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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - lensflares</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style type="text/css">
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+ body {
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+ background:#000;
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+ padding:0;
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+ margin:0;
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+ font-weight: bold;
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+ overflow:hidden;
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+ }
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+ #info {
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+ position: absolute;
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+ top: 10px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ z-index:100;
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+ }
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+
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+ a {
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+ color: orange;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - lensflares -
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+ textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
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+ </div>
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+
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+ <script src="../build/Three.js"></script>
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+
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+ <script src="js/RequestAnimationFrame.js"></script>
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+ <script src="js/Stats.js"></script>
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+
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+ <script>
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var clock = new THREE.Clock();
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+
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+ var composer;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ // camera
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
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+ camera.position.z = 250;
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+
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+ controls = new THREE.FlyControls( camera );
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+
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+ controls.movementSpeed = 2500;
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+ controls.domElement = container;
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+ controls.rollSpeed = Math.PI / 6;
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+ controls.autoForward = false;
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+ controls.dragToLook = false
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+
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+ // scene
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+
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+ scene = new THREE.Scene();
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+ scene.add( camera );
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+
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+ scene.fog = new THREE.Fog( 0x000000, 3500, 15000 );
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+ scene.fog.color.setHSV( 0.51, 0.6, 0.025 );
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+
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+ // world
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+
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+ var s = 250;
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+
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+ var cube = new THREE.CubeGeometry( s, s, s );
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+ var material = new THREE.MeshPhongMaterial( { ambient: 0x333333, color: 0xffffff, specular: 0xffffff, shininess: 50, perPixel: true } );
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+
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+
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+ for ( var i = 0; i < 3000; i ++ ) {
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+
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+ var mesh = new THREE.Mesh( cube, material );
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+
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+ mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
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+ mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
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+ mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
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+
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+ mesh.rotation.x = Math.random() * Math.PI;
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+ mesh.rotation.y = Math.random() * Math.PI;
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+ mesh.rotation.z = Math.random() * Math.PI;
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+
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+ mesh.matrixAutoUpdate = false;
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+ mesh.updateMatrix();
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+
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+ scene.add( mesh );
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+
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+ }
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+
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+
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+ // lights
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+
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+ var ambient = new THREE.AmbientLight( 0xffffff );
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+ ambient.color.setHSV( 0.1, 0.5, 0.3 );
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+ scene.add( ambient );
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+
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+
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+ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
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+ dirLight.position.set( 0, -1, 0 ).normalize();
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+ scene.add( dirLight );
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+
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+ dirLight.color.setHSV( 0.1, 0.725, 0.9 );
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+
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+ // lens flares
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+
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+ var textureFlare0 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" );
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+ var textureFlare2 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" );
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+ var textureFlare3 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" );
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+
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+ addLight( 0.55, 0.825, 0.99, 5000, 0, -1000 );
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+ addLight( 0.08, 0.825, 0.99, 0, 0, -1000 );
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+ addLight( 0.995, 0.025, 0.99, 5000, 5000, -1000 );
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+
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+ function addLight( h, s, v, x, y, z ) {
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+
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+ var light = new THREE.PointLight( 0xffffff, 1.5, 4500 );
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+ light.position.set( x, y, z );
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+ scene.add( light );
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+
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+ light.color.setHSV( h, s, v );
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+
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+ var flareColor = new THREE.Color( 0xffffff );
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+ flareColor.copy( light.color );
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+ THREE.ColorUtils.adjustHSV( flareColor, 0, -0.5, 0.5 );
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+
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+ var lensFlare = new THREE.LensFlare( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor );
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+
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+ lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
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+ lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
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+ lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
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+
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+ lensFlare.add( textureFlare3, 60, 0.6, THREE.AdditiveBlending );
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+ lensFlare.add( textureFlare3, 70, 0.7, THREE.AdditiveBlending );
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+ lensFlare.add( textureFlare3, 120, 0.9, THREE.AdditiveBlending );
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+ lensFlare.add( textureFlare3, 70, 1.0, THREE.AdditiveBlending );
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+
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+ lensFlare.customUpdateCallback = lensFlareUpdateCallback;
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+ lensFlare.position = light.position;
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+
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+ scene.add( lensFlare );
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+
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+ }
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+
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+ // renderer
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true, maxLights: 8 } );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setClearColor( scene.fog.color, 1 );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+ renderer.physicallyBasedShading = true;
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+
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+ // lens flares plugin
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+
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+ renderer.addPlugin( new THREE.LensFlarePlugin() );
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+
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+ // stats
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
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+ stats.domElement.children[ 0 ].style.background = "transparent";
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+ stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
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+
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+ // events
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ //
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+
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+ function lensFlareUpdateCallback( object ) {
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+
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+ var f, fl = object.lensFlares.length;
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+ var flare;
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+ var vecX = -object.positionScreen.x * 2;
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+ var vecY = -object.positionScreen.y * 2;
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+
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+
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+ for( f = 0; f < fl; f++ ) {
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+
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+ flare = object.lensFlares[ f ];
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+
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+ flare.x = object.positionScreen.x + vecX * flare.distance;
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+ flare.y = object.positionScreen.y + vecY * flare.distance;
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+
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+ flare.rotation = 0;
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+
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+ }
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+
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+ object.lensFlares[ 2 ].y += 0.025;
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+ object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
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+
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+ }
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+
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+ //
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+
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+ function onWindowResize( event ) {
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var delta = clock.getDelta();
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+
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+ controls.update( delta );
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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