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Matrix4 - description for matrix and matrixWorld items in #13183

Miguel Riem de Oliveira пре 7 година
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0e7fe59b87
1 измењених фајлова са 2 додато и 3 уклоњено
  1. 2 3
      docs/api/math/Matrix4.html

+ 2 - 3
docs/api/math/Matrix4.html

@@ -26,11 +26,10 @@
 			Every [page:Object3D] has three associated Matrix4s:
 			<ul>
 				<li>
-					[page:Object3D.matrix]: This stores the local transform of the object.
+					[page:Object3D.matrix]: This stores the local transform of the object. This is the object's transformation relative to its parent.
 				</li>
 				<li>
-					[page:Object3D.matrixWorld]: The global or world transform of the object. This is the object's transformation relative to its parent.
-					If the object has no parent, then this is identical to the local transform.
+					[page:Object3D.matrixWorld]: The global or world transform of the object. If the object has no parent, then this is identical to the local transform stored in [page:Object3D.matrix matrix].
 				</li>
 				<li>
 					[page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system.