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@@ -171,6 +171,8 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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shadow.map = new THREE.WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
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shadow.map = new THREE.WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
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