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@@ -12,49 +12,49 @@ THREE.Vector4=function(a,b,e,f){this.x=a||0;this.y=b||0;this.z=e||0;this.w=f||1}
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THREE.Vector4.prototype={set:function(a,b,e,f){this.x=a;this.y=b;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var b,e,f=a.objects,g=[];a=0;for(b=f.length;a<b;a++){e=f[a];if(e instanceof THREE.Mesh)g=g.concat(this.intersectObject(e))}g.sort(function(i,p){return i.distance-p.distance});return g},intersectObject:function(a){function b(U,s,R,d){d=d.clone().subSelf(s);R=R.clone().subSelf(s);var h=U.clone().subSelf(s);U=d.dot(d);s=d.dot(R);d=d.dot(h);var o=R.dot(R);R=R.dot(h);h=1/(U*o-s*s);o=(o*d-s*R)*h;U=(U*R-s*d)*h;return o>0&&U>0&&o+U<1}var e,f,g,i,p,c,k,l,D,F,
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-y,C=a.geometry,S=C.vertices,W=[];e=0;for(f=C.faces.length;e<f;e++){g=C.faces[e];F=this.origin.clone();y=this.direction.clone();i=a.matrix.multiplyVector3(S[g.a].position.clone());p=a.matrix.multiplyVector3(S[g.b].position.clone());c=a.matrix.multiplyVector3(S[g.c].position.clone());k=g instanceof THREE.Face4?a.matrix.multiplyVector3(S[g.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(g.normal.clone());D=y.dot(l);if(D<0){l=l.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(y.multiplyScalar(l));
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-if(g instanceof THREE.Face3){if(b(F,i,p,c)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};W.push(g)}}else if(g instanceof THREE.Face4)if(b(F,i,p,k)||b(F,p,c,k)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};W.push(g)}}}return W}};
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-THREE.Rectangle=function(){function a(){i=f-b;p=g-e}var b,e,f,g,i,p,c=true;this.getX=function(){return b};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(k,l,D,F){c=false;b=k;e=l;f=D;g=F;a()};this.addPoint=function(k,l){if(c){c=false;b=k;e=l;f=k;g=l}else{b=b<k?b:k;e=e<l?e:l;f=f>k?f:k;g=g>l?
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-g:l}a()};this.add3Points=function(k,l,D,F,y,C){if(c){c=false;b=k<D?k<y?k:y:D<y?D:y;e=l<F?l<C?l:C:F<C?F:C;f=k>D?k>y?k:y:D>y?D:y;g=l>F?l>C?l:C:F>C?F:C}else{b=k<D?k<y?k<b?k:b:y<b?y:b:D<y?D<b?D:b:y<b?y:b;e=l<F?l<C?l<e?l:e:C<e?C:e:F<C?F<e?F:e:C<e?C:e;f=k>D?k>y?k>f?k:f:y>f?y:f:D>y?D>f?D:f:y>f?y:f;g=l>F?l>C?l>g?l:g:C>g?C:g:F>C?F>g?F:g:C>g?C:g}a()};this.addRectangle=function(k){if(c){c=false;b=k.getLeft();e=k.getTop();f=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();e=e<k.getTop()?e:k.getTop();
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+THREE.Ray.prototype={intersectScene:function(a){var b,e,f=a.objects,g=[];a=0;for(b=f.length;a<b;a++){e=f[a];if(e instanceof THREE.Mesh)g=g.concat(this.intersectObject(e))}g.sort(function(j,q){return j.distance-q.distance});return g},intersectObject:function(a){function b(T,s,R,d){d=d.clone().subSelf(s);R=R.clone().subSelf(s);var h=T.clone().subSelf(s);T=d.dot(d);s=d.dot(R);d=d.dot(h);var n=R.dot(R);R=R.dot(h);h=1/(T*n-s*s);n=(n*d-s*R)*h;T=(T*R-s*d)*h;return n>0&&T>0&&n+T<1}var e,f,g,j,q,c,k,l,D,E,
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+z,C=a.geometry,S=C.vertices,V=[];e=0;for(f=C.faces.length;e<f;e++){g=C.faces[e];E=this.origin.clone();z=this.direction.clone();j=a.matrix.multiplyVector3(S[g.a].position.clone());q=a.matrix.multiplyVector3(S[g.b].position.clone());c=a.matrix.multiplyVector3(S[g.c].position.clone());k=g instanceof THREE.Face4?a.matrix.multiplyVector3(S[g.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(g.normal.clone());D=z.dot(l);if(D<0){l=l.dot((new THREE.Vector3).sub(j,E))/D;E=E.addSelf(z.multiplyScalar(l));
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+if(g instanceof THREE.Face3){if(b(E,j,q,c)){g={distance:this.origin.distanceTo(E),point:E,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(b(E,j,q,k)||b(E,q,c,k)){g={distance:this.origin.distanceTo(E),point:E,face:g,object:a};V.push(g)}}}return V}};
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+THREE.Rectangle=function(){function a(){j=f-b;q=g-e}var b,e,f,g,j,q,c=true;this.getX=function(){return b};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return q};this.getLeft=function(){return b};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(k,l,D,E){c=false;b=k;e=l;f=D;g=E;a()};this.addPoint=function(k,l){if(c){c=false;b=k;e=l;f=k;g=l}else{b=b<k?b:k;e=e<l?e:l;f=f>k?f:k;g=g>l?
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+g:l}a()};this.add3Points=function(k,l,D,E,z,C){if(c){c=false;b=k<D?k<z?k:z:D<z?D:z;e=l<E?l<C?l:C:E<C?E:C;f=k>D?k>z?k:z:D>z?D:z;g=l>E?l>C?l:C:E>C?E:C}else{b=k<D?k<z?k<b?k:b:z<b?z:b:D<z?D<b?D:b:z<b?z:b;e=l<E?l<C?l<e?l:e:C<e?C:e:E<C?E<e?E:e:C<e?C:e;f=k>D?k>z?k>f?k:f:z>f?z:f:D>z?D>f?D:f:z>f?z:f;g=l>E?l>C?l>g?l:g:C>g?C:g:E>C?E>g?E:g:C>g?C:g}a()};this.addRectangle=function(k){if(c){c=false;b=k.getLeft();e=k.getTop();f=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();e=e<k.getTop()?e:k.getTop();
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f=f>k.getRight()?f:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;e-=k;f+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f<k.getRight()?f:k.getRight();g=g<k.getBottom()?g:k.getBottom();a()};this.instersects=function(k){return Math.min(f,k.getRight())-Math.max(b,k.getLeft())>=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){c=true;g=f=e=b=0;a()};this.isEmpty=function(){return c};this.toString=
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-function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+e+", bottom: "+g+", width: "+i+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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-THREE.Matrix4=function(a,b,e,f,g,i,p,c,k,l,D,F,y,C,S,W){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=i||1;this.n23=p||0;this.n24=c||0;this.n31=k||0;this.n32=l||0;this.n33=D||1;this.n34=F||0;this.n41=y||0;this.n42=C||0;this.n43=S||0;this.n44=W||1};
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-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,f,g,i,p,c,k,l,D,F,y,C,S,W){this.n11=a;this.n12=b;this.n13=e;this.n14=f;this.n21=g;this.n22=i;this.n23=p;this.n24=c;this.n31=k;this.n32=l;this.n33=D;this.n34=F;this.n41=y;this.n42=C;this.n43=S;this.n44=W;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();f.cross(e,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=i.x;
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-this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,f=a.z,g=1/(this.n41*b+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*f+this.n24*
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-g;a.z=this.n31*b+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,f=a.n12,g=a.n13,i=a.n14,p=a.n21,c=a.n22,k=a.n23,l=a.n24,D=a.n31,F=a.n32,
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-y=a.n33,C=a.n34,S=a.n41,W=a.n42,U=a.n43,s=a.n44,R=b.n11,d=b.n12,h=b.n13,o=b.n14,n=b.n21,m=b.n22,t=b.n23,r=b.n24,q=b.n31,z=b.n32,u=b.n33,j=b.n34,w=b.n41,T=b.n42,A=b.n43,K=b.n44;this.n11=e*R+f*n+g*q+i*w;this.n12=e*d+f*m+g*z+i*T;this.n13=e*h+f*t+g*u+i*A;this.n14=e*o+f*r+g*j+i*K;this.n21=p*R+c*n+k*q+l*w;this.n22=p*d+c*m+k*z+l*T;this.n23=p*h+c*t+k*u+l*A;this.n24=p*o+c*r+k*j+l*K;this.n31=D*R+F*n+y*q+C*w;this.n32=D*d+F*m+y*z+C*T;this.n33=D*h+F*t+y*u+C*A;this.n34=D*o+F*r+y*j+C*K;this.n41=S*R+W*n+U*q+s*w;
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-this.n42=S*d+W*m+U*z+s*T;this.n43=S*h+W*t+U*u+s*A;this.n44=S*o+W*r+U*j+s*K;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,f=this.n13,g=this.n14,i=this.n21,p=this.n22,c=this.n23,k=this.n24,l=this.n31,D=this.n32,F=this.n33,y=this.n34,C=this.n41,S=this.n42,W=this.n43,U=this.n44,s=a.n11,R=a.n21,d=a.n31,h=a.n41,o=a.n12,n=a.n22,m=a.n32,t=a.n42,r=a.n13,q=a.n23,z=a.n33,u=a.n43,j=a.n14,w=a.n24,T=a.n34;a=a.n44;this.n11=b*s+e*R+f*d+g*h;this.n12=b*o+e*n+f*m+g*t;this.n13=b*r+e*q+f*z+g*u;this.n14=
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-b*j+e*w+f*T+g*a;this.n21=i*s+p*R+c*d+k*h;this.n22=i*o+p*n+c*m+k*t;this.n23=i*r+p*q+c*z+k*u;this.n24=i*j+p*w+c*T+k*a;this.n31=l*s+D*R+F*d+y*h;this.n32=l*o+D*n+F*m+y*t;this.n33=l*r+D*q+F*z+y*u;this.n34=l*j+D*w+F*T+y*a;this.n41=C*s+S*R+W*d+U*h;this.n42=C*o+S*n+W*m+U*t;this.n43=C*r+S*q+W*z+U*u;this.n44=C*j+S*w+W*T+U*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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+function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+e+", bottom: "+g+", width: "+j+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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+THREE.Matrix4=function(a,b,e,f,g,j,q,c,k,l,D,E,z,C,S,V){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=j||1;this.n23=q||0;this.n24=c||0;this.n31=k||0;this.n32=l||0;this.n33=D||1;this.n34=E||0;this.n41=z||0;this.n42=C||0;this.n43=S||0;this.n44=V||1};
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+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,f,g,j,q,c,k,l,D,E,z,C,S,V){this.n11=a;this.n12=b;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=q;this.n24=c;this.n31=k;this.n32=l;this.n33=D;this.n34=E;this.n41=z;this.n42=C;this.n43=S;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();f.cross(e,j).normalize();g.cross(j,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x;
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+this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,f=a.z,g=1/(this.n41*b+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*f+this.n24*
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+g;a.z=this.n31*b+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,f=a.n12,g=a.n13,j=a.n14,q=a.n21,c=a.n22,k=a.n23,l=a.n24,D=a.n31,E=a.n32,
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+z=a.n33,C=a.n34,S=a.n41,V=a.n42,T=a.n43,s=a.n44,R=b.n11,d=b.n12,h=b.n13,n=b.n14,o=b.n21,p=b.n22,v=b.n23,r=b.n24,m=b.n31,y=b.n32,t=b.n33,i=b.n34,u=b.n41,I=b.n42,A=b.n43,L=b.n44;this.n11=e*R+f*o+g*m+j*u;this.n12=e*d+f*p+g*y+j*I;this.n13=e*h+f*v+g*t+j*A;this.n14=e*n+f*r+g*i+j*L;this.n21=q*R+c*o+k*m+l*u;this.n22=q*d+c*p+k*y+l*I;this.n23=q*h+c*v+k*t+l*A;this.n24=q*n+c*r+k*i+l*L;this.n31=D*R+E*o+z*m+C*u;this.n32=D*d+E*p+z*y+C*I;this.n33=D*h+E*v+z*t+C*A;this.n34=D*n+E*r+z*i+C*L;this.n41=S*R+V*o+T*m+s*u;
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+this.n42=S*d+V*p+T*y+s*I;this.n43=S*h+V*v+T*t+s*A;this.n44=S*n+V*r+T*i+s*L;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,f=this.n13,g=this.n14,j=this.n21,q=this.n22,c=this.n23,k=this.n24,l=this.n31,D=this.n32,E=this.n33,z=this.n34,C=this.n41,S=this.n42,V=this.n43,T=this.n44,s=a.n11,R=a.n21,d=a.n31,h=a.n41,n=a.n12,o=a.n22,p=a.n32,v=a.n42,r=a.n13,m=a.n23,y=a.n33,t=a.n43,i=a.n14,u=a.n24,I=a.n34;a=a.n44;this.n11=b*s+e*R+f*d+g*h;this.n12=b*n+e*o+f*p+g*v;this.n13=b*r+e*m+f*y+g*t;this.n14=
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+b*i+e*u+f*I+g*a;this.n21=j*s+q*R+c*d+k*h;this.n22=j*n+q*o+c*p+k*v;this.n23=j*r+q*m+c*y+k*t;this.n24=j*i+q*u+c*I+k*a;this.n31=l*s+D*R+E*d+z*h;this.n32=l*n+D*o+E*p+z*v;this.n33=l*r+D*m+E*y+z*t;this.n34=l*i+D*u+E*I+z*a;this.n41=C*s+S*R+V*d+T*h;this.n42=C*n+S*o+V*p+T*v;this.n43=C*r+S*m+V*y+T*t;this.n44=C*i+S*u+V*I+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
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this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,f){var g=b[e];b[e]=b[f];
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b[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
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this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=e;return f};
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THREE.Matrix4.scaleMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),i=1-f,p=a.x,c=a.y,k=a.z;e.n11=i*p*p+f;e.n12=i*p*c-g*k;e.n13=i*p*k+g*c;e.n21=i*p*c+g*k;e.n22=i*c*c+f;e.n23=i*c*k-g*p;e.n31=i*p*k-g*c;e.n32=i*c*k+g*p;e.n33=i*k*k+f;return e};
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+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),j=1-f,q=a.x,c=a.y,k=a.z;e.n11=j*q*q+f;e.n12=j*q*c-g*k;e.n13=j*q*k+g*c;e.n21=j*q*c+g*k;e.n22=j*c*c+f;e.n23=j*c*k-g*q;e.n31=j*q*k-g*c;e.n32=j*c*k+g*q;e.n33=j*k*k+f;return e};
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THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*i+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*i;a.m[4]=b*p;a.m[5]=b*c;a.m[6]=b*k;a.m[7]=b*l;a.m[8]=b*D;return a};
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-THREE.Matrix4.makeFrustum=function(a,b,e,f,g,i){var p,c,k;p=new THREE.Matrix4;c=2*g/(b-a);k=2*g/(f-e);a=(b+a)/(b-a);e=(f+e)/(f-e);f=-(i+g)/(i-g);g=-2*i*g/(i-g);p.n11=c;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=k;p.n23=e;p.n24=0;p.n31=0;p.n32=0;p.n33=f;p.n34=g;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,f)};
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-THREE.Matrix4.makeOrtho=function(a,b,e,f,g,i){var p,c,k,l;p=new THREE.Matrix4;c=b-a;k=e-f;l=i-g;a=(b+a)/c;e=(e+f)/k;g=(i+g)/l;p.n11=2/c;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/k;p.n23=0;p.n24=-e;p.n31=0;p.n32=0;p.n33=-2/l;p.n34=-g;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*j+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*j;a.m[4]=b*q;a.m[5]=b*c;a.m[6]=b*k;a.m[7]=b*l;a.m[8]=b*D;return a};
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+THREE.Matrix4.makeFrustum=function(a,b,e,f,g,j){var q,c,k;q=new THREE.Matrix4;c=2*g/(b-a);k=2*g/(f-e);a=(b+a)/(b-a);e=(f+e)/(f-e);f=-(j+g)/(j-g);g=-2*j*g/(j-g);q.n11=c;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=k;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=f;q.n34=g;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,f)};
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+THREE.Matrix4.makeOrtho=function(a,b,e,f,g,j){var q,c,k,l;q=new THREE.Matrix4;c=b-a;k=e-f;l=j-g;a=(b+a)/c;e=(e+f)/k;g=(j+g)/l;q.n11=2/c;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/k;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/l;q.n34=-g;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
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THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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THREE.Face3=function(a,b,e,f,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,b,e,f,g,i){this.a=a;this.b=b;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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+THREE.Face4=function(a,b,e,f,g,j){this.a=a;this.b=b;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
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-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,f,g,i,p,c=new THREE.Vector3,k=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){c.set(0,0,0);b=0;for(e=i.normal.length;b<e;b++)c.addSelf(i.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[i.a];e=this.vertices[i.b];p=this.vertices[i.c];c.sub(p.position,
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-e.position);k.sub(b.position,e.position);c.crossSelf(k)}c.isZero()||c.normalize();i.normal.copy(c)}},computeVertexNormals:function(){var a,b,e,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
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+e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,f,g,j,q,c=new THREE.Vector3,k=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){j=this.vertices[f];j.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(a&&j.vertexNormals.length){c.set(0,0,0);b=0;for(e=j.normal.length;b<e;b++)c.addSelf(j.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[j.a];e=this.vertices[j.b];q=this.vertices[j.c];c.sub(q.position,
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+e.position);k.sub(b.position,e.position);c.crossSelf(k)}c.isZero()||c.normalize();j.normal.copy(c)}},computeVertexNormals:function(){var a,b,e,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)f[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];if(e instanceof THREE.Face3){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){f[e.a].addSelf(e.normal);f[e.b].addSelf(e.normal);f[e.c].addSelf(e.normal);f[e.d].addSelf(e.normal)}}a=0;for(b=this.vertices.length;a<b;a++)f[a].normalize();a=0;for(b=this.faces.length;a<
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-b;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c]);e.vertexNormals[3].copy(f[e.d])}}},computeTangents:function(){function a(j,w,T,A,K,N,I){i=j.vertices[w].position;p=j.vertices[T].position;c=j.vertices[A].position;k=g[K];l=g[N];D=g[I];F=p.x-i.x;y=c.x-i.x;C=p.y-i.y;S=c.y-i.y;
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-W=p.z-i.z;U=c.z-i.z;s=l.u-k.u;R=D.u-k.u;d=l.v-k.v;h=D.v-k.v;o=1/(s*h-R*d);t.set((h*F-d*y)*o,(h*C-d*S)*o,(h*W-d*U)*o);r.set((s*y-R*F)*o,(s*S-R*C)*o,(s*U-R*W)*o);n[w].addSelf(t);n[T].addSelf(t);n[A].addSelf(t);m[w].addSelf(r);m[T].addSelf(r);m[A].addSelf(r)}var b,e,f,g,i,p,c,k,l,D,F,y,C,S,W,U,s,R,d,h,o,n=[],m=[],t=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3,z=new THREE.Vector3,u=new THREE.Vector3;b=0;for(e=this.vertices.length;b<e;b++){n[b]=new THREE.Vector3;m[b]=new THREE.Vector3}b=0;
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+b;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(f[e.a]);e.vertexNormals[1].copy(f[e.b]);e.vertexNormals[2].copy(f[e.c]);e.vertexNormals[3].copy(f[e.d])}}},computeTangents:function(){function a(i,u,I,A,L,O,K){j=i.vertices[u].position;q=i.vertices[I].position;c=i.vertices[A].position;k=g[L];l=g[O];D=g[K];E=q.x-j.x;z=c.x-j.x;C=q.y-j.y;S=c.y-j.y;
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+V=q.z-j.z;T=c.z-j.z;s=l.u-k.u;R=D.u-k.u;d=l.v-k.v;h=D.v-k.v;n=1/(s*h-R*d);v.set((h*E-d*z)*n,(h*C-d*S)*n,(h*V-d*T)*n);r.set((s*z-R*E)*n,(s*S-R*C)*n,(s*T-R*V)*n);o[u].addSelf(v);o[I].addSelf(v);o[A].addSelf(v);p[u].addSelf(r);p[I].addSelf(r);p[A].addSelf(r)}var b,e,f,g,j,q,c,k,l,D,E,z,C,S,V,T,s,R,d,h,n,o=[],p=[],v=new THREE.Vector3,r=new THREE.Vector3,m=new THREE.Vector3,y=new THREE.Vector3,t=new THREE.Vector3;b=0;for(e=this.vertices.length;b<e;b++){o[b]=new THREE.Vector3;p[b]=new THREE.Vector3}b=0;
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for(e=this.faces.length;b<e;b++){f=this.faces[b];g=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
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-this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(e=this.vertices.length;b<e;b++){u.copy(this.vertices[b].normal);f=n[b];q.copy(f);q.subSelf(u.multiplyScalar(u.dot(f))).normalize();z.cross(this.vertices[b].normal,f);f=z.dot(m[b]);f=f<0?-1:1;this.vertices[b].tangent.set(q.x,q.y,q.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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+this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(e=this.vertices.length;b<e;b++){t.copy(this.vertices[b].normal);f=o[b];m.copy(f);m.subSelf(t.multiplyScalar(t.dot(f))).normalize();y.cross(this.vertices[b].normal,f);f=y.dot(p[b]);f=f<0?-1:1;this.vertices[b].tangent.set(m.x,m.y,m.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;b<e;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
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-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b<e;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(D){var F=[];b=0;for(e=D.length;b<e;b++)D[b]==undefined?F.push("undefined"):F.push(D[b].toString());return F.join("_")}var b,e,f,g,i,p,c,k,l={};f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];
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-p=i.materials;c=a(p);if(l[c]==undefined)l[c]={hash:c,counter:0};k=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:p,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+i>65535){l[c].counter+=1;k=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:p,vertices:0}}this.geometryChunks[k].faces.push(f);this.geometryChunks[k].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+
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+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b<e;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(D){var E=[];b=0;for(e=D.length;b<e;b++)D[b]==undefined?E.push("undefined"):E.push(D[b].toString());return E.join("_")}var b,e,f,g,j,q,c,k,l={};f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];
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+q=j.materials;c=a(q);if(l[c]==undefined)l[c]={hash:c,counter:0};k=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+j>65535){l[c].counter+=1;k=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0}}this.geometryChunks[k].faces.push(f);this.geometryChunks[k].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
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this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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THREE.Camera=function(a,b,e,f){this.fov=a;this.aspect=b;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);
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this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
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@@ -63,7 +63,7 @@ THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.
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THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
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THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
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this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false};
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-THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,e){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=e!==undefined?e:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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+THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,e){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
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THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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@@ -91,93 +91,94 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM
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THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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-THREE.Texture=function(a,b,e,f,g,i){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter};
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+THREE.Texture=function(a,b,e,f,g,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
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THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
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THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,e,f,g={};for(b in a){g[b]={};for(e in a[b]){f=a[b][e];g[b][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var b,e,f,g={};for(b=0;b<a.length;b++){f=this.clone(a[b]);for(e in f)g[e]=f[e]}return g}};
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THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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-THREE.Projector=function(){function a(m,t){return t.z-m.z}function b(m,t){var r=0,q=1,z=m.z+m.w,u=t.z+t.w,j=-m.z+m.w,w=-t.z+t.w;if(z>=0&&u>=0&&j>=0&&w>=0)return true;else if(z<0&&u<0||j<0&&w<0)return false;else{if(z<0)r=Math.max(r,z/(z-u));else if(u<0)q=Math.min(q,z/(z-u));if(j<0)r=Math.max(r,j/(j-w));else if(w<0)q=Math.min(q,j/(j-w));if(q<r)return false;else{m.lerpSelf(t,r);t.lerpSelf(m,1-q);return true}}}var e,f,g=[],i,p,c,k=[],l,D,F=[],y,C,S=[],W=new THREE.Vector4,U=new THREE.Vector4,s=new THREE.Matrix4,
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-R=new THREE.Matrix4,d=[],h=new THREE.Vector4,o=new THREE.Vector4,n;this.projectObjects=function(m,t,r){var q=[],z,u;f=0;s.multiply(t.projectionMatrix,t.matrix);d[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);d[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);d[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);d[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);d[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
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-s.n33,s.n44-s.n34);d[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);t=0;for(z=d.length;t<z;t++){u=d[t];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}z=m.objects;m=0;for(t=z.length;m<t;m++){u=z[m];var j;if(!(j=!u.visible)){if(j=u instanceof THREE.Mesh){a:{j=void 0;for(var w=u.position,T=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),A=0;A<6;A++){j=d[A].x*w.x+d[A].y*w.y+d[A].z*w.z+d[A].w;if(j<=T){j=false;break a}}j=true}j=!j}j=j}if(!j){e=
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-g[f]=g[f]||new THREE.RenderableObject;W.copy(u.position);s.multiplyVector3(W);e.object=u;e.z=W.z;q.push(e);f++}}r&&q.sort(a);return q};this.projectScene=function(m,t,r){var q=[],z=t.near,u=t.far,j,w,T,A,K,N,I,V,Q,E,H,O,J,v,G,L;c=D=C=0;t.autoUpdateMatrix&&t.updateMatrix();s.multiply(t.projectionMatrix,t.matrix);N=this.projectObjects(m,t,true);m=0;for(j=N.length;m<j;m++){I=N[m].object;if(I.visible){I.autoUpdateMatrix&&I.updateMatrix();V=I.matrix;Q=I.rotationMatrix;E=I.materials;H=I.overdraw;if(I instanceof
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-THREE.Mesh){O=I.geometry;J=O.vertices;w=0;for(T=J.length;w<T;w++){v=J[w];v.positionWorld.copy(v.position);V.multiplyVector3(v.positionWorld);A=v.positionScreen;A.copy(v.positionWorld);s.multiplyVector4(A);A.x/=A.w;A.y/=A.w;v.__visible=A.z>z&&A.z<u}O=O.faces;w=0;for(T=O.length;w<T;w++){v=O[w];if(v instanceof THREE.Face3){A=J[v.a];K=J[v.b];G=J[v.c];if(A.__visible&&K.__visible&&G.__visible)if(I.doubleSided||I.flipSided!=(G.positionScreen.x-A.positionScreen.x)*(K.positionScreen.y-A.positionScreen.y)-
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|
-(G.positionScreen.y-A.positionScreen.y)*(K.positionScreen.x-A.positionScreen.x)<0){i=k[c]=k[c]||new THREE.RenderableFace3;i.v1.positionWorld.copy(A.positionWorld);i.v2.positionWorld.copy(K.positionWorld);i.v3.positionWorld.copy(G.positionWorld);i.v1.positionScreen.copy(A.positionScreen);i.v2.positionScreen.copy(K.positionScreen);i.v3.positionScreen.copy(G.positionScreen);i.normalWorld.copy(v.normal);Q.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);V.multiplyVector3(i.centroidWorld);
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|
-i.centroidScreen.copy(i.centroidWorld);s.multiplyVector3(i.centroidScreen);G=v.vertexNormals;n=i.vertexNormalsWorld;A=0;for(K=G.length;A<K;A++){L=n[A]=n[A]||new THREE.Vector3;L.copy(G[A]);Q.multiplyVector3(L)}i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=H;if(I.geometry.uvs[w]){i.uvs[0]=I.geometry.uvs[w][0];i.uvs[1]=I.geometry.uvs[w][1];i.uvs[2]=I.geometry.uvs[w][2]}q.push(i);c++}}else if(v instanceof THREE.Face4){A=J[v.a];K=J[v.b];G=J[v.c];L=J[v.d];if(A.__visible&&
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|
|
-K.__visible&&G.__visible&&L.__visible)if(I.doubleSided||I.flipSided!=((L.positionScreen.x-A.positionScreen.x)*(K.positionScreen.y-A.positionScreen.y)-(L.positionScreen.y-A.positionScreen.y)*(K.positionScreen.x-A.positionScreen.x)<0||(K.positionScreen.x-G.positionScreen.x)*(L.positionScreen.y-G.positionScreen.y)-(K.positionScreen.y-G.positionScreen.y)*(L.positionScreen.x-G.positionScreen.x)<0)){i=k[c]=k[c]||new THREE.RenderableFace3;i.v1.positionWorld.copy(A.positionWorld);i.v2.positionWorld.copy(K.positionWorld);
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|
-i.v3.positionWorld.copy(L.positionWorld);i.v1.positionScreen.copy(A.positionScreen);i.v2.positionScreen.copy(K.positionScreen);i.v3.positionScreen.copy(L.positionScreen);i.normalWorld.copy(v.normal);Q.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);V.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);s.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=H;if(I.geometry.uvs[w]){i.uvs[0]=I.geometry.uvs[w][0];
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|
-i.uvs[1]=I.geometry.uvs[w][1];i.uvs[2]=I.geometry.uvs[w][3]}q.push(i);c++;p=k[c]=k[c]||new THREE.RenderableFace3;p.v1.positionWorld.copy(K.positionWorld);p.v2.positionWorld.copy(G.positionWorld);p.v3.positionWorld.copy(L.positionWorld);p.v1.positionScreen.copy(K.positionScreen);p.v2.positionScreen.copy(G.positionScreen);p.v3.positionScreen.copy(L.positionScreen);p.normalWorld.copy(i.normalWorld);p.centroidWorld.copy(i.centroidWorld);p.centroidScreen.copy(i.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
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|
-E;p.faceMaterials=v.materials;p.overdraw=H;if(I.geometry.uvs[w]){p.uvs[0]=I.geometry.uvs[w][1];p.uvs[1]=I.geometry.uvs[w][2];p.uvs[2]=I.geometry.uvs[w][3]}q.push(p);c++}}}}else if(I instanceof THREE.Line){R.multiply(s,V);J=I.geometry.vertices;v=J[0];v.positionScreen.copy(v.position);R.multiplyVector4(v.positionScreen);w=1;for(T=J.length;w<T;w++){A=J[w];A.positionScreen.copy(A.position);R.multiplyVector4(A.positionScreen);K=J[w-1];h.copy(A.positionScreen);o.copy(K.positionScreen);if(b(h,o)){h.multiplyScalar(1/
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-h.w);o.multiplyScalar(1/o.w);l=F[D]=F[D]||new THREE.RenderableLine;l.v1.positionScreen.copy(h);l.v2.positionScreen.copy(o);l.z=Math.max(h.z,o.z);l.materials=I.materials;q.push(l);D++}}}else if(I instanceof THREE.Particle){U.set(I.position.x,I.position.y,I.position.z,1);s.multiplyVector4(U);U.z/=U.w;if(U.z>0&&U.z<1){y=S[C]=S[C]||new THREE.RenderableParticle;y.x=U.x/U.w;y.y=U.y/U.w;y.z=U.z;y.rotation=I.rotation.z;y.scale.x=I.scale.x*Math.abs(y.x-(U.x+t.projectionMatrix.n11)/(U.w+t.projectionMatrix.n14));
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|
-y.scale.y=I.scale.y*Math.abs(y.y-(U.y+t.projectionMatrix.n22)/(U.w+t.projectionMatrix.n24));y.materials=I.materials;q.push(y);C++}}}}r&&q.sort(a);return q};this.unprojectVector=function(m,t){var r=new THREE.Matrix4;r.multiply(THREE.Matrix4.makeInvert(t.matrix),THREE.Matrix4.makeInvert(t.projectionMatrix));r.multiplyVector3(m);return m}};
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|
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,f,g,i;this.domElement=document.createElement("div");this.setSize=function(p,c){e=p;f=c;g=e/2;i=f/2};this.render=function(p,c){var k,l,D,F,y,C,S,W;a=b.projectScene(p,c);k=0;for(l=a.length;k<l;k++){y=a[k];if(y instanceof THREE.RenderableParticle){S=y.x*g+g;W=y.y*i+i;D=0;for(F=y.material.length;D<F;D++){C=y.material[D];if(C instanceof THREE.ParticleDOMMaterial){C=C.domElement;C.style.left=S+"px";C.style.top=W+"px"}}}}}};
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|
-THREE.CanvasRenderer=function(){function a(da){if(y!=da)l.globalAlpha=y=da}function b(da){if(C!=da){switch(da){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}C=da}}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),i,p,c,k,l=g.getContext("2d"),D=null,F=null,y=1,C=0,S=null,W=null,U=1,s,R,d,h,o,n,m,t,r,q=new THREE.Color,
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|
-z=new THREE.Color,u=new THREE.Color,j=new THREE.Color,w=new THREE.Color,T,A,K,N,I,V,Q,E,H,O=new THREE.Rectangle,J=new THREE.Rectangle,v=new THREE.Rectangle,G=false,L=new THREE.Color,ea=new THREE.Color,ba=new THREE.Color,Z=new THREE.Color,ia=Math.PI*2,Y=new THREE.Vector3,pa,ja,Da,ha,ua,ya,sa=16;pa=document.createElement("canvas");pa.width=pa.height=2;ja=pa.getContext("2d");ja.fillStyle="rgba(0,0,0,1)";ja.fillRect(0,0,2,2);Da=ja.getImageData(0,0,2,2);ha=Da.data;ua=document.createElement("canvas");ua.width=
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|
-ua.height=sa;ya=ua.getContext("2d");ya.translate(-sa/2,-sa/2);ya.scale(sa,sa);sa--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(da,qa){i=da;p=qa;c=i/2;k=p/2;g.width=i;g.height=p;O.set(-c,-k,c,k)};this.setClearColor=function(da,qa){D=da!==null?new THREE.Color(da):null;F=qa;J.set(-c,-k,c,k);l.setTransform(1,0,0,-1,c,k);this.clear()};this.clear=function(){if(!J.isEmpty()){J.inflate(1);J.minSelf(O);if(D!==null){b(THREE.NormalBlending);a(1);l.fillStyle=
|
|
|
-"rgba("+Math.floor(D.r*255)+","+Math.floor(D.g*255)+","+Math.floor(D.b*255)+","+F+")";l.fillRect(J.getX(),J.getY(),J.getWidth(),J.getHeight())}else l.clearRect(J.getX(),J.getY(),J.getWidth(),J.getHeight());J.empty()}};this.render=function(da,qa){function Ma(x){var X,P,B,M=x.lights;ea.setRGB(0,0,0);ba.setRGB(0,0,0);Z.setRGB(0,0,0);x=0;for(X=M.length;x<X;x++){P=M[x];B=P.color;if(P instanceof THREE.AmbientLight){ea.r+=B.r;ea.g+=B.g;ea.b+=B.b}else if(P instanceof THREE.DirectionalLight){ba.r+=B.r;ba.g+=
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|
-B.g;ba.b+=B.b}else if(P instanceof THREE.PointLight){Z.r+=B.r;Z.g+=B.g;Z.b+=B.b}}}function za(x,X,P,B){var M,$,ca,fa,ga=x.lights;x=0;for(M=ga.length;x<M;x++){$=ga[x];ca=$.color;fa=$.intensity;if($ instanceof THREE.DirectionalLight){$=P.dot($.position)*fa;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}else if($ instanceof THREE.PointLight){Y.sub($.position,X);Y.normalize();$=P.dot(Y)*fa;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}}}function Na(x,X,P){if(P.opacity!=0){a(P.opacity);b(P.blending);var B,
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|
-M,$,ca,fa,ga;if(P instanceof THREE.ParticleBasicMaterial){if(P.map){ca=P.map;fa=ca.width>>1;ga=ca.height>>1;M=X.scale.x*c;$=X.scale.y*k;P=M*fa;B=$*ga;v.set(x.x-P,x.y-B,x.x+P,x.y+B);if(!O.instersects(v))return;l.save();l.translate(x.x,x.y);l.rotate(-X.rotation);l.scale(M,-$);l.translate(-fa,-ga);l.drawImage(ca,0,0);l.restore()}l.beginPath();l.moveTo(x.x-10,x.y);l.lineTo(x.x+10,x.y);l.moveTo(x.x,x.y-10);l.lineTo(x.x,x.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(P instanceof
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|
-THREE.ParticleCircleMaterial){if(G){L.r=ea.r+ba.r+Z.r;L.g=ea.g+ba.g+Z.g;L.b=ea.b+ba.b+Z.b;q.r=P.color.r*L.r;q.g=P.color.g*L.g;q.b=P.color.b*L.b;q.updateStyleString()}else q.__styleString=P.color.__styleString;P=X.scale.x*c;B=X.scale.y*k;v.set(x.x-P,x.y-B,x.x+P,x.y+B);if(O.instersects(v)){M=q.__styleString;if(W!=M)l.fillStyle=W=M;l.save();l.translate(x.x,x.y);l.rotate(-X.rotation);l.scale(P,B);l.beginPath();l.arc(0,0,1,0,ia,true);l.closePath();l.fill();l.restore()}}}}function Oa(x,X,P,B){if(B.opacity!=
|
|
|
-0){a(B.opacity);b(B.blending);l.beginPath();l.moveTo(x.positionScreen.x,x.positionScreen.y);l.lineTo(X.positionScreen.x,X.positionScreen.y);l.closePath();if(B instanceof THREE.LineBasicMaterial){q.__styleString=B.color.__styleString;x=B.linewidth;if(U!=x)l.lineWidth=U=x;x=q.__styleString;if(S!=x)l.strokeStyle=S=x;l.stroke();v.inflate(B.linewidth*2)}}}function Ia(x,X,P,B,M,$){if(M.opacity!=0){a(M.opacity);b(M.blending);h=x.positionScreen.x;o=x.positionScreen.y;n=X.positionScreen.x;m=X.positionScreen.y;
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|
|
-t=P.positionScreen.x;r=P.positionScreen.y;l.beginPath();l.moveTo(h,o);l.lineTo(n,m);l.lineTo(t,r);l.lineTo(h,o);l.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&va(h,o,n,m,t,r,M.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=qa.matrix;Y.copy(B.vertexNormalsWorld[0]);N=(Y.x*x.n11+Y.y*
|
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|
-x.n12+Y.z*x.n13)*0.5+0.5;I=-(Y.x*x.n21+Y.y*x.n22+Y.z*x.n23)*0.5+0.5;Y.copy(B.vertexNormalsWorld[1]);V=(Y.x*x.n11+Y.y*x.n12+Y.z*x.n13)*0.5+0.5;Q=-(Y.x*x.n21+Y.y*x.n22+Y.z*x.n23)*0.5+0.5;Y.copy(B.vertexNormalsWorld[2]);E=(Y.x*x.n11+Y.y*x.n12+Y.z*x.n13)*0.5+0.5;H=-(Y.x*x.n21+Y.y*x.n22+Y.z*x.n23)*0.5+0.5;va(h,o,n,m,t,r,M.env_map.image,N,I,V,Q,E,H)}}else M.wireframe?Aa(M.color.__styleString,M.wireframe_linewidth):Ba(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof
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|
-THREE.UVMapping&&va(h,o,n,m,t,r,M.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);b(THREE.SubtractiveBlending)}if(G)if(!M.wireframe&&M.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){z.r=u.r=j.r=ea.r;z.g=u.g=j.g=ea.g;z.b=u.b=j.b=ea.b;za($,B.v1.positionWorld,B.vertexNormalsWorld[0],z);za($,B.v2.positionWorld,B.vertexNormalsWorld[1],u);za($,B.v3.positionWorld,B.vertexNormalsWorld[2],j);w.r=(u.r+j.r)*0.5;w.g=(u.g+j.g)*0.5;w.b=(u.b+j.b)*0.5;K=Ja(z,u,j,w);va(h,
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|
-o,n,m,t,r,K,0,0,1,0,0,1)}else{L.r=ea.r;L.g=ea.g;L.b=ea.b;za($,B.centroidWorld,B.normalWorld,L);q.r=M.color.r*L.r;q.g=M.color.g*L.g;q.b=M.color.b*L.b;q.updateStyleString();M.wireframe?Aa(q.__styleString,M.wireframe_linewidth):Ba(q.__styleString)}else M.wireframe?Aa(M.color.__styleString,M.wireframe_linewidth):Ba(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){T=qa.near;A=qa.far;z.r=z.g=z.b=1-Ea(x.positionScreen.z,T,A);u.r=u.g=u.b=1-Ea(X.positionScreen.z,T,A);j.r=j.g=j.b=1-Ea(P.positionScreen.z,
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|
-T,A);w.r=(u.r+j.r)*0.5;w.g=(u.g+j.g)*0.5;w.b=(u.b+j.b)*0.5;K=Ja(z,u,j,w);va(h,o,n,m,t,r,K,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){q.r=Fa(B.normalWorld.x);q.g=Fa(B.normalWorld.y);q.b=Fa(B.normalWorld.z);q.updateStyleString();M.wireframe?Aa(q.__styleString,M.wireframe_linewidth):Ba(q.__styleString)}}}function Aa(x,X){if(S!=x)l.strokeStyle=S=x;if(U!=X)l.lineWidth=U=X;l.stroke();v.inflate(X*2)}function Ba(x){if(W!=x)l.fillStyle=W=x;l.fill()}function va(x,X,P,B,M,$,ca,fa,ga,ma,ka,na,
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|
-wa){var ra,oa;ra=ca.width-1;oa=ca.height-1;fa*=ra;ga*=oa;ma*=ra;ka*=oa;na*=ra;wa*=oa;P-=x;B-=X;M-=x;$-=X;ma-=fa;ka-=ga;na-=fa;wa-=ga;oa=1/(ma*wa-na*ka);ra=(wa*P-ka*M)*oa;ka=(wa*B-ka*$)*oa;P=(ma*M-na*P)*oa;B=(ma*$-na*B)*oa;x=x-ra*fa-P*ga;X=X-ka*fa-B*ga;l.save();l.transform(ra,ka,P,B,x,X);l.clip();l.drawImage(ca,0,0);l.restore()}function Ja(x,X,P,B){var M=~~(x.r*255),$=~~(x.g*255);x=~~(x.b*255);var ca=~~(X.r*255),fa=~~(X.g*255);X=~~(X.b*255);var ga=~~(P.r*255),ma=~~(P.g*255);P=~~(P.b*255);var ka=~~(B.r*
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|
-255),na=~~(B.g*255);B=~~(B.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=x<0?0:x>255?255:x;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=X<0?0:X>255?255:X;ha[8]=ga<0?0:ga>255?255:ga;ha[9]=ma<0?0:ma>255?255:ma;ha[10]=P<0?0:P>255?255:P;ha[12]=ka<0?0:ka>255?255:ka;ha[13]=na<0?0:na>255?255:na;ha[14]=B<0?0:B>255?255:B;ja.putImageData(Da,0,0);ya.drawImage(pa,0,0);return ua}function Ea(x,X,P){x=(x-X)/(P-X);return x*x*(3-2*x)}function Fa(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Ga(x,
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|
-X){var P=X.x-x.x,B=X.y-x.y,M=1/Math.sqrt(P*P+B*B);P*=M;B*=M;X.x+=P;X.y+=B;x.x-=P;x.y-=B}var Ca,Ka,aa,la,ta,Ha,La,xa;l.setTransform(1,0,0,-1,c,k);this.autoClear&&this.clear();e=f.projectScene(da,qa,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());(G=da.lights.length>0)&&Ma(da);Ca=0;for(Ka=e.length;Ca<Ka;Ca++){aa=e[Ca];v.empty();if(aa instanceof THREE.RenderableParticle){s=aa;s.x*=c;s.y*=k;la=0;for(ta=aa.materials.length;la<ta;la++)Na(s,
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|
-aa,aa.materials[la],da)}else if(aa instanceof THREE.RenderableLine){s=aa.v1;R=aa.v2;s.positionScreen.x*=c;s.positionScreen.y*=k;R.positionScreen.x*=c;R.positionScreen.y*=k;v.addPoint(s.positionScreen.x,s.positionScreen.y);v.addPoint(R.positionScreen.x,R.positionScreen.y);if(O.instersects(v)){la=0;for(ta=aa.materials.length;la<ta;)Oa(s,R,aa,aa.materials[la++],da)}}else if(aa instanceof THREE.RenderableFace3){s=aa.v1;R=aa.v2;d=aa.v3;s.positionScreen.x*=c;s.positionScreen.y*=k;R.positionScreen.x*=c;
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|
-R.positionScreen.y*=k;d.positionScreen.x*=c;d.positionScreen.y*=k;if(aa.overdraw){Ga(s.positionScreen,R.positionScreen);Ga(R.positionScreen,d.positionScreen);Ga(d.positionScreen,s.positionScreen)}v.add3Points(s.positionScreen.x,s.positionScreen.y,R.positionScreen.x,R.positionScreen.y,d.positionScreen.x,d.positionScreen.y);if(O.instersects(v)){la=0;for(ta=aa.meshMaterials.length;la<ta;){xa=aa.meshMaterials[la++];if(xa instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterials.length;Ha<La;)(xa=
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|
-aa.faceMaterials[Ha++])&&Ia(s,R,d,aa,xa,da)}else Ia(s,R,d,aa,xa,da)}}}J.addRectangle(v)}l.lineWidth=1;l.strokeStyle="rgba( 255, 0, 0, 0.5 )";l.strokeRect(J.getX(),J.getY(),J.getWidth(),J.getHeight());l.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(N,I,V){var Q,E,H,O;Q=0;for(E=N.lights.length;Q<E;Q++){H=N.lights[Q];if(H instanceof THREE.DirectionalLight){O=I.normalWorld.dot(H.position)*H.intensity;if(O>0){V.r+=H.color.r*O;V.g+=H.color.g*O;V.b+=H.color.b*O}}else if(H instanceof THREE.PointLight){r.sub(H.position,I.centroidWorld);r.normalize();O=I.normalWorld.dot(r)*H.intensity;if(O>0){V.r+=H.color.r*O;V.g+=H.color.g*O;V.b+=H.color.b*O}}}}function b(N,I,V,Q,E,H){j=f(w++);j.setAttribute("d","M "+N.positionScreen.x+
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|
-" "+N.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(R){h.r=o.r;h.g=o.g;h.b=o.b;a(H,Q,h);d.r=E.color.r*h.r;d.g=E.color.g*h.g;d.b=E.color.b*h.b;d.updateStyleString()}else d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){t=1-E.__2near/(E.__farPlusNear-Q.z*E.__farMinusNear);
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-d.setRGB(t,t,t)}else E instanceof THREE.MeshNormalMaterial&&d.setRGB(g(Q.normalWorld.x),g(Q.normalWorld.y),g(Q.normalWorld.z));E.wireframe?j.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):j.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+E.opacity);c.appendChild(j)}function e(N,I,V,Q,E,H,O){j=f(w++);j.setAttribute("d",
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|
|
-"M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)d.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(R){h.r=o.r;h.g=o.g;h.b=o.b;a(O,E,h);d.r=H.color.r*h.r;d.g=H.color.g*h.g;d.b=H.color.b*h.b;d.updateStyleString()}else d.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){t=
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|
-1-H.__2near/(H.__farPlusNear-E.z*H.__farMinusNear);d.setRGB(t,t,t)}else H instanceof THREE.MeshNormalMaterial&&d.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));H.wireframe?j.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):j.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+H.opacity);c.appendChild(j)}
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-function f(N){if(q[N]==null){q[N]=document.createElementNS("http://www.w3.org/2000/svg","path");K==0&&q[N].setAttribute("shape-rendering","crispEdges");return q[N]}return q[N]}function g(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var i=null,p=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,D,F,y,C,S,W,U=new THREE.Rectangle,s=new THREE.Rectangle,R=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),o=new THREE.Color(0),n=new THREE.Color(0),
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|
-m=new THREE.Color(0),t,r=new THREE.Vector3,q=[],z=[],u=[],j,w,T,A,K=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(N){switch(N){case "high":K=1;break;case "low":K=0}};this.setSize=function(N,I){k=N;l=I;D=k/2;F=l/2;c.setAttribute("viewBox",-D+" "+-F+" "+k+" "+l);c.setAttribute("width",k);c.setAttribute("height",l);U.set(-D,-F,D,F)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(N,I){var V,Q,
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|
-E,H,O,J,v,G;this.autoClear&&this.clear();i=p.projectScene(N,I,this.sortElements);A=T=w=0;if(R=N.lights.length>0){v=N.lights;o.setRGB(0,0,0);n.setRGB(0,0,0);m.setRGB(0,0,0);V=0;for(Q=v.length;V<Q;V++){E=v[V];H=E.color;if(E instanceof THREE.AmbientLight){o.r+=H.r;o.g+=H.g;o.b+=H.b}else if(E instanceof THREE.DirectionalLight){n.r+=H.r;n.g+=H.g;n.b+=H.b}else if(E instanceof THREE.PointLight){m.r+=H.r;m.g+=H.g;m.b+=H.b}}}V=0;for(Q=i.length;V<Q;V++){v=i[V];s.empty();if(v instanceof THREE.RenderableParticle){y=
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|
-v;y.x*=D;y.y*=-F;E=0;for(H=v.materials.length;E<H;E++)if(G=v.materials[E]){O=y;J=v;G=G;var L=T++;if(z[L]==null){z[L]=document.createElementNS("http://www.w3.org/2000/svg","circle");K==0&&z[L].setAttribute("shape-rendering","crispEdges")}j=z[L];j.setAttribute("cx",O.x);j.setAttribute("cy",O.y);j.setAttribute("r",J.scale.x*D);if(G instanceof THREE.ParticleCircleMaterial){if(R){h.r=o.r+n.r+m.r;h.g=o.g+n.g+m.g;h.b=o.b+n.b+m.b;d.r=G.color.r*h.r;d.g=G.color.g*h.g;d.b=G.color.b*h.b;d.updateStyleString()}else d=
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|
-G.color;j.setAttribute("style","fill: "+d.__styleString)}c.appendChild(j)}}else if(v instanceof THREE.RenderableLine){y=v.v1;C=v.v2;y.positionScreen.x*=D;y.positionScreen.y*=-F;C.positionScreen.x*=D;C.positionScreen.y*=-F;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(C.positionScreen.x,C.positionScreen.y);if(U.instersects(s)){E=0;for(H=v.materials.length;E<H;)if(G=v.materials[E++]){O=y;J=C;G=G;L=A++;if(u[L]==null){u[L]=document.createElementNS("http://www.w3.org/2000/svg","line");K==
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|
-0&&u[L].setAttribute("shape-rendering","crispEdges")}j=u[L];j.setAttribute("x1",O.positionScreen.x);j.setAttribute("y1",O.positionScreen.y);j.setAttribute("x2",J.positionScreen.x);j.setAttribute("y2",J.positionScreen.y);if(G instanceof THREE.LineBasicMaterial){d.__styleString=G.color.__styleString;j.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+G.linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.linecap+"; stroke-linejoin: "+G.linejoin);c.appendChild(j)}}}}else if(v instanceof
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|
-THREE.RenderableFace3){y=v.v1;C=v.v2;S=v.v3;y.positionScreen.x*=D;y.positionScreen.y*=-F;C.positionScreen.x*=D;C.positionScreen.y*=-F;S.positionScreen.x*=D;S.positionScreen.y*=-F;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(C.positionScreen.x,C.positionScreen.y);s.addPoint(S.positionScreen.x,S.positionScreen.y);if(U.instersects(s)){E=0;for(H=v.meshMaterials.length;E<H;){G=v.meshMaterials[E++];if(G instanceof THREE.MeshFaceMaterial){O=0;for(J=v.faceMaterials.length;O<J;)(G=v.faceMaterials[O++])&&
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|
-b(y,C,S,v,G,N)}else G&&b(y,C,S,v,G,N)}}}else if(v instanceof THREE.RenderableFace4){y=v.v1;C=v.v2;S=v.v3;W=v.v4;y.positionScreen.x*=D;y.positionScreen.y*=-F;C.positionScreen.x*=D;C.positionScreen.y*=-F;S.positionScreen.x*=D;S.positionScreen.y*=-F;W.positionScreen.x*=D;W.positionScreen.y*=-F;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(C.positionScreen.x,C.positionScreen.y);s.addPoint(S.positionScreen.x,S.positionScreen.y);s.addPoint(W.positionScreen.x,W.positionScreen.y);if(U.instersects(s)){E=
|
|
|
-0;for(H=v.meshMaterials.length;E<H;){G=v.meshMaterials[E++];if(G instanceof THREE.MeshFaceMaterial){O=0;for(J=v.faceMaterials.length;O<J;)(G=v.faceMaterials[O++])&&e(y,C,S,W,v,G,N)}else G&&e(y,C,S,W,v,G,N)}}}}}};
|
|
|
+THREE.Projector=function(){function a(p,v){return v.z-p.z}function b(p,v){var r=0,m=1,y=p.z+p.w,t=v.z+v.w,i=-p.z+p.w,u=-v.z+v.w;if(y>=0&&t>=0&&i>=0&&u>=0)return true;else if(y<0&&t<0||i<0&&u<0)return false;else{if(y<0)r=Math.max(r,y/(y-t));else if(t<0)m=Math.min(m,y/(y-t));if(i<0)r=Math.max(r,i/(i-u));else if(u<0)m=Math.min(m,i/(i-u));if(m<r)return false;else{p.lerpSelf(v,r);v.lerpSelf(p,1-m);return true}}}var e,f,g=[],j,q,c,k=[],l,D,E=[],z,C,S=[],V=new THREE.Vector4,T=new THREE.Vector4,s=new THREE.Matrix4,
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|
+R=new THREE.Matrix4,d=[],h=new THREE.Vector4,n=new THREE.Vector4,o;this.projectObjects=function(p,v,r){var m=[],y,t;f=0;s.multiply(v.projectionMatrix,v.matrix);d[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);d[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);d[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);d[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);d[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
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|
+s.n33,s.n44-s.n34);d[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);v=0;for(y=d.length;v<y;v++){t=d[v];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}y=p.objects;p=0;for(v=y.length;p<v;p++){t=y[p];var i;if(!(i=!t.visible)){if(i=t instanceof THREE.Mesh){a:{i=void 0;for(var u=t.position,I=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),A=0;A<6;A++){i=d[A].x*u.x+d[A].y*u.y+d[A].z*u.z+d[A].w;if(i<=I){i=false;break a}}i=true}i=!i}i=i}if(!i){e=
|
|
|
+g[f]=g[f]||new THREE.RenderableObject;V.copy(t.position);s.multiplyVector3(V);e.object=t;e.z=V.z;m.push(e);f++}}r&&m.sort(a);return m};this.projectScene=function(p,v,r){var m=[],y=v.near,t=v.far,i,u,I,A,L,O,K,P,U,J,H,M,F,x,G,X;c=D=C=0;v.autoUpdateMatrix&&v.updateMatrix();s.multiply(v.projectionMatrix,v.matrix);O=this.projectObjects(p,v,true);p=0;for(i=O.length;p<i;p++){K=O[p].object;if(K.visible){K.autoUpdateMatrix&&K.updateMatrix();P=K.matrix;U=K.rotationMatrix;J=K.materials;H=K.overdraw;if(K instanceof
|
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|
+THREE.Mesh){M=K.geometry;F=M.vertices;u=0;for(I=F.length;u<I;u++){x=F[u];x.positionWorld.copy(x.position);P.multiplyVector3(x.positionWorld);A=x.positionScreen;A.copy(x.positionWorld);s.multiplyVector4(A);A.x/=A.w;A.y/=A.w;x.__visible=A.z>y&&A.z<t}M=M.faces;u=0;for(I=M.length;u<I;u++){x=M[u];if(x instanceof THREE.Face3){A=F[x.a];L=F[x.b];G=F[x.c];if(A.__visible&&L.__visible&&G.__visible)if(K.doubleSided||K.flipSided!=(G.positionScreen.x-A.positionScreen.x)*(L.positionScreen.y-A.positionScreen.y)-
|
|
|
+(G.positionScreen.y-A.positionScreen.y)*(L.positionScreen.x-A.positionScreen.x)<0){j=k[c]=k[c]||new THREE.RenderableFace3;j.v1.positionWorld.copy(A.positionWorld);j.v2.positionWorld.copy(L.positionWorld);j.v3.positionWorld.copy(G.positionWorld);j.v1.positionScreen.copy(A.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(G.positionScreen);j.normalWorld.copy(x.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(x.centroid);P.multiplyVector3(j.centroidWorld);
|
|
|
+j.centroidScreen.copy(j.centroidWorld);s.multiplyVector3(j.centroidScreen);G=x.vertexNormals;o=j.vertexNormalsWorld;A=0;for(L=G.length;A<L;A++){X=o[A]=o[A]||new THREE.Vector3;X.copy(G[A]);U.multiplyVector3(X)}j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=x.materials;j.overdraw=H;if(K.geometry.uvs[u]){j.uvs[0]=K.geometry.uvs[u][0];j.uvs[1]=K.geometry.uvs[u][1];j.uvs[2]=K.geometry.uvs[u][2]}m.push(j);c++}}else if(x instanceof THREE.Face4){A=F[x.a];L=F[x.b];G=F[x.c];X=F[x.d];if(A.__visible&&
|
|
|
+L.__visible&&G.__visible&&X.__visible)if(K.doubleSided||K.flipSided!=((X.positionScreen.x-A.positionScreen.x)*(L.positionScreen.y-A.positionScreen.y)-(X.positionScreen.y-A.positionScreen.y)*(L.positionScreen.x-A.positionScreen.x)<0||(L.positionScreen.x-G.positionScreen.x)*(X.positionScreen.y-G.positionScreen.y)-(L.positionScreen.y-G.positionScreen.y)*(X.positionScreen.x-G.positionScreen.x)<0)){j=k[c]=k[c]||new THREE.RenderableFace3;j.v1.positionWorld.copy(A.positionWorld);j.v2.positionWorld.copy(L.positionWorld);
|
|
|
+j.v3.positionWorld.copy(X.positionWorld);j.v1.positionScreen.copy(A.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(X.positionScreen);j.normalWorld.copy(x.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(x.centroid);P.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=J;j.faceMaterials=x.materials;j.overdraw=H;if(K.geometry.uvs[u]){j.uvs[0]=K.geometry.uvs[u][0];
|
|
|
+j.uvs[1]=K.geometry.uvs[u][1];j.uvs[2]=K.geometry.uvs[u][3]}m.push(j);c++;q=k[c]=k[c]||new THREE.RenderableFace3;q.v1.positionWorld.copy(L.positionWorld);q.v2.positionWorld.copy(G.positionWorld);q.v3.positionWorld.copy(X.positionWorld);q.v1.positionScreen.copy(L.positionScreen);q.v2.positionScreen.copy(G.positionScreen);q.v3.positionScreen.copy(X.positionScreen);q.normalWorld.copy(j.normalWorld);q.centroidWorld.copy(j.centroidWorld);q.centroidScreen.copy(j.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
|
|
|
+J;q.faceMaterials=x.materials;q.overdraw=H;if(K.geometry.uvs[u]){q.uvs[0]=K.geometry.uvs[u][1];q.uvs[1]=K.geometry.uvs[u][2];q.uvs[2]=K.geometry.uvs[u][3]}m.push(q);c++}}}}else if(K instanceof THREE.Line){R.multiply(s,P);F=K.geometry.vertices;x=F[0];x.positionScreen.copy(x.position);R.multiplyVector4(x.positionScreen);u=1;for(I=F.length;u<I;u++){A=F[u];A.positionScreen.copy(A.position);R.multiplyVector4(A.positionScreen);L=F[u-1];h.copy(A.positionScreen);n.copy(L.positionScreen);if(b(h,n)){h.multiplyScalar(1/
|
|
|
+h.w);n.multiplyScalar(1/n.w);l=E[D]=E[D]||new THREE.RenderableLine;l.v1.positionScreen.copy(h);l.v2.positionScreen.copy(n);l.z=Math.max(h.z,n.z);l.materials=K.materials;m.push(l);D++}}}else if(K instanceof THREE.Particle){T.set(K.position.x,K.position.y,K.position.z,1);s.multiplyVector4(T);T.z/=T.w;if(T.z>0&&T.z<1){z=S[C]=S[C]||new THREE.RenderableParticle;z.x=T.x/T.w;z.y=T.y/T.w;z.z=T.z;z.rotation=K.rotation.z;z.scale.x=K.scale.x*Math.abs(z.x-(T.x+v.projectionMatrix.n11)/(T.w+v.projectionMatrix.n14));
|
|
|
+z.scale.y=K.scale.y*Math.abs(z.y-(T.y+v.projectionMatrix.n22)/(T.w+v.projectionMatrix.n24));z.materials=K.materials;m.push(z);C++}}}}r&&m.sort(a);return m};this.unprojectVector=function(p,v){var r=new THREE.Matrix4;r.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));r.multiplyVector3(p);return p}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(q,c){e=q;f=c;g=e/2;j=f/2};this.render=function(q,c){var k,l,D,E,z,C,S,V;a=b.projectScene(q,c);k=0;for(l=a.length;k<l;k++){z=a[k];if(z instanceof THREE.RenderableParticle){S=z.x*g+g;V=z.y*j+j;D=0;for(E=z.material.length;D<E;D++){C=z.material[D];if(C instanceof THREE.ParticleDOMMaterial){C=C.domElement;C.style.left=S+"px";C.style.top=V+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){function a(ea){if(z!=ea)l.globalAlpha=z=ea}function b(ea){if(C!=ea){switch(ea){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}C=ea}}var e=null,f=new THREE.Projector,g=document.createElement("canvas"),j,q,c,k,l=g.getContext("2d"),D=null,E=null,z=1,C=0,S=null,V=null,T=1,s,R,d,h,n,o,p,v,r,m=new THREE.Color,
|
|
|
+y=new THREE.Color,t=new THREE.Color,i=new THREE.Color,u=new THREE.Color,I,A,L,O,K,P,U,J,H,M=new THREE.Rectangle,F=new THREE.Rectangle,x=new THREE.Rectangle,G=false,X=new THREE.Color,$=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,fa=Math.PI*2,aa=new THREE.Vector3,ka,ca,ta,ja,ra,za,ua=16;ka=document.createElement("canvas");ka.width=ka.height=2;ca=ka.getContext("2d");ca.fillStyle="rgba(0,0,0,1)";ca.fillRect(0,0,2,2);ta=ca.getImageData(0,0,2,2);ja=ta.data;ra=document.createElement("canvas");ra.width=
|
|
|
+ra.height=ua;za=ra.getContext("2d");za.translate(-ua/2,-ua/2);za.scale(ua,ua);ua--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ea,qa){j=ea;q=qa;c=j/2;k=q/2;g.width=j;g.height=q;M.set(-c,-k,c,k)};this.setClearColor=function(ea,qa){D=ea!==null?new THREE.Color(ea):null;E=qa;F.set(-c,-k,c,k);l.setTransform(1,0,0,-1,c,k);this.clear()};this.clear=function(){if(!F.isEmpty()){F.inflate(1);F.minSelf(M);if(D!==null){b(THREE.NormalBlending);a(1);l.fillStyle=
|
|
|
+"rgba("+Math.floor(D.r*255)+","+Math.floor(D.g*255)+","+Math.floor(D.b*255)+","+E+")";l.fillRect(F.getX(),F.getY(),F.getWidth(),F.getHeight())}else l.clearRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());F.empty()}};this.render=function(ea,qa){function Ma(w){var W,Q,B,N=w.lights;$.setRGB(0,0,0);Y.setRGB(0,0,0);ga.setRGB(0,0,0);w=0;for(W=N.length;w<W;w++){Q=N[w];B=Q.color;if(Q instanceof THREE.AmbientLight){$.r+=B.r;$.g+=B.g;$.b+=B.b}else if(Q instanceof THREE.DirectionalLight){Y.r+=B.r;Y.g+=B.g;
|
|
|
+Y.b+=B.b}else if(Q instanceof THREE.PointLight){ga.r+=B.r;ga.g+=B.g;ga.b+=B.b}}}function Aa(w,W,Q,B){var N,Z,da,ha,ia=w.lights;w=0;for(N=ia.length;w<N;w++){Z=ia[w];da=Z.color;ha=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=Q.dot(Z.position)*ha;if(Z>0){B.r+=da.r*Z;B.g+=da.g*Z;B.b+=da.b*Z}}else if(Z instanceof THREE.PointLight){aa.sub(Z.position,W);aa.normalize();Z=Q.dot(aa)*ha;if(Z>0){B.r+=da.r*Z;B.g+=da.g*Z;B.b+=da.b*Z}}}}function Na(w,W,Q){if(Q.opacity!=0){a(Q.opacity);b(Q.blending);var B,
|
|
|
+N,Z,da,ha,ia;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){da=Q.map;ha=da.width>>1;ia=da.height>>1;N=W.scale.x*c;Z=W.scale.y*k;Q=N*ha;B=Z*ia;x.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(!M.instersects(x))return;l.save();l.translate(w.x,w.y);l.rotate(-W.rotation);l.scale(N,-Z);l.translate(-ha,-ia);l.drawImage(da,0,0);l.restore()}l.beginPath();l.moveTo(w.x-10,w.y);l.lineTo(w.x+10,w.y);l.moveTo(w.x,w.y-10);l.lineTo(w.x,w.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(Q instanceof
|
|
|
+THREE.ParticleCircleMaterial){if(G){X.r=$.r+Y.r+ga.r;X.g=$.g+Y.g+ga.g;X.b=$.b+Y.b+ga.b;m.r=Q.color.r*X.r;m.g=Q.color.g*X.g;m.b=Q.color.b*X.b;m.updateStyleString()}else m.__styleString=Q.color.__styleString;Q=W.scale.x*c;B=W.scale.y*k;x.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(M.instersects(x)){N=m.__styleString;if(V!=N)l.fillStyle=V=N;l.save();l.translate(w.x,w.y);l.rotate(-W.rotation);l.scale(Q,B);l.beginPath();l.arc(0,0,1,0,fa,true);l.closePath();l.fill();l.restore()}}}}function Oa(w,W,Q,B){if(B.opacity!=
|
|
|
+0){a(B.opacity);b(B.blending);l.beginPath();l.moveTo(w.positionScreen.x,w.positionScreen.y);l.lineTo(W.positionScreen.x,W.positionScreen.y);l.closePath();if(B instanceof THREE.LineBasicMaterial){m.__styleString=B.color.__styleString;w=B.linewidth;if(T!=w)l.lineWidth=T=w;w=m.__styleString;if(S!=w)l.strokeStyle=S=w;l.stroke();x.inflate(B.linewidth*2)}}}function Ia(w,W,Q,B,N,Z){if(N.opacity!=0){a(N.opacity);b(N.blending);h=w.positionScreen.x;n=w.positionScreen.y;o=W.positionScreen.x;p=W.positionScreen.y;
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|
|
+v=Q.positionScreen.x;r=Q.positionScreen.y;l.beginPath();l.moveTo(h,n);l.lineTo(o,p);l.lineTo(v,r);l.lineTo(h,n);l.closePath();if(N instanceof THREE.MeshBasicMaterial)if(N.map)N.map.image.loaded&&N.map.mapping instanceof THREE.UVMapping&&wa(h,n,o,p,v,r,N.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(N.env_map){if(N.env_map.image.loaded)if(N.env_map.mapping instanceof THREE.SphericalReflectionMapping){w=qa.matrix;aa.copy(B.vertexNormalsWorld[0]);O=(aa.x*w.n11+
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+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;K=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[1]);P=(aa.x*w.n11+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;U=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[2]);J=(aa.x*w.n11+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;H=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;wa(h,n,o,p,v,r,N.env_map.image,O,K,P,U,J,H)}}else N.wireframe?Ba(N.color.__styleString,N.wireframe_linewidth):Ca(N.color.__styleString);else if(N instanceof THREE.MeshLambertMaterial){if(N.map&&
|
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|
+!N.wireframe){N.map.mapping instanceof THREE.UVMapping&&wa(h,n,o,p,v,r,N.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);b(THREE.SubtractiveBlending)}if(G)if(!N.wireframe&&N.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){y.r=t.r=i.r=$.r;y.g=t.g=i.g=$.g;y.b=t.b=i.b=$.b;Aa(Z,B.v1.positionWorld,B.vertexNormalsWorld[0],y);Aa(Z,B.v2.positionWorld,B.vertexNormalsWorld[1],t);Aa(Z,B.v3.positionWorld,B.vertexNormalsWorld[2],i);u.r=(t.r+i.r)*0.5;u.g=(t.g+i.g)*0.5;
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|
+u.b=(t.b+i.b)*0.5;L=Ja(y,t,i,u);wa(h,n,o,p,v,r,L,0,0,1,0,0,1)}else{X.r=$.r;X.g=$.g;X.b=$.b;Aa(Z,B.centroidWorld,B.normalWorld,X);m.r=N.color.r*X.r;m.g=N.color.g*X.g;m.b=N.color.b*X.b;m.updateStyleString();N.wireframe?Ba(m.__styleString,N.wireframe_linewidth):Ca(m.__styleString)}else N.wireframe?Ba(N.color.__styleString,N.wireframe_linewidth):Ca(N.color.__styleString)}else if(N instanceof THREE.MeshDepthMaterial){I=qa.near;A=qa.far;y.r=y.g=y.b=1-Ea(w.positionScreen.z,I,A);t.r=t.g=t.b=1-Ea(W.positionScreen.z,
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|
+I,A);i.r=i.g=i.b=1-Ea(Q.positionScreen.z,I,A);u.r=(t.r+i.r)*0.5;u.g=(t.g+i.g)*0.5;u.b=(t.b+i.b)*0.5;L=Ja(y,t,i,u);wa(h,n,o,p,v,r,L,0,0,1,0,0,1)}else if(N instanceof THREE.MeshNormalMaterial){m.r=Fa(B.normalWorld.x);m.g=Fa(B.normalWorld.y);m.b=Fa(B.normalWorld.z);m.updateStyleString();N.wireframe?Ba(m.__styleString,N.wireframe_linewidth):Ca(m.__styleString)}}}function Ba(w,W){if(S!=w)l.strokeStyle=S=w;if(T!=W)l.lineWidth=T=W;l.stroke();x.inflate(W*2)}function Ca(w){if(V!=w)l.fillStyle=V=w;l.fill()}
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|
+function wa(w,W,Q,B,N,Z,da,ha,ia,na,la,oa,xa){var sa,pa;sa=da.width-1;pa=da.height-1;ha*=sa;ia*=pa;na*=sa;la*=pa;oa*=sa;xa*=pa;Q-=w;B-=W;N-=w;Z-=W;na-=ha;la-=ia;oa-=ha;xa-=ia;pa=1/(na*xa-oa*la);sa=(xa*Q-la*N)*pa;la=(xa*B-la*Z)*pa;Q=(na*N-oa*Q)*pa;B=(na*Z-oa*B)*pa;w=w-sa*ha-Q*ia;W=W-la*ha-B*ia;l.save();l.transform(sa,la,Q,B,w,W);l.clip();l.drawImage(da,0,0);l.restore()}function Ja(w,W,Q,B){var N=~~(w.r*255),Z=~~(w.g*255);w=~~(w.b*255);var da=~~(W.r*255),ha=~~(W.g*255);W=~~(W.b*255);var ia=~~(Q.r*255),
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|
+na=~~(Q.g*255);Q=~~(Q.b*255);var la=~~(B.r*255),oa=~~(B.g*255);B=~~(B.b*255);ja[0]=N<0?0:N>255?255:N;ja[1]=Z<0?0:Z>255?255:Z;ja[2]=w<0?0:w>255?255:w;ja[4]=da<0?0:da>255?255:da;ja[5]=ha<0?0:ha>255?255:ha;ja[6]=W<0?0:W>255?255:W;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=na<0?0:na>255?255:na;ja[10]=Q<0?0:Q>255?255:Q;ja[12]=la<0?0:la>255?255:la;ja[13]=oa<0?0:oa>255?255:oa;ja[14]=B<0?0:B>255?255:B;ca.putImageData(ta,0,0);za.drawImage(ka,0,0);return ra}function Ea(w,W,Q){w=(w-W)/(Q-W);return w*w*(3-2*w)}function Fa(w){w=
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|
+(w+1)*0.5;return w<0?0:w>1?1:w}function Ga(w,W){var Q=W.x-w.x,B=W.y-w.y,N=1/Math.sqrt(Q*Q+B*B);Q*=N;B*=N;W.x+=Q;W.y+=B;w.x-=Q;w.y-=B}var Da,Ka,ba,ma,va,Ha,La,ya;l.setTransform(1,0,0,-1,c,k);this.autoClear&&this.clear();e=f.projectScene(ea,qa,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(M.getX(),M.getY(),M.getWidth(),M.getHeight());(G=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=e.length;Da<Ka;Da++){ba=e[Da];x.empty();if(ba instanceof THREE.RenderableParticle){s=ba;s.x*=c;s.y*=k;
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|
+ma=0;for(va=ba.materials.length;ma<va;ma++)Na(s,ba,ba.materials[ma],ea)}else if(ba instanceof THREE.RenderableLine){s=ba.v1;R=ba.v2;s.positionScreen.x*=c;s.positionScreen.y*=k;R.positionScreen.x*=c;R.positionScreen.y*=k;x.addPoint(s.positionScreen.x,s.positionScreen.y);x.addPoint(R.positionScreen.x,R.positionScreen.y);if(M.instersects(x)){ma=0;for(va=ba.materials.length;ma<va;)Oa(s,R,ba,ba.materials[ma++],ea)}}else if(ba instanceof THREE.RenderableFace3){s=ba.v1;R=ba.v2;d=ba.v3;s.positionScreen.x*=
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|
+c;s.positionScreen.y*=k;R.positionScreen.x*=c;R.positionScreen.y*=k;d.positionScreen.x*=c;d.positionScreen.y*=k;if(ba.overdraw){Ga(s.positionScreen,R.positionScreen);Ga(R.positionScreen,d.positionScreen);Ga(d.positionScreen,s.positionScreen)}x.add3Points(s.positionScreen.x,s.positionScreen.y,R.positionScreen.x,R.positionScreen.y,d.positionScreen.x,d.positionScreen.y);if(M.instersects(x)){ma=0;for(va=ba.meshMaterials.length;ma<va;){ya=ba.meshMaterials[ma++];if(ya instanceof THREE.MeshFaceMaterial){Ha=
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|
+0;for(La=ba.faceMaterials.length;Ha<La;)(ya=ba.faceMaterials[Ha++])&&Ia(s,R,d,ba,ya,ea)}else Ia(s,R,d,ba,ya,ea)}}}F.addRectangle(x)}l.lineWidth=1;l.strokeStyle="rgba( 255, 0, 0, 0.5 )";l.strokeRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());l.setTransform(1,0,0,1,0,0)}};
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|
+THREE.SVGRenderer=function(){function a(O,K,P){var U,J,H,M;U=0;for(J=O.lights.length;U<J;U++){H=O.lights[U];if(H instanceof THREE.DirectionalLight){M=K.normalWorld.dot(H.position)*H.intensity;if(M>0){P.r+=H.color.r*M;P.g+=H.color.g*M;P.b+=H.color.b*M}}else if(H instanceof THREE.PointLight){r.sub(H.position,K.centroidWorld);r.normalize();M=K.normalWorld.dot(r)*H.intensity;if(M>0){P.r+=H.color.r*M;P.g+=H.color.g*M;P.b+=H.color.b*M}}}}function b(O,K,P,U,J,H){i=f(u++);i.setAttribute("d","M "+O.positionScreen.x+
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|
+" "+O.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)d.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(R){h.r=n.r;h.g=n.g;h.b=n.b;a(H,U,h);d.r=J.color.r*h.r;d.g=J.color.g*h.g;d.b=J.color.b*h.b;d.updateStyleString()}else d.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){v=1-J.__2near/(J.__farPlusNear-U.z*J.__farMinusNear);
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+d.setRGB(v,v,v)}else J instanceof THREE.MeshNormalMaterial&&d.setRGB(g(U.normalWorld.x),g(U.normalWorld.y),g(U.normalWorld.z));J.wireframe?i.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):i.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+J.opacity);c.appendChild(i)}function e(O,K,P,U,J,H,M){i=f(u++);i.setAttribute("d",
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|
|
+"M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)d.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(R){h.r=n.r;h.g=n.g;h.b=n.b;a(M,J,h);d.r=H.color.r*h.r;d.g=H.color.g*h.g;d.b=H.color.b*h.b;d.updateStyleString()}else d.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){v=
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|
+1-H.__2near/(H.__farPlusNear-J.z*H.__farMinusNear);d.setRGB(v,v,v)}else H instanceof THREE.MeshNormalMaterial&&d.setRGB(g(J.normalWorld.x),g(J.normalWorld.y),g(J.normalWorld.z));H.wireframe?i.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):i.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+H.opacity);c.appendChild(i)}
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|
+function f(O){if(m[O]==null){m[O]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&m[O].setAttribute("shape-rendering","crispEdges");return m[O]}return m[O]}function g(O){return O<0?Math.min((1+O)*0.5,0.5):0.5+Math.min(O*0.5,0.5)}var j=null,q=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,D,E,z,C,S,V,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),n=new THREE.Color(0),o=new THREE.Color(0),
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|
+p=new THREE.Color(0),v,r=new THREE.Vector3,m=[],y=[],t=[],i,u,I,A,L=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(O){switch(O){case "high":L=1;break;case "low":L=0}};this.setSize=function(O,K){k=O;l=K;D=k/2;E=l/2;c.setAttribute("viewBox",-D+" "+-E+" "+k+" "+l);c.setAttribute("width",k);c.setAttribute("height",l);T.set(-D,-E,D,E)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(O,K){var P,U,
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|
+J,H,M,F,x,G;this.autoClear&&this.clear();j=q.projectScene(O,K,this.sortElements);A=I=u=0;if(R=O.lights.length>0){x=O.lights;n.setRGB(0,0,0);o.setRGB(0,0,0);p.setRGB(0,0,0);P=0;for(U=x.length;P<U;P++){J=x[P];H=J.color;if(J instanceof THREE.AmbientLight){n.r+=H.r;n.g+=H.g;n.b+=H.b}else if(J instanceof THREE.DirectionalLight){o.r+=H.r;o.g+=H.g;o.b+=H.b}else if(J instanceof THREE.PointLight){p.r+=H.r;p.g+=H.g;p.b+=H.b}}}P=0;for(U=j.length;P<U;P++){x=j[P];s.empty();if(x instanceof THREE.RenderableParticle){z=
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|
+x;z.x*=D;z.y*=-E;J=0;for(H=x.materials.length;J<H;J++)if(G=x.materials[J]){M=z;F=x;G=G;var X=I++;if(y[X]==null){y[X]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&y[X].setAttribute("shape-rendering","crispEdges")}i=y[X];i.setAttribute("cx",M.x);i.setAttribute("cy",M.y);i.setAttribute("r",F.scale.x*D);if(G instanceof THREE.ParticleCircleMaterial){if(R){h.r=n.r+o.r+p.r;h.g=n.g+o.g+p.g;h.b=n.b+o.b+p.b;d.r=G.color.r*h.r;d.g=G.color.g*h.g;d.b=G.color.b*h.b;d.updateStyleString()}else d=
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|
+G.color;i.setAttribute("style","fill: "+d.__styleString)}c.appendChild(i)}}else if(x instanceof THREE.RenderableLine){z=x.v1;C=x.v2;z.positionScreen.x*=D;z.positionScreen.y*=-E;C.positionScreen.x*=D;C.positionScreen.y*=-E;s.addPoint(z.positionScreen.x,z.positionScreen.y);s.addPoint(C.positionScreen.x,C.positionScreen.y);if(T.instersects(s)){J=0;for(H=x.materials.length;J<H;)if(G=x.materials[J++]){M=z;F=C;G=G;X=A++;if(t[X]==null){t[X]=document.createElementNS("http://www.w3.org/2000/svg","line");L==
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|
|
+0&&t[X].setAttribute("shape-rendering","crispEdges")}i=t[X];i.setAttribute("x1",M.positionScreen.x);i.setAttribute("y1",M.positionScreen.y);i.setAttribute("x2",F.positionScreen.x);i.setAttribute("y2",F.positionScreen.y);if(G instanceof THREE.LineBasicMaterial){d.__styleString=G.color.__styleString;i.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+G.linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.linecap+"; stroke-linejoin: "+G.linejoin);c.appendChild(i)}}}}else if(x instanceof
|
|
|
+THREE.RenderableFace3){z=x.v1;C=x.v2;S=x.v3;z.positionScreen.x*=D;z.positionScreen.y*=-E;C.positionScreen.x*=D;C.positionScreen.y*=-E;S.positionScreen.x*=D;S.positionScreen.y*=-E;s.addPoint(z.positionScreen.x,z.positionScreen.y);s.addPoint(C.positionScreen.x,C.positionScreen.y);s.addPoint(S.positionScreen.x,S.positionScreen.y);if(T.instersects(s)){J=0;for(H=x.meshMaterials.length;J<H;){G=x.meshMaterials[J++];if(G instanceof THREE.MeshFaceMaterial){M=0;for(F=x.faceMaterials.length;M<F;)(G=x.faceMaterials[M++])&&
|
|
|
+b(z,C,S,x,G,O)}else G&&b(z,C,S,x,G,O)}}}else if(x instanceof THREE.RenderableFace4){z=x.v1;C=x.v2;S=x.v3;V=x.v4;z.positionScreen.x*=D;z.positionScreen.y*=-E;C.positionScreen.x*=D;C.positionScreen.y*=-E;S.positionScreen.x*=D;S.positionScreen.y*=-E;V.positionScreen.x*=D;V.positionScreen.y*=-E;s.addPoint(z.positionScreen.x,z.positionScreen.y);s.addPoint(C.positionScreen.x,C.positionScreen.y);s.addPoint(S.positionScreen.x,S.positionScreen.y);s.addPoint(V.positionScreen.x,V.positionScreen.y);if(T.instersects(s)){J=
|
|
|
+0;for(H=x.meshMaterials.length;J<H;){G=x.meshMaterials[J++];if(G instanceof THREE.MeshFaceMaterial){M=0;for(F=x.faceMaterials.length;M<F;)(G=x.faceMaterials[M++])&&e(z,C,S,V,x,G,O)}else G&&e(z,C,S,V,x,G,O)}}}}}};
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|
THREE.WebGLRenderer=function(a){function b(d,h){d.fragment_shader=h.fragment_shader;d.vertex_shader=h.vertex_shader;d.uniforms=Uniforms.clone(h.uniforms)}function e(d,h){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;d.uniforms.map.texture=d.map;d.uniforms.env_map.texture=d.env_map;d.uniforms.reflectivity.value=d.reflectivity;d.uniforms.refraction_ratio.value=d.refraction_ratio;d.uniforms.combine.value=d.combine;d.uniforms.useRefract.value=
|
|
|
d.env_map&&d.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){d.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){d.uniforms.fogNear.value=h.near;d.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)d.uniforms.fogDensity.value=h.density}}function f(d,h){d.uniforms.color.value.setRGB(d.color.r*d.opacity,d.color.g*d.opacity,d.color.b*d.opacity);d.uniforms.opacity.value=d.opacity;if(h){d.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){d.uniforms.fogNear.value=
|
|
|
-h.near;d.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)d.uniforms.fogDensity.value=h.density}}function g(d,h){var o;if(d=="fragment")o=c.createShader(c.FRAGMENT_SHADER);else if(d=="vertex")o=c.createShader(c.VERTEX_SHADER);c.shaderSource(o,h);c.compileShader(o);if(!c.getShaderParameter(o,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(o));return null}return o}function i(d){switch(d){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
|
|
|
-case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var p=document.createElement("canvas"),c,k=null,l=new THREE.Matrix4,D,F=new Float32Array(16),y=new Float32Array(16),C=new Float32Array(16),
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|
|
-S=new Float32Array(9),W=new Float32Array(16),U=true,s=new THREE.Color(0),R=0;if(a){if(a.antialias!==undefined)U=a.antialias;a.clearColor!==undefined&&s.setHex(a.clearColor);if(a.clearAlpha!==undefined)R=a.clearAlpha}this.domElement=p;this.autoClear=true;(function(d,h,o){try{c=p.getContext("experimental-webgl",{antialias:d})}catch(n){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);
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|
-c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(h.r,h.g,h.b,o)})(U,s,R);this.setSize=function(d,h){p.width=d;p.height=h;c.viewport(0,0,p.width,p.height)};this.setClearColor=function(d,h){var o=new THREE.Color(d);c.clearColor(o.r,o.g,o.b,h)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(d,h){var o,n,m,t=0,r=0,q=0,z,u,j,w=[],T=[],A=[],K=[];o=0;for(n=h.length;o<n;o++){m=h[o];z=m.color;u=
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|
|
-m.position;j=m.intensity;if(m instanceof THREE.AmbientLight){t+=z.r;r+=z.g;q+=z.b}else if(m instanceof THREE.DirectionalLight){w.push(z.r*j,z.g*j,z.b*j);T.push(u.x,u.y,u.z)}else if(m instanceof THREE.PointLight){A.push(z.r*j,z.g*j,z.b*j);K.push(u.x,u.y,u.z)}}return{ambient:[t,r,q],directional:{colors:w,positions:T},point:{colors:A,positions:K}}};this.createParticleBuffers=function(){};this.createLineBuffers=function(d){var h,o,n,m=[],t=[],r=d.geometry.vertices;h=0;for(o=r.length;h<o;h++){n=r[h].position;
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|
|
-m.push(n.x,n.y,n.z);t.push(h)}if(m.length){d.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,d.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(m),c.STATIC_DRAW);d.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);d.__webGLLineCount=t.length}};this.createBuffers=function(d){d.__webGLVertexBuffer=c.createBuffer();d.__webGLNormalBuffer=c.createBuffer();d.__webGLTangentBuffer=
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|
-c.createBuffer();d.__webGLUVBuffer=c.createBuffer();d.__webGLFaceBuffer=c.createBuffer();d.__webGLLineBuffer=c.createBuffer()};this.initBuffers=function(d,h){var o,n,m=0,t=0,r=0,q=h.geometry.faces,z=d.faces;o=0;for(n=z.length;o<n;o++){fi=z[o];face=q[fi];if(face instanceof THREE.Face3){m+=3;t+=1;r+=3}else if(face instanceof THREE.Face4){m+=4;t+=2;r+=5}}d.__vertexArray=new Float32Array(m*3);d.__normalArray=new Float32Array(m*3);d.__tangentArray=new Float32Array(m*4);d.__uvArray=new Float32Array(m*2);
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-d.__faceArray=new Uint16Array(t*3);d.__lineArray=new Uint16Array(r*2);m=false;o=0;for(n=h.materials.length;o<n;o++){q=h.materials[o];if(q instanceof THREE.MeshFaceMaterial){q=0;for(z=d.materials.length;q<z;q++)if(d.materials[q]&&d.materials[q].shading!=undefined&&d.materials[q].shading==THREE.SmoothShading){m=true;break}}else if(q&&q.shading!=undefined&&q.shading==THREE.SmoothShading){m=true;break}if(m)break}d.__needsSmoothNormals=m;d.__webGLFaceCount=t*3;d.__webGLLineCount=r*2};this.setBuffers=function(d,
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-h,o,n,m,t,r,q){var z,u,j,w,T,A,K,N,I,V,Q=0,E=0,H=0,O=0,J=0,v=0,G=0,L=d.__vertexArray,ea=d.__uvArray,ba=d.__normalArray,Z=d.__tangentArray,ia=d.__faceArray,Y=d.__lineArray,pa=d.__needsSmoothNormals,ja=h.geometry;h=0;for(z=d.faces.length;h<z;h++){u=d.faces[h];j=ja.faces[u];w=j.vertexNormals;T=j.normal;u=ja.uvs[u];V=ja.vertices;if(j instanceof THREE.Face3){if(n){A=V[j.a].position;K=V[j.b].position;N=V[j.c].position;L[E]=A.x;L[E+1]=A.y;L[E+2]=A.z;L[E+3]=K.x;L[E+4]=K.y;L[E+5]=K.z;L[E+6]=N.x;L[E+7]=N.y;
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-L[E+8]=N.z;E+=9}if(q&&ja.hasTangents){A=V[j.a].tangent;K=V[j.b].tangent;N=V[j.c].tangent;Z[v]=A.x;Z[v+1]=A.y;Z[v+2]=A.z;Z[v+3]=A.w;Z[v+4]=K.x;Z[v+5]=K.y;Z[v+6]=K.z;Z[v+7]=K.w;Z[v+8]=N.x;Z[v+9]=N.y;Z[v+10]=N.z;Z[v+11]=N.w;v+=12}if(r)if(w.length==3&&pa)for(j=0;j<3;j++){T=w[j];ba[J]=T.x;ba[J+1]=T.y;ba[J+2]=T.z;J+=3}else for(j=0;j<3;j++){ba[J]=T.x;ba[J+1]=T.y;ba[J+2]=T.z;J+=3}if(t&&u)for(j=0;j<3;j++){w=u[j];ea[H]=w.u;ea[H+1]=w.v;H+=2}if(m){ia[O]=Q;ia[O+1]=Q+1;ia[O+2]=Q+2;O+=3;Y[G]=Q;Y[G+1]=Q+1;Y[G+2]=
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-Q;Y[G+3]=Q+2;Y[G+4]=Q+1;Y[G+5]=Q+2;G+=6;Q+=3}}else if(j instanceof THREE.Face4){if(n){A=V[j.a].position;K=V[j.b].position;N=V[j.c].position;I=V[j.d].position;L[E]=A.x;L[E+1]=A.y;L[E+2]=A.z;L[E+3]=K.x;L[E+4]=K.y;L[E+5]=K.z;L[E+6]=N.x;L[E+7]=N.y;L[E+8]=N.z;L[E+9]=I.x;L[E+10]=I.y;L[E+11]=I.z;E+=12}if(q&&ja.hasTangents){A=V[j.a].tangent;K=V[j.b].tangent;N=V[j.c].tangent;j=V[j.d].tangent;Z[v]=A.x;Z[v+1]=A.y;Z[v+2]=A.z;Z[v+3]=A.w;Z[v+4]=K.x;Z[v+5]=K.y;Z[v+6]=K.z;Z[v+7]=K.w;Z[v+8]=N.x;Z[v+9]=N.y;Z[v+10]=
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-N.z;Z[v+11]=N.w;Z[v+12]=j.x;Z[v+13]=j.y;Z[v+14]=j.z;Z[v+15]=j.w;v+=16}if(r)if(w.length==4&&pa)for(j=0;j<4;j++){T=w[j];ba[J]=T.x;ba[J+1]=T.y;ba[J+2]=T.z;J+=3}else for(j=0;j<4;j++){ba[J]=T.x;ba[J+1]=T.y;ba[J+2]=T.z;J+=3}if(t&&u)for(j=0;j<4;j++){w=u[j];ea[H]=w.u;ea[H+1]=w.v;H+=2}if(m){ia[O]=Q;ia[O+1]=Q+1;ia[O+2]=Q+2;ia[O+3]=Q;ia[O+4]=Q+2;ia[O+5]=Q+3;O+=6;Y[G]=Q;Y[G+1]=Q+1;Y[G+2]=Q;Y[G+3]=Q+2;Y[G+4]=Q;Y[G+5]=Q+3;Y[G+6]=Q+1;Y[G+7]=Q+2;Y[G+8]=Q+2;Y[G+9]=Q+3;G+=10;Q+=4}}}if(n){c.bindBuffer(c.ARRAY_BUFFER,
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-d.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,L,o)}if(r){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ba,o)}if(q&&ja.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Z,o)}if(t&&H>0){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,ea,o)}if(m){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ia,o);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);
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-c.bufferData(c.ELEMENT_ARRAY_BUFFER,Y,o)}};this.renderBuffer=function(d,h,o,n,m){var t,r,q,z;if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=d.near;n.uniforms.mFar.value=d.far}else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){b(n,THREE.ShaderLib.basic);e(n,o)}else if(n instanceof THREE.MeshLambertMaterial){b(n,THREE.ShaderLib.lambert);e(n,o)}else if(n instanceof THREE.MeshPhongMaterial){b(n,
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-THREE.ShaderLib.phong);e(n,o)}else if(n instanceof THREE.LineBasicMaterial){b(n,THREE.ShaderLib.basic);f(n,o)}var u,j,w;u=z=r=0;for(j=h.length;u<j;u++){w=h[u];w instanceof THREE.DirectionalLight&&z++;w instanceof THREE.PointLight&&r++}if(r+z<=4){u=z;r=r}else{u=Math.ceil(4*z/(r+z));r=4-u}r={directional:u,point:r};z={fog:o,map:n.map,env_map:n.env_map,maxDirLights:r.directional,maxPointLights:r.point};r=n.fragment_shader;u=n.vertex_shader;j=c.createProgram();w=["#ifdef GL_ES\nprecision highp float;\n#endif",
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-"#define MAX_DIR_LIGHTS "+z.maxDirLights,"#define MAX_POINT_LIGHTS "+z.maxPointLights,z.fog?"#define USE_FOG":"",z.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",z.map?"#define USE_MAP":"",z.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");z=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+z.maxDirLights,"#define MAX_POINT_LIGHTS "+z.maxPointLights,z.map?"#define USE_MAP":"",z.env_map?
|
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|
-"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(j,g("fragment",w+r));c.attachShader(j,g("vertex",z+u));c.linkProgram(j);c.getProgramParameter(j,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(j,c.VALIDATE_STATUS)+
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-", gl error ["+c.getError()+"]");j.uniforms={};j.attributes={};n.program=j;r=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in n.uniforms)r.push(t);t=n.program;u=0;for(j=r.length;u<j;u++){w=r[u];t.uniforms[w]=c.getUniformLocation(t,w)}t=n.program;r=["position","normal","uv","tangent"];u=0;for(j=r.length;u<j;u++){w=r[u];t.attributes[w]=c.getAttribLocation(t,w)}}t=n.program;if(t!=k){c.useProgram(t);k=t}this.loadCamera(t,d);this.loadMatrices(t);
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-if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial){d=this.setupLights(t,h);n.uniforms.enableLighting.value=d.directional.positions.length+d.point.positions.length;n.uniforms.ambientLightColor.value=d.ambient;n.uniforms.directionalLightColor.value=d.directional.colors;n.uniforms.directionalLightDirection.value=d.directional.positions;n.uniforms.pointLightColor.value=d.point.colors;n.uniforms.pointLightPosition.value=d.point.positions}if(n instanceof THREE.MeshBasicMaterial||
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|
-n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)e(n,o);n instanceof THREE.LineBasicMaterial&&f(n,o);if(n instanceof THREE.MeshPhongMaterial){n.uniforms.ambient.value.setRGB(n.ambient.r,n.ambient.g,n.ambient.b);n.uniforms.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);n.uniforms.shininess.value=n.shininess}o=n.uniforms;for(q in o)if(u=t.uniforms[q]){h=o[q];r=h.type;d=h.value;if(r=="i")c.uniform1i(u,d);else if(r=="f")c.uniform1f(u,d);else if(r=="fv")c.uniform3fv(u,
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-d);else if(r=="v2")c.uniform2f(u,d.x,d.y);else if(r=="v3")c.uniform3f(u,d.x,d.y,d.z);else if(r=="c")c.uniform3f(u,d.r,d.g,d.b);else if(r=="t"){c.uniform1i(u,d);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;d=d;if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);
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|
-c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(r=0;r<6;++r)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[r]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=
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|
-h;d=d;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,i(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,i(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,
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|
-null)}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}}}q=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,m.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent,4,c.FLOAT,
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|
-false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(m.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(n.wireframe||n instanceof THREE.LineBasicMaterial){q=n.wireframe_linewidth!==undefined?n.wireframe_linewidth:n.linewidth!==undefined?n.linewidth:1;n=n instanceof THREE.LineBasicMaterial&&m.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(q);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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|
-m.__webGLLineBuffer);c.drawElements(n,m.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,m.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,o,n,m,t,r){var q,z,u,j,w;u=0;for(j=n.materials.length;u<j;u++){q=n.materials[u];if(q instanceof THREE.MeshFaceMaterial){q=0;for(z=m.materials.length;q<z;q++)if((w=m.materials[q])&&w.blending==t&&w.opacity<1==r){this.setBlending(w.blending);this.renderBuffer(d,h,o,w,
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-m)}}else if((w=q)&&w.blending==t&&w.opacity<1==r){this.setBlending(w.blending);this.renderBuffer(d,h,o,w,m)}}};this.render=function(d,h){var o,n,m,t,r=d.lights,q=d.fog;this.initWebGLObjects(d);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();F.set(h.matrix.flatten());C.set(h.projectionMatrix.flatten());o=0;for(n=d.__webGLObjects.length;o<n;o++){m=d.__webGLObjects[o];t=m.object;m=m.buffer;if(t.visible){this.setupMatrices(t,h);this.renderPass(h,r,q,t,m,THREE.NormalBlending,false)}}o=
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|
|
-0;for(n=d.__webGLObjects.length;o<n;o++){m=d.__webGLObjects[o];t=m.object;m=m.buffer;if(t.visible){this.setupMatrices(t,h);this.renderPass(h,r,q,t,m,THREE.AdditiveBlending,false);this.renderPass(h,r,q,t,m,THREE.SubtractiveBlending,false);this.renderPass(h,r,q,t,m,THREE.AdditiveBlending,true);this.renderPass(h,r,q,t,m,THREE.SubtractiveBlending,true);this.renderPass(h,r,q,t,m,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(d){function h(u,j,w,T){if(u[j]==undefined){d.__webGLObjects.push({buffer:w,
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|
-object:T});u[j]=1}}var o,n,m,t,r,q,z;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={}}o=0;for(n=d.objects.length;o<n;o++){m=d.objects[o];r=m.geometry;if(d.__webGLObjectsMap[m.id]==undefined)d.__webGLObjectsMap[m.id]={};z=d.__webGLObjectsMap[m.id];if(m instanceof THREE.Mesh){for(t in r.geometryChunks){q=r.geometryChunks[t];if(!q.__webGLVertexBuffer){this.createBuffers(q);this.initBuffers(q,m);r.__dirtyVertices=true;r.__dirtyElements=true;r.__dirtyUvs=true;r.__dirtyNormals=true;r.__dirtyTangents=
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|
-true}if(r.__dirtyVertices||r.__dirtyElements||r.__dirtyUvs)this.setBuffers(q,m,c.DYNAMIC_DRAW,r.__dirtyVertices,r.__dirtyElements,r.__dirtyUvs,r.__dirtyNormals,r.__dirtyTangents);h(z,t,q,m)}r.__dirtyVertices=false;r.__dirtyElements=false;r.__dirtyUvs=false;r.__dirtyNormals=false;r.__dirtyTangents=false}else if(m instanceof THREE.Line){m.__webGLVertexBuffer||this.createLineBuffers(m);h(z,0,m,m)}else if(m instanceof THREE.ParticleSystem){m.__webGLVertexBuffer||this.createParticleBuffers(m);h(z,0,m,
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|
-m)}}};this.removeObject=function(d,h){var o,n;for(o=d.__webGLObjects.length-1;o>=0;o--){n=d.__webGLObjects[o].object;h==n&&d.__webGLObjects.splice(o,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix();l.multiply(h.matrix,d.matrix);y.set(l.flatten());D=THREE.Matrix4.makeInvert3x3(l).transpose();S.set(D.m);W.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,F);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,y);c.uniformMatrix4fv(d.uniforms.projectionMatrix,
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|
-false,C);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,S);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,W)};this.loadCamera=function(d,h){c.uniform3f(d.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
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|
+h.near;d.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)d.uniforms.fogDensity.value=h.density}}function g(d,h){var n;if(d=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else if(d=="vertex")n=c.createShader(c.VERTEX_SHADER);c.shaderSource(n,h);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function j(d){switch(d){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
|
|
|
+case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var q=document.createElement("canvas"),c,k=null,l=new THREE.Matrix4,D,E=new Float32Array(16),z=new Float32Array(16),C=new Float32Array(16),
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|
|
+S=new Float32Array(9),V=new Float32Array(16),T=true,s=new THREE.Color(0),R=0;if(a){if(a.antialias!==undefined)T=a.antialias;a.clearColor!==undefined&&s.setHex(a.clearColor);if(a.clearAlpha!==undefined)R=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(d,h,n){try{c=q.getContext("experimental-webgl",{antialias:d})}catch(o){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);
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|
+c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(h.r,h.g,h.b,n)})(T,s,R);this.setSize=function(d,h){q.width=d;q.height=h;c.viewport(0,0,q.width,q.height)};this.setClearColor=function(d,h){var n=new THREE.Color(d);c.clearColor(n.r,n.g,n.b,h)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(d,h){var n,o,p,v=0,r=0,m=0,y,t,i,u=[],I=[],A=[],L=[];n=0;for(o=h.length;n<o;n++){p=h[n];y=p.color;t=
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|
|
+p.position;i=p.intensity;if(p instanceof THREE.AmbientLight){v+=y.r;r+=y.g;m+=y.b}else if(p instanceof THREE.DirectionalLight){u.push(y.r*i,y.g*i,y.b*i);I.push(t.x,t.y,t.z)}else if(p instanceof THREE.PointLight){A.push(y.r*i,y.g*i,y.b*i);L.push(t.x,t.y,t.z)}}return{ambient:[v,r,m],directional:{colors:u,positions:I},point:{colors:A,positions:L}}};this.createParticleBuffers=function(d){d.__webGLVertexBuffer=c.createBuffer();d.__webGLFaceBuffer=c.createBuffer()};this.createLineBuffers=function(d){d.__webGLVertexBuffer=
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|
|
+c.createBuffer();d.__webGLLineBuffer=c.createBuffer()};this.createMeshBuffers=function(d){d.__webGLVertexBuffer=c.createBuffer();d.__webGLNormalBuffer=c.createBuffer();d.__webGLTangentBuffer=c.createBuffer();d.__webGLUVBuffer=c.createBuffer();d.__webGLFaceBuffer=c.createBuffer();d.__webGLLineBuffer=c.createBuffer()};this.initLineBuffers=function(d){var h=d.vertices.length;d.__vertexArray=new Float32Array(h*3);d.__lineArray=new Uint16Array(h);d.__webGLLineCount=h};this.initMeshBuffers=function(d,h){var n,
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|
+o,p=0,v=0,r=0,m=h.geometry.faces,y=d.faces;n=0;for(o=y.length;n<o;n++){fi=y[n];face=m[fi];if(face instanceof THREE.Face3){p+=3;v+=1;r+=3}else if(face instanceof THREE.Face4){p+=4;v+=2;r+=5}}d.__vertexArray=new Float32Array(p*3);d.__normalArray=new Float32Array(p*3);d.__tangentArray=new Float32Array(p*4);d.__uvArray=new Float32Array(p*2);d.__faceArray=new Uint16Array(v*3);d.__lineArray=new Uint16Array(r*2);p=false;n=0;for(o=h.materials.length;n<o;n++){m=h.materials[n];if(m instanceof THREE.MeshFaceMaterial){m=
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|
+0;for(y=d.materials.length;m<y;m++)if(d.materials[m]&&d.materials[m].shading!=undefined&&d.materials[m].shading==THREE.SmoothShading){p=true;break}}else if(m&&m.shading!=undefined&&m.shading==THREE.SmoothShading){p=true;break}if(p)break}d.__needsSmoothNormals=p;d.__webGLFaceCount=v*3;d.__webGLLineCount=r*2};this.setMeshBuffers=function(d,h,n,o,p,v,r,m){var y,t,i,u,I,A,L,O,K,P=0,U=0,J=0,H=0,M=0,F=0,x=0,G=d.__vertexArray,X=d.__uvArray,$=d.__normalArray,Y=d.__tangentArray,ga=d.__faceArray,fa=d.__lineArray,
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+aa=d.__needsSmoothNormals,ka=h.geometry,ca=ka.vertices,ta=d.faces,ja=ka.faces,ra=ka.uvs;h=0;for(y=ta.length;h<y;h++){t=ta[h];i=ja[t];t=ra[t];u=i.vertexNormals;I=i.normal;if(i instanceof THREE.Face3){if(o){A=ca[i.a].position;L=ca[i.b].position;O=ca[i.c].position;G[U]=A.x;G[U+1]=A.y;G[U+2]=A.z;G[U+3]=L.x;G[U+4]=L.y;G[U+5]=L.z;G[U+6]=O.x;G[U+7]=O.y;G[U+8]=O.z;U+=9}if(m&&ka.hasTangents){A=ca[i.a].tangent;L=ca[i.b].tangent;O=ca[i.c].tangent;Y[F]=A.x;Y[F+1]=A.y;Y[F+2]=A.z;Y[F+3]=A.w;Y[F+4]=L.x;Y[F+5]=L.y;
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+Y[F+6]=L.z;Y[F+7]=L.w;Y[F+8]=O.x;Y[F+9]=O.y;Y[F+10]=O.z;Y[F+11]=O.w;F+=12}if(r)if(u.length==3&&aa)for(i=0;i<3;i++){I=u[i];$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}else for(i=0;i<3;i++){$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}if(v&&t)for(i=0;i<3;i++){u=t[i];X[J]=u.u;X[J+1]=u.v;J+=2}if(p){ga[H]=P;ga[H+1]=P+1;ga[H+2]=P+2;H+=3;fa[x]=P;fa[x+1]=P+1;fa[x+2]=P;fa[x+3]=P+2;fa[x+4]=P+1;fa[x+5]=P+2;x+=6;P+=3}}else if(i instanceof THREE.Face4){if(o){A=ca[i.a].position;L=ca[i.b].position;O=ca[i.c].position;K=ca[i.d].position;
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+G[U]=A.x;G[U+1]=A.y;G[U+2]=A.z;G[U+3]=L.x;G[U+4]=L.y;G[U+5]=L.z;G[U+6]=O.x;G[U+7]=O.y;G[U+8]=O.z;G[U+9]=K.x;G[U+10]=K.y;G[U+11]=K.z;U+=12}if(m&&ka.hasTangents){A=ca[i.a].tangent;L=ca[i.b].tangent;O=ca[i.c].tangent;i=ca[i.d].tangent;Y[F]=A.x;Y[F+1]=A.y;Y[F+2]=A.z;Y[F+3]=A.w;Y[F+4]=L.x;Y[F+5]=L.y;Y[F+6]=L.z;Y[F+7]=L.w;Y[F+8]=O.x;Y[F+9]=O.y;Y[F+10]=O.z;Y[F+11]=O.w;Y[F+12]=i.x;Y[F+13]=i.y;Y[F+14]=i.z;Y[F+15]=i.w;F+=16}if(r)if(u.length==4&&aa)for(i=0;i<4;i++){I=u[i];$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}else for(i=
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+0;i<4;i++){$[M]=I.x;$[M+1]=I.y;$[M+2]=I.z;M+=3}if(v&&t)for(i=0;i<4;i++){u=t[i];X[J]=u.u;X[J+1]=u.v;J+=2}if(p){ga[H]=P;ga[H+1]=P+1;ga[H+2]=P+2;ga[H+3]=P;ga[H+4]=P+2;ga[H+5]=P+3;H+=6;fa[x]=P;fa[x+1]=P+1;fa[x+2]=P;fa[x+3]=P+2;fa[x+4]=P;fa[x+5]=P+3;fa[x+6]=P+1;fa[x+7]=P+2;fa[x+8]=P+2;fa[x+9]=P+3;x+=10;P+=4}}}if(o){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,G,n)}if(r){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,$,n)}if(m&&ka.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,
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+d.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Y,n)}if(v&&J>0){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,X,n)}if(p){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ga,n);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,fa,n)}};this.setLineBuffers=function(d,h,n,o){var p,v,r=d.vertices,m=r.length,y=d.__vertexArray,t=d.__lineArray;if(n)for(n=0;n<m;n++){p=r[n].position;v=n*3;
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+y[v]=p.x;y[v+1]=p.y;y[v+2]=p.z}if(o)for(n=0;n<m;n++)t[n]=n;c.bindBuffer(c.ARRAY_BUFFER,d.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,h);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(d,h,n,o,p,v){var r,m,y,t;if(!o.program){if(o instanceof THREE.MeshDepthMaterial){b(o,THREE.ShaderLib.depth);o.uniforms.mNear.value=d.near;o.uniforms.mFar.value=d.far}else if(o instanceof THREE.MeshNormalMaterial)b(o,
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+THREE.ShaderLib.normal);else if(o instanceof THREE.MeshBasicMaterial){b(o,THREE.ShaderLib.basic);e(o,n)}else if(o instanceof THREE.MeshLambertMaterial){b(o,THREE.ShaderLib.lambert);e(o,n)}else if(o instanceof THREE.MeshPhongMaterial){b(o,THREE.ShaderLib.phong);e(o,n)}else if(o instanceof THREE.LineBasicMaterial){b(o,THREE.ShaderLib.basic);f(o,n)}var i,u,I;i=t=m=0;for(u=h.length;i<u;i++){I=h[i];I instanceof THREE.DirectionalLight&&t++;I instanceof THREE.PointLight&&m++}if(m+t<=4){i=t;m=m}else{i=Math.ceil(4*
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+t/(m+t));m=4-i}m={directional:i,point:m};t={fog:n,map:o.map,env_map:o.env_map,maxDirLights:m.directional,maxPointLights:m.point};m=o.fragment_shader;i=o.vertex_shader;u=c.createProgram();I=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
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+t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(u,
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+g("fragment",I+m));c.attachShader(u,g("vertex",t+i));c.linkProgram(u);c.getProgramParameter(u,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(u,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");u.uniforms={};u.attributes={};o.program=u;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(r in o.uniforms)m.push(r);r=o.program;i=0;for(u=m.length;i<u;i++){I=m[i];r.uniforms[I]=c.getUniformLocation(r,I)}r=
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+o.program;m=["position","normal","uv","tangent"];i=0;for(u=m.length;i<u;i++){I=m[i];r.attributes[I]=c.getAttribLocation(r,I)}}r=o.program;if(r!=k){c.useProgram(r);k=r}this.loadCamera(r,d);this.loadMatrices(r);if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial){d=this.setupLights(r,h);o.uniforms.enableLighting.value=d.directional.positions.length+d.point.positions.length;o.uniforms.ambientLightColor.value=d.ambient;o.uniforms.directionalLightColor.value=d.directional.colors;
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+o.uniforms.directionalLightDirection.value=d.directional.positions;o.uniforms.pointLightColor.value=d.point.colors;o.uniforms.pointLightPosition.value=d.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)e(o,n);o instanceof THREE.LineBasicMaterial&&f(o,n);if(o instanceof THREE.MeshPhongMaterial){o.uniforms.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);o.uniforms.specular.value.setRGB(o.specular.r,o.specular.g,
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+o.specular.b);o.uniforms.shininess.value=o.shininess}n=o.uniforms;for(y in n)if(i=r.uniforms[y]){h=n[y];m=h.type;d=h.value;if(m=="i")c.uniform1i(i,d);else if(m=="f")c.uniform1f(i,d);else if(m=="fv")c.uniform3fv(i,d);else if(m=="v2")c.uniform2f(i,d.x,d.y);else if(m=="v3")c.uniform3f(i,d.x,d.y,d.z);else if(m=="c")c.uniform3f(i,d.r,d.g,d.b);else if(m=="t"){c.uniform1i(i,d);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;d=d;if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&
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|
+h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(m=0;m<6;++m)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,
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+h.image[m]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}else{h=h;d=d;if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,
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+j(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,j(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}}}y=r.attributes;c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.vertexAttribPointer(y.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.position);if(y.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);
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|
+c.vertexAttribPointer(y.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.normal)}if(y.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.vertexAttribPointer(y.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.vertexAttribPointer(y.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.uv)}else c.disableVertexAttribArray(y.uv);if(o.wireframe||o instanceof THREE.LineBasicMaterial){y=
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|
+o.wireframe_linewidth!==undefined?o.wireframe_linewidth:o.linewidth!==undefined?o.linewidth:1;o=o instanceof THREE.LineBasicMaterial&&v.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(y);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(o,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,n,o,p,v,r){var m,y,t,i,u;t=0;for(i=
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|
+o.materials.length;t<i;t++){m=o.materials[t];if(m instanceof THREE.MeshFaceMaterial){m=0;for(y=p.materials.length;m<y;m++)if((u=p.materials[m])&&u.blending==v&&u.opacity<1==r){this.setBlending(u.blending);this.renderBuffer(d,h,n,u,p,o)}}else if((u=m)&&u.blending==v&&u.opacity<1==r){this.setBlending(u.blending);this.renderBuffer(d,h,n,u,p,o)}}};this.render=function(d,h){var n,o,p,v,r=d.lights,m=d.fog;this.initWebGLObjects(d);this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();E.set(h.matrix.flatten());
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|
+C.set(h.projectionMatrix.flatten());n=0;for(o=d.__webGLObjects.length;n<o;n++){p=d.__webGLObjects[n];v=p.object;p=p.buffer;if(v.visible){this.setupMatrices(v,h);this.renderPass(h,r,m,v,p,THREE.NormalBlending,false)}}n=0;for(o=d.__webGLObjects.length;n<o;n++){p=d.__webGLObjects[n];v=p.object;p=p.buffer;if(v.visible){this.setupMatrices(v,h);this.renderPass(h,r,m,v,p,THREE.AdditiveBlending,false);this.renderPass(h,r,m,v,p,THREE.SubtractiveBlending,false);this.renderPass(h,r,m,v,p,THREE.AdditiveBlending,
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+true);this.renderPass(h,r,m,v,p,THREE.SubtractiveBlending,true);this.renderPass(h,r,m,v,p,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(d){function h(t,i,u,I){if(t[i]==undefined){d.__webGLObjects.push({buffer:u,object:I});t[i]=1}}var n,o,p,v,r,m,y;if(!d.__webGLObjects){d.__webGLObjects=[];d.__webGLObjectsMap={}}n=0;for(o=d.objects.length;n<o;n++){p=d.objects[n];r=p.geometry;if(d.__webGLObjectsMap[p.id]==undefined)d.__webGLObjectsMap[p.id]={};y=d.__webGLObjectsMap[p.id];if(p instanceof
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|
+THREE.Mesh){for(v in r.geometryChunks){m=r.geometryChunks[v];if(!m.__webGLVertexBuffer){this.createMeshBuffers(m);this.initMeshBuffers(m,p);r.__dirtyVertices=true;r.__dirtyElements=true;r.__dirtyUvs=true;r.__dirtyNormals=true;r.__dirtyTangents=true}if(r.__dirtyVertices||r.__dirtyElements||r.__dirtyUvs)this.setMeshBuffers(m,p,c.DYNAMIC_DRAW,r.__dirtyVertices,r.__dirtyElements,r.__dirtyUvs,r.__dirtyNormals,r.__dirtyTangents);h(y,v,m,p)}r.__dirtyVertices=false;r.__dirtyElements=false;r.__dirtyUvs=false;
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|
+r.__dirtyNormals=false;r.__dirtyTangents=false}else if(p instanceof THREE.Line){if(!r.__webGLVertexBuffer){this.createLineBuffers(r);this.initLineBuffers(r);r.__dirtyVertices=true;r.__dirtyElements=true}r.__dirtyVertices&&this.setLineBuffers(r,c.DYNAMIC_DRAW,r.__dirtyVertices,r.__dirtyElements);h(y,0,r,p);r.__dirtyVertices=false;r.__dirtyElements=false}else if(p instanceof THREE.ParticleSystem){r.__webGLVertexBuffer||this.createParticleBuffers(r);h(y,0,r,p)}}};this.removeObject=function(d,h){var n,
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|
+o;for(n=d.__webGLObjects.length-1;n>=0;n--){o=d.__webGLObjects[n].object;h==o&&d.__webGLObjects.splice(n,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix();l.multiply(h.matrix,d.matrix);z.set(l.flatten());D=THREE.Matrix4.makeInvert3x3(l).transpose();S.set(D.m);V.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,E);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,z);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,C);
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|
+c.uniformMatrix3fv(d.uniforms.normalMatrix,false,S);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,V)};this.loadCamera=function(d,h){c.uniform3f(d.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
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|
function(d,h){if(d){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
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