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@@ -96,19 +96,19 @@ export class NodeBuilder {
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removeSlot(): this;
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addVertexCode( code: string ): void;
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addFragmentCode( code: string ): void;
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- addCode( code: string, shader: string ): void;
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+ addCode( code: string, shader?: string ): void;
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addVertexNodeCode( code: string ): void;
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addFragmentNodeCode( code: string ): void;
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- addNodeCode( code: string, shader: string ): void;
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+ addNodeCode( code: string, shader?: string ): void;
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clearNodeCode( shader: string ): string;
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clearVertexNodeCode(): string;
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clearFragmentNodeCode(): string;
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addVertexFinalCode( code: string ): void;
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addFragmentFinalCode( code: string ): void;
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- addFinalCode( code: string, shader: string ): void;
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+ addFinalCode( code: string, shader?: string ): void;
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addVertexParsCode( code: string ): void;
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addFragmentParsCode( code: string ): void;
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- addParsCode( code: string, shader: string ): void;
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+ addParsCode( code: string, shader?: string ): void;
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addVaryCode( code: string ): void;
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isCache( name: string ): boolean;
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isSlot( name: string ): boolean;
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