@@ -86,8 +86,6 @@
}
- geometry.computeFaceNormals(); // needed for helper
-
//
texture = new THREE.CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
@@ -364,12 +364,6 @@ export default QUnit.module( 'Core', () => {
} );
- QUnit.todo( "computeFaceNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
QUnit.test( "computeVertexNormals", ( assert ) => {
// get normals for a counter clockwise created triangle
@@ -85,8 +85,6 @@ function createIndexedBufferGeometry( vertList, idxList ) {
geom.setIndex( new BufferAttribute( indices, 1 ) );
geom.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- geom.computeFaceNormals();
return geom;