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@@ -75,7 +75,7 @@
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<li>depth — float. Depth to extrude the shape. Default is 100.</li>
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<li>bevelEnabled — bool. Apply beveling to the shape. Default is true.</li>
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<li>bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</li>
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- <li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</li>
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+ <li>bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2. Negative values now do not extend the shape in the middle, but shrink it at the front and back.</li>
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<li>bevelSegments — int. Number of bevel layers. Default is 3.</li>
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<li>extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</li>
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<li>UVGenerator — Object. object that provides UV generator functions</li>
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