|
@@ -0,0 +1,84 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+
|
|
|
+<head>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <base href="../../../" />
|
|
|
+ <script src="list.js"></script>
|
|
|
+ <script src="page.js"></script>
|
|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
+</head>
|
|
|
+
|
|
|
+<body>
|
|
|
+ <h1>[name]</h1>
|
|
|
+ <br />
|
|
|
+
|
|
|
+ <p>
|
|
|
+ This guide provides a brief overview of the basic components of a web-based VR application
|
|
|
+ made with three.js.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h2>Workflow</h2>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ First, you have to include [link:https://github.com/mrdoob/three.js/blob/master/examples/js/vr/WebVR.js WebVR.js]
|
|
|
+ into your project.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <code>
|
|
|
+<script src="/path/to/WebVR.js"></script>
|
|
|
+ </code>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ *WEBVR.createButton()* does two important things: It creates a button which indicates
|
|
|
+ VR compatibility. Besides, it initiates a VR session if the user activates the button. The only thing you have
|
|
|
+ to do is to add the following line of code to your app.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <code>
|
|
|
+document.body.appendChild( WEBVR.createButton( renderer ) );
|
|
|
+ </code>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ Next, you have to tell your instance of *WebGLRenderer* to enable VR rendering.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <code>
|
|
|
+renderer.vr.enabled = true;
|
|
|
+ </code>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ Finally, you have to adjust your animation loop since we can't use our well known
|
|
|
+ *window.requestAnimationFrame()* function. For VR projects we use [page:WebGLRenderer.setAnimationLoop setAnimationLoop].
|
|
|
+ The minimal code looks like this:
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <code>
|
|
|
+renderer.setAnimationLoop( function () {
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+} );
|
|
|
+ </code>
|
|
|
+
|
|
|
+ <h2>Next Steps</h2>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ Have a look at one of the official WebVR examples to see this workflow in action.<br /><br />
|
|
|
+
|
|
|
+ [example:webvr_ballshooter WebVR / ballshoter]<br />
|
|
|
+ [example:webvr_cubes WebVR / cubes]<br />
|
|
|
+ [example:webvr_dragging WebVR / dragging]<br />
|
|
|
+ [example:webvr_lorenzattractor WebVR / lorenzattractor]<br />
|
|
|
+ [example:webvr_panorama WebVR / panorama]<br />
|
|
|
+ [example:webvr_paint WebVR / paint]<br />
|
|
|
+ [example:webvr_rollercoaster WebVR / rollercoaster]<br />
|
|
|
+ [example:webvr_sandbox WebVR / sandbox]<br />
|
|
|
+ [example:webvr_sculpt WebVR / sculpt]<br />
|
|
|
+ [example:webvr_vive_paint WebVR / vive / paint]<br />
|
|
|
+ [example:webvr_vive_sculpt WebVR / vive / sculpt]<br />
|
|
|
+ </p>
|
|
|
+
|
|
|
+</body>
|
|
|
+
|
|
|
+</html>
|