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@@ -6,7 +6,7 @@ export default /* glsl */`
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#ifdef BONE_TEXTURE
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#ifdef BONE_TEXTURE
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- uniform sampler2D boneTexture;
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+ uniform highp sampler2D boneTexture;
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uniform int boneTextureSize;
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uniform int boneTextureSize;
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mat4 getBoneMatrix( const in float i ) {
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mat4 getBoneMatrix( const in float i ) {
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