREE.CanvasTexture( canvas );
-				shadowTexture.colorSpace = THREE.SRGBColorSpace;
-
-				const shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
-				const shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
-				let shadowMesh;
-
-				shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-				shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.x = - 400;
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-				shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.x = 400;
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-				const radius = 200;
-
-				const geometry1 = new THREE.IcosahedronGeometry( radius, 1 );
-
-				const count = geometry1.attributes.position.count;
-				geometry1.setAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
-
-				const geometry2 = geometry1.clone();
-				const geometry3 = geometry1.clone();
-
-				const color = new THREE.Color();
-				const positions1 = geometry1.attributes.position;
-				const positions2 = geometry2.attributes.position;
-				const positions3 = geometry3.attributes.position;
-				const colors1 = geometry1.attributes.color;
-				const colors2 = geometry2.attributes.color;
-				const colors3 = geometry3.attributes.color;
-
-				for ( let i = 0; i < count; i ++ ) {
-
-					color.setHSL( ( positions1.getY( i ) / radius + 1 ) / 2, 1.0, 0.5, THREE.SRGBColorSpace );
-					colors1.setXYZ( i, color.r, color.g, color.b );
-
-					color.setHSL( 0, ( positions2.getY( i ) / radius + 1 ) / 2, 0.5, THREE.SRGBColorSpace );
-					colors2.setXYZ( i, color.r, color.g, color.b );
-
-					color.setRGB( 1, 0.8 - ( positions3.getY( i ) / radius + 1 ) / 2, 0, THREE.SRGBColorSpace );
-					colors3.setXYZ( i, color.r, color.g, color.b );
-
-				}
-
-				const material = new THREE.MeshPhongMaterial( {
-					color: 0xffffff,
-					flatShading: true,
-					vertexColors: true,
-					shininess: 0
-				} );
-
-				const wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
-
-				let mesh = new THREE.Mesh( geometry1, material );
-				let wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
-				mesh.add( wireframe );
-				mesh.position.x = - 400;
-				mesh.rotation.x = - 1.87;
-				scene.add( mesh );
-
-				mesh = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
-				mesh.add( wireframe );
-				mesh.position.x = 400;
-				scene.add( mesh );
-
-				mesh = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
-				mesh.add( wireframe );
-				scene.add( mesh );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( fullWidth, fullHeight );
-
-				document.addEventListener( 'mousemove', onDocumentMouseMove );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = event.clientX - windowHalfX;
-				mouseY = event.clientY - windowHalfY;
-
-			}
-
-			function animate() {
-
-				for ( let i = 0; i < views.length; ++ i ) {
-
-					views[ i ].render();
-
-				}
-
-				requestAnimationFrame( animate );
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 279
examples/webgl_multiple_canvases_grid.html

@@ -1,279 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - multiple canvases - grid</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			html, body {
-				height: 100%;
-			}
-
-			body {
-				background-color: #fff;
-				color: #444;
-			}
-
-			a {
-				color: #08f;
-			}
-
-			#centerer {
-				display: table;
-				width: 100%;
-				height: 100%;
-			}
-
-			#centerer-cell {
-				display: table-cell;
-				vertical-align: middle;
-			}
-
-			#container {
-				margin-left: auto;
-				margin-right: auto;
-				width: 604px;  /* 300*2 + border; */
-			}
-
-			#container div {
-				float: left;
-			}
-			#canvas1, #canvas2, #canvas3, #canvas4 {
-				position: relative;
-				float: left;
-				width: 300px;
-				height: 200px;
-				outline: 1px solid red;
-			}
-		</style>
-	</head>
-	<body>
-		<div id="centerer">
-			<div id="centerer-cell">
-				<div id="container">
-					<div class="container-row">
-						<canvas id="canvas1"></canvas>
-						<canvas id="canvas2"></canvas>
-					</div>
-					<div class="container-row">
-						<canvas id="canvas3"></canvas>
-						<canvas id="canvas4"></canvas>
-					</div>
-				</div>
-			</div>
-		</div>
-		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl -  multiple canvases - grid</div>
-
-		<!-- Import maps polyfill -->
-		<!-- Remove this when import maps will be widely supported -->
-		<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			const views = [];
-
-			let scene, renderer;
-
-			let mouseX = 0, mouseY = 0;
-
-			const windowHalfX = window.innerWidth / 2;
-			const windowHalfY = window.innerHeight / 2;
-
-			init();
-			animate();
-
-			//
-
-			function View( canvas, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
-
-				canvas.width = viewWidth * window.devicePixelRatio;
-				canvas.height = viewHeight * window.devicePixelRatio;
-
-				const context = canvas.getContext( '2d' );
-
-				const camera = new THREE.PerspectiveCamera( 20, viewWidth / viewHeight, 1, 10000 );
-				camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
-				camera.position.z = 1800;
-
-				this.render = function () {
-
-					camera.position.x += ( mouseX - camera.position.x ) * 0.05;
-					camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
-					camera.lookAt( scene.position );
-
-					renderer.render( scene, camera );
-
-					context.drawImage( renderer.domElement, 0, 0 );
-
-				};
-
-			}
-
-			//
-
-			function init() {
-
-				const canvas1 = document.getElementById( 'canvas1' );
-				const canvas2 = document.getElementById( 'canvas2' );
-				const canvas3 = document.getElementById( 'canvas3' );
-				const canvas4 = document.getElementById( 'canvas4' );
-
-				const w = 300, h = 200;
-
-				const fullWidth = w * 2;
-				const fullHeight = h * 2;
-
-				views.push( new View( canvas1, fullWidth, fullHeight, w * 0, h * 0, w, h ) );
-				views.push( new View( canvas2, fullWidth, fullHeight, w * 1, h * 0, w, h ) );
-				views.push( new View( canvas3, fullWidth, fullHeight, w * 0, h * 1, w, h ) );
-				views.push( new View( canvas4, fullWidth, fullHeight, w * 1, h * 1, w, h ) );
-
-				//
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0xffffff );
-
-				const light = new THREE.DirectionalLight( 0xffffff );
-				light.position.set( 0, 0, 1 ).normalize();
-				scene.add( light );
-
-				// shadow
-
-				const canvas = document.createElement( 'canvas' );
-				canvas.width = 128;
-				canvas.height = 128;
-
-				const context = canvas.getContext( '2d' );
-				const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
-				gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
-				gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
-
-				context.fillStyle = gradient;
-				context.fillRect( 0, 0, canvas.width, canvas.height );
-
-				const shadowTexture = new THREE.CanvasTexture( canvas );
-				shadowTexture.colorSpace = THREE.SRGBColorSpace;
-
-				const shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
-				const shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
-
-				let shadowMesh;
-
-				shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-				shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.x = - 400;
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-				shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
-				shadowMesh.position.x = 400;
-				shadowMesh.position.y = - 250;
-				shadowMesh.rotation.x = - Math.PI / 2;
-				scene.add( shadowMesh );
-
-				const radius = 200;
-
-				const geometry1 = new THREE.IcosahedronGeometry( radius, 1 );
-
-				const count = geometry1.attributes.position.count;
-				geometry1.setAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
-
-				const geometry2 = geometry1.clone();
-				const geometry3 = geometry1.clone();
-
-				const color = new THREE.Color();
-				const positions1 = geometry1.attributes.position;
-				const positions2 = geometry2.attributes.position;
-				const positions3 = geometry3.attributes.position;
-				const colors1 = geometry1.attributes.color;
-				const colors2 = geometry2.attributes.color;
-				const colors3 = geometry3.attributes.color;
-
-				for ( let i = 0; i < count; i ++ ) {
-
-					color.setHSL( ( positions1.getY( i ) / radius + 1 ) / 2, 1.0, 0.5, THREE.SRGBColorSpace );
-					colors1.setXYZ( i, color.r, color.g, color.b );
-
-					color.setHSL( 0, ( positions2.getY( i ) / radius + 1 ) / 2, 0.5, THREE.SRGBColorSpace );
-					colors2.setXYZ( i, color.r, color.g, color.b );
-
-					color.setRGB( 1, 0.8 - ( positions3.getY( i ) / radius + 1 ) / 2, 0, THREE.SRGBColorSpace );
-					colors3.setXYZ( i, color.r, color.g, color.b );
-
-				}
-
-				const material = new THREE.MeshPhongMaterial( {
-					color: 0xffffff,
-					flatShading: true,
-					vertexColors: true,
-					shininess: 0
-				} );
-
-				const wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
-
-				let mesh = new THREE.Mesh( geometry1, material );
-				let wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
-				mesh.add( wireframe );
-				mesh.position.x = - 400;
-				mesh.rotation.x = - 1.87;
-				scene.add( mesh );
-
-				mesh = new THREE.Mesh( geometry2, material );
-				wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
-				mesh.add( wireframe );
-				mesh.position.x = 400;
-				scene.add( mesh );
-
-				mesh = new THREE.Mesh( geometry3, material );
-				wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
-				mesh.add( wireframe );
-				scene.add( mesh );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( 300, 200 );
-
-				document.addEventListener( 'mousemove', onDocumentMouseMove );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = event.clientX - windowHalfX;
-				mouseY = event.clientY - windowHalfY;
-
-			}
-
-			function animate() {
-
-				for ( let i = 0; i < views.length; ++ i ) {
-
-					views[ i ].render();
-
-				}
-
-				requestAnimationFrame( animate );
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 1
test/e2e/puppeteer.js

@@ -62,7 +62,6 @@ const exceptionList = [
 	'webgl_camera_logarithmicdepthbuffer',
 	'webgl_effects_ascii',
 	'webgl_loader_pdb',
-	'webgl_multiple_canvases_circle',
 	'webgl_multiple_elements_text',
 	'webgl_shaders_tonemapping',