|  | @@ -11,7 +11,13 @@
 | 
	
		
			
				|  |  |  		<div id="container">
 | 
	
		
			
				|  |  |  			<div id="info">
 | 
	
		
			
				|  |  |  				<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
 | 
	
		
			
				|  |  | -				PMREM directional light test <a href="https://github.com/elalish" target="_blank" rel="noopener">Emmett Lalish</a>
 | 
	
		
			
				|  |  | +                PMREM directional light test <a href="https://github.com/elalish" target="_blank" rel="noopener">Emmett Lalish</a>
 | 
	
		
			
				|  |  | +                <br>Top row is white metal
 | 
	
		
			
				|  |  | +                <br>Middle row is white dielectric
 | 
	
		
			
				|  |  | +                <br>Last row is black dielectric.
 | 
	
		
			
				|  |  | +                <br>Mouse-out is a standard Directional Light.
 | 
	
		
			
				|  |  | +                <br>Mouse-over is a PMREM of the skybox: a single bright pixel representing the same directional light source.
 | 
	
		
			
				|  |  | +                <br>The difference between these renders indicates the error in the PMREM approximations.
 | 
	
		
			
				|  |  |  			</div>
 | 
	
		
			
				|  |  |  		</div>
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -37,6 +43,7 @@
 | 
	
		
			
				|  |  |  				renderer.setSize( width, height );
 | 
	
		
			
				|  |  |                  renderer.setPixelRatio( window.devicePixelRatio );
 | 
	
		
			
				|  |  |                  renderer.gammaOutput = true;
 | 
	
		
			
				|  |  | +                renderer.physicallyCorrectLights = true;
 | 
	
		
			
				|  |  |  				document.body.appendChild( renderer.domElement );
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |                  window.addEventListener( 'resize', onResize, false );
 | 
	
	
		
			
				|  | @@ -60,12 +67,14 @@
 | 
	
		
			
				|  |  |                  var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
 | 
	
		
			
				|  |  |                  var x = 597;
 | 
	
		
			
				|  |  |                  var y = 213;
 | 
	
		
			
				|  |  | -                var theta = (x + 0.5) * Math.PI / 512;
 | 
	
		
			
				|  |  | -                var phi = (y + 0.5) * Math.PI / 512;
 | 
	
		
			
				|  |  | +                var theta = ( x + 0.5 ) * Math.PI / 512;
 | 
	
		
			
				|  |  | +                var phi = ( y + 0.5 ) * Math.PI / 512;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  |                  directionalLight.position.set(
 | 
	
		
			
				|  |  | -                    -Math.sin(phi) * Math.cos(theta),
 | 
	
		
			
				|  |  | -                    Math.cos(phi),
 | 
	
		
			
				|  |  | -                    -Math.sin(phi) * Math.sin(theta));
 | 
	
		
			
				|  |  | +                    - Math.sin( phi ) * Math.cos( theta ),
 | 
	
		
			
				|  |  | +                    Math.cos( phi ),
 | 
	
		
			
				|  |  | +                    - Math.sin( phi ) * Math.sin( theta ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  |                  scene.add( directionalLight );
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  				document.body.addEventListener( 'mouseover', function () {
 | 
	
	
		
			
				|  | @@ -106,7 +115,7 @@
 | 
	
		
			
				|  |  |                  new RGBELoader()
 | 
	
		
			
				|  |  |                      .setDataType( THREE.UnsignedByteType )
 | 
	
		
			
				|  |  |                      .setPath( 'textures/equirectangular/' )
 | 
	
		
			
				|  |  | -                    .load( 'pedestrian_overpass_1k.hdr', function ( texture ) {
 | 
	
		
			
				|  |  | +                    .load( 'spot1Lux.hdr', function ( texture ) {
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |                          var pmremGenerator = new PMREMGenerator( renderer );
 | 
	
		
			
				|  |  |                          radianceMap = pmremGenerator.fromEquirectangular( texture ).texture;
 |