@@ -79,7 +79,7 @@
scene.add( light );
spotlight = light;
- scene.add( new THREE.CameraHelper( light.shadow.camera ) );
+ // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
planeGeometry.rotateX( - Math.PI / 2 );