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@@ -294,8 +294,7 @@ It's important to notice `faceVertexUvs` is an array of layers. Each layer
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is another set of UV coordinates. By default there is one layer of UV coordinates,
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layer 0, so we just add our UVs to that layer.
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-Let's [add a texture](threejs-textures.html) to our material and switch back
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-back to compute face normals
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+Let's [add a texture](threejs-textures.html) to our material and switch back to compute face normals
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```js
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-geometry.computeVertexNormals();
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