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@@ -257,7 +257,6 @@
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var camera, scene, controls, renderer;
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var geometry, material, mesh;
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var mouse = new THREE.Vector2( 0.5, 0.5 );
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- var tmp = new THREE.Vector3();
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var canvas;
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var stats;
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@@ -292,7 +291,6 @@
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 60, canvas.width / canvas.height, 1, 2000 );
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- camera.lookAt( 0.0, - 0.3, 1.0 );
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geometry = new THREE.PlaneBufferGeometry( 2.0, 2.0 );
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material = new THREE.RawShaderMaterial( {
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@@ -310,27 +308,15 @@
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// Controls
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controls = new THREE.FlyControls( camera, canvas );
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- controls.autoForward = true;
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controls.dragToLook = false;
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controls.rollSpeed = Math.PI / 12;
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- controls.movementSpeed = 0.5;
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+ controls.movementSpeed = 1;
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// GUI
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var gui = new dat.GUI();
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gui.add( config, 'saveImage' ).name( 'Save Image' );
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gui.add( config, 'freeCamera' ).name( 'Free Camera' );
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- gui.add( config, 'resolution', [ '256', '512', '800', 'full' ] ).name( 'Resolution' ).onChange( function ( value ) {
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-
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- if ( value !== 'full' ) {
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-
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- canvas.width = value;
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- canvas.height = value;
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-
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- }
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-
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- onWindowResize();
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-
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- } );
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+ gui.add( config, 'resolution', [ '256', '512', '800', 'full' ] ).name( 'Resolution' ).onChange( onWindowResize );
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stats = new Stats();
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document.body.appendChild( stats.dom );
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@@ -349,8 +335,8 @@
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} else {
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- camera.position.set( mouse.x - 0.5, mouse.y * 4, timestamp * 0.001 );
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- camera.lookAt( tmp.set( 0.0, - 0.3, 1.0 ).add( camera.position ) );
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+ camera.position.set( mouse.x * 2 - 1, mouse.y * 4, timestamp * 0.001 );
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+ camera.rotation.set( 0.25, - Math.PI, 0 );
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}
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@@ -368,8 +354,8 @@
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function onMouseMove( e ) {
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- mouse.x = e.offsetX / canvas.width;
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- mouse.y = e.offsetY / canvas.height;
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+ mouse.x = e.clientX / window.innerWidth;
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+ mouse.y = e.clientY / window.innerHeight;
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}
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@@ -377,12 +363,13 @@
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if ( config.resolution === 'full' ) {
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- canvas.width = window.innerWidth;
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- canvas.height = window.innerHeight;
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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- }
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+ } else {
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- renderer.setSize( canvas.width, canvas.height );
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+ renderer.setSize( config.resolution, config.resolution );
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+
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+ }
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}
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