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@@ -16,52 +16,36 @@
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var camera, scene, renderer, stats;
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- var mouseX = 0, mouseY = 0;
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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+ var amount = 12;
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+ var count = Math.pow( amount, 3 );
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init();
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animate();
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function init() {
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
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- camera.position.z = 25;
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
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+ camera.position.set( 10, 10, 10 );
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+ camera.lookAt( 0, 0, 0 );
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scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0xffffff );
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var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
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var material = new THREE.MeshNormalMaterial();
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-
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- var count = 10000;
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+ // var material = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.1, transparent: true } ); // overdraw
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var mesh = new THREE.InstancedMesh( geometry, material, count );
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+ scene.add( mesh );
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- var dummy = new THREE.Object3D();
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-
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- for ( var i = 0; i < count; i ++ ) {
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-
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- dummy.position.set(
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- Math.random() * 20 - 10,
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- Math.random() * 20 - 10,
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- Math.random() * 20 - 10
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- );
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-
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- dummy.rotation.set(
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- Math.random() * Math.PI,
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- Math.random() * Math.PI,
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- Math.random() * Math.PI
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- );
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-
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- dummy.updateMatrix();
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+ var loader = new THREE.BufferGeometryLoader();
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+ loader.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
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- mesh.setMatrixAt( i, dummy.matrix );
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+ geometry.computeVertexNormals();
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+ geometry.scale( 0.5, 0.5, 0.5 );
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- }
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+ mesh.geometry = geometry;
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- scene.add( mesh );
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+ } );
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//
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@@ -77,19 +61,12 @@
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//
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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- //
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-
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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@@ -97,13 +74,6 @@
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}
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = ( event.clientX - windowHalfX ) / 10;
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- mouseY = ( event.clientY - windowHalfY ) / 10;
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-
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- }
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-
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//
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function animate() {
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@@ -119,19 +89,35 @@
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var time = Date.now() * 0.001;
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- var rx = Math.sin( time * 0.7 ) * 0.5,
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- ry = Math.sin( time * 0.3 ) * 0.5,
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- rz = Math.sin( time * 0.2 ) * 0.5;
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+ var mesh = scene.children[ 0 ];
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+ mesh.rotation.x = Math.sin( time / 4 );
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+ mesh.rotation.y = Math.sin( time / 2 );
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+
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+ var dummy = new THREE.Object3D();
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- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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+ var i = 0;
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- camera.lookAt( scene.position );
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+ for ( var x = 0; x < amount; x ++ ) {
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- var mesh = scene.children[ 0 ];
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- mesh.rotation.x = rx;
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- mesh.rotation.y = ry;
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- mesh.rotation.z = rz;
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+ for ( var y = 0; y < amount; y ++ ) {
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+
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+ for ( var z = 0; z < amount; z ++ ) {
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+
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+ dummy.position.set( 6 - x, 6 - y, 6 - z );
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+ dummy.rotation.y = ( Math.sin( x / 4 + time ) + Math.sin( y / 4 + time ) + Math.sin( z / 4 + time ) );
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+ dummy.rotation.z = dummy.rotation.y * 2;
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+
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+ dummy.updateMatrix();
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+
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+ mesh.setMatrixAt( i ++, dummy.matrix );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ mesh.instanceMatrix.needsUpdate = true;
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renderer.render( scene, camera );
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