|
@@ -66,8 +66,8 @@
|
|
|
container = document.createElement( 'div' );
|
|
|
document.body.appendChild( container );
|
|
|
|
|
|
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 15000 );
|
|
|
- camera.position.z = 300;
|
|
|
+ camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
|
|
|
+ camera.position.z = 1000;
|
|
|
|
|
|
scene = new THREE.Scene();
|
|
|
scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
|
|
@@ -104,9 +104,9 @@
|
|
|
|
|
|
}
|
|
|
|
|
|
- lod.position.x = 15000 * ( 0.5 - Math.random() );
|
|
|
+ lod.position.x = 10000 * ( 0.5 - Math.random() );
|
|
|
lod.position.y = 7500 * ( 0.5 - Math.random() );
|
|
|
- lod.position.z = 15000 * ( 0.5 - Math.random() );
|
|
|
+ lod.position.z = 10000 * ( 0.5 - Math.random() );
|
|
|
|
|
|
scene.addObject( lod );
|
|
|
|
|
@@ -137,8 +137,8 @@
|
|
|
|
|
|
function render() {
|
|
|
|
|
|
- camera.position.x += ( mouseX - camera.position.x ) * .05;
|
|
|
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
|
|
|
+ camera.position.x += ( mouseX - camera.position.x ) * .005;
|
|
|
+ camera.position.y += ( - mouseY - camera.position.y ) * .01;
|
|
|
|
|
|
renderer.render( scene, camera );
|
|
|
|