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Added lens flares example.

alteredq 13 years ago
parent
commit
0eaeaad4f4
1 changed files with 265 additions and 0 deletions
  1. 265 0
      examples/webgl_lensflares.html

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examples/webgl_lensflares.html

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+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - lensflares</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style type="text/css">
+			body {
+				background:#000;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+			#info {
+				position: absolute;
+				top: 10px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			a {
+				color: orange;
+				text-decoration: none;
+			}
+
+			a:hover {
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - lensflares -
+			textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
+		</div>
+
+		<script src="../build/Three.js"></script>
+
+		<script src="js/RequestAnimationFrame.js"></script>
+		<script src="js/Stats.js"></script>
+
+		<script>
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var clock = new THREE.Clock();
+
+			var composer;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				// camera
+
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
+				camera.position.z = 250;
+
+				controls = new THREE.FlyControls( camera );
+
+				controls.movementSpeed = 2500;
+				controls.domElement = container;
+				controls.rollSpeed = Math.PI / 6;
+				controls.autoForward = false;
+				controls.dragToLook = false
+
+				// scene
+
+				scene = new THREE.Scene();
+				scene.add( camera );
+
+				scene.fog = new THREE.Fog( 0x000000, 3500, 15000 );
+				scene.fog.color.setHSV( 0.51, 0.6, 0.025 );
+
+				// world
+
+				var s = 250;
+
+				var cube = new THREE.CubeGeometry( s, s, s );
+				var material = new THREE.MeshPhongMaterial( { ambient: 0x333333, color: 0xffffff, specular: 0xffffff, shininess: 50, perPixel: true } );
+
+
+				for ( var i = 0; i < 3000; i ++ ) {
+
+					var mesh = new THREE.Mesh( cube, material );
+
+					mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
+					mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
+					mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
+
+					mesh.rotation.x = Math.random() * Math.PI;
+					mesh.rotation.y = Math.random() * Math.PI;
+					mesh.rotation.z = Math.random() * Math.PI;
+
+					mesh.matrixAutoUpdate = false;
+					mesh.updateMatrix();
+
+					scene.add( mesh );
+
+				}
+
+
+				// lights
+
+				var ambient = new THREE.AmbientLight( 0xffffff );
+				ambient.color.setHSV( 0.1, 0.5, 0.3 );
+				scene.add( ambient );
+
+
+				var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
+				dirLight.position.set( 0, -1, 0 ).normalize();
+				scene.add( dirLight );
+
+				dirLight.color.setHSV( 0.1, 0.725, 0.9 );
+
+				// lens flares
+
+				var textureFlare0 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" );
+				var textureFlare2 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" );
+				var textureFlare3 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" );
+
+				addLight( 0.55, 0.825, 0.99, 5000, 0, -1000 );
+				addLight( 0.08, 0.825, 0.99,    0, 0, -1000 );
+				addLight( 0.995, 0.025, 0.99, 5000, 5000, -1000 );
+
+				function addLight( h, s, v, x, y, z ) {
+
+					var light = new THREE.PointLight( 0xffffff, 1.5, 4500 );
+					light.position.set( x, y, z );
+					scene.add( light );
+
+					light.color.setHSV( h, s, v );
+
+					var flareColor = new THREE.Color( 0xffffff );
+					flareColor.copy( light.color );
+					THREE.ColorUtils.adjustHSV( flareColor, 0, -0.5, 0.5 );
+
+					var lensFlare = new THREE.LensFlare( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor );
+
+					lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
+					lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
+					lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
+
+					lensFlare.add( textureFlare3, 60, 0.6, THREE.AdditiveBlending );
+					lensFlare.add( textureFlare3, 70, 0.7, THREE.AdditiveBlending );
+					lensFlare.add( textureFlare3, 120, 0.9, THREE.AdditiveBlending );
+					lensFlare.add( textureFlare3, 70, 1.0, THREE.AdditiveBlending );
+
+					lensFlare.customUpdateCallback = lensFlareUpdateCallback;
+					lensFlare.position = light.position;
+
+					scene.add( lensFlare );
+
+				}
+
+				// renderer
+
+				renderer = new THREE.WebGLRenderer( { antialias: true, maxLights: 8 } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.setClearColor( scene.fog.color, 1 );
+
+				container.appendChild( renderer.domElement );
+
+				//
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+				renderer.physicallyBasedShading = true;
+
+				// lens flares plugin
+
+				renderer.addPlugin( new THREE.LensFlarePlugin() );
+
+				// stats
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+				stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
+				stats.domElement.children[ 0 ].style.background = "transparent";
+				stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
+
+				// events
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			//
+
+			 function lensFlareUpdateCallback( object ) {
+
+				var f, fl = object.lensFlares.length;
+				var flare;
+				var vecX = -object.positionScreen.x * 2;
+				var vecY = -object.positionScreen.y * 2;
+
+
+				for( f = 0; f < fl; f++ ) {
+
+					   flare = object.lensFlares[ f ];
+
+					   flare.x = object.positionScreen.x + vecX * flare.distance;
+					   flare.y = object.positionScreen.y + vecY * flare.distance;
+
+					   flare.rotation = 0;
+
+				}
+
+				object.lensFlares[ 2 ].y += 0.025;
+				object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
+
+			}
+
+			//
+
+			function onWindowResize( event ) {
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var delta = clock.getDelta();
+
+				controls.update( delta );
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>